|Damage Type||Cut Damage|
Lance (ランス ransu, "lance") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.
The lance is better at guarding than any other weapon. In addition to its long reach, its thrust attacks can be executed with little exposure to enemy attacks. Great for defense-oriented combat.
Lance Weapon Tree
For full details, including rare 9 and above weapons added with Iceborne please see Lance Weapon Tree
You can also see Master Rank Iceborne Lances.
Lance Traits & Abilities
- Strongest blocking ability in the game, matched only by its cousin, the Gunlance
- Excellent range and high attack power
- Charge attack that hits multiple times
- Very useful "back steps" to avoid enemy damage.
An unstoppable juggernaut, the Lance is a mighty weapon capable of going toe to claw with all but the strongest of monsters. Where other weapons would falter or dodge, the Lance blocks and retaliates. The Lance's shield is capable of blocking all but the strongest of attacks, and from the safety of the blocking stance, it can do a variety of attacks. When not blocking, the Lance only gets stronger with the ability to charge forward and skewer the monster, hitting it repeatedly. The Lance's basic attacks are accurate and long reaching, allowing it hit hard to hit targets with ease. Mastery of the Lance requires standing firm where other hunters would run, and striking with impunity.
Power Guard greatly diminishes pushback during a guard reaction. It also enables you to perform a quicker counterattack which you can chain further into an attack in any direction.
Dash Stepping and Guard Dashing
By combining Dash Steps with Guard Dashes, you should be able to stick close enough to a monster to maintain your offensive.
During a dash attack, you can also perform other actions like sidesteps, 180-degree turns, jumps, and guards.
- All moves either are blocks or can transition into moves that block, allowing for constant aggression with little fear for the user's own safety
- Very long range and high reach
- Best Guarding ability out of all weapons
- Precise attacks minimizes risk of bouncing on several notable monsters
- Surprisingly mobile due to guard dash and dash attack
- Counter claw, when successful guarantees a claw weapon attack or flinch shot
- Low attack power
- Slow movement speed with weapon drawn, reliant on guard dash and dash attack to reposition
- Can only hop to evade, which has inferior distance covered and i-frame compared with rolling
- High attack speed leads to fast sharpness deterioration
- Requires precise strikes on monster weak zones to achieve optimal damage
- The Guard ability is almost mandatory, as without it blocking causes chip damage and drains a lot of stamina.
Each move has its own Motion Value (MV), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.
- : Mid Thrust (Can be chained up to three times and with High Thrust). MVs:
- Mid Thrust I: 20
- Mid Thrust II: 20
- Mid Thrust III: 27
- : High Thrust (Can be chained up to three times and with Mid Thrust). MVs:
- High Thrust I: 22
- High Thrust II: 22
- High Thrust III: 27
- + : Wide Sweep. MV: 20
- : Guard
- + : Guard Thrust. MV: 20
- + : Counter-thrust (Blocks and then returns with a powerful thrust). MVs:
- Cancel Thrust: 22
- charged Counter-thrust: 40
- + during Counter-thrust: Power Guard (drains stamina rapidly, improves guard immensely; gains Guard Up properties after a while).
- during Power Guard: Leaping Thrust
- during Power Guard: Counter-thrust (charged)
- + during Power Guard: Dash Attack
- + + : Guard Dash. MVs:
- ( after Guard Dash) Shield Attack: 14 (blunt damage)
- ( after Guard Dash) Leaping Thrust: 8 * number of hits
- + + / down a slope: Dash Attack (Gets faster and more damaging over time). MV: 11 * number of hits
- Midair : Dash Attack. MV: 25 (only for the aerial hit)
- during Dash Attack: Stop (cancels Dash Attack)
- during Dash Attack: Finishing Thrust. MVs:
- Finishing Thrust: 50
- Finishing Twin Thrust: 25 + 50 (requires at least one level of charge)
- + during Dash Attack/ down a slope: Advancing Jump
- / during Advancing Jump: Advancing Jump Thrust. MV: 30
- + during Dash Attack: Reverse Attack. MV: 50
- side + during Dash Attack: Dash Step (does not stop Dash Attack)
- + during Dash Attack: Dash Turn (does not stop Dash Attack)
- off a ledge: Jumping Thrust. MV: 30
- (Hold): Guard Shot
- + : Counter Claw. Being attacked in this state causes the hunter to grapple onto the monster, provide hyper armor (Rocksteady Mantle effect) temporarily, thus guaranteeing a weapon attack or flinch shot. Note that this move does not make the hunter invulnerable, they can still take damage but will not be knocked off the monster. MVs: 8 + 16 (2nd hit is blunt)
- + : Slinger Burst
- + : Leaping Thrust
- + + : Dash Attack
- + : switch between Guard Shot and Aim Slinger
Lances are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Lances. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Lance Weapon Tree or by clicking each individual weapon below.
