Augmentations in Monster Hunter World (MHW) are enhancements that can change the way an equipment build performs by boosting offensive power, survivability, or utility. Upgrades bring an Armor piece or Weapon to the next level or stage, permanently boosting their stats. Both Augmentations and Upgrades can be applied at the Smithy.

The ability to upgrade weapons and armor at the Smithy is available from the start of the game. High Rank augmentations will be unlocked when you find your first Warrior's Streamstone. Master Rank augmentations are unlocked once the player enters the Guiding Lands.

 

Upgrading and Augmenting Armor

Upgrades

Upgrading an Armor piece permanently raises its mhw defense s Defense by 2 points for each Upgrade level. The number of times an Armor Piece can be upgraded is initially limited by Rarity. This limit can be raised by augmenting the Armor piece.

Armor Upgrades require both Armor Spheres and zenny currency mhworld wiki Zenny. Armor Spheres contribute Upgrade Points toward each Upgrade level, and can spill over into successive levels. Armor Sphere value is as follows:

Upgrade costs in Points increase at intervals dependent on Defense reached, as shown below.

  • 1 Point per level until 10 Defense
  • 2 Points per level until 16 Defense
  • 5 Points per level until 30 Defense
  • 10 Points per level until 40 Defense
  • 20 Points per level until 60 Defense
  • 40 Points per level until 70 Defense
  • 80 Points per level until 80 Defense
  • 200 Points per level until maximum Defense 

Upgrade Points required for Master Rank Armor are as follows:

  • 160 Points until 124 Defense
  • 240 Points until 132 Defense
  • 320 Points until 148 Defense
  • 400 Points until 158 Defense
  • 480 Points until 168 Defense
  • 720 Points until maximum Defense

Zenny costs per armor upgrade scale in proportion to the upgrade level. The cumulative upgrade costs are summarized in below table.

Level Defense Low Rank High Rank Master Rank
1 +2 40z 720z 1000z
2 +4 120z 2160z 3000z
3 +6 240z 4320z 6000z
4 +8 400z 7200z 10000z
5 +10 600z 10800z 15000z
6 +12 840z 15120z 21000z
7 +14 1120z 20160z 28000z
8 +16 1440z 25920z 36000z
9 +18 1800z 32400z 45000z
10 +20 2200z 39600z 55000z
11 +22 2640z 47520z 66000z
12 +24 3120z 56160z 78000z
13 +26 3640z 65520z 91000z
14 +28 4200z 75600z 105000z
15 +30 4800z 86400z 120000z
16 +32 5440z 97920z 136000z
17 +34 6120z 110160z 153000z
18 +36 6840z 123120z 171000z
19 +38 7600z 136800z 190000z
20 +40 8400z 151200z 210000z

The maximum upgrade level differs from armor set to armor set, and is typically higher for sets with lower base defense. Note that armor upgrades are unlocked as the player progresses in the story and gains access to higher Defense tiers.

 For augmented Master Rank Armor, however,  the zenny costs per upgrade are fixed, e.g. 36'000z per upgrade for Rarity 12 armor, plus the costs for augmenting the armor.



armor upgrade menu small

Upgrading Armor

 

Augmentations

Augmenting an Armor piece raises its initial limit on Upgrade Levels, allowing it to be upgraded further for even more Defense points.

Costs for Armor Augmentations are as follows:

 

Upgrading and Augmenting Weapons

Upgrades

Upgrading a Weapon brings it to the next stage in its Weapon Tree, improving properties such as Attack Power, Affinity, Sharpness, etc. and sometimes adding Elemental or Status Damage. Some Weapon Upgrades branch into multiple options, which can radically change how a Weapon performs.

Costs of Weapon Upgrades vary by Weapon and Upgrade stage. Weapon Upgrades can be rolled back for a full refund in materials (but not Zenny) only if the rollback does not go from High Rank materials to Low Rank materials.

See Weapons for full lists of Upgrade Trees.
See Weapon Mechanics for detailed information on Weapon properties.

 

High Rank Augmentations

Weapon Augmentations can be applied at the Smithy. High Rank weapons of Rarity 6, 7, and 8 can be augmented at the end of their High Rank upgrade tree, meaning a Hunter will only be able to access Augmentations once they have started High Rank Quests. Rarity 6, 7, and 8 Weapons can equip three, two, and one augmentation(s), respectively.

