Bandit Mantle


Causes monsters to drop rare trade-in items when you attack them.

Effect Duration 180
Recharge Time 210

Bandit Mantle is a type of Specialized Tool in Monster Hunter World. Wearing the Bandit Mantle causes enemies to drop rare trade-in items when you attack them.  These can in turn be sold to the Provisioner for Zenny. The Bandit Mantle does not affect the chances of monster materials being dropped.

 

 

How to Get Bandit Mantle

 

 

Bandit Mantle Notes

  • When in use, has a chance to drop golden material [Trade-in Items] that can be sold to the provisioner for Zenny (the 2nd to last tab on the right, auto-sort will put them at the end of the list, and theres a hotkey to auto-sell listed in the inv menu)
  • There are 7 types of material, each at a different value and rarity
    • Chipped Scale (500 zenny)
    • Large Scale (1000 zenny)
    • Beautiful Scale (2000 zenny)
    • Lustrous Scale (3000 zenny)
    • Glimmering Scale (5000 zenny)
    • Giant Scale (8000 zenny - MR)
    • Magnificent Pelt (9000 zenny - MR)
    • Magnificent Scale (10000 zenny - MR)
  • The higher the rank of the enemy, the more rare materials can be found
  • Item drops is based on total damage dealt.
  • The item drops show for all Party members, and the effects stack.  A party of 4 with these mantles active at the same time provides massive gains

 

 

 



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    • Anonymous

      I used to love using this mainly because I didn't really know what was the economy in the game, now I found that I consume more research points. This will come in handy when I need to upgrade stuff though

      • Anonymous

        I have a problem with the mantle. It seems that any drop will vanish after some time. This made it hard to farm during arena fights. Is this supposed to happen?

        • Anonymous

          Especially nice during arena quests with multiple monsters! More monsters = more total monster health = more damage for you to deal before you run out of monsters = more drops.

          • Anonymous

            There's an error here: "Item drops appear based on number of attacks and not damage"

            That is not true, the materials are dropped based on the total damage dealt. Once your cumulative damage reaches a threshold, a material will drop. The threshold is different for different monsters as well.

            This can be easily observed if you use a Great sword and try to only land charged attacks, then compare the frequency you get the drops with Dual Blades. You'll notice the Great sword will need way less attacks for a material to drop than Dual Blades.

            • Anonymous

              quest "Redefining The Power Couple"
              https://monsterhunterworld.wiki.fextralife.com/Redefining+the+Power+Couple

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