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Behemoth

behemoth-ffxv-monster-hunter-world-large-monster

Enemy Type Elder Dragons
Elements fireblightFire
thunderblightThunder
Ailments BleedingBleeding

fireblight Fireblight 
thunderblight Thunderblight
Weakness DragonBlight Dragon ⭐⭐⭐
Resistances mhw-thunder-damage_s Thunder (⭐)
fireblight Fire (⭐)
Locations Elder's Recess

Behemoth is a Large Monster in Monster Hunter World (MHW). ベヒーモス in Japanese. It was added as a special free DLC in summer 2018 (August 2nd) for a Final Fantasy XIV collaboration event. 

 A powerful beast from another world. Its large horns and muscular frame defy nature. Unique strategies are required to battle it.  

Behemoth Details & Locations

Talk to the Serious Handler in Astera after defeating the main story to add the new special mission “A Visitor From Another World”. Players will go to Wildspire Wastes and follow the Cactuars. The Cactuars can be caught and are worth 85 points. This will lead the players to slay a powered up Kulu-Ya-Ku. Afterwards, players will enjoy a cutscene leading them to Elder’s Recess to undertake another Special Assignment.

Notes: Monster can  be mounted, but is immune to traps. If it lands on the player it will deal heavy damage. It will be a guaranteed giant crown. Several moves, such as the standard meteor and charybdis attacks, can be interrupted by a flash pod. Temporal mantle is recommended as many attacks are unblockable and others result in heavy chip damage, even with guard level 4. 

Polar Behemoth Event Quest
A Visitor from Eorzea (Extreme)” 

  • 9 ★ located in the Elder Recess
  • Players must be HR 50 or higher
  • Player must slay a Tempered Behemoth
  • Players will obtain Behemoth Ticket to forge the new Drachen/Dragoon Layered Armor.
  • This mission last from August 23rd to September 6th.

Behemoth Combat Info

  • Deals mhw-thunder-damageThunder and fireblight Fire Element Damage, and is resistant to both
  • A Tank or Evasion Tank is absolutely essential to the run
  • Lance, IG and shield users should tank the monster: Let the tank start to get aggro first. Do not engage until the tank has enmity confirmed by the combat text.
  • Weak to mhw-dragon-damageDragonmhw-water-elemental-damageWater and mhw-ice-damage_sIce.
  • Status weak to paralysis Paralysis and Sleep (gunners should have these two elements)
  • The Horns and Tail, and claws can be broken
  • Ecliptic meteor can be avoided by using the Dragoon Jump emote given to you, count 1 second as soon as behemoth twitches from finalizing it's EM summon. Note however, that timing varies slightly depending on your distance from EM's epicenter. In general however, the above rule should provide enough leeway for you to time it right for medium distance (between 4 rolls to 10 rolls distance from epicenter)
  • Ecliptic meteor can NOT be avoided via farcaster as item usage of any kind is locked as soon as behemoth casts EM.
  • Bring healing items to help your teammates such as Lifepowder. 3 on hand and 10 combination reserves will ensure everyone stays alive.
  • Bring Mega Barrel Bombs to place when it falls asleep.
  • The boss summons COMETS. Your team should drop them in accessible areas of the arena.
  • When the large meteor AOE comes, put the COMET between you and the middle of the arena where the large meteor will land. The floor turns red and the boss glows red as a signal.
  • When Charybdis is cast, a player will be selected with a gust of wind similar to the starting of a Kushala Tornado. Move closer to a wall if possible to ensure that the team isn't affected during combat. 
    • If you are playing with randoms and your teammates are dropping tornados everywhere, you can use a Flashpod to stop the cast.
    • Be aware that flashpods reset Enemity (aggro), so they should be used sparingly
  • If you have played FF14 before you will notice that Behemoth has distinct skills that have areas to position your team in. - For example the Thunderbolt, standing either on the side, behind or in the spaces between his head and arm are the safest places to stand. If you are his target it is better to stand in the spaces between his hand and arm or you risk wiping your team if he turns around suddenly on a teammate.
  • Similar with Thundaga, his Eruption is the same 3 directions however it is telegraphed more clearly and is not used more than once at a time.
  • Meteor can be blocked but chunks for a lot, it is better to super man dive or avoid completely.
  • The player with Enmity should move Behemoth away from any tornadoes and comet.
  • If it stumbles, everyone focuses the same weak point they focused before, repeat until broken. If it sleeps, sleep bomb and have your range special shot the barrel if no GS/GL is present.

