Augmentations in Monster Hunter World (MHW) are enhancements that can change the way an equipment build performs by boosting offensive power, survivability, or utility. Upgrades bring an Armor piece or Weapon to the next level or stage, permanently boosting their stats. Both Augmentations and Upgrades can be applied at the Smithy.
The ability to upgrade weapons and armor at the Smithy is available from the start of the game. High Rank augmentations will be unlocked when you find your first Warrior's Streamstone. Master Rank augmentations are unlocked once the player enters the Guiding Lands.
Upgrading and Augmenting Armor
Upgrades
Upgrading an Armor piece permanently raises its Defense by 2 points for each Upgrade level. The number of times an Armor Piece can be upgraded is initially limited by Rarity. This limit can be raised by augmenting the Armor piece.
Armor Upgrades require both Armor Spheres and Zenny. Armor Spheres contribute Upgrade Points toward each Upgrade level, and can spill over into successive levels. Armor Sphere value is as follows:
- Armor Sphere is worth 1 Upgrade Point
- Armor Sphere+ is worth 5 Upgrade Points
- Advanced Armor Sphere is worth 20 Upgrade Points
- Hard Armor Sphere is worth 80 Upgrade Points
- Heavy Armor Sphere is worth 200 Upgrade Points
- King Armor Sphere is worth 800 Upgrade Points
- True Armor Sphere is worth 2000 Upgrade Points
Upgrade costs in Points increase at intervals dependent on Defense reached, as shown below.
- 1 Point per level until 10 Defense
- 2 Points per level until 16 Defense
- 5 Points per level until 30 Defense
- 10 Points per level until 40 Defense
- 20 Points per level until 60 Defense
- 40 Points per level until 70 Defense
- 80 Points per level until 80 Defense
- 200 Points per level until maximum Defense
Upgrade Points required for Master Rank Armor are as follows:
- 160 Points until 124 Defense
- 240 Points until 132 Defense
- 320 Points until 148 Defense
- 400 Points until 158 Defense
- 480 Points until 168 Defense
- 720 Points until maximum Defense
Zenny costs per armor upgrade scale in proportion to the upgrade level. The cumulative upgrade costs are summarized in below table.
Level | Defense | Low Rank | High Rank | Master Rank |
1 | +2 | 40z | 720z | 1000z |
2 | +4 | 120z | 2160z | 3000z |
3 | +6 | 240z | 4320z | 6000z |
4 | +8 | 400z | 7200z | 10000z |
5 | +10 | 600z | 10800z | 15000z |
6 | +12 | 840z | 15120z | 21000z |
7 | +14 | 1120z | 20160z | 28000z |
8 | +16 | 1440z | 25920z | 36000z |
9 | +18 | 1800z | 32400z | 45000z |
10 | +20 | 2200z | 39600z | 55000z |
11 | +22 | 2640z | 47520z | 66000z |
12 | +24 | 3120z | 56160z | 78000z |
13 | +26 | 3640z | 65520z | 91000z |
14 | +28 | 4200z | 75600z | 105000z |
15 | +30 | 4800z | 86400z | 120000z |
16 | +32 | 5440z | 97920z | 136000z |
17 | +34 | 6120z | 110160z | 153000z |
18 | +36 | 6840z | 123120z | 171000z |
19 | +38 | 7600z | 136800z | 190000z |
20 | +40 | 8400z | 151200z | 210000z |
The maximum upgrade level differs from armor set to armor set, and is typically higher for sets with lower base defense. Note that armor upgrades are unlocked as the player progresses in the story and gains access to higher Defense tiers.
For augmented Master Rank Armor, however, the zenny costs per upgrade are fixed, e.g. 36'000z per upgrade for Rarity 12 armor, plus the costs for augmenting the armor.
Augmentations
Augmenting an Armor piece raises its initial limit on Upgrade Levels, allowing it to be upgraded further for even more Defense points.