Note that Weapon Augmentations cannot be swapped out freely; Material and Zenny costs will always be applied. In addition, once a Weapon has been augmented, it cannot be rolled back along its Upgrade Tree.



weapon augmentation menu small

Augmenting a Weapon

The Augmentations available are:

  • Attack Increase, which raises base Attack Power by 5 True Raw with each application. See Attack Power for more information
  • Affinity Increase, which raises Affinity by 10% for the first application and 5% for successive applications. See Affinity for more information
  • Defense Increase, which increases Defense by 10 with each application and applies a passive buff that has a chance of reducing damage taken by a set amount, similar to Divine Blessing but separate from the skill. See Defense for more information.
  • Slot Upgrade, which adds a Decoration Slot to the Weapon. Slot level increases with each application. See Decorations for more information.
  • Health Regen, which restores Health proportionally to how much damage you deal. Restoration amount is dependent upon the number of augments and is affected by Recovery Up(0.2 seconds cooldown).

Weapon Augmentations require Zenny, Streamstones, and various rare Monster materials.
Warrior's Streamstones and Hero's Streamstones have seven different variations, each of which can be used to augment two types of Weapon.

  • Sword refers to Great Swords and Long Swords
  • Blade refers to Sword & Shield and Dual Blades
  • Hammer refers to Hammers and Hunting Horns
  • Lance refers to Lances and Gunlances
  • Axe refers to Switch Axes and Charge Blades
  • Shaft refers to Insect Glaives and Bows
  • Ranged refers to Light Bowguns and Heavy Bowguns

The following tables detail Zenny and material costs of Weapon Augmentations. See Items for more information.

 

rare 6 greatsword mhw treeRarity 6

Augmentation Zenny Material 1 Material 2 Material 3
Attack Increase 40000 Warrior's Streamstone x1 Streamstone Shard x3 Rathalos Plate x2
Affinity Increase 40000 Warrior's Streamstone x1 Streamstone Shard x3 Odogoron Plate x2
Defense Increase 40000 Warrior's Streamstone x1 Streamstone Shard x3 Bird Wyvern Gem x2
Slot Upgrade 40000 Warrior's Streamstone x1 Streamstone Shard x3 Legiana Plate x2
Health Regen 40000 Warrior's Streamstone x1 Streamstone Shard x3 Anjanath Plate x2

 

rare 7 greatsword mhw treeRarity 7

Augmentation Zenny Material 1 Material 2 Material 3
Attack Increase 60000 Warrior's Streamstone x2 Streamstone x3 Rathalos Ruby x2
Affinity Increase 60000 Warrior's Streamstone x2 Streamstone x3 Odogoron Gem x2
Defense Increase 60000 Warrior's Streamstone x2 Streamstone x3 Wyvern Gem x2
Slot Upgrade 60000 Warrior's Streamstone x2 Streamstone x3 Legiana Gem x2
Health Regen 60000 Warrior's Streamstone x2 Streamstone x3 Anjanath Gem x2

 

rare 8 greatsword mhw treeRarity 8

Augmentation Zenny Material 1 Material 2 Material 3
Attack Increase 90000 Hero's Streamstone x1 Gleaming Streamstone x3 Teostra Gem x1
Affinity Increase 90000 Hero's Streamstone x1 Gleaming Streamstone x3 Daora Gem x1
Defense Increase 90000 Hero's Streamstone x1 Gleaming Streamstone x3 Elder Dragon Blood x2
Slot Upgrade 90000 Hero's Streamstone x1 Gleaming Streamstone x3 Vaal Hazak Gem x1
Health Regen 90000 Hero's Streamstone x1 Gleaming Streamstone x3 Nergigante Gem

 

Master Rank Augmentations

Weapon Augmentations can be applied at the Smithy. Master Rank weapons of Rarity 10, 11, and 12 can be augmented at the end of their Master Rank upgrade tree. Rarity 10, 11 and 12 weapons have 5, 4 and 3 default Augment Slots respectively, and bonus slots can be further added for a total of 10, 8 and 6 slots per weapon. Different augments take up different amount of augment slots, so you can mix and match various combinations of augments together on each weapon.

All Master Rank augments apart from the Augmentation Bonus Slots can be rolled back for no material cost, however research points will not be returned.

