Defense in Monster Hunter World (MHW) is a stat that equals the total protection the Player or Monster has against Raw (Physical) Damage.


What is Defense in Monster Hunter World?

Defense is a linchpin in a hunter's survival strategy within the treacherous landscapes of Monster Hunter World. Representing a hunter's ability to withstand monster attacks, defense mitigates damage and safeguards against dying. Balancing offensive capabilities with robust defense is crucial for sustained success in hunts. Hunters can bolster their Defense through armor upgrades, Skills, and Consumables. Understanding the nuances of defense and its synergy with offensive tactics is paramount for those venturing into the wild to face the game's formidable creatures.

Upgrading Armor in Monster Hunter World

Armor upgrades form the backbone of a hunter's defensive capabilities in Monster Hunter World. By acquiring materials from vanquished monsters, hunters can enhance their armor sets, increasing overall Defense. Each armor piece contributes to the total defense value, providing a buffer against the onslaught of powerful attacks. Tailoring armor upgrades to match the strengths and weaknesses of targeted Monsters is essential for optimizing defense and survivability.

Defensive Skills in Monster Hunter World

Defensive armor Skills play a pivotal role in fortifying a hunter's resilience against monster attacks. Skills such as Health Boost, Divine Blessing, and Guard enhance survivability by increasing health, reducing damage taken, and improving guarding capabilities. Crafting armor sets that prioritize these Skills enables hunters to withstand the relentless assaults of even the most formidable foes. Striking a balance between offensive and defensive skills is key to mastering the art of defense in Monster Hunter World.

  • For more information on this topic, please head to the Skills page.

Consumables for boosting Defense in Monster Hunter World

Hunters can temporarily boost their defense through Consumables adding an extra layer of protection during hunts. Items like Armorskin and Mega Armorskin potions provide valuable defense buffs, reducing the damage taken from Monster attacks. Incorporating these consumables into a hunter's preparation routine can be a decisive factor in surviving encounters with powerful creatures. Strategic use of defensive consumables complements a well-rounded defensive strategy, contributing to overall success in the New World.

  • For more information on this topic, please head to the Items page.

Defense, Incoming Damage, and Effective Health in Monster Hunter World

Incoming Raw Damage is subjected to a multiplier that depends on the Player's Defense value.1 2

The formula for reducing incoming Raw Damage is:

80 / (80 + Player Defense)



For example, having a Defense value of 300 will multiply a Monster's physical attack damage by:

Incoming Raw Multiplier = 80 / (80 + 300)
or approximately
Incoming Raw Multiplier = 0.21


This multiplier allows Defense to alternatively be considered as a multiplier to the Health bar; i.e. taking one fifth of incoming damage is the same as having five times as much "effective health."
In this vein, for every 100 points of Defense the effective multiplier to the health bar is raised by one. This means that the end result of Defense scales linearly.

Effective Health = 1 / Incoming Raw Multiplier



For example:

Incoming Raw Multiplier = 80 / (80 + 0) = 1; Effective Health = 1
Incoming Raw Multiplier = 80 / (80 + 80) = 0.5; Effective Health = 2
Incoming Raw Multiplier = 80 / (80 + 160) = 0.33; Effective Health = 3
Incoming Raw Multiplier = 80 / (80 + 240) = 0.25; Effective Health = 4

When considering Defense in terms of Effective Health, this multiplier should be applied to the current value for maximum health, which can be raised by Skills and Items.

Following these examples, the formula for Effective Health Multiplier could also be interpreted as: EHP = (DEF / 80) + 1

IT SHOULD BE NOTED, Gunners(Light Bowgun, Heavy Bowgun, Bow) have a hidden -30% Penalty to Defense

Improving Defense in Monster Hunter World

  • Players can equip Armor that increases their Defense against Attack Power
  • Players can equip Charms that increase their defenses against Attack Power
  • Players can seek out Skills that increase their Defense against Attack Power
  • Certain Weapons provide protections against Attack Power


Armor, Weapons and Skills with Defense


Note: See Master Rank Armor and Charms if you own Iceborne expansion.

Information taken from a Reddit post made by user ryz

Information taken from of Datamines of Monster Hunter World's files, found here:


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    • Anonymous

      1136 def (4 fatty + 1 vel Y) + fire res 3 + element res L + divine blessing 5
      Fattlis : spit his blue phlegm
      Me : cart

      • Anonymous

        i spent some time making a mixed armor set with 1297 defence. that in turn leaves me with 94.19 defence mitigation, is that decent?

        • Anonymous

          I have 1240 Defense with 1400+ attack and Guts. Kulve Taroth set with health boost and +7 defense boost + divine blessing +3 and recovery +1 makes you hard to one shot <3

          • Anonymous

            Careful! Those “best armours” are for the base game. In master rank they will only help at the VERY beginning.

            • Anonymous

              Dodging is cool, but having high defense can mean a difference of getting one-shot and not getting one-shot. Having the leeway to allow for mistakes is not necessarily a bad thing, especially since not everyone is interested in perfect runs.

              • Anonymous

                Ok so if I have 630 defense, my incoming damage is multiplied by 80/(80+630) = 11.27%. So 100 incoming damage turns into about 11. Right? If I bump that up to 680 with a a Defense Up or whatever, that changes to 10.53%. That is a very small change. I think I see why people say don't worry about Defense in the end game.

                • Anonymous

                  I heard that ranged weapon has only half the defense but double the elemental resistance, is that true? or do they just have completely different ways of calculating defense.

                  • Anonymous

                    And don't forget kids! All of this is meaningless for endgame, and If you didn't learn to dodge and got used to taking hits before fighting Arch temps, you're gonna have a bad time! Source: the staggering amount of people who get whipped at HR 150+

                    • Anonymous

                      Little side note, elemental resistance might play a role in how much damage you take defense wise, after reducing my defense in favor of elemental resistance, I took pretty much the same amount of damage, so defense appears to be increased meekly and affected in some way by elemental resistance, so defense is important but is weakened if you don't have enough elemental resistance, it might not even play a role unless it's at 10 or 20 to boot, but that's just me and my experiments, anybody else have some other crazy idea about defense and elemental resistance?

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