Costs for Armor Augmentations are as follows:
- Rarity 1-4 Armor requires 1x Streamstone Shard, 3x Fucium Ore, and 3,000z
- Rarity 5 Armor requires 1x Streamstone Shard, 1x Dragonbone Relic, and 5,000z
- Rarity 6 Armor requires 1x Streamstone, 1x Bird Wyvern Gem, and 10,000z
- Rarity 7 Armor requires 1x Streamstone, 1x Wyvern Gem, and 20,000z
- Rarity 8 Armor requires 1x Gleaming Streamstone, 2x Elder Dragon Bone, and 30,000z
- Rarity 9 Armor requires 1x Spiritvein Gem Shard, 1x Dragonbone Artifact, and 30,000z
- Rarity 10 Armor requires 1x Spiritvein Gem, 2x Purecrystal, and 40,000z
- Rarity 11 Armor requires 1x Spiritvein Gem, 1x Large Wyvern Gem, and 50,000z
- Rarity 12 Armor requires 1x Great Spiritvein Gem , 2x Pure Dragon Blood, and 60,000z
Upgrading and Augmenting Weapons
Upgrades
Upgrading a Weapon brings it to the next stage in its Weapon Tree, improving properties such as Attack Power, Affinity, Sharpness, etc. and sometimes adding Elemental or Status Damage. Some Weapon Upgrades branch into multiple options, which can radically change how a Weapon performs.
Costs of Weapon Upgrades vary by Weapon and Upgrade stage. Weapon Upgrades can be rolled back for a full refund in materials (but not Zenny) only if the rollback does not go from High Rank materials to Low Rank materials.
See Weapons for full lists of Upgrade Trees.
See Weapon Mechanics for detailed information on Weapon properties.
High Rank Augmentations
Weapon Augmentations can be applied at the Smithy. High Rank weapons of Rarity 6, 7, and 8 can be augmented at the end of their High Rank upgrade tree, meaning a Hunter will only be able to access Augmentations once they have started High Rank Quests. Rarity 6, 7, and 8 Weapons can equip three, two, and one augmentation(s), respectively.
Note that Weapon Augmentations cannot be swapped out freely; Material and Zenny costs will always be applied. In addition, once a Weapon has been augmented, it cannot be rolled back along its Upgrade Tree.
The Augmentations available are:
- Attack Increase, which raises base Attack Power by 5 True Raw with each application. See Attack Power for more information
- Affinity Increase, which raises Affinity by 10% for the first application and 5% for successive applications. See Affinity for more information
- Defense Increase, which increases Defense by 10 with each application and applies a passive buff that has a chance of reducing damage taken by a set amount, similar to Divine Blessing but separate from the skill. See Defense for more information.
- Slot Upgrade, which adds a Decoration Slot to the Weapon. Slot level increases with each application. See Decorations for more information.
- Health Regen, which restores Health proportionally to how much damage you deal. Restoration amount is dependent upon the number of augments and is affected by Recovery Up(0.2 seconds cooldown).
Weapon Augmentations require Zenny, Streamstones, and various rare Monster materials.
Warrior's Streamstones and Hero's Streamstones have seven different variations, each of which can be used to augment two types of Weapon.
- Sword refers to Great Swords and Long Swords
- Blade refers to Sword & Shield and Dual Blades
- Hammer refers to Hammers and Hunting Horns
- Lance refers to Lances and Gunlances
- Axe refers to Switch Axes and Charge Blades
- Shaft refers to Insect Glaives and Bows
- Ranged refers to Light Bowguns and Heavy Bowguns
The following tables detail Zenny and material costs of Weapon Augmentations. See Items for more information.
