Jyura Bullet III is a Light Bowgun Weapon in Monster Hunter World (MHW). All weapons have unique properties relating to their Attack Power, Elemental Damage and various different looks. Please see Weapon Mechanics to fully understand the depth of your Hunter Arsenal.
Jyura Bullet III Information
- Weapon from the Jyuratodus Monster
- Styled with the Jyura Alpha Armor Set and Jyura Beta Armor Set
- Upgraded from Jyura Bullet II (previously from Jyura Bullet I)
- This weapon has
Wyvernblast Special Ammo and
Low Devitation
- This weapon also has 3
and 2
slots
- Notes and Tips go here
Jyura Bullet III Crafting and Upgrades
Jyura Bullet has 3 upgrade levels. It follows the Bone path, detailed below.
Rare | ![]() |
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5 | 208 | -- | 0% | None | ![]() ![]() |
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Craft with: Jyuratodus Fin+ x2, Jyuratodus Carapace x2, Jyuratodus Scale+ x3, Gajau Scale x5 8000 x ![]() |
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6 | 234 | -- | 0% | None | ![]() ![]() |
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Craft with: Monster Hardbone x3, Jyuratodus Fin+ x4, Torrent Sac x3, Grand Gajau Whisker x3, 24000 x ![]() |
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6 | 247 | -- | 0% | None | ![]() ![]() |
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Craft with: Elder Dragon Bone x2, Jyuratodus Fin+ x6, Jyuratodus Fang+ x5, Wyvern Gem x1, 32000 x ![]() |
Jyura Bullet III Ammo Information
Jyura Bullet III Upgrade Tree
Jyura Bullet is part of an upgrade path for the Light Bowgun Weapon Tree. Below is an excerpt of the relevant Jyuratodus tree.
Light Bowgun Bone Tree
Hunter's Rifle I
143
Avg
Hunter's Rifle II
156
Avg
Hunter's Rifle III
169
Avg
Power Rifle I
182
Avg
Power Rifle II
195
Avg
Power Rifle III
208
Avg
Sniper Shot I
221
Avg
10
Sniper Shot II
247
Avg
10
Breakshot I
273
High
30
Breakshot II
299
High
30
Breakshot III
338
High
30
Icehawk
338
Low
Graceful Almaria
351
Low
Hazak Ereipia
247
Low
Gulgoleth's Wail
260
Low
Gulgoleth's Despair
325
Avg
Gulgoleth's Ruin
338
Avg
Blazing Rifle I
195
-30%
High
Blazing Rifle II
221
-30%
High
Anja Buster I
234
-30%
High
Anja Buster II
260
-30%
High
Anja Buster III
273
-30%
High
Anja Buster IV
299
-30%
V. High
Fulgurshot I
325
-20%
V. High
Fulgurshot II
351
-20%
V. High
Madness Rifle I
169
Low
Madness Rifle II
182
Low
Madness Rifle III
195
Low
Jyura Bullet I
208
Low
Jyura Bullet II
234
Low
Jyura Bullet III
247
Low
Jyura Bullet IV
273
Avg
Beo Shooter I
286
Avg
Beo Shooter II
338
Avg
Hidden Bullet I
299
15%
Avg
Hidden Bullet II
325
20%
Avg
Lava Bullet I
221
Low
Lava Bullet II
234
Low
Fireshatter I
299
High
Fireshatter II
325
High
Mammoth Bowgun I
306
V. High
Mammoth Bowgun II
345
V. High
Carapace Rifle I
169
-20%
Avg
10
Carapace Rifle II
182
-20%
Avg
10
Carapace Rifle III
208
-20%
Avg
10
Barroth Shot I
234
-20%
Avg
15
Barroth Shot II
247
-20%
Avg
15
Barroth Shot III
260
-20%
Avg
15
Barroth Bazooka I
312
-20%
High
30
Barroth Bazooka II
351
-20%
High
30
Brachydios Shot I
312
V. High
Brachydios Shot II
325
V. High
Garon Rifle I
195
15%
None
Garon Rifle II
208
15%
None
Fate's Ember
221
30%
None
Karma
234
30%
None
Karma +
286
30%
Low
Nether Salvo
299
35%
Low
Ghost
312
35%
Low
- Anonymous
This is my go-to rifle for most situations. Large amounts of Spread ammo at 4/4/2, decent Pierce at 3/2/0, all three levels of Sticky, and both Paralysis and Sleep, with the latter having enough ammo to sleep most things twice without needing to camp for more. Its final upgrade also has slightly higher attack than the average for end-of-tree LBGs without having an affinity negative, and is a rarity 6 so you can augment it three times. I can get most things limping in High Rank just by paralyzing, slamming their head with full sticky ammo while they're paralyzed, then doing a full complement of Spread ammo while they're KO'd and finishing with sleep bombing plus multi-Spread Wyvernblast explosions to the head. Most hunts finish in about five minutes this way, solo. Spread Up and Weakness Exploit are must-haves, and Focus really helps if you need to sleep them more than once. I augment two Attack, one Affinity, and it works great.
Best Spread 2 LBG
3
+10
-1