Iceborne Lances are Master Rank Lances in Monster Hunter World Iceborne (MHW). These rare 9 and above weapons were added with the Iceborne Expansion and can only be obtained by players who own the expansion. The weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content.
Lances Gallery MHW
Lance Ore Weapons
Lance Bone Weapons
Kulve Taroth Lances
Bow ♦ Charge Blade ♦ Dual Blades ♦ Great Sword ♦ Gunlance ♦ Hammer ♦ Heavy Bowgun ♦ Hunting Horn ♦ Insect Glaive ♦ Light Bowgun ♦ Long Sword ♦ Switch Axe ♦ Sword & Shield
YOU'RE UP AGAINST THE WALL AND I AM THE BOOLDY WALL
The MV for High Thrust III should be 27 instead of 29
Fun fact: The lance charge is actually faster than raider ride. If you have the proper stamina, and there's no climbable walls in your way, feel free to dash past the other hunters and assert your dominance.
Just so you know it says both it has high attack power and low attack in this:
Lance: from my experience the lance is pretty strong against most monsters; dealing consistent damage and in most cases better at cutting tail than other weapons. I would say Lance struggles with higher tier monsters that deal heavy damage i.e. Rajang and AT Namielle where, although it may be possible to guard, you are required to sheathe your weapon and run like everyone else. Things that are great: cutting tail before longsword or greatsword claw counter (98% immunity from getting knocked even while monster enraged) guard dashing / evade offensive guard is made for this weapon Things that are bad: monsters dealing high damage that can't be blocked (even with Guard 5) monsters that pin (Jho, Rajang, Zino) monsters with aoe damage/pools (Sav Deviljho, Luna, KT, Kushala, G.Rath) Additional Comments: Lance is pretty solid although I would like to see a little bit of a bump in either damage or innate guarding. It seems fairly linear compared to other weapons that just straight out get buffs with new monsters i.e. Dual Blades, Bow, Charge Blade, etc.
After 700h I come to the conclusion the game wasn't made with Lances/Gunlances in mind. You are slow as a turtle, poke is the worst attack against fast moving targets and the need to block is forcing you to make compromises constantly in damage output in order to survive the impact of the next beast. Lances lack in the offense, shelling of the Gunlances cut through your sharpness like a hot knife through butter. And you are constantly forced to reload on top of the sharpening. Time in which you can't deal damage! And if your target has wings and a ton of hp, or just can't stand still, Rathalos and Xeno for example...well good luck then. It's not just a matter of skill. These things are fundamental.
H E R E C O M E S T H E P A I N T R A I N! Choo Choo Motherf*cker!
Objectively the best weapon for Solo Play for players who don't have the monster attack patterns memorized. Just block everything, stay in the monster's face, and poke it to death. No need to spend time learning the monster when you can just tank everything it throws at you. An incredible weapon.
Does it still have Pierce Damage?
missing Shooting Star Lance
Can somebody update the description please? We don’t have striker style in this game.
put in a translation for those using mouse and keyboard
PSA: The Evade Extender skill also applies to the all hop animations of the Lance, including the guard dash move. Since the Lunastra Alpha helm already has 2 levels of that, just slap in a jumping jewel and viola, maxed out Evade Extender. Combine this with lv5 Guard and you got a rook build straight out of a chessboard.
On the old Monster Hunter games there was a cheat called Locking, you could keep hitting Rathalos in the head and he would stay in kind of stun mode, Hope they bring back Fatalis used to be the best Dragon Lance on the game, looked really cool also.
You guys are a total failure at MH, you should
1) Drop the game
2) Play some other games of the brand
Every player who's a little bit more experienced than those who only played MHW would know that the most effective way to lance is Evade Lancing and THAT WEAPONS HAVE NO SPECIFIC ROLES.
Thanks for being xbox friendly.....
In the list of "Lance Controls" it does not include the 3 attacks available after a power guard. One specific one is the circle input that is unique to that move.
Wide Sweep seems to do more tripping damage to the legs than other attacks. It seems really easy to trip monsters with it in single player.
Guarding and then pressing Tri+Cir allows you to initiate a dash; holding up on L3 and then pressing X allows you to jump up, at which time you can use a jump attack. Is it possible to mount monsters this way without the use of a ledge or a slope?
What abilities affect the Lance's charge attack?
None of the pics or links work for this Lance page
"Slow and Heavy" Are you kidding me? The only thing even remotely bad about Lance's mobility and speed, is maybe turning, and how stamina-intensive it is.
Don't Know the name of it but r1 and 0 , while it's charging press x, depletes your stamina fast though
Lay out of controls is fantastic, it's missing the Power Guard though.
Good job, and thanks.