Rarity 6
Augmentation | Zenny | Material 1 | Material 2 | Material 3 |
Attack Increase | 40000 | Warrior's Streamstone x1 | Streamstone Shard x3 | Rathalos Plate x2 |
Affinity Increase | 40000 | Warrior's Streamstone x1 | Streamstone Shard x3 | Odogoron Plate x2 |
Defense Increase | 40000 | Warrior's Streamstone x1 | Streamstone Shard x3 | Bird Wyvern Gem x2 |
Slot Upgrade | 40000 | Warrior's Streamstone x1 | Streamstone Shard x3 | Legiana Plate x2 |
Health Regen | 40000 | Warrior's Streamstone x1 | Streamstone Shard x3 | Anjanath Plate x2 |
Rarity 7
Augmentation | Zenny | Material 1 | Material 2 | Material 3 |
Attack Increase | 60000 | Warrior's Streamstone x2 | Streamstone x3 | Rathalos Ruby x2 |
Affinity Increase | 60000 | Warrior's Streamstone x2 | Streamstone x3 | Odogoron Gem x2 |
Defense Increase | 60000 | Warrior's Streamstone x2 | Streamstone x3 | Wyvern Gem x2 |
Slot Upgrade | 60000 | Warrior's Streamstone x2 | Streamstone x3 | Legiana Gem x2 |
Health Regen | 60000 | Warrior's Streamstone x2 | Streamstone x3 | Anjanath Gem x2 |
Rarity 8
Augmentation | Zenny | Material 1 | Material 2 | Material 3 |
Attack Increase | 90000 | Hero's Streamstone x1 | Gleaming Streamstone x3 | Teostra Gem x1 |
Affinity Increase | 90000 | Hero's Streamstone x1 | Gleaming Streamstone x3 | Daora Gem x1 |
Defense Increase | 90000 | Hero's Streamstone x1 | Gleaming Streamstone x3 | Elder Dragon Blood x2 |
Slot Upgrade | 90000 | Hero's Streamstone x1 | Gleaming Streamstone x3 | Vaal Hazak Gem x1 |
Health Regen | 90000 | Hero's Streamstone x1 | Gleaming Streamstone x3 | Nergigante Gem |
Master Rank Augmentations
Weapon Augmentations can be applied at the Smithy. Master Rank weapons of Rarity 10, 11, and 12 can be augmented at the end of their Master Rank upgrade tree. Rarity 10, 11 and 12 weapons have 5, 4 and 3 default Augment Slots respectively, and bonus slots can be further added for a total of 10, 8 and 6 slots per weapon. Different augments take up different amount of augment slots, so you can mix and match various combinations of augments together on each weapon.
All Master Rank augments apart from the Augmentation Bonus Slots can be rolled back for no material cost, however research points will not be returned.
The Augmentations available are:
- Extra Augmentation Slots, which increases the number of Augment Slots on the weapon. Cannot be rolled back.
- Attack Increase, which raises base Attack Power by 5 True Raw with each application. See Attack Power for more information.
- Affinity Increase, which raises Affinity by 10% for the first application and 5% for successive applications. See Affinity for more information.
- Defense Increase, which increases Defense by 10 with each application and applies a passive buff that has a chance of reducing damage taken by a set amount, similar to Divine Blessing but separate from the skill. See Defense for more information.
- Decoration Slot, which adds a Decoration Slot to the Weapon. Slot level increases with each application. See Decorations for more information.
- Health Regen, which restores Health proportionally to how much damage you deal. Restoration amount is dependent upon the number of augments and is affected by Recovery Up(0.2 seconds cooldown).
- Element/Status Effect Up, which raises the weapon's Elemental/Status base value by 30 with each augment. See Elemental Damage and Status Effect for more information.
- Custom Upgrades, which add a small bonus to various weapon stats while also changing the appearance of the weapon. Only available for weapons that use the Steel, Bone, Kulve Taroth and Kjarr bases (non-unique). Here is a to see all custom augments with the required materials
- Layered Weapons, which changes the weapon's appearance. This has no effect on the weapon stats. See Layered Weapons for more information.