The Augmentations available are:

  • Extra Augmentation Slots, which increases the number of Augment Slots on the weapon. Cannot be rolled back.
  • Attack Increase, which raises base Attack Power by 5 True Raw with each application. See Attack Power for more information.
  • Affinity Increase, which raises Affinity by 10% for the first application and 5% for successive applications. See Affinity for more information.
  • Defense Increase, which increases Defense by 10 with each application and applies a passive buff that has a chance of reducing damage taken by a set amount, similar to Divine Blessing but separate from the skill. See Defense for more information.
  • Decoration Slot, which adds a Decoration Slot to the Weapon. Slot level increases with each application. See Decorations for more information.
  • Health Regen, which restores Health proportionally to how much damage you deal. Restoration amount is dependent upon the number of augments and is affected by Recovery Up(0.2 seconds cooldown).
  • Element/Status Effect Up, which raises the weapon's Elemental/Status base value by 30 with each augment. See Elemental Damage and Status Effect for more information.
  • Custom Upgrades, which add a small bonus to various weapon stats while also changing the appearance of the weapon. Only available for weapons that use the Steel, Bone, Kulve Taroth and Kjarr bases (non-unique). Here is a to see all custom augments with the required materials
  • Layered Weapons, which changes the weapon's appearance. This has no effect on the weapon stats. See Layered Weapons for more information.

 

rare 10 mhw greatsword wikiRarity 10

Augmentation Level 1 Level 2 Level 3 Level 4
Extra Augmentation
Slots
(Default: 5)
Effect: Adds 2 Extra Slots

3x Spiritvein Slogbone
3x Fierce Dragonvein Bone
3x Tempered Great Horn
Research Points: 600
Effect: Adds 2 Extra Slots

1x Spiritvein Gem
3x Spiritvein Solidbone
3x Tempered Glimmerpelt
Research Points: 800
Effect: Adds 1 Extra Slot

1x Great Spiritvein Gem
3x Elder Spiritvein Bone
3x Annihilating Temperhorn
3x Tempered Icefang
Research Points: 1000
--
Attack Increase Effect: +5 True Raw Damage

Augmentation Slot Cost: 3
9x Flickering Flamepelt
3x Fierce Dragonvein Bone
5x Wasteland Cragbone
Research Points: 400
Effect: +5 True Raw Damage

Augmentation Slot Cost: 2
7x Twisted Temperhorn
5x Crackling Thunderpelt
3x Dragonvein Solidbone
3x Tempered Cragbone
Research Points: ???
Effect: +5 True Raw Damage

Augmentation Slot Cost: 2
7x Tempered Jaw
3x Tempered Red Scale
3x Spiritvein Solidbone
1x Guiding Wasteland Dragonbone
Research Points: ???
Effect: +5 True Raw Damage

Augmentation Slot Cost: 2
7x Tempered Glimmerpelt
5x Heavy Jaw
3x Spiritvein Solidbone
3x Simmering Wildbone
Research Points: ???
Affinity Increase Effect: +10% Affinity

Augmentation Slot Cost: 2
9x Colorful Plume
3x Fierce Dragonvein Bone
3x Decayed Crystal
Research Points: 400
Effect: +5% Affinity

Augmentation Slot Cost: 2
9x Stormcall Steelwing
5x Assassin Cutwing
3x Dragonvein Solidbone
5x Forest Crystal
Research Points: ???
Effect: +5% Affinity

Augmentation Slot Cost: 2
7x Tempered Cutwing
3x Tempered Cathode
3x Spiritvein Solidbone
3x Prosperous Crystal
Research Points: ???
Effect: +5% Affinity

Augmentation Slot Cost: 2
7x Tempered Blastscale
5x Incandescent Magmafin
3x Spiritvein Solidbone
5x Magma Crystal
Research Points: ???
Defense Increase Effect: +15 Defense, Small chance to reduce damage taken

Augmentation Slot Cost: 1
9x Rugged Mane
3x Fierce Dragonvein Bone
3x Mossy Greatbone
Research Points: 300
Effect: +10 Defense, Increased chance to reduce damage taken

Augmentation Slot Cost: 1
9x Fragrant Poison Sac
3x Fierce Dragonvein Bone
5x Woodland Greatbone
Research Points: ???
Effect: +10 Defense, Increased chance to reduce damage taken

Augmentation Slot Cost: 1
9x Obsidian Fur
3x Fierce Dragonvein Bone
3x Slumbering Greatbone
Research Points: ???
Effect: +15 Defense, Increased chance to reduce damage taken

