Kulve Taroth Weapons
This collection of weapons can only be obtained through the 'The Fury of El Dorado' event. They cannot be upgraded.
Master Rank players can participate in the MR Event Quest: The Eternal Gold Rush and unlock Kulve Taroth + materials.
- You can now upgrade appraisal weapons at the Smithy, simply navigate to the Upgrade Equipment menu and select which appraisal weapon you want to upgrade. Master Rank Kulve Taroth materials are required to upgrade appraisal weapons. Use these materials to store upgrade points and raise the weapon's level to make it stronger.
- MR Materials
- Golden Dragonsphire - 200 points
- Kulve Taroth Golden Shell + - 6 points
- Kulve Taorth Golden Scale + - 4 points
- Kulve Taroth Golden Nugget + - 1 point
- Kulve Taroth Golden Tailshell + - 20 points
- Kulve Taroth Golden Spiralhorn + - 15 points
- Each Level of upgrades to an appraisal weapon requires 50 points (Kjárr) or 40 points (Others). The first upgrade increases its rarity to 10 (Rarity 6 weapons), 11 (Rarity 7 weapons) or 12 (Rarity 8 weapons), fills the sharpness bar, as well as granting a +20 Defense increase.
- Each Level upgrade (including the first) adds 20 true raw and 30 element (or status) to the weapon.
- In total, to max out a weapon, 200 points (Kjárr) or 160 points (Rarity 7 and 8 Taroth) are required.
- When leveling up appraisal weapons, high rank upgrade is unlocked, but if you raise the level to its limit, you'll be able to do master rank upgrades to the weapons.
- Melding Appraisal Weapons: A new option has been added to Awakening Alchemy that allows you to meld appraisal weapons. Use materials obtained from Kulve Taroth to meld and create these weapons.
- 1 Kulve Alchemy: Allows you to create Sublimated Weapons (can drop all possible Kulve Weapons)
- 2. Kjarr Alchemy: Allows you to create Incandescent Weapons (can only drop Rarity 8 Kulve and Kjárr weapons)
Bows:
Charge Blades:
Dual Blades:
Greatswords:
Gunlances:
Hammers:
Heavy Bowguns:
Hunting Horn:
Insect Glaives:
Lances:
Light Bowgun:
Long Swords:
Switchaxes:
Sword & Shield:
- Anonymous
- Anonymous
I find it funny how there are little to no info about most of the Kulve Taroth weapons, there’s not even a image on it
- Anonymous
- Anonymous
"Tarroth Dagger's Fire" are not listed they should be in the rarity 8 list. Here is proof they exist:
- Anonymous
Are any of the bows worth using? Or are safi weapons still best?
- Anonymous
Notice that not all materials are equally efficient for melding and upgrading. The best for upgrading are sphire, horn, tail, scale (in that order) while for melding it's nuggets, shells, scales (in that order). Yes scales shows up twice, it's kinda the middle ground. Obviously, if you already have enough mats for one activity you can use all the rest for the other.
- Anonymous
Can anyone tell me the new stats for the kjarr daggers "lurk"? I want to knoe if it beats safi (fully upgraded of course
- Anonymous
- Anonymous
How does one go about upgrading the weapons? I have a bunch of rarity 8 but when i go to smithy it says they are at max level. Ive beaten MR and still no option
- Anonymous
Who ever is here checking what's good and stuff. Make sure when you go to "augments" you can also add custom mods same way with the ore and bone weapons. Capcom has found a way to make elemental weapons good without sacrificing things for true crit. It may not be true crit but you have much more flexibility with these weapons.
- Anonymous
does anyone know the fully upgraded kjarr daggers ice's element?
Rarity 6 bow "Decay Blast Piercer" needs confirmation since its the only rarity 6 item that does not have the word "Gold" in its name. It also does not exist in the community spread sheet list of all KT weapons. "Flash Gold Katana" is Rarity 6 not 7
- Anonymous
- Anonymous
missing rarity 8 taroth blaze "thunder" 1008dmg hidden element thunder 600, +20def, blue sharpness
- Anonymous
- Anonymous
All of the August update rarity 8 Kulve Taroth weapons still have not been add, anyone that has those please add them.
- Anonymous
- Anonymous
Missing S&S: Taroth Slicer numb R7, 224, blue, 30%aff, 240 paralysis, +20 defence
- Anonymous
Missing S&S: Mud Gold Scimitar R6, 252, blue, -10%aff, 180 paralysis, lvl1 deco, +25 defence
- Anonymous
Missing S&S: Rage Gold Scimitar R6, 224, blue, -20aff, 120 fire, +20 defence
- Anonymous
Missing Bow: Taroth Arrow FIre R8, 240, 10%aff, 360 fire, lvl3 deco, +20 defence, close range & power coatings
- Anonymous
Missing LS: Taroth sword Magma R7, 726, blue,-20%, 360 blast, +30 Defence
- Anonymous
Missing LS: Taroth Sword Lurk R7, 528, white, 0 aff, 210 paralysis, +20 Defence
- Anonymous
Missing LS: Taroth Longsword Mire R7, 660, blue, 0 aff, 360 water, +20 defence
- Anonymous
Missing r8 charge blade Taroth strongarm "Water" R8 648, white, 20%, 300 water, lvl3 deco, +20 defence, power element phial
- Anonymous
I got a gunlance today called the tarroth buster "ice" and i can't find any info on it. It is a r8, 414, white, 0 affinity, (450) ice, level 3 deco slot, +20 defence, shelling type long, shelling level 3. I dont think its a rainbow but i cant find it on any lists. Thanks if you can help me out with how good it is.
- Anonymous
Add the new taroth weapons. I got taroth glaive sleep R8 558 white (270 sleep) sever boost x1 lv3 slot x1 aug +20 def
- Anonymous
This is madness.
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