Sleep renders the hunter or monster inactive and susceptible to increased damage, but only for the first hit, as it will then wake them up

Sleep is a Status Effect in Monster Hunter World (MHW). After taking enough sleep damage the hunter will fall asleep in the middle of battle. Sleep renders the hunter or monster inactive and susceptible to increased damage, but only for the first hit, as it will then wake them up.


Sleep Effect

  • Inflicts Sleep Status on the target, nullifying actions and increasing damage taken
  • The effect can be recognized by this symbol: mhw-sleep-status-effect
  • Cured by: getting hit by a friendly hunter, a small monster, or even the big monster itself
  • Formula details go here


Monsters and Sleep

The following Monsters cause Sleep Status:

The following Monsters are weak to Sleep Status:


Sleep Skills

The following Skills affect sleep effect.


Equipment that affects Sleep

The following Equipment affect sleep effect.

  • Ya-ku Wrath I
  • Ya-Ku Wrath II
  • Ya-Ku Wrath III
  • Jagras Raider I
  • Jagras Raider II
  • Jagras Raider III
  • LANCE:
  • Kulu Hasta I
  • Kulu Hasta II
  • Kulu Hasta III
  • Bone Spike I
  • Bone Spike II
  • Baan Strike I
  • Baan Strike II
  • Baan Strike III
  • Crushing Beak I
  • Crushing Beak II
  • Crushing Beak III
  • Spiked Edge I
  • Spiked Edge II
  • Baan Claw I
  • Baan Claw II
  • Baan Claw III
  • Spiked Blade I
  • Spiked Blade II
  • Radobaan Slab I
  • Radobaan Slab II
  • Radobaan Slab III
  • Last Dance I
  • Last Dance II
  • Last Dance III
  • Hard Bone Shotel III
  • Bone Reaper I
  • Bone Reaper II
  • Arcanaria I
  • Arcanaria II
  • Arcanaria III
  • Dancing Davul I
  • Dancing Davul II
  • Dancing Davul III
  • Spiked Horn I
  • Spiked Horn II
  • Baan Horn I
  • Baan Horn II
  • Baan Horn III
  • Glutton Gunlance I
  • Glutton Gunlance II
  • Glutton Gunlance III
  • Jagras Escudo I
  • Jagras Escudo II
  • Jagras Escudo III


Status Effects
Abnormal Status Attack Increased  ♦  Affinity Up  ♦  All Ailments Negated  ♦  Attack Up  ♦  Blastblight  ♦  Bleeding  ♦  Blight Negated  ♦  Defense Down  ♦  Defense Up  ♦  Divine Protection  ♦  Dragon Element Resistance Up  ♦  Dragon Res Boost  ♦  Dragonblight  ♦  Effluvial Buildup  ♦  Elemental Attack Boost  ♦  Evasion Enhanced  ♦  Fire Element Resistance Up  ♦  Fire Res Boost  ♦  Fireblight  ♦  Health Increase  ♦  Ice Element Resistance Up  ♦  Ice Res Boost  ♦  Iceblight  ♦  Knockbacks Negated  ♦  Muck Res  ♦  Natural Recovery Up  ♦  Paralysis  ♦  Paralysis Negated  ♦  Poison  ♦  Recovery Up  ♦  Resistant to Heat  ♦  Self-Improvement  ♦  Stamina Use Reduced  ♦  Stun  ♦  Stun Negated  ♦  Thunder Element Resistance Up  ♦  Thunder Res Boost  ♦  Thunderblight  ♦  Tremor Negation  ♦  Water Element Resistance Up  ♦  Water Res Boost  ♦  Waterblight  ♦  Wind Pressure Negated  ♦  Wind Pressure Nullified

    • Anonymous

      19 Apr 2018 10:39  

      I've only managed to make a monster fall asleep once with the Jagras Raider. The Sleep effect is probably more useful for ranged weapons. Though it was funny making a monster fall asleep during mid combo.

      • Anonymous

        16 Feb 2018 17:10  

        Does anyone have information on sleep synergies? It looks like we can use a sleep weapon and a the "sleep attack" effect at level 3. Is that all there is to it or are there more ways to stack our "sleep damage" or items that can induce sleep?

      Load more