Augmentation Slot Cost: 2
9x King's Scale
5x Ancient Great Horn
3x Heavy Dragonvein Bone
1x Guiding Forest Dragonbone
Research Points: ???
Decoration
Slot
Effect: Adds Lvl 1 Decoration Slot

Augmentation Slot Cost: 3
9x Blackcurl Tyranthorn
5x Crackling Thunderpelt
3x Heavy Dragonvein Bone
5x Wasteland Crystal
Research Points: 400
Effect: Upgrades to Lvl 2 Decoration Slot

Augmentation Slot Cost: 3
9x Moonlight Scale
5x Charged Deathly Shocker
3x Dragonvein Solidbone
3x Serene Crystal
Research Points: ???
Effect: Upgrades to Lvl 3 Decoration Slot

Augmentation Slot Cost: 1 
7x Tempered Azure Mane
3x Tempered Hide
3x Elder Spiritvein Bone
1x Guiding Wasteland Crystal
Research Points: ???
Effect: Upgrades to Lvl 4 Decoration Slot

Augmentation Slot Cost: 1
7x Tempered Gold Scale
5x Metallic Scute
3x Elder Spiritvein Bone
5x Melted Crystal
Research Points: ???
Health Regen Effect: Heals 7.5% of the damage dealt

Augmentation Slot Cost: 3
7x Tempered Rendclaw
5x Inkstained Oilshell +
3x Spiritvein Slogbone
5x Effluvial Frenzybone
Research Points: 400
Effect: Heals 9% of the damage dealt

Augmentation Slot Cost: 2
7x Tempered Tailblade
5x Strongman's Jaw
3x Spiritvein Solidbone
3x Afflicted Frenzybone
Research Points: ???
Effect: Heals 11% of the damage dealt

Augmentation Slot Cost: 2
7x Tempered Twilight Fang
3x Tempered Talon
3x Elder Spiritvein Bone
1x Guiding Rotted Dragonbone
Research Points: ???
Effect: Heals 14% of the damage dealt

Augmentation Slot Cost: 2
7x Tempered Silver Scale
5x Crimson Blastscale
3x Elder Spiritvein Bone
5x Volcanic Wildbone
Research Points: ???
Element/Status
Effect Up
Effect: +30 Element/Status 

Augmentation Slot Cost: 1
9x Dazzling Photophore +
3x Fierce Dragonvein Bone
3x Pale Crystal
Research Points: 400
Effect: +40 Element/Status 

Augmentation Slot Cost: 2
9x Smooth Icehide
5x Rubbery Shell
3x Heavy Dragonvein Bone
5x Reef Crystal
Research Points: ???
Effect: +30 Element/Status 

Augmentation Slot Cost: 2
9x Enchanting Finehide
5x Honed Tailblade
3x Elder Dragonvein Bone
3x Deepsea Crystal
Research Points: ???
Effect: +30 Element/Status 

Augmentation Slot Cost: 2
7x Tempered Azure Horn
3x Tempered Pink Scale
3x Elder Spiritvein Bone
1x Guiding Reef Crystal
Research Points: ???

 

rare 11 mhw greatsword wikiRarity 11

Augmentation Level 1 Level 2 Level 3 Level 4
Extra Augmentation
Slots
(Default: 4)
Effect: Adds 1 Extra Slot

1x Spiritvein Gem
3x Spiritvein Solidbone
3x Tempered Crownhorn
Research Points: 800
Effect: Adds 1 Extra Slot

1x Great Spiritvein Gem
5x Elder Spiritvein Bone
4x Tempered Glimmerpelt
Research Points: 1000
Effect: Adds 2 Extra Slots

1x Great Spiritvein Gem
3x Elder Spiritvein Bone
4x Annihilating Temperhorn
4x Tempered Frosthide
Research Points: 1200
--
Attack Increase Effect: +5 True Raw Damage

Augmentation Slot Cost: 3
9x Fatal Rendclaw
5x Ancient Great Horn
3x Heavy Dragonvein Bone
3x Vibrant Crimsonbone
Research Points: 500
Effect: +5 True Raw Damage

Augmentation Slot Cost: 2
9x Scorching Scale
5x Solemn Azure Horn
3x Elder Dragonvein Bone
1x Guiding Reef Dragonbone
Research Points: ???
Effect: +5 True Raw Damage