Rarity 10
Augmentation | Level 1 | Level 2 | Level 3 | Level 4 |
Extra Augmentation Slots (Default: 5) |
Effect: Adds 2 Extra Slots 3x Spiritvein Slogbone 3x Fierce Dragonvein Bone 3x Tempered Great Horn Research Points: 600 |
Effect: Adds 2 Extra Slots 1x Spiritvein Gem 3x Spiritvein Solidbone 3x Tempered Glimmerpelt Research Points: 800 |
Effect: Adds 1 Extra Slot 1x Great Spiritvein Gem 3x Elder Spiritvein Bone 3x Annihilating Temperhorn 3x Tempered Icefang Research Points: 1000 |
-- |
Attack Increase | Effect: +5 True Raw Damage Augmentation Slot Cost: 3 9x Flickering Flamepelt 3x Fierce Dragonvein Bone 5x Wasteland Cragbone Research Points: 400 |
Effect: +5 True Raw Damage Augmentation Slot Cost: 2 7x Twisted Temperhorn 5x Crackling Thunderpelt 3x Dragonvein Solidbone 3x Tempered Cragbone Research Points: ??? |
Effect: +5 True Raw Damage Augmentation Slot Cost: 2 7x Tempered Jaw 3x Tempered Red Scale 3x Spiritvein Solidbone 1x Guiding Wasteland Dragonbone Research Points: ??? |
Effect: +5 True Raw Damage Augmentation Slot Cost: 2 7x Tempered Glimmerpelt 5x Heavy Jaw 3x Spiritvein Solidbone 3x Simmering Wildbone Research Points: ??? |
Affinity Increase | Effect: +10% Affinity Augmentation Slot Cost: 2 9x Colorful Plume 3x Fierce Dragonvein Bone 3x Decayed Crystal Research Points: 400 |
Effect: +5% Affinity Augmentation Slot Cost: 2 9x Stormcall Steelwing 5x Assassin Cutwing 3x Dragonvein Solidbone 5x Forest Crystal Research Points: ??? |
Effect: +5% Affinity Augmentation Slot Cost: 2 7x Tempered Cutwing 3x Tempered Cathode 3x Spiritvein Solidbone 3x Prosperous Crystal Research Points: ??? |
Effect: +5% Affinity Augmentation Slot Cost: 2 7x Tempered Blastscale 5x Incandescent Magmafin 3x Spiritvein Solidbone 5x Magma Crystal Research Points: ??? |
Defense Increase | Effect: +15 Defense, Small chance to reduce damage taken Augmentation Slot Cost: 1 9x Rugged Mane 3x Fierce Dragonvein Bone 3x Mossy Greatbone Research Points: 300 |
Effect: +10 Defense, Increased chance to reduce damage taken Augmentation Slot Cost: 1 9x Fragrant Poison Sac 3x Fierce Dragonvein Bone 5x Woodland Greatbone Research Points: ??? |
Effect: +10 Defense, Increased chance to reduce damage taken Augmentation Slot Cost: 1 9x Obsidian Fur 3x Fierce Dragonvein Bone 3x Slumbering Greatbone Research Points: ??? |
Effect: +15 Defense, Increased chance to reduce damage taken Augmentation Slot Cost: 2 9x King's Scale 5x Ancient Great Horn 3x Heavy Dragonvein Bone 1x Guiding Forest Dragonbone Research Points: ??? |
Decoration Slot |
Effect: Adds Lvl 1 Decoration Slot Augmentation Slot Cost: 3 9x Blackcurl Tyranthorn 5x Crackling Thunderpelt 3x Heavy Dragonvein Bone 5x Wasteland Crystal Research Points: 400 |
Effect: Upgrades to Lvl 2 Decoration Slot Augmentation Slot Cost: 3 9x Moonlight Scale 5x Charged Deathly Shocker 3x Dragonvein Solidbone 3x Serene Crystal Research Points: ??? |
Effect: Upgrades to Lvl 3 Decoration Slot Augmentation Slot Cost: 1 7x Tempered Azure Mane 3x Tempered Hide 3x Elder Spiritvein Bone 1x Guiding Wasteland Crystal Research Points: ??? |
Effect: Upgrades to Lvl 4 Decoration Slot Augmentation Slot Cost: 1 7x Tempered Gold Scale 5x Metallic Scute 3x Elder Spiritvein Bone 5x Melted Crystal Research Points: ??? |