Behemoth Battle

  • Phase 1- The battle will start in the cave with 2 destructible stalactites each doing about 1.7k, this will be the easiest and quickest phase if you manage to get even one of them to hit behemoth, he will only use Meteor and Charybdis in this phase.
  • Phase 2- He will run to the next zone, where the first person who enters with be met with a Charybdis cast or a meteor and most of the Enmity. in this phase he will use his skills more often and sometimes in rapid succession and his meteor will now target all hunters. he gains two new moves Thunderbolt and Comet. Thunderbolt can and usually is used 3 times in a row, but its possible to blind him and stop the triple cast. Once Comet falls you MUST make sure that at least one rock stays up to hide behind when he uses ecliptic meteor at the end of the phase or you will instantly be carted.
  • Phase 3 - He will run again and there you will be met with objects that can be used to mount without an IG (Its not confirmed but I'm almost positive they cannot shield you from ecliptic meteor then even if they manage to stay up). same as phase 2 you must make sure at least one rock is up to have any chance of surviving at the end of the phase.
  • Phase 4 - He will run one last time to the nergi nest, there here will stand waiting for you, both destructible walls are already broken down. similar to phase 2-3. you must survive yet again and this time finally kill him and carve from the remains.
  • It is worth noting that if everyone leaves the zone he is currently in he will begin to regenerate health.
  • He may flee into the zone with heat hazard, so bring cold drinks, if he does run to this zone, he may run back to his previous zone after the 3rd phase.
  • The ecliptic meteor, while not map wide, is far enough to reach all adjacent zones, you will not be able to run from the blast nor can you escape by any conventional means such as fast-traveling to camp (be it via farcaster or wingdrakes). Item usage is locked as soon as Behemoth casts ecliptic meteor, likewise anyone who are foolish enough to try and stay in camp area's tent will be booted out of the tent automatically, rendering any of these options obsolete. It is, however, possible to bypass ecliptic meteor's effect by eating in the canteen should one be close enough to a canteen table.
  • Contrary to "popular" believe, it's highly inadvisable to mount behemoth for prolonged periods of time (ergo infinite mount strategy) as Behemoth will continue to thrash around more erratically the longer it is mounted. This will cause a scenario where it is near impossible to do any real damage for most melee attackers; be it from Behemoth's thrashing about throwing allies away or continued mounting causing Behemoth to move distances away from any single position at all thus rendering weakspots impossible to hit consistently if at all.

    Furthermore, the longer Behemoth is mounted, the more it will move about the area while being mounted, exponentially increasing the risk of it breaking any/ all comets that are lodged in the area as collateral thus an assured quest failure if no one in the group is confident enough to pull off a successful jump evade as ecliptic meteor comes.
  • It is highly recommended to put the Behemoth to sleep under a boulder in Phase 1. The boulder's damage will be doubled as a wake up hit akin to any other source of damage, surpassing several Mega barrel bomb worth of damage combined. Likewise, using both boulders in Phase 1 will essentially allow for a faster run overall.
  • Do not assume any of your random party members will flash to cancel Charybdis; always assume your due diligence/ responsibility of flashing a Charybdis aimed at you personally and be proactive on finding an area's edge to go to in case Behemoth's head clips through a wall thus rendering flash cancelling Charybdis impossible. Sole focus on damage dealing is neither useful nor helpful; do not be "that guy".
  • Always do a head count prior to starting a random hunt; if there is a support tank in there (e.g. barroth lance user with guard up/ guard 5, etc) then let them gain enmity. If and when the system works, this will cause behemoth to cast Charybdis on a much lesser frequency as well as ensuring Behemoth only casting meteor on said tank.

    Any IG or S&S hunters in the midst should always aim to finish mounting as soon as possible, instead of the mythical infinite mount strategy as enmity resets after a few minutes. Wasting enmity active time would only cause more sporadic Charybdis and meteors being cast on the long run. Stay on your lanes.

Kinsect Spots

  • Green: The neck and torso and upper back
  • Red: the Forearms
  • Orange: the Head and Tail
  • White: the Hind legs(the back legs)

Behemoth Weaknesses

Each ⭐star shown below represents more weakness to each ailment

Ailment mhw-poison-status-effect sleep-mhw-status-effect paralysis blast stun
Weakness Level ⭐⭐ ⭐⭐ ⭐⭐ ⭐⭐ ⭐⭐

 

Each ⭐star shown below represents more weakness to each damage type

Weak Point cut-damage-mhw blunt-damage-mhw ammo-damage-mhw
Horns (Breakable) ⭐⭐⭐  ⭐⭐⭐ ⭐⭐⭐
Claws (Breakable) ⭐⭐⭐ ⭐⭐⭐ ⭐⭐⭐
Tail (Severable) ⭐⭐⭐ ⭐⭐ ⭐⭐

 

In-game weakness information

behemoth_weakness_large_monster-mhw

 

 

Behemoth Low and High Rank Carves

Defeating this monster allows the player to carve the following items:

Behemoth Carves

Carves Frequency  
Behemoth Mane (dropped, carved) High Rank⭐⭐⭐⭐⭐  
Behemoth Bone High Rank⭐⭐⭐⭐  
Behemoth Tail (cut tail) High Rank⭐⭐⭐  
Behemoth Shearclaw (forelegs broken) High Rank⭐⭐⭐  
Behemoth Great Horn (Horn Broken) High Rank⭐⭐  

 

Behemoth Rewards

Rewards Frequency  
Behemoth Bone High Rank ⭐⭐⭐⭐⭐  
Behemoth Mane High Rank ⭐⭐⭐⭐  
Behemoth Shearclaw High Rank ⭐⭐⭐  
Behemoth Tail High Rank ⭐⭐  
Behemoth Great Horn High Rank ⭐  
Aetheryte Shard High Rank ⭐⭐⭐⭐  

 

 

Behemoth Weapons & Armor

Armor and Weapons related to the Behemoth Monster. 

 

 

Behemoth Armor


behemoth_beta-armor-set-mhw-wiki

rare-8-mhw-helm-headgear-wiki Drachen Beta Armor Set (β)
Set Bonus: ??

 

 

Notes & Trivia

  • Behemoth is a Free DLC update in collaboration with Final Fantasy XIV. The Behemoth is a monster that has recurred since its first appearances as a boss in Final Fantasy II, and typically appears towards the end of the game as a very powerful enemy.

 

 

 

Large Monsters
Ancient Leshen  ♦  Anjanath  ♦  Azure Rathalos  ♦  Barroth  ♦  Bazelgeuse  ♦  Black Diablos  ♦  Deviljho  ♦  Diablos  ♦  Dodogama  ♦  Great Girros  ♦  Great Jagras  ♦  Jyuratodus  ♦  Kirin  ♦  Kulu-Ya-Ku  ♦  Kulve Taroth  ♦  Kushala Daora  ♦  Lavasioth  ♦  Legiana  ♦  Leshen  ♦  Lunastra  ♦  Nergigante  ♦  Odogaron  ♦  Paolumu  ♦  Pink Rathian  ♦  Pukei-Pukei  ♦  Radobaan  ♦  Rathalos  ♦  Rathian  ♦  Teostra  ♦  Tobi-Kadachi  ♦  Tzitzi-Ya-Ku  ♦  Uragaan  ♦  Vaal Hazak  ♦  Xeno'jiiva  ♦  Zorah Magdaros

 




    • Anonymous

      17 Jan 2019 02:48  

      Any tips for beating him solo? I play PS4 and I don’t pay for PS Plus, so I can’t exactly co-op his a$$. I can barely make it through the second stage. I’m only trying to beat him to get rid of the final fantasy music in the hub. It got old pretty fast. But beating this unsightly beast has been a b*tch.

      • Anonymous

        16 Jan 2019 15:00  

        "Anyone who are foolish enough to try and stay in camp area's tent will be booted out of the tent automatically" When did this become a thing? It took me two months to get a kill on him and when I finally did I had to hide in the tent to avoid the ecliptic, and it worked in October. The moron whose quest I joined did not have the ER northwestern camp unlocked so when I got carted in stage 4, two comets down, I was halfway across the damn map and had no time to run back. Staying in the tent avoided the meteor. But I was too far away to get back in time to carve before the timer ran out

        • Anonymous

          29 Dec 2018 15:56  

          I had more success using infinite mount strategy, by making sure that you stay on the head and not his back, his trashing is less erratic as well as mounting as soon as you enter the area so after the mount (when something is broken) he will then spam comets and you dont have to worry about shattered comets.

          • Anonymous

            24 Dec 2018 04:39  

            if behemot is to hard boys, just grab plunderblade. and get all the reward to make drachen armour. and then kick his silly little ass. silly as in HARD AS FACK

            • Anonymous

              06 Dec 2018 23:30  

              you cant use farcaster when he summons the eclyptic meteor, just use the farcaster for emergency purposes like if you’re extremely low and cant heal situations or if he got you into a corner

              • Anonymous

                03 Dec 2018 01:15  

                how to beat behemouth step 1 get three good players step 2 hide behind them while spamming a range weapon step 3 (optional) status behemouth step 4 dracen armour

                • Anonymous

                  06 Oct 2018 08:54  

                  I used to laugh all the time at most of the player base, because every forum says that Anjanath, Pink Rathian, Bazel, etc. Are really hard during story mode, and I could easily solo them even though this is my first MH. Who's laughing now? Well played capcom, and ***** this monster.

                  • Anonymous

                    27 Sep 2018 22:06  

                    Hello everyone. I have some problem. I finish main quest line (kill ksenojiva) and have 32 rank, But behemoth quest dosnt start.