Augmentation Slot Cost: 2
7x Tempered Dragonhold
5x Tempered Frosthide
3x Elder Spiritvein Bone
1x Guiding Tundra Dragonbone
Research Points: ???
--
Affinity Increase Effect: +10% Affinity

Augmentation Slot Cost: 2
9x Sinister Silverpelt
5x Crackling Thunderpelt
3x Heavy Dragonvein Bone
3x Prosperous Crystal
Research Points: 500
Effect: +5% Affinity

Augmentation Slot Cost: 2
7x Tempered Azure Scale
3x Tempered Thunderpelt
3x Spiritvein Slogbone
1x Guiding Forest Crystal
Research Points: 600
Effect: +5% Affinity

Augmentation Slot Cost: 2
7x Tempered Blastscale
3x Tempered Magmafin
3x Spiritvein Slogbone
3x Hellfire Crystal
Research Points: ???
Effect: +5% Affinity

Augmentation Slot Cost: 2
7x Tempered Dragonhold
5x Coldblooded Icefang
3x Spiritvein Solidbone
5x Frozen Crystal
Research Points: ???
Defense Increase
Effect: +15 Defense, Small chance to reduce damage taken

Augmentation Slot Cost: 1
9x Muddy Crown
3x Fierce Dragonvein Bone
3x Cracked Crystal
3x Weathered Cragbone
Research Points: 400
Effect: +10 Defense, Increased chance to reduce damage taken

Augmentation Slot Cost: 1
9x Queen's Scale
3x Fierce Dragonvein Bone
5x Wasteland Crystal
Research Points: 500
Effect: +10 Defense. Increased chance to reduce damage taken

Augmentation Slot Cost: 1
9x Twisted Bravehorn
3x Heavy Dragonvein Bone
3x Serene Crystal
Research Points: ???
Effect: +15 Defense. Increased chance to reduce damage taken

Augmentation Slot Cost: 1
7x Tempered Crown
3x Spiritvein Slogbone
1x Guiding Wasteland Crystal
Research Points: ???
Decoration
Slot
Effect: Adds Lvl 1 Decoration Slot

Augmentation Slot Cost: 3
9x Hellfire Mane
3x Tempered Flamepelt
3x Elder Dragonvein Bone
3x Tempered Cragbone
Research Points: 500
Effect: Upgrades to Lvl 2 Decoration Slot

Augmentation Slot Cost: 2
7x Tempered Ebonshell
3x Tempered Scute
3x Spiritvein Solidbone
5x Volcanic Wildbone
Research Points: ???
Effect: Upgrades to Lvl 3 Decoration Slot

Augmentation Slot Cost: 2
7x Tempered Azure Mane
5x Enticing Viperthorn
3x Elder Dragonvein Bone
5x Hoary Icebone
Research Points: ???
Effect: Upgrades to Lvl 4 Decoration Slot

Augmentation Slot Cost: 1
7x Tempered Gold Scale
3x Tempered Viperthorn
3x Elder Dragonvein Bone
5x Tundra Icebone
Research Points: ???
Health Regen Effect: Heals 7.5% of the damage dealt

Augmentation Slot Cost: 3
7x Tempered Silverpelt
3x Tempered Poison Sac
3x Spiritvein Solidbone
3x Slumbering Greatbone
Research Points: 500
Effect: Heals 9% of the damage dealt

Augmentation Slot Cost: 2
7x Spattered Hide
3x Tempered Green Scale
3x Spiritvein Solidbone
1x Guiding Forest Dragonbone
Research Points: 600
Effect: Heals 11% of the damage dealt

Augmentation Slot Cost: 2
7x Annihilating Temperhorn
5x Crystal Frozenhide
3x Elder Dragonvein Bone
5x Rime Crystal
Research Points: ???
--
Element/Status
Effect Up
Effect: +30 Element/Status

Augmentation Slot Cost: 1
9x Night Hood
3x Fierce Dragonvein Bone
3x Distorted Crystal
3x Malformed Frenzybone
Research Points: 500
Effect: +30 Element/Status

Augmentation Slot Cost: 2
9x Strongman's Jaw
5x Inkstained Oilshell +
3x Heavy Dragonvein Bone
5x Effluvial Crystal
Research Points: ???
Effect: +30 Element/Status

Augmentation Slot Cost: 2
9x Twilight Fang
5x Soulrender Talon
3x Elder Dragonvein Bone
3x Twilight Crystal
Research Points: ???
Effect: +30 Element/Status

Augmentation Slot Cost: 2
7x Annihilating Temperhorn
5x Gushing Dragonhold
3x Elder Dragonvein Bone
3x Daybreak Crystal
Research Points: ???