Health Regen | Effect: Heals 7.5% of the damage dealt Augmentation Slot Cost: 3 7x Tempered Rendclaw 5x Inkstained Oilshell + 3x Spiritvein Slogbone 5x Effluvial Frenzybone Research Points: 400 |
Effect: Heals 9% of the damage dealt Augmentation Slot Cost: 2 7x Tempered Tailblade 5x Strongman's Jaw 3x Spiritvein Solidbone 3x Afflicted Frenzybone Research Points: ??? |
Effect: Heals 11% of the damage dealt Augmentation Slot Cost: 2 7x Tempered Twilight Fang 3x Tempered Talon 3x Elder Spiritvein Bone 1x Guiding Rotted Dragonbone Research Points: ??? |
Effect: Heals 14% of the damage dealt Augmentation Slot Cost: 2 7x Tempered Silver Scale 5x Crimson Blastscale 3x Elder Spiritvein Bone 5x Volcanic Wildbone Research Points: ??? |
Element/Status Effect Up |
Effect: +30 Element/Status Augmentation Slot Cost: 1 9x Dazzling Photophore + 3x Fierce Dragonvein Bone 3x Pale Crystal Research Points: 400 |
Effect: +40 Element/Status Augmentation Slot Cost: 2 9x Smooth Icehide 5x Rubbery Shell 3x Heavy Dragonvein Bone 5x Reef Crystal Research Points: ??? |
Effect: +30 Element/Status Augmentation Slot Cost: 2 9x Enchanting Finehide 5x Honed Tailblade 3x Elder Dragonvein Bone 3x Deepsea Crystal Research Points: ??? |
Effect: +30 Element/Status Augmentation Slot Cost: 2 7x Tempered Azure Horn 3x Tempered Pink Scale 3x Elder Spiritvein Bone 1x Guiding Reef Crystal Research Points: ??? |
Rarity 11
Augmentation | Level 1 | Level 2 | Level 3 | Level 4 |
Extra Augmentation Slots (Default: 4) |
Effect: Adds 1 Extra Slot 1x Spiritvein Gem 3x Spiritvein Solidbone 3x Tempered Crownhorn Research Points: 800 |
Effect: Adds 1 Extra Slot 1x Great Spiritvein Gem 5x Elder Spiritvein Bone 4x Tempered Glimmerpelt Research Points: 1000 |
Effect: Adds 2 Extra Slots 1x Great Spiritvein Gem 3x Elder Spiritvein Bone 4x Annihilating Temperhorn 4x Tempered Frosthide Research Points: 1200 |
-- |
Attack Increase | Effect: +5 True Raw Damage Augmentation Slot Cost: 3 9x Fatal Rendclaw 5x Ancient Great Horn 3x Heavy Dragonvein Bone 3x Vibrant Crimsonbone Research Points: 500 |
Effect: +5 True Raw Damage Augmentation Slot Cost: 2 9x Scorching Scale 5x Solemn Azure Horn 3x Elder Dragonvein Bone 1x Guiding Reef Dragonbone Research Points: ??? |
Effect: +5 True Raw Damage Augmentation Slot Cost: 2 7x Tempered Dragonhold 5x Tempered Frosthide 3x Elder Spiritvein Bone 1x Guiding Tundra Dragonbone Research Points: ??? |
-- |
Affinity Increase | Effect: +10% Affinity Augmentation Slot Cost: 2 9x Sinister Silverpelt 5x Crackling Thunderpelt 3x Heavy Dragonvein Bone 3x Prosperous Crystal Research Points: 500 |
Effect: +5% Affinity Augmentation Slot Cost: 2 7x Tempered Azure Scale 3x Tempered Thunderpelt 3x Spiritvein Slogbone 1x Guiding Forest Crystal Research Points: 600 |
Effect: +5% Affinity Augmentation Slot Cost: 2 7x Tempered Blastscale 3x Tempered Magmafin 3x Spiritvein Slogbone 3x Hellfire Crystal Research Points: ??? |
Effect: +5% Affinity Augmentation Slot Cost: 2 7x Tempered Dragonhold 5x Coldblooded Icefang 3x Spiritvein Solidbone 5x Frozen Crystal Research Points: ??? |
Defense Increase | Effect: +15 Defense, Small chance to reduce damage taken Augmentation Slot Cost: 1 9x Muddy Crown 3x Fierce Dragonvein Bone 3x Cracked Crystal 3x Weathered Cragbone Research Points: 400 |
