Jyura Bullet III

Rarity 6
mhw-defense -
 Attack Power 247
 Sharpness --
 Affinity 0%
 Element Damage None
Deviation Low
Custom Mods 3
Special Ammo Wyvernblast

Jyura Bullet III is a Light Bowgun Weapon in Monster Hunter World (MHW). All weapons have unique properties relating to their Attack Power, Elemental Damage and various different looks. Please see Weapon Mechanics to fully understand the depth of your Hunter Arsenal.



Jyura Bullet III Information






Jyura Bullet III Crafting and Upgrades

Jyura Bullet has 3 upgrade levels. It follows the Bone path, detailed below.

  Rare Attack Power Sharpness Affinity Element Damage Decorations Defense
Jyura Bullet I 5 208 -- 0% None -
Craft with: Jyuratodus Fin+ x2, Jyuratodus Carapace x2, Jyuratodus Scale+ x3, Gajau Scale x5 8000 x zenny-currency-mhworld-wiki
Jyura Bullet II 6 234 -- 0% None -
Craft with: Monster Hardbone x3, Jyuratodus Fin+ x4, Torrent Sac x3, Grand Gajau Whisker x3, 24000 x zenny-currency-mhworld-wiki
Jyura Bullet III 6 247 -- 0% None -
Craft with: Elder Dragon Bone x2, Jyuratodus Fin+ x6, Jyuratodus Fang+ x5, Wyvern Gem x1, 32000 x zenny-currency-mhworld-wiki


Jyura Bullet III Ammo Information

Jyura Bullet III Upgrade Tree

Jyura Bullet is part of an upgrade path for the Light Bowgun Weapon Tree. Below is an excerpt of the relevant Jyuratodus tree.

Light Bowgun Bone Tree





Light Bowguns
Alatreon Dominator  ♦  Alatreon Razer  ♦  Anja Buster I  ♦  Barroth Shot I  ♦  Bazel Typhoon I  ♦  Blacksteel Crossbow I  ♦  Blazing Rifle I  ♦  Blazing Rifle II  ♦  Blazing Rifle III  ♦  Blizzard Gust  ♦  Bomber Gold Razer  ♦  Carapace Rifle I  ♦  Carapace Rifle II  ♦  Carapace Rifle III  ♦  Cataclysm's Trigger  ♦  Claw Gold Razer  ♦  Cross Blitz I  ♦  Cross Bowgun  ♦  Crossblitzer  ♦  Decay Gold Razer  ♦  Defender Light Bowgun I  ♦  Defender Light Bowgun II  ♦  Defender Light Bowgun III  ♦  Defender Light Bowgun IV  ♦  Defender Light Bowgun V  ♦  Demonlord Cannon  ♦  Devil's Grin  ♦  Devil's Madness  ♦  Dragonbone Bowgun I  ♦  Drifter Gold Razer  ♦  Empress Shell  ♦  Empress Shell Blaze  ♦  Empress Shell Ruin  ♦  Empress Shell Styx  ♦  Erupter Gold Razer  ♦  Fatalis Depth  ♦  Flame Blitz  ♦  Flame Blitz I  ♦  Frost Blitz I  ♦  Garon Rifle I  ♦  Glutton Gold Razer  ♦  Gold Pierce Razer  ♦  Gold Shot Razer  ♦  Gold Spread Razer  ♦  Guild Palace Bowgun  ♦  Hazak Ereipia  ♦  High Chain Blitz I  ♦  Hunter's Rifle I  ♦  Hunter's Rifle II  ♦  Hunter's Rifle III  ♦  Icesteel Wasp  ♦  Jagras Blitz I  ♦  Jagras Blitz II  ♦  Jagras Blitz III  ♦  Jagras Fire I  ♦  Jyura Bullet I  ♦  King Gold Razer  ♦  Kjarr Blitz Bomber  ♦  Kjarr Blitz Claw  ♦  Kjarr Blitz Decay  ♦  Kjarr Blitz Ice  ♦  Kjarr Blitz King  ♦  Kjarr Blitz Thunder  ♦  Lava Bullet I  ♦  Lightbreak Gun  ♦  Lightning Blitz I  ♦  Lumu Blitz I  ♦  Lumu Typhon I  ♦  Lumu Typhon II  ♦  Lumu Typhon III  ♦  Madness Rifle I  ♦  Madness Rifle II  ♦  Madness Rifle III  ♦  Mammoth Bowgun  ♦  Mire Gold Razer  ♦  Mud Gold Razer  ♦  Mythical Horn  ♦  Nergal Spitter  ♦  Onigashima  ♦  Power Rifle I  ♦  Power Rifle II  ♦  Power Rifle III  ♦  Rage Gold Razer  ♦  Rathbuster I  ♦  Rathbuster II  ♦  Royal Surefire Shot  ♦  Safi's Aquashot  ♦  Safi's Boltshot  ♦  Safi's Drakshot  ♦  Safi's Frostshot  ♦  Safi's Hellshot  ♦  Sniper Shot I  ♦  Snow Blitz I  ♦  Taroth Blitz Bomber  ♦  Taroth Blitz Claw  ♦  Taroth Blitz Decay  ♦  Taroth Blitz Drifter  ♦  Taroth Blitz Erupter  ♦  Taroth Blitz Glutton  ♦  Taroth Blitz King  ♦  Taroth Blitz Mire  ♦  Taroth Blitz Mud  ♦  Taroth Blitz Pierce  ♦  Taroth Blitz Rage  ♦  Taroth Blitz Shot  ♦  Taroth Blitz Spread  ♦  Thunder Blitz II  ♦  Thunder Blitz III  ♦  Xeno Neqiina


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    • Anonymous

      This is my go-to rifle for most situations. Large amounts of Spread ammo at 4/4/2, decent Pierce at 3/2/0, all three levels of Sticky, and both Paralysis and Sleep, with the latter having enough ammo to sleep most things twice without needing to camp for more. Its final upgrade also has slightly higher attack than the average for end-of-tree LBGs without having an affinity negative, and is a rarity 6 so you can augment it three times. I can get most things limping in High Rank just by paralyzing, slamming their head with full sticky ammo while they're paralyzed, then doing a full complement of Spread ammo while they're KO'd and finishing with sleep bombing plus multi-Spread Wyvernblast explosions to the head. Most hunts finish in about five minutes this way, solo. Spread Up and Weakness Exploit are must-haves, and Focus really helps if you need to sleep them more than once. I augment two Attack, one Affinity, and it works great.

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