True Dragonvein Awakening
True Dragonvein Awakening is a special Armor Set Bonus Skill in Monster Hunter World (MHW).
True Dragonvein Awakening Effect
True Dragonvein Awakening is unlocked by equipping 5 pieces from the Safi'jiiva Alpha + (α) and Safi'jiiva Beta + (β).
- 5 Pieces: True Dragonvein Awakening: Enhances attacks even more with weapon drawn. Take damage when attacking, but can be recovered by continually attacking.
Set Bonus grants 40% Affinity, 150 Element & 120 Status
The heal is 20% to 50% higher than the self dmg (depends on weapon).
Healing can be increased with recovery up skill.
While heal kicks in you don't take self dmg on hits.
Equipment that grants True Dragonvein Awakening
You can unlock True Dragonvein Awakening by equipping the following items.
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does high defense mitigate the dmg received from this?
120 status damage requires free elem/ammo up jewels to activate?
From testing with 100 health, both versions of this skill are same with each other regarding health drainage and healing activation. Regen activates after losing 40 health to these skills, without sheathing weapons. Self-damage per hit, from highest to lowest, are GS, HH 8/hit LS, SA 7/hit Hammer,HBG 6/hit Lance, GL, CB, Bow 5/hit SnS, IG, LBG 4/hit DB 2/hit These make rapidfire LBG, LS and axe SA drain health very fast.
Does sheathing your weapon cancel the health regen build up?
Does recovery up affect the health regen or is it always a set amount?
I swear this skill is completely bugged. I've got full sets of Safi Beta armour on both my characters, but the skill only shows up on my first character. It is completely bugged out on my second and doesn't work at all. The text doesn't show up for the skill or anything.
Hope they adjust the set so it regens health without needing to keep you weapon out the whole time. Aside from lance, bowguns, and possibly bow every weapon sheaths when the monster moves unless you just want to do no damage in multiplayer. Even if they change it so every 10 hits instead of 6 it heals you to make up for it that would be a lot better then you must walk very very slowly towards the monster if you want this benefit or work in a mandatory jumping jewels
It would be nice to know what the actual benefits are for the set bonus. Regurgitating the same the tooltip text is not incredibly helpful. As far as I can see, it adds 40% affinity, 150 Element/120 Status for the 5-pieces. At the expense of health. Which can be regained by continuously attacking without Sheathing the weapon.
Beat it real good!