Effect: +10 Defense, Increased chance to reduce damage taken Augmentation Slot Cost: 1 9x Queen's Scale 3x Fierce Dragonvein Bone 5x Wasteland Crystal Research Points: 500 |
Effect: +10 Defense. Increased chance to reduce damage taken Augmentation Slot Cost: 1 9x Twisted Bravehorn 3x Heavy Dragonvein Bone 3x Serene Crystal Research Points: ??? |
Effect: +15 Defense. Increased chance to reduce damage taken Augmentation Slot Cost: 1 7x Tempered Crown 3x Spiritvein Slogbone 1x Guiding Wasteland Crystal Research Points: ??? |
Decoration Slot |
Effect: Adds Lvl 1 Decoration Slot Augmentation Slot Cost: 3 9x Hellfire Mane 3x Tempered Flamepelt 3x Elder Dragonvein Bone 3x Tempered Cragbone Research Points: 500 |
Effect: Upgrades to Lvl 2 Decoration Slot Augmentation Slot Cost: 2 7x Tempered Ebonshell 3x Tempered Scute 3x Spiritvein Solidbone 5x Volcanic Wildbone Research Points: ??? |
Effect: Upgrades to Lvl 3 Decoration Slot Augmentation Slot Cost: 2 7x Tempered Azure Mane 5x Enticing Viperthorn 3x Elder Dragonvein Bone 5x Hoary Icebone Research Points: ??? |
Effect: Upgrades to Lvl 4 Decoration Slot Augmentation Slot Cost: 1 7x Tempered Gold Scale 3x Tempered Viperthorn 3x Elder Dragonvein Bone 5x Tundra Icebone Research Points: ??? |
Health Regen | Effect: Heals 7.5% of the damage dealt Augmentation Slot Cost: 3 7x Tempered Silverpelt 3x Tempered Poison Sac 3x Spiritvein Solidbone 3x Slumbering Greatbone Research Points: 500 |
Effect: Heals 9% of the damage dealt Augmentation Slot Cost: 2 7x Spattered Hide 3x Tempered Green Scale 3x Spiritvein Solidbone 1x Guiding Forest Dragonbone Research Points: 600 |
Effect: Heals 11% of the damage dealt Augmentation Slot Cost: 2 7x Annihilating Temperhorn 5x Crystal Frozenhide 3x Elder Dragonvein Bone 5x Rime Crystal Research Points: ??? |
-- |
Element/Status Effect Up |
Effect: +30 Element/Status Augmentation Slot Cost: 1 9x Night Hood 3x Fierce Dragonvein Bone 3x Distorted Crystal 3x Malformed Frenzybone Research Points: 500 |
Effect: +30 Element/Status Augmentation Slot Cost: 2 9x Strongman's Jaw 5x Inkstained Oilshell + 3x Heavy Dragonvein Bone 5x Effluvial Crystal Research Points: ??? |
Effect: +30 Element/Status Augmentation Slot Cost: 2 9x Twilight Fang 5x Soulrender Talon 3x Elder Dragonvein Bone 3x Twilight Crystal Research Points: ??? |
Effect: +30 Element/Status Augmentation Slot Cost: 2 7x Annihilating Temperhorn 5x Gushing Dragonhold 3x Elder Dragonvein Bone 3x Daybreak Crystal Research Points: ??? |
Rarity 12
Augmentation | Level 1 | Level 2 | Level 3 | Level 4 |
Extra Augmentation Slots (Default: 3) |
Effect: Adds 1 Extra Slot 1x Great Spiritvein Gem 3x Elder Spiritvein Bone 5x Extinction Greathorn Research Points: 1000 |
Effect: Adds 1 Extra Slot 1x Great Spiritvein Gem 5x Elder Spiritvein Bone 5x Tempered Glimmerpelt Research Points: 1200 |
Effect: Adds 1 Extra Slot 1x Great Spiritvein Gem 5x Elder Spiritvein Bone 5x Annihilating Temperhorn 5x Tempered Dragonhold Research Points: 1400 |
-- |
Attack Increase | Effect: +5 True Raw Damage Augmentation Slot Cost: 3 7x Tempered Steelwing 5x Bloodstained Ebonhide 3x Elder Spiritvein Bone 5x Slumbering Greatbone Research Points: 600 |