 

rare 12 mhw greatsword wikiRarity 12

Augmentation Level 1 Level 2 Level 3 Level 4
Extra Augmentation
Slots
(Default: 3)
Effect: Adds 1 Extra Slot

1x Great Spiritvein Gem
3x Elder Spiritvein Bone
5x Extinction Greathorn
Research Points: 1000
Effect: Adds 1 Extra Slot

1x Great Spiritvein Gem
5x Elder Spiritvein Bone
5x Tempered Glimmerpelt
Research Points: 1200
Effect: Adds 1 Extra Slot

1x Great Spiritvein Gem
5x Elder Spiritvein Bone
5x Annihilating Temperhorn
5x Tempered Dragonhold
Research Points: 1400
--
Attack Increase Effect: +5 True Raw Damage

Augmentation Slot Cost: 3
7x Tempered Steelwing
5x Bloodstained Ebonhide
3x Elder Spiritvein Bone
5x Slumbering Greatbone
Research Points: 600
Effect: +5 True Raw Damage

Augmentation Slot Cost: 2
7x Tempered Silver Scale
5x Bloodthirsty Glimmerpelt
3x Spiritvein Solidbone
3x Dragonscorched Wildbone
Research Points: ???
-- --
Affinity Increase Effect: +10% Affinity

Augmentation Slot Cost: 2
9x Smoldering Tailedge
3x Heavy Dragonvein Bone
3x Serene Crystal
Research Points: 600
Effect: +5% Affinity

Augmentation Slot Cost: 2
7x Tempered Crimson Mane
5x Azure Mane
3x Elder Spiritvein Bone
1x Guiding Wasteland Crystal

Research Points: ???
Effect: +5% Affinity

Augmentation Slot Cost: 2
7x Annihilating Temperhorn
5x Tempered Icefang
3x Elder Spiritvein Bone
1x Guiding Rime Crystal
Research Points: ???
--
Defense Increase Effect: +15 Defense, Small chance to reduce damage taken

Augmentation Slot Cost: 1
9x Rubbery Shell
3x Fierce Dragonvein Bone
3x Vivid Crimsonbone
Research Points: 500
Effect: +10 Defense, Increased chance to reduce damage taken

Augmentation Slot Cost: 1
9x Hydrated Sac
3x Fierce Dragonvein Bone
5x Coral Crimsonbone
Research Points: ???
Effect: +10 Defense, Increased chance to reduce damage taken

Augmentation Slot Cost: 1
7x Tempered Icehide
3x Heavy Dragonvein Bone
3x Vibrant Crimsonbone
Research Points: ???
Effect: +15 Defense, Increased chance to reduce damage taken

Augmentation Slot Cost: 2
7x Tempered Ebonshell
5x Heavy Jaw
3x Dragonscorched Wildbone
Research Points: ???
Decoration
Slot
Effect: Adds Lvl 1 Decoration Slot

Augmentation Slot Cost: 3
7x Blackcurl Temperhorn
5x Aurora Crownhorn
3x Dragonvein Solidbone
1x Guiding Wasteland Dragonbone
Research Points: 600
Effect: Upgrades to Lvl 2 Decoration Slot

Augmentation Slot Cost: 3
7x Tempered Gold Scale
5x Gushing Dragonhold
3x Dragonvein Solidbone
3x Everfrost Icebone
Research Points: ???
--  --
Health Regen Effect: Heals 7.5% of the damage dealt

Augmentation Slot Cost: 3
7x Tempered Trancehide
5x Charged Deathly Shocker
3x Elder Spiritvein Bone
1x Guiding Reef Dragonbone
Research Points: 600
Effect: Heals 9% of the damage dealt

Augmentation Slot Cost: 2
7x Tempered Silver Scale
3x Tempered Blastscale
3x Elder Spiritvein Bone
1x Guiding Volcanic Dragonbone
Research Points: 700
-- --
Element/Status
Effect Up
Effect: +30 Element/Status

Augmentation Slot Cost: 1
7x Tempered Oilshell +
5x Fatal Rendclaw
3x Spiritvein Slogbone
3x Twilight Crystal
Research Points: 600
Effect: +30 Element/Status

