Safi'jiiva Seal is a special Armor Set Bonus Skill in Monster Hunter World (MHW).
Safi'jiiva Seal Effect
Safi'jiiva Seal is unlocked by equipping 3 and 5 pieces from the Safi'jiiva Alpha + (α) and Safi'jiiva Beta + (β).
- 3 Pieces: Dragonvein Awakening, Elem. Abnormal status, & affinity up with weapon drawn. Take damage when attacking but can be recovered by continually attacking.
- 5 Pieces: True Dragonvein Awakening: Enhances attacks even more with weapon drawn. Take damage when attacking, but can be recovered by continually attacking.
Number of hits required per weapon for heal
- Great Sword: 5
- Sword & Shield: 10
- Dual Blades: 20
- Long Sword: 6
- Hammer: 7
- Hunting Horn: 5
- Lance: 8
- Gunlance: 8
- Switch Axe: 6
- Charge Blade: 8
- Insect Glaive: 10
- Bow: 8
- Heavy Bowgun: 7
- Light Bowgun: 10
Equipment that grants Safi'jiiva Seal
You can unlock Safi'jiiva Seal by equipping the following items.
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Does this drain health every time you attack or every time you hit something? And also, can the self damage be lethal?
If you match the right skills vio decorations and charms with this then you are practically op
Damn the german version of this has a translation error where it tells you that you only take damage at 5/5 and not at 3/5 setpieces.
But how much damage does it adds?
Someone should add how many hits it takes for regen to proc for each weapon (it's 8 for bow, 10 for sns) and that hitting multiple entities in 1 swing makes the counter go up by how many entities you hit
Is the healing effect affected by recovery speed or recovery up? Does it heal beyond red bar, and if not, would it do so in conjunction with super recovery?