Effect: +5 True Raw Damage Augmentation Slot Cost: 2 7x Tempered Silver Scale 5x Bloodthirsty Glimmerpelt 3x Spiritvein Solidbone 3x Dragonscorched Wildbone Research Points: ??? |
-- | -- |
Affinity Increase | Effect: +10% Affinity Augmentation Slot Cost: 2 9x Smoldering Tailedge 3x Heavy Dragonvein Bone 3x Serene Crystal Research Points: 600 |
Effect: +5% Affinity Augmentation Slot Cost: 2 7x Tempered Crimson Mane 5x Azure Mane 3x Elder Spiritvein Bone 1x Guiding Wasteland Crystal Research Points: ??? |
Effect: +5% Affinity Augmentation Slot Cost: 2 7x Annihilating Temperhorn 5x Tempered Icefang 3x Elder Spiritvein Bone 1x Guiding Rime Crystal Research Points: ??? |
-- |
Defense Increase | Effect: +15 Defense, Small chance to reduce damage taken Augmentation Slot Cost: 1 9x Rubbery Shell 3x Fierce Dragonvein Bone 3x Vivid Crimsonbone Research Points: 500 |
Effect: +10 Defense, Increased chance to reduce damage taken Augmentation Slot Cost: 1 9x Hydrated Sac 3x Fierce Dragonvein Bone 5x Coral Crimsonbone Research Points: ??? |
Effect: +10 Defense, Increased chance to reduce damage taken Augmentation Slot Cost: 1 7x Tempered Icehide 3x Heavy Dragonvein Bone 3x Vibrant Crimsonbone Research Points: ??? |
Effect: +15 Defense, Increased chance to reduce damage taken Augmentation Slot Cost: 2 7x Tempered Ebonshell 5x Heavy Jaw 3x Dragonscorched Wildbone Research Points: ??? |
Decoration Slot |
Effect: Adds Lvl 1 Decoration Slot Augmentation Slot Cost: 3 7x Blackcurl Temperhorn 5x Aurora Crownhorn 3x Dragonvein Solidbone 1x Guiding Wasteland Dragonbone Research Points: 600 |
Effect: Upgrades to Lvl 2 Decoration Slot Augmentation Slot Cost: 3 7x Tempered Gold Scale 5x Gushing Dragonhold 3x Dragonvein Solidbone 3x Everfrost Icebone Research Points: ??? |
-- | -- |
Health Regen | Effect: Heals 7.5% of the damage dealt Augmentation Slot Cost: 3 7x Tempered Trancehide 5x Charged Deathly Shocker 3x Elder Spiritvein Bone 1x Guiding Reef Dragonbone Research Points: 600 |
Effect: Heals 9% of the damage dealt Augmentation Slot Cost: 2 7x Tempered Silver Scale 3x Tempered Blastscale 3x Elder Spiritvein Bone 1x Guiding Volcanic Dragonbone Research Points: 700 |
-- | -- |
Element/Status Effect Up |
Effect: +30 Element/Status Augmentation Slot Cost: 1 7x Tempered Oilshell + 5x Fatal Rendclaw 3x Spiritvein Slogbone 3x Twilight Crystal Research Points: 600 |
Effect: +30 Element/Status Augmentation Slot Cost: 2 9x Shuddering Darkjaw 5x Twilight Fang 3x Elder Dragonvein Bone 1x Guiding Effluvial Crystal Research Points: 700 |
Effect: +30 Element/Status Augmentation Slot Cost: 2 7x Tempered Gold Scale 5x Glossy Ebonshell 3x Spiritvein Solidbone 1x Guiding Magma Crystal Research Points: ??? |
-- |
- Anonymous
- Anonymous
Anyone know how many max upgraded weapons the game has in total?
- Anonymous
How much does augmenting a master rank armor let you upgrade it? Everything just says "lets you upgrade it further" but how much further??
- Anonymous
Element/Status Effect Up at Rarity 10 (Level 2) is wrong.
You get +30 not +40
- Anonymous
- Anonymous
just a question why there is not level 3 and level 4 attack for rarity 12 weapon when in game there is
- Anonymous
Best regions that covers all upgrades/monsters would be Coral/Volcano/Wildspire/Tundra on 7/7/7/4. Attack Augment only worth it if you have 100% affinity.