                    • 24 Sep 2018 15:43  

                      These are a few (extremely opinionated) things that I've found to be true through all my times running/dying to Behemoth (and Ex. Behemoth): - Wait until most of the party is loaded before starting the fight. Behemoth is a marathon hunt, not a dps ~solo supastar~ sprint. Solo starts end in carts (assuming you are, in fact, not doing the hunt solo. Whatever deity you believe in be with you in that case). - Along with the previous statement: Behemoth does not care about your Hunter Rank or how pro your crit build is. I will take a low HR player who knows how to be a team player any day of the week over a solo-only person. That being said, I don’t recommend this hunt to anyone below HR 70. - Always grab the EZ Max Potion at the storage box at camp when you load in. It's a free get-out-of-jail card, why would you not take advantage of it?! (But don’t be that guy who grabs ALL OF THEM. You know who you are.) - I am seriously jaded against Bows, Longswords, and Dual Blades for hunting Behemoth. I have very rarely had any successful runs with people using those weapons. To each their own, but I strongly suggest using a different weapon for this monster. - IG players are in a tricky spot with this fight. On one hand, mounting and keeping Behemoth busy while everyone else dps spams him is great. On the other hand, you are squishy and may get one-hit at the exact moment when there is nothing you could do to avoid it. Play conservatively in this quest. - Lances and Gun Lances are both credits to team. Get enmity -> raise shield and pray. Be aware, though, that during Ex Behemoth you will need to help with DPS in the third area. GL tanks have the upper hand in applying additional DPS with shelling, but my experiences have shown that regular Lances tend to get enmity quicker. - If you can play support (or would like to learn how), this is the quest to do it on. Everyone will love you after a successful run. And if you aren't successful, blame the idiot affinity katana weeaboo and move on. - HBGs: if you’re cluster bombing, aim for areas where your clusters won’t knock any DPS or tanks off their feet. You can be the cause of a full wipe if you’re not watching where you’re clusterf***ing. - Tanks: above all else, you MUST be able to hold your ground once you get enmity. Running around the arena is a no-go since the rest of your team will need to keep up with Behemoth moving. I’ve seen good tanks hold their ground in the middle of each area well, but I prefer backing myself into a wall and just letting Big Puppy whale away at me. And as an added bonus, some of Behemoth’s attacks during a wall tank will go right over your head into the wall. - It can't be said enough times: GET BEHEMOTH AWAY FROM COMETS ONCE THEY COME DOWN. Do NOT tank next to them. Do NOT stand next to them. Always know where they are, always know how to get to them, but NEVER give Behemoth an easy chance to destroy them. - The FFXIV jump emote can be used to avoid Ecliptic meteor...but don’t be that guy who doesn’t make an attempt to get to a safe comet just because you have the emote. - Farcaster is your friend. Have it in your items and on your radial menu. There is absolutely no shame in GTFOing when you’re low health. - For EX Behemoth, you can run to a neighboring area to avoid Ecliptic Meteor (unlike regular Behemoth). Use this technique as a last resort, but before trying to do the Jump emote. - ALWAYS restock after each segment EVEN IF YOU DON’T NEED TO. This goes along with being a team player: you should engage the next part of his fight with EVERYONE ready. - If you’re having trouble learning Behemoth’s movesets and tells, go farm Nergigante for a bit. The two are so alike that I really just consider Behemoth to be a skinned, steroid-cranked Nerg.

                      • Anonymous

                        10 Sep 2018 03:31  

                        '' It was added as a special free DLC in summer 2018 (August 2nd) for a Final Fantasy XIV collaboration event.'' Why the hell is false information being spread? Not only is t here no Behemoth, there was no colab event yet. Hell, Devil freaking joe just recently got released

                        • Anonymous

                          07 Sep 2018 04:46  

                          If you are having trouble build a suit that allows easy mounting and reduces stamina drain from constant drain and mount it. Then just hold on while your party beats it down. Works best when another person has the wide range skill to heal your stamina.

                          • Anonymous

                            31 Aug 2018 15:17  

                            I'm so *****ed. I can't summon anyone and I don't consider myself as a great player. But i'll drive through even if it takes forever.

                            • Anonymous

                              30 Aug 2018 19:46  

                              So I seem to have an unpopular opinion, but I actually really like this hunt. Now I'm not a FF (too much drama) so my opinion is solely based on my MH experience. I've easily played collectively over 2k hours of MHW, 3U, and 4U and this hunt is unlike any other. I think the issue that a lot of people are having is with the role system. That is, that people are under utilizing being a healer, tank, etc. Everyone seems to want to make this a dps fest, which is no ones fault because that's all the game has been up to this point. My point I'm trying to make it that this fight doesn't break the "you can use anything you want rule" because you can use whatever you want, but if the thing you like is good for tanking or healing you should probably do just that. Honestly, taking up a healer role is thrilling because it cuts down on mat usage for your party and makes it harder for your group to fail. If you're a tank you don't have time to heal leaving it up to your healer. Heck just taking up one of these roles can lead to victory (excluding tempered behemoth).

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