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Food Skills

Ingredient Activated Skills

While you can select which skill you want, they only have a certain probability to be activated. The more fresh ingredients are used, the higher are the odds skills will activate. (Red Stars)
Additionally, each type of food will grant bonus combat stats:

  • Meats increase Attack (x2 = S, x4 = M, x6 = L)
  • Fish increase Defense (x2 = S, x4 = M, x6 = L)
  • Vegetables increase Elemental Resistance  (x2 = S, x4 = M, x6 = L)
  • Alcohols increase nothing.
  • S=+?
  • M=+7
  • L=+15?
Category
x2
x4
x6

Courage

Felyne Polisher
Often speeds up sharpening time.

Felyne Rider
Makes it easier to mount monsters.
Felyne Slugger
Makes it easier to stun monsters.
Resilience Felyne Acrobat
Allows to recover quickly when sent flying.
Felyne Feet
Prevents you from getting knocked on your butt.
Felyne Moxie
Prevents fainting one time when damage taken exceeds your remaining health
Vigor Felyne Riser (Hi)
Greatly extends invulnerability period when getting up.
Felyne Black Belt
Reduces stamina depletion from evading, blocking or doing certain other actions
Felyne Heroics
Greatly increases attack when health is dangerously low.
Acumen Felyne Groomer
Halves the effect duration of Defense Down and speeds up blight recovery.
Felyne Medic
Increases health recovery from items.
Felyne Specialist
Increases the potency of abnormal status attacks.
Artillery Felyne Sharpshooter
Increases the power of normal shots (Normal S) and normal arrows.
Felyne Bombardier
Increases ballista, sticky ammo and gunlance shell damage.
Felyne Pyro
Upgrades Large Barrel Bombs to Mega Barrel Bombs
Perception Felyne Iron Carver
Prevents knockbacks while carving.
Felyne Exchanger
Increases the number of research points you receive at the end of a quest.
Felyne Carver (Hi)
Often increases the number of times you can carve.
Fortune Felyne Harvester
Reduces the time between gathering point respawns.
Felyne Fat Cat
Increases the amount of zenny you receive at the end of a quest.
Lucky Cat
Sometimes increases the number of reward items received at the end of a quest.


Daily Skills

Daily skills change between each quest. If the selected platter trigger Ingredients activated skills, they will override daily skills from top to bottom.

  • Felyne Cliffhanger (Decreases stamina depletion when evading on walls or ivy.)
  • Felyne Fur Coating (Prevents or lessens the effects of blights and environmental damage.)
  • Felyne Booster (Temporarily increases attack and defense at the start of a quest.)
  • Felynebacker (Prevents being knocked back when transporting item.)
  • Felyne Provoker (Draws monsters' attention, increasing the likelihood of being targeted.)
  • Felyne Researcher (Unlock investigations more easily during expeditions.)
  • Felyne Defender (Lo) (Sometimes decreases damage taken.)
  • Felyne Defender (Hi) (Often decreases damage taken.)
  • Felyne Temper (Increases bowgun damage, but also increases deviation.)
  • Felyne Escape Artist (Decreases stamina depletion when fleeing from large monsters.)
  • Felyne Weakener (Large monsters encountered on quests have an increased chance of being weaker than normal.)
  • Felyne Insurance (Prevents your group from being penalized the first time a member faints.)
  • Felyne Deflector (Helps your weapon retain sharpness when attacks are deflected.)
  • Felyne Bulldozer (Increases attack power when you strike right after an attack is deflected.)
  • Felyne Trainer (Speeds up Palico growth.)
  • Felyne Fisher (Increases the likelihood that fish will bite when fishing.)
  • Cool Cat (Grants a temporary attack boost when you use the Sit gesture (previously Kick Back) for a while)
  • Felyne Sprinter (Dashing depletes less stamina when transporting an item.)
  • Felyne Gripper (Prevents some attacks from knocking you off of walls or ivy.)
  • Felyne Parting Gift (Restores health to allies in the area upon fainting)
  • ??? (???)

 




    • Anonymous

      27 Feb 2018 04:10  

      For Booster, I think the temporary increase in attack and defense is obtained every time you eat - not just at start of quest.
      Other daily skills I have seen - and what I think it means
      Riser (Lo)
      Carver(Lo)
      Foodie = Food skills remain in effect for entire quest even if you faint
      Dungmaster = Easier to chase away monsters with dung pods
      Lander = No hand touch to ground after jumping from a high point. Can just move immediately
      Fisher = Easier fishing (I think just mechanics of fishing - like obvious, longer bite and quicker landing of big fish. Does not seem to have any effect on type of fish encountered)
      Weathercat = More likely to have bad weather at start of quest
      Sprinter = reduces stamina consumption when running away from monsters (only large monsters?)
      Insurance = Rewards only reduced by first faint of any member of the party.
      Weakener (?) [Not sure about this name] = More likely to have weak large monsters appear






      • Anonymous

        24 Feb 2018 10:24  

        These guys on reddit have alot of stuff to help update and they are still working on it! (Especally food) They have a spreadsheet you can check out:
        https://www.reddit.com/r/MonsterHunter/comments/7v1unk/mhw_canteen_food_list_need_help/

        This site has about the same things but there are differences that you wiki guys could use:
        http://teambrg.com/monster-hunter-world/mhw-food-guide-recipes-buffs-list/

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