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Behemoth

behemoth-ffxv-monster-hunter-world-large-monster

Enemy Type Elder Dragons
Elements fireblightFire
thunderblightThunder
Ailments BleedingBleeding

fireblight Fireblight 
thunderblight Thunderblight
Weakness

DragonBlight Dragon ⭐⭐⭐

Critical Damage

Resistances mhw-thunder-damage_s Thunder (⭐)
fireblight Fire (⭐)
Locations Elder's Recess

Behemoth is a Large Monster in Monster Hunter World (MHW). ベヒーモス in Japanese. It was added as a special free DLC in summer 2018 (August 2nd) for a Final Fantasy XIV collaboration event.*

 *It should be noted this is currently only true for the console versions of the game and Behemoth is not yet in the PC port.

 

 A powerful beast from another world. Its large horns and muscular frame defy nature. Unique strategies are required to battle it.  

Behemoth Details & Locations

Talk to the Serious Handler in Astera after defeating the main story to add the new special mission “A Visitor From Another World”. Players will go to Wildspire Wastes and follow the Cactuars. The Cactuars can be caught and are worth 85 points. This will lead the players to slay a powered up Kulu-Ya-Ku. Afterwards, players will enjoy a cutscene leading them to Elder’s Recess to undertake another Special Assignment.

Notes: Monster can  be mounted, but is immune to traps. If it lands on the player it will deal heavy damage. It will be a guaranteed giant crown. Several moves, such as the standard meteor and wind attacks, can be interrupted by a flash pod. Temporal mantle is recommended as many attacks are unblockable and others result in heavy chip damage, even with guard level 4. 

Polar Behemoth Event Quest
A Visitor from Eorzea (Extreme)” 

  • 9 ★ located in the Elder Recess
  • Players must be HR 50 or higher
  • Player must slay a Tempered Behemoth
  • Players will obtain Behemoth Ticket to forge the new Drachen/Dragoon Layered Armor.
  • This mission last from August 23rd to September 6th.

Behemoth Combat Info

  • Deals mhw-thunder-damageThunder and fireblight Fire Element Damage, and is resistant to both
  • A Tank or Evasion Tank is absolutely essential to the run
  • Lance, IG and shield users should tank the monster: Let the tank start to get aggro first. Do not engage until the tank has enmity confirmed by the combat text.
  • Weak to mhw-dragon-damageDragonmhw-water-elemental-damageWater and mhw-ice-damage_sIce.
  • Status weak to paralysis Paralysis and Sleep (gunners should have these two elements)
  • The Horns and Tail, and claws can be broken
  • Ecliptic meteor can be avoided by using the Dragoon Jump emote given to you, use right before the meteor collides with the ground(think old school FF rules) Edit:I've never had the timing described above work. What did work, I can best describe as "Look up, into the air where the Ecliptic Meteor will emerge from the portal. Execute the Dragoon Jump the exact moment between when the Meteor is fully revealed." Jumping up into the air just before impact always ended in deaths in friends' and mines' tests. You MUST "linger" in air to clear the explosion. Jumping last second DOES NOT work. Warning: Elevation may influence timing, specifically the area where Nergigante typically spawns. It could be my incompetence but this is strangely the only place I don't clear it 100%.
  • Ecliptic meteor can also be avoided by using Farcaster to escape the blast radius. Warning: This is extremely risky as some camps are not out of possible blast radius, the invincibility time on Farcaster is short and you may allow Behemoth to heal.
  • Bring healing items to help your teammates such as Lifepowder.
  • Bring Large Barrel Bombs to place when it falls asleep.
  • The boss summons COMETS. Your team should drop them in accessible areas of the arena.
  • When the large meteor AOE comes, put the COMET between you and the middle of the arena where the large meteor will land. The floor turns red and the boss glows red as a signal.
  • When Charybdis is cast, a player will be selected with a gust of wind similar to the starting of a Kushala Tornado. Move closer to a wall if possible to ensure that the team isn't affected during combat. 
    • If you are playing with randoms and your teammates are dropping tornados everywhere, you can use a Flashpod to stop the cast.
    • Be aware that flashpods reset Enemity (aggro), so they should be used sparingly
  • If you have played FF14 before you will notice that Behemoth has distinct skills that have areas to position your team in. - For example the Thunderbolt, standing either on the side, behind or in the spaces between his head and arm are the safest places to stand, unlike Kirin his lighting isn't as telegraphed, and CAN be spammed up to 3 times(from my experience) so the best place to stand when this happens is on the sides or behind. If you are his target it is better to stand in the spaces between his hand and arm or you risk wiping your team if he turns around suddenly on a teammate.
  • Similar with Thundaga, his Eruption is the same 3 directions however it is telegraphed more clearly and is not used more than once at a time.
  • Meteor can be blocked but chunks for a lot, it is better to super man dive or avoid completely.
  • The player with Enmity should move Behemoth away from any tornados.
  • If it stumbles, everyone focuses the same weak point they focused before, repeat until broken. If it sleeps, sleep bomb and have your range special shot the barrel if no GS/GL is present.

