|Damage Type||Blunt Damage|
Hunting Horn (狩猟笛 shyuryou fue, "hunting animal flute") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.
The hunting horn is a blunt weapon that can bestow positive status effects on yourself and your allies. Use it to perform melodies that can boost attack power, restore health, and grant other beneficial effects.
Hunting Horn Weapon Tree
For full details, including rare 9 and above horns added with Iceborne please see Hunting Horn Weapon Tree
You can also see Master Rank Iceborne Hunting Horns.
Hunting Horn Traits & Abilities
- Attacks make notes which can be weaved into melodies.
- Wide varity of team buffs
- Blunt weapon that allows for repeated stunning
Hunting Horn Guide
A light hearted weapon, the Hunting Horn is a welcome addition to any hunting party. The main feature of the Hunting Horn is its ability to play music. Every attack adds a music note to a music sheet and once the correct sequence of notes are played, a melody is made and added to a melody sheet. Up to three melodies can be stored on the melody sheet with new ones replacing old ones. Hunters can play any melody they have stored at any time. The exact sequence of notes required for a melody, and the melody's effects, vary from Hunting Horn to Hunting Horn. The effects of a melody can range from attack buffs to immunity to monster roars to curing poison, and they effect every hunter near the Hunting Horn; user included. Once the hunter has played all the melodies they wanted to, they can still attack the monster. The Hunting Horn is still a weapon after all, and a very viable one at that. High damage and a simple moveset makes for a strong offense, while dealing only blunt damage makes the Hunting Horn very good at stunning the monster.
Advanced Performance Techniques
You can perform your stocked melodies in order by pressing R2. You can also press R2+another attack button at the same time to start your performance from the second or third stocked melody.
Using Performances to Attack
The initial shockwave created by the hunting horn Performance has high attack and stunning power, making the move completely viable as an attack in its own right. You can also chain a normal attack into a Performance, and then cancel the Performance with a dodge roll.
Performance Effect Radius
You can tell if a party member is within range of your Performance effects by looking at the icon next to their name.
Hunting Horn Advantages
- Superb team support
- Blunt damage allows for stunning monsters
- Built-in Mind's Eye (negates weapon bounces)
- Good movement speed when drawn
Hunting Horn Disadvantages
- Low attack power
- Somewhat slow attack speed
- Limited move set
- Performance requires the user to stand still for a few seconds
Hunting Horn Controls
Each move has its own Motion Value (MV), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.
- : Attack with note 1. MVs:
- Left Swing: 22
- ( + ) Forward Smash: 28
- : Attack with note 2. MVs:
- Right Swing: 27
- ( + ) Flourish: 15 + 22 (can be cancelled after 1st hit; can input another note for 2nd hit)
- + : Attack with note 3. MVs:
- Backward Strike: 37
- ( + + ) Overhead Smash: 14 + 39
- after any attack: Echo Attack (has its own note). MVs: 10 (sever) + 17 * 4
- + any note after any attack: Hilt Stab. MV: 10 (sever damage)
- : Performance (plays all the stored melodies starting from the 1st. Adding or will play the 2nd or 3rd stored melody first instead; adding any changes the direction of the attack). MV: 29
- Shockwave (added automatically after Performance if a melody was stored). MV: 27
- Echo Wave "Impact" (stored using Echo Attack). MVs: 50 (lv1), 100 (lv2), 150 (lv3)
- Echo Wave "Dragon" (stored using Echo Attack, deals blunt + 6/12/18 dragon damage). MVs: 45 (lv1), 65 (lv2), 85 (lv3)
- any time during Performance: Encore (extends melody durations; adding any changes the direction and the number of the attacks). MV: 35 * number of hits
- Midair / / + : Jumping Smash (plays the corresponding note). MV: 35
- Midair : Midair Performance (can use / to choose which melody is played first)
- while sliding: Jumping Strong Overhead Smash. MV: 55
Hunting Horn Melodies
This is a comprehensive list of Hunting Horn Melodies! A Hunting Horn's melodies will depend on its notes, however multiple melodies can create the same Effect.
|Note 1||Note 2||Note 3||Note 4||Effect|
|or||or||Speed Up Self|
|or||or||Deflected Attack Prevention Self (Encore, second use)|
|Attack up (S)|
|or or||or or||or or||Attack up (S) All 3 of these melodies appear only on the Baan horn. It appears they do not stack with each other.|
|or or||Attack Up (L)|
|Attack Up (L)|
|Health Boost (S)|
|Health Boost (L)|
|or||or||Defense up (S)|
|or||or||Defense up (L)|
|Attack and Defense up (S)|
|Attack and Defense up (S)|
|or||or||Health Recovery (S)|
|Health Recovery (M)|
|Health Recovery (L)|
|Health Recovery (S) + Antidote effect|
|Health Recovery (M) + Antidote effect|
|Affinity Up (S) and Health Recovery (S)|
|Recovery Speed (S)|
|Recovery Speed (L)|
|or||Stamina Use Reduced (S)|
|or or||or or||Stamina Use Reduced (L)|
|Stamina Use Reduced (L)|
|or||or||or||Scoutfly Power up|
|or||or||or||Wind Pressure Negated|
|All Wind Pressure Negated|
|All Wind Pressure Negated|
|Envir. Damage Negated|
|All Ailments Negated|
|Tool Use Drain Reduced (S)|
|Tool Use Drain Reduced (L)|
|Ice Res Boost (S)|
|Ice Res Boost (L)|
|Fire Res Boost (S)|
|Fire Res Boost (L)|
|Water Res Boost (S)|
|Water Res Boost (L)|
|Thunder Res Boost (S)|
|Thunder Res Boost (L)|
|Dragon Res Boost (S)|
|Dragon Res Boost (L)|
|Elemental Attack Boost|
|Elemental Attack Boost|
|Abnormal Status Atk. Increased|
|Impact Wave Echo|
|Elemental Effectiveness Up|
|Speed Boost + Evade Window Up|
|Max Stamina Up + Recovery|
|Extended Health Recovery|
|Echo Wave "Dragon" (physical MV 25+20×(Echo Wave "Dragon" stacks), elemental damage 600×(Echo Wave "Dragon" stacks)+(Additive dragon elemental effects))×(Multiplicative dragon elemental effects)÷10×(True raw)|
Hunting Horns Organized by Note and Song Set
|Note Set||Song Set||Hunting Horns|
Hunting Horn Trivia
- First Wyverian statistics: Hunting Horns are the least favorite weapon with only 1% of hunters using it.