Also, don't downplay the defense one, just put 1, that will save your ass from a lot of oneshots when the effect of dmg reduction procs, specially if you are a gunner.
- Anonymous
Stupid mechanic. You can only have 3 regions lv 7. And I thought I could get some variety in my main weapons. Guess I augment 3-4 weapons. Otherwise it's really annoying to farm from lv 1-7
- Anonymous
does the health lvl 1 and 2 stack with each other or you get just the 9% heal at lvl 2?
- Anonymous
Thought i was gonna get a health regen augment over the course of spring break but jesus ****, looking around the wiki shows just how many hurdles was thrown in. Shits harder to get then fatalis gear for gods sake...
- Anonymous
- Anonymous
- Anonymous
I have 300+ hours on MHWI and only now, i learn what augmentations are...
- Anonymous
The wiki doesn't really have a lot of information regarding custom upgrades, so I figured I'd leave this here for admin to look at and possibly add to the page.
I wanna point out that the guide only goes to custom upgrade level 6 and I'm currently working on custom upgrade level 7 on my Kjarr stream LS, so the visual guide definitely isn't complete/up to date with the system, but I figured this is something for the wiki to start with, in regards in information about this feature in augmentation.
https://preview.redd.it/bptwx193yxx31.png?width=640&crop=smart&auto=webp&s=e43188e25ef401d18e5e319826d281ecb5a75eb8
- Anonymous
Can i upgrade augmentations on base game or rarity 8 weapons
- Anonymous
I have a rarity 12 (safi) weapon. I have 2x Guiding Reef Dragonbone in my inventory. When I open the augment menu it shows "???" where the Guiding Reef Dragonbone should be according to this list. I have triple checked the name before posting.
- Anonymous
Does anyone have a list of required materials for lvl 3 health regen on rarity 12 weapons?
- Anonymous
The final upgrade of element up adds 2 more slot cost, making a total of 5
- Anonymous
Basic comfy kjarr augments: max augment slots, 2x ele up, 1x health reg (for use w/ full safi)
- Anonymous
I have an infinite wisdom, which augments would you recommend?
- Anonymous
Is there a limit to how many times you can augment certain items?
- Anonymous
- Anonymous
- Anonymous
Imagine if there wasn’t a wiki, you take a guess on which areas of the guiding lands to grind for and after a month of so you get 3 areas to lvl 7 just to realize temp Rajang only spawns tempered in lvl 7 volcanic region, which you have at lvl 1
- Anonymous
- Anonymous
***** this gigantic and painful grind to augment your gear, this is insane, you need to kill so many ultra powerful monsters (tempered Rajang, temp. Nergi) to actually make your gear a bit better. ***** this, just gonna cheat, i don't have the luxury to play 14 hours per day and on yop of that, pray to RNG bull*****
- Anonymous
- Anonymous
can we also get a list of custom mods on the page ? and how high the level goes
- Anonymous
- Anonymous
- Anonymous
Idk if thisll help anyone but I can tell you rarity 11 element/status effect up I : x9 Night hood x3 Fierce Dragonvein Bone x3 Distorted Crystal x3 Malformed Frenzybone.
- Anonymous
ok so I searched augment Icebourne and here I am. Useless. What items do I need as it does not say here???
- Anonymous
Is there a page that explains weapon augmentation in Iceborne?
- Anonymous
So according to Reddit, to unlock Augmentation you need to get a Warrior Streamstone or something first.
- Anonymous
it would be nice if this page told how to unlock augmentation
- Anonymous
Ok on the recovery up page you put as affected with regen but on the regen augment page is not whos the braindead that wrote this?
- Anonymous
Health regen is in fact affected by recovery up. Tried and tested
- Anonymous
Just to avoid some frustation, it ought to be mentioned that augment upgrades stack in terms of cost. I assumed that if I upgrade my health regen augment, that it would cost me 2 slots to have Health Regen level 2. But instead, it costs me 3+2 slots because even though it's upgraded, it still takes the 3 slots from health regen level 1 into account. That really sucks, because I farmed difficult content only to discover at the very end at the crafting table that I can't slot what I had in mind.
So in practice, health regen level 2 costs 5 slots instead of 2....
10
+10
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