Behemoth Battle

  • Phase 1- The battle will start in the cave with 2 destructible stalactites each doing about 1.7k, this will be the easiest and quickest phase if you manage to get even one of them to hit behemoth, he will only use Meteor and Charybdis in this phase.
  • Phase 2- He will run to the next zone, where the first person who enters with be met with a Charybdis cast or a meteor and most of the Enmity. in this phase he will use his skills more often and sometimes in rapid succession and his meteor will now target all hunters. he gains two new moves Thunderbolt and Comet. Thunderbolt can and usually is used 3 times in a row, but its possible to blind him and stop the triple cast. Once Comet falls you MUST make sure that at least one rock stays up to hide behind when he uses ecliptic meteor at the end of the phase or you will instantly be carted.
  • Phase 3 - He will run again and there you will be met with objects that can be used to mount without an IG (Its not confirmed but I'm almost positive they cannot shield you from ecliptic meteor then even if they manage to stay up). same as phase 2 you must make sure at least one rock is up to have any chance of surviving at the end of the phase.
  • Phase 4 - He will run one last time to the nergi nest, there here will stand waiting for you, both destructible walls are already broken down. similar to phase 2-3. you must survive yet again and this time finally kill him and carve from the remains.
  • It is worth noting that if everyone leaves the zone he is currently in he will begin to regenerate health.
  • He may flee into the zone with heat hazard, so bring cold drinks, if he does run to this zone, he may run back to his previous zone after the 3rd phase.
  • The ecliptic meteor, while it is not map wide, it is far enough to reach all adjacent zones, you will not be able to run from the blast unless you somehow manage to get inside the tent if he comets near a camp zone you happen to be in.

Behemoth Mounting Cheese Method

  • IMPORTANT: This method is very risky and could easily wipe your whole team if done incorrectly, however it is currently the fastest way to kill/repel behemoth(from my experience). I easily went from getting to phase 4 and my team getting wiped to, getting to phase 4 in the normal time it takes to get to phase 3 with the least about of worry for E.meteors or sudden carts. 
  • YOU WILL NEED: An IG user, a separate person with wide range and a lot of dash drinks, Brain.exe
  • Its recommended to do this with a full premade party.
  • Phase 1, hit behemoth with both stalactites, after that mount it as quickly as possible, the easiest way is usually when he is casting Charybdis. once mounted hold brace while your team dishes out damage to behemoth, do this for as long as possible
    • To pseudo steer behemoth away from rocks you will need to jump on his back wait for him to try to knock you off then quickly move to his head, this will cause him to go in one direction twice. once he is safely away from the rocks proceed to jump back on his head and hold brace he will just move back and forth infinitely (or as long as you are on him)
    • if you hold the dash drinks or are mount if possible find a way to notify your team that your mounter's stamina is getting low(skype, discord text/voice chat, etc.) so that he/she can stay on as long as possible.
    • Its best to do this before he summons comets, as he is hard coded to summon comets at least 3 times before bringing down E.Meteor(Unconfirmed)(After First Phase this is no longer true)
    • Remember to run as quick as you can to the rocks, as soon as you seem him summon comets in a strange way(its hard to explain but trust me you will notice.)
  • Repeat this phase 1 until you reach phase 4(See behemoth battle phase 4), and will have easily killed behemoth with little to no chance of getting carted.
  • This method works outside of behemoth as well (Unconfirmed but its obvious it does.)

