Damages Types in Monster Hunter World (MHW) are the different damage categories of the game. Both Raw (Physical) and Elemental Damage dictate the damage any attack does directly, while Status Effects convey damage and debuffs indirectly.
In addition to the following Damage Types, there are also two Types that are commonly referred to as True Damage and Parts Damage.
True Damage is any Damage that is not modified by a Monster's Body Part Multipliers. Sources include Gunlance shells, Bowgun Sticky Ammo, and Bomb Items such as the Barrel Bomb.
Parts Damage is dealt whenever a breakable part of a Monster's body receives Damage, and contributes towards breaking that individual part. It is not represented by an onscreen number. Breaking a Monster's body parts raises their Body Part Multipliers against damage, saps the Monster's Stamina, and may limit the attacks that it can do. Parts Damage can be modified with the Partbreaker Skill.
See Weapon Mechanics for an overview of all the factors that go into damage calculation.
Raw Damage
Attack Power, also known as "Raw" is the physical damage of a weapon. This is further subdivided into three types, against which Monster Body Parts have varying resistances.
Cut Damage
Sword slashes, lance thrusts, etc: Can be used to cut the tails off certain monsters.
Blunt Damage
Shield bashes, hammer smashes, etc: Reduces Monster Stamina and stuns them if hit on the head.
Ammo Damage
Projectiles, Arrows, Bowgun: Special properties depending on the attack.
Elemental Damage
If a Weapon wields Elemental Damage, it will often appear as one of five types against which Monster Body Parts have varying resistances. Some Weapons wield more than one type.
Status Effect Damage
If a Weapon wields Status Effect Damage instead of Elemental Damage, its attacks have a 1 in 3 chance to cause buildup towards a special Ailment. In this way, Status Effect Damage does not directly add extra damage to a Weapon's attacks, but is still useful if played against a Monster's weaknesses.
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This article is missing Fixed damage and Pierce damage, which is separate from Shot (Ammo).
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{(True Raw + Raw bonuses) x (1 + [(Crit Damage + Crit Boost if any) x (Affinity + Affinity Bonuses)])} x (Bonus modifiers like non-elemental boost) = Effective Raw
{[(Effective Raw) x (Motion Value) x (Monster Physical Hitzone) x (Sharpness Modifier for Blademaster)] + (True Element x Monster Element Hitzone) x (Sharpness Modifier for Blademaster)} x (Multiplayer Defense Bonus) = Average damage per hit of that attack
Damage calculation
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what bout Blast? or Poison? or Bleed? im confused. do they not count?
so what type of damage is gunlance shells? I know they are true damage but I want to know if they count as impact or ammo. Since obviously shells can't cut tails
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