Hunting Horns are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Hunting Horns. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Hunting Horn Weapon Tree or by clicking each individual weapon below.
Iceborne Hunting Horns are Master Rank Hunting Horns in Monster Hunter World Iceborne (MHW). These rare 9 and above weapons were added with the Iceborne Expansion and can only be obtained by players who own the expansion. The weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content.
Iceborne Hunting Horns
Hunting Horns Gallery MHW
Hunting Horn Ore Weapons
Hunting Horn Bone Weapons
Kulve Taroth Hunting Horns
What hunting horn has the best songs? I don’t care about damage just the buffs
man.. none of the good poison horns have an attack up song..
yian garuga horn has affinity up, which is +20% affinity, but thats not as strong as +20% base raw from attack up XL. which unfortunately makes it mandatory.
rise did add a universal attack up to horns, but.... i'll be pretty upset if mh6 uses rise's super simplified version of HH.
Don't underestimate neutral circle. Has amazing range, a high arc, and is fast to come out. This move is probably your best poke
Ice Spiel and Sonorous Eisfyl are in the wrong category. They have the same notes as Sforzando
****in hell this weapon needs its own entire in-game tutorial
We need a sound gallery for all the performance songs.
Does 'Abnormal Status Atk. Increased' only count for ailment damage on weapons, or does it also increase the stun values that the horn does when hitting heads?
since the safi upgrade menu gives the different songs actual names, can we start using them instead of the notes colours? differentiating by attack melody IV or Elemental Melody II is easier than small blue, small green and big orange or something like that.
I don't understand. This article states something about "Motion Value" when calculating damage, but the "Attack Power" article that the paragraph points to for further information states nothing about this. What exactly is MV? How is it calculated?
Just started but when I stack 3 songs I can only play it upto 2 max even if the indicator glows until the 3rd one why?
I’m thinking of trying this weapon, does anybody have tips for which horn I should build?
Can someone help my uneducated self please? What exactly does health boost melody do? It doesn't seem to effect healing rate, it doesn't seem to add to your health bar like the health boost (vitality decoration) skill. I've not been able to work it out.
Acid glavenus + Handi 4/5 in case you're looking for the generally best HH
What's the difference between "Wind Pressure Negated" and "All Wind Pressure Negated"?
if u dont solo MR with HH then u're a scrub
did someone take off the song lists? I feel like someone thought it'd make things look cleaner and more simple when in reality it just makes it irritating to try and understand which each horn does.
The effect of sonic wave is same as Screamer Pod.
Something interesting to note, starting a performance at the second or third queued melody plays different audio compared to starting with the first.
First I bang the drum then I bang your face in. Sometimes at the same time.
I will never understand why they'd add a hunting horn song useful for literally ONE monster in the entire game..
If you want to use hunting horn, the best ones are Desolation's Overtune, Teostra's Orphée, Deep Vero. Deep Vero being the best one. Surprisingly enough, you can actually do damage while buffing. Corner horners are bad HH users.
In the list of Hunting Horn Melodies there are 2 Divine Protection melodies in the list of Hunting Horn Melodies. When I searched in the Hunting Horn Weapon Tree, I found only one Divine Protection melody in the the Hunting Horn Teostra's Orphée. What Hunting Horn also have the Divine Proctection melody or is only one Divine Protection melody ?
every time when i pick up this weapon i imagine i pick up a huge weed pipe xD
Most powerfull doot
Quick maths- if you have 100% uptime of Attack Up L, you basically have to deal 40% as much damage as you would normally do. Which means that there's actually no reason not to have a horn user in each party. If we assume that attack up XL adds 30%, then you basically don't have to do anything. Just stad there, buff and land 1 in 10 hits and you'll still be mvp.
Can you have what effects each song does too please? Some are kind of self explanatory like stun negated but ones like sonic waves I can't find a good explanation for.
If only there were skills that sped up performing, damage output could increase dramatically..
seems like this is the type of weapon you'll have variants for, and it also seems like 1 of the few support weapons in video games that actually can holds its own weight in damage. I don't ever feel like im not doing enough damage using this weapon.
Only 1% of Hunters use the