Kinsect Spots

  • Green: The neck and torso and upper back
  • Red: the Forearms
  • Orange: the Head and Tail
  • White: the Hind legs(the back legs)

Behemoth Weaknesses

Each ⭐star shown below represents more weakness to each ailment

Ailment mhw-poison-status-effect sleep-mhw-status-effect paralysis blast stun
Weakness Level ⭐⭐ ⭐⭐ ⭐⭐ ⭐⭐ ⭐⭐

 

Each ⭐star shown below represents more weakness to each damage type

Weak Point cut-damage-mhw blunt-damage-mhw ammo-damage-mhw
Horns (Breakable) ⭐⭐⭐  ⭐⭐⭐ ⭐⭐⭐
Claws (Breakable) ⭐⭐⭐ ⭐⭐⭐ ⭐⭐⭐
Tail (Severable) ⭐⭐⭐ ⭐⭐ ⭐⭐

 

In-game weakness information

behemoth_weakness_large_monster-mhw

 

 

Behemoth Low and High Rank Carves

Defeating this monster allows the player to carve the following items:

Behemoth Carves

Carves Frequency  
Behemoth Mane (dropped, carved) High Rank⭐⭐⭐⭐⭐  
Behemoth Bone High Rank⭐⭐⭐⭐  
Behemoth Tail (cut tail) High Rank⭐⭐⭐  
Behemoth Shearclaw (forelegs broken) High Rank⭐⭐⭐  
Behemoth Great Horn (Horn Broken) High Rank⭐⭐  

 

Behemoth Rewards

Rewards Frequency  
Behemoth Bone High Rank ⭐⭐⭐⭐⭐  
Behemoth Mane High Rank ⭐⭐⭐⭐  
Behemoth Shearclaw High Rank ⭐⭐⭐  
Behemoth Tail High Rank ⭐⭐  
Behemoth Great Horn High Rank ⭐  
Aetheryte Shard High Rank ⭐⭐⭐⭐  

 

 

Behemoth Weapons & Armor

Armor and Weapons related to the Behemoth Monster. 

 

 

Behemoth Armor


behemoth_beta-armor-set-mhw-wiki

rare-8-mhw-helm-headgear-wiki Drachen Beta Armor Set (β)
Set Bonus: ??

 

 

Notes & Trivia

  • Behemoth is a Free DLC update in collaboration with FF14, however behemoth has had numerous appearances in other Final Fantasy games as well

 

 

 

Large Monsters
Anjanath  ♦  Azure Rathalos  ♦  Barroth  ♦  Bazelgeuse  ♦  Black Diablos  ♦  Deviljho  ♦  Diablos  ♦  Dodogama  ♦  Great Girros  ♦  Great Jagras  ♦  Jyuratodus  ♦  Kirin  ♦  Kulu-Ya-Ku  ♦  Kulve Taroth  ♦  Kushala Daora  ♦  Lavasioth  ♦  Legiana  ♦  Lunastra  ♦  Nergigante  ♦  Odogaron  ♦  Paolumu  ♦  Pink Rathian  ♦  Pukei-Pukei  ♦  Radobaan  ♦  Rathalos  ♦  Rathian  ♦  Teostra  ♦  Tobi-Kadachi  ♦  Tzitzi-Ya-Ku  ♦  Uragaan  ♦  Vaal Hazak  ♦  Xeno'jiiva  ♦  Zorah Magdaros



    • Anonymous

      06 Oct 2018 08:54  

      I used to laugh all the time at most of the player base, because every forum says that Anjanath, Pink Rathian, Bazel, etc. Are really hard during story mode, and I could easily solo them even though this is my first MH. Who's laughing now? Well played capcom, and ***** this monster.