Augmentation Slot Cost: 2
9x Shuddering Darkjaw
5x Twilight Fang
3x Elder Dragonvein Bone
1x Guiding Effluvial Crystal
Research Points: 700
Effect: +30 Element/Status

Augmentation Slot Cost: 2
7x Tempered Gold Scale
5x Glossy Ebonshell
3x Spiritvein Solidbone
1x Guiding Magma Crystal
Research Points: ???
--

 




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    • Anonymous

      Great jagras is a default rarity 1 weapon than pukei-pukei is a rarity 2 upgrade than anjanath is a rarity 3 upgrade than paolumu is a rarity 4 than diablos is a rarity 5 than pink rathian is a rarity 6 than teostra is a rarity 7 than beotodus is a rarity 8 than nightshade paolumu is a rarity 9 than brachydios is a rarity 10 than ebony odogaron is rarity 11 than share isvalda is a rarity 12 that story quest?

      • Anonymous

        Rarity 11 defense augment level 4 costs 5 total slots, so +2 slot req by going from defense 3 to defense 4...

        • Anonymous

          Just to avoid some frustation, it ought to be mentioned that augment upgrades stack in terms of cost. I assumed that if I upgrade my health regen augment, that it would cost me 2 slots to have Health Regen level 2. But instead, it costs me 3+2 slots because even though it's upgraded, it still takes the 3 slots from health regen level 1 into account. That really sucks, because I farmed difficult content only to discover at the very end at the crafting table that I can't slot what I had in mind.
          So in practice, health regen level 2 costs 5 slots instead of 2....

          • Anonymous

            How much does augmenting a master rank armor let you upgrade it? Everything just says "lets you upgrade it further" but how much further??

            • Anonymous

              Best regions that covers all upgrades/monsters would be Coral/Volcano/Wildspire/Tundra on 7/7/7/4. Attack Augment only worth it if you have 100% affinity.
              Also, don't downplay the defense one, just put 1, that will save your ass from a lot of oneshots when the effect of dmg reduction procs, specially if you are a gunner.

              • Anonymous

                Stupid mechanic. You can only have 3 regions lv 7. And I thought I could get some variety in my main weapons. Guess I augment 3-4 weapons. Otherwise it's really annoying to farm from lv 1-7

                • Anonymous

                  Thought i was gonna get a health regen augment over the course of spring break but jesus ****, looking around the wiki shows just how many hurdles was thrown in. Shits harder to get then fatalis gear for gods sake...

                  • Anonymous

                    The wiki doesn't really have a lot of information regarding custom upgrades, so I figured I'd leave this here for admin to look at and possibly add to the page.

                    I wanna point out that the guide only goes to custom upgrade level 6 and I'm currently working on custom upgrade level 7 on my Kjarr stream LS, so the visual guide definitely isn't complete/up to date with the system, but I figured this is something for the wiki to start with, in regards in information about this feature in augmentation.

                    https://preview.redd.it/bptwx193yxx31.png?width=640&crop=smart&auto=webp&s=e43188e25ef401d18e5e319826d281ecb5a75eb8

                    • Anonymous

                      I have a rarity 12 (safi) weapon. I have 2x Guiding Reef Dragonbone in my inventory. When I open the augment menu it shows "???" where the Guiding Reef Dragonbone should be according to this list. I have triple checked the name before posting.

                      • Anonymous

                        Imagine if there wasn’t a wiki, you take a guess on which areas of the guiding lands to grind for and after a month of so you get 3 areas to lvl 7 just to realize temp Rajang only spawns tempered in lvl 7 volcanic region, which you have at lvl 1

                        • Anonymous

                          ***** this gigantic and painful grind to augment your gear, this is insane, you need to kill so many ultra powerful monsters (tempered Rajang, temp. Nergi) to actually make your gear a bit better. ***** this, just gonna cheat, i don't have the luxury to play 14 hours per day and on yop of that, pray to RNG bull*****

                          • Anonymous

                            Idk if thisll help anyone but I can tell you rarity 11 element/status effect up I : x9 Night hood x3 Fierce Dragonvein Bone x3 Distorted Crystal x3 Malformed Frenzybone.

                            • Anonymous

                              ok so I searched augment Icebourne and here I am. Useless. What items do I need as it does not say here???

                              • Anonymous

                                Ok on the recovery up page you put as affected with regen but on the regen augment page is not whos the braindead that wrote this?

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