Monster Weakness for Monster Hunter World (MHW) displays an easy to understand chart to aid in your hunting, depicting the many Monsters of the game and their elemental weaknesses. This image was created by reddit user WafflesSr who has kindly agreed to have it displayed on this page as well.

All monsters have specific resistances based on their characteristics. Some are Elemental Damage whilst others are for Status Effects, or against specific Cut, Blunt or Ammo damage on their weakspots. Detail information for each monster is available on their individual pages

MHW Monster Weakness Chart

 

Click image to view full size. Be warned it's a large file!

mhw_monster_weakness_chart-wiki-guide

 Chart Summary

The table below lists the number of monsters in each weakness category, for each element/status. For example, there are 7/30 monsters in the 'Standard' (2 Star) category for Fire; and 20/30 monsters have severable tails. Cells which contain a monster changing its resistance counts as 0.5 for both categories. 

Element/Status Bonus Damage Standard Damage Resistant Immume
Fire 4.5 7 5 13.5
Water 8.5 6.5 9 6
Thunder 7.5 9.5 8 5
Ice 5 16.5 6 2.5
Dragon 7 8 13 2
Poision 9 12 8 1
Sleep 3 18 7 2
Paralysis 6 17 5 2
Blast 5 14 10 1
Stun 6 17 6 1

 

Large Monsters in MHW
Acidic Glavenus  ♦  Ancient Leshen  ♦  Anjanath  ♦  Azure Rathalos  ♦  Banbaro  ♦  Barioth  ♦  Barroth  ♦  Bazelgeuse  ♦  Behemoth  ♦  Beotodus  ♦  Black Diablos  ♦  Brachydios  ♦  Deviljho  ♦  Diablos  ♦  Dodogama  ♦  Ebony Odogaron  ♦  Fulgur Anjanath  ♦  Glavenus  ♦  Great Girros  ♦  Great Jagras  ♦  Jyuratodus  ♦  Kirin  ♦  Kulu-Ya-Ku  ♦  Kulve Taroth  ♦  Kushala Daora  ♦  Lavasioth  ♦  Legiana  ♦  Leshen  ♦  Lunastra  ♦  Nargacuga  ♦  Nergigante  ♦  Odogaron  ♦  Paolumu  ♦  Pink Rathian  ♦  Pukei-Pukei  ♦  Radobaan  ♦  Rathalos  ♦  Rathian  ♦  Shrieking Legiana  ♦  Teostra  ♦  Tigrex  ♦  Tobi-Kadachi  ♦  Tzitzi-Ya-Ku  ♦  Uragaan  ♦  Vaal Hazak  ♦  Velkhana  ♦  Xeno'jiiva  ♦  Zorah Magdaros



    • Anonymous

      26 Nov 2018 22:00  

      New version with all monsters: https :// www. reddit .com/r/MonsterHunterWorld/comments/a0nc2t/new_version_of_mhw_monster_weakness_chart/

      • Anonymous

        07 Sep 2018 11:33  

        Could someone explain how to use the numbers mathematically in the "MHW MonsterWeakness Summary" Table. 1. Why is there a value for immune and not just straight up 100% elemental damage reduction or status immunity? 2. Do you add that bonus damage on top of the respective damage? (i.e. 270 thunder damage + 7.5 = 277.5 thunder damage) or do you add that bonus damage after the weapon's elemental damage is already calculated? (i.e. 270 thunder damage/10 + 7.5 = 27 true thunder damage + 7.5 bonus damage = 34.5 true thunder damage) 3. What is that value for standard damage? 4. Where are the math people who likes to quantify the mechanics? (I can't be the only one who thinks like that right? :( )

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