      • Anonymous

        27 Sep 2018 22:06  

        Hello everyone. I have some problem. I finish main quest line (kill ksenojiva) and have 32 rank, But behemoth quest dosnt start.

        • 24 Sep 2018 15:43  

          These are a few (extremely opinionated) things that I've found to be true through all my times running/dying to Behemoth (and Ex. Behemoth): - Wait until most of the party is loaded before starting the fight. Behemoth is a marathon hunt, not a dps ~solo supastar~ sprint. Solo starts end in carts (assuming you are, in fact, not doing the hunt solo. Whatever deity you believe in be with you in that case). - Along with the previous statement: Behemoth does not care about your Hunter Rank or how pro your crit build is. I will take a low HR player who knows how to be a team player any day of the week over a solo-only person. That being said, I don’t recommend this hunt to anyone below HR 70. - Always grab the EZ Max Potion at the storage box at camp when you load in. It's a free get-out-of-jail card, why would you not take advantage of it?! (But don’t be that guy who grabs ALL OF THEM. You know who you are.) - I am seriously jaded against Bows, Longswords, and Dual Blades for hunting Behemoth. I have very rarely had any successful runs with people using those weapons. To each their own, but I strongly suggest using a different weapon for this monster. - IG players are in a tricky spot with this fight. On one hand, mounting and keeping Behemoth busy while everyone else dps spams him is great. On the other hand, you are squishy and may get one-hit at the exact moment when there is nothing you could do to avoid it. Play conservatively in this quest. - Lances and Gun Lances are both credits to team. Get enmity -> raise shield and pray. Be aware, though, that during Ex Behemoth you will need to help with DPS in the third area. GL tanks have the upper hand in applying additional DPS with shelling, but my experiences have shown that regular Lances tend to get enmity quicker. - If you can play support (or would like to learn how), this is the quest to do it on. Everyone will love you after a successful run. And if you aren't successful, blame the idiot affinity katana weeaboo and move on. - HBGs: if you’re cluster bombing, aim for areas where your clusters won’t knock any DPS or tanks off their feet. You can be the cause of a full wipe if you’re not watching where you’re clusterf***ing. - Tanks: above all else, you MUST be able to hold your ground once you get enmity. Running around the arena is a no-go since the rest of your team will need to keep up with Behemoth moving. I’ve seen good tanks hold their ground in the middle of each area well, but I prefer backing myself into a wall and just letting Big Puppy whale away at me. And as an added bonus, some of Behemoth’s attacks during a wall tank will go right over your head into the wall. - It can't be said enough times: GET BEHEMOTH AWAY FROM COMETS ONCE THEY COME DOWN. Do NOT tank next to them. Do NOT stand next to them. Always know where they are, always know how to get to them, but NEVER give Behemoth an easy chance to destroy them. - The FFXIV jump emote can be used to avoid Ecliptic meteor...but don’t be that guy who doesn’t make an attempt to get to a safe comet just because you have the emote. - Farcaster is your friend. Have it in your items and on your radial menu. There is absolutely no shame in GTFOing when you’re low health. - For EX Behemoth, you can run to a neighboring area to avoid Ecliptic Meteor (unlike regular Behemoth). Use this technique as a last resort, but before trying to do the Jump emote. - ALWAYS restock after each segment EVEN IF YOU DON’T NEED TO. This goes along with being a team player: you should engage the next part of his fight with EVERYONE ready. - If you’re having trouble learning Behemoth’s movesets and tells, go farm Nergigante for a bit. The two are so alike that I really just consider Behemoth to be a skinned, steroid-cranked Nerg.

          • Anonymous

            10 Sep 2018 03:31  

            '' It was added as a special free DLC in summer 2018 (August 2nd) for a Final Fantasy XIV collaboration event.'' Why the hell is false information being spread? Not only is t here no Behemoth, there was no colab event yet. Hell, Devil freaking joe just recently got released

            • Anonymous

              07 Sep 2018 04:46  

              If you are having trouble build a suit that allows easy mounting and reduces stamina drain from constant drain and mount it. Then just hold on while your party beats it down. Works best when another person has the wide range skill to heal your stamina.

              • Anonymous

                31 Aug 2018 15:17  

                I'm so *****ed. I can't summon anyone and I don't consider myself as a great player. But i'll drive through even if it takes forever.

                • Anonymous

                  30 Aug 2018 19:46  

                  So I seem to have an unpopular opinion, but I actually really like this hunt. Now I'm not a FF (too much drama) so my opinion is solely based on my MH experience. I've easily played collectively over 2k hours of MHW, 3U, and 4U and this hunt is unlike any other. I think the issue that a lot of people are having is with the role system. That is, that people are under utilizing being a healer, tank, etc. Everyone seems to want to make this a dps fest, which is no ones fault because that's all the game has been up to this point. My point I'm trying to make it that this fight doesn't break the "you can use anything you want rule" because you can use whatever you want, but if the thing you like is good for tanking or healing you should probably do just that. Honestly, taking up a healer role is thrilling because it cuts down on mat usage for your party and makes it harder for your group to fail. If you're a tank you don't have time to heal leaving it up to your healer. Heck just taking up one of these roles can lead to victory (excluding tempered behemoth).

                  • Anonymous

                    24 Aug 2018 05:27  

                    Regarding avoiding the Ecliptic Meteor using the Dragoon Jump Gesture I've never had it work by using it last second/just before impact. Not me once, or any of my friends. What I've discovered to work more consistently, I can best describe as, "Look up, into the air where the Ecliptic Meteor will emerge from the portal. Execute the Dragoon Jump the moments between when the Meteor is a 1/3 to fully revealed." I find that the exact timing may change slightly depending on elevation, and found difficulty completing it using this method in the spikey-crystal area where Nergigante typically spawns. It could be me just getting nervous, a tendency of my incompetence, but still it remains the only case where my described timing doesn't succeed 100% for me.

                    • Anonymous

                      23 Aug 2018 21:46  

                      Dude!!! I finally beat him the other day. Will probably never play again ahah got everything. Not even fun to play to be honest. Luckily the gear was all worth it.

                      • Anonymous

                        20 Aug 2018 21:03  

                        1:Behemoth is not use storm when someone is being targeted 2:flashbomb can be release target 3:must Strengthen armor 4:phase2 is summon only 3comets phase3 is summon only 4comets phase4 is summon only 2comets if you destroyed all comets, when E.meteo you can avoidance only FF jump 5: must need skills are Helth boost LV3,Stun resist LV3 and Wide-range LV5. 6:I'm jp.

                        • Anonymous

                          17 Aug 2018 08:06  

                          People are just leaving! We were at phase 4, had 2 lifes remaining and one person just went out... to makes things better that was appearently the only dude (besides me) using flashpods. But gratz you lootet the claws though. I mean that's more important than mounting the damn thing, right? Getting the jug of milk when you could have the whole cow....

                          • Anonymous

                            15 Aug 2018 08:01  

                            Is it worth waiting when he is a few hits away from casting eclipse and all meteors are lost? Does he cast another one without getting hit? it only happened ones so far in my (countless...) attempts to finaly beat that beast with randoms but dunno what the right choice is here. Waiting or send half the team into the tends?

                            • Anonymous

                              12 Aug 2018 21:35  

                              Behemoth wasn't really a boss in the FF franchise. Just a harder random encounter that could get you on the wrong foot with it's spells and many HPs. Later in the game he is only a one click like the rest. But there where variations of him like Catplebus which were real bosses. What they did in MHW with him is like beefing up a Chocobo until is ends up beeing a Deviljho basicaly. How he is now he reminds me more of a Weapon (a certain boss type in FF). Kill all attacks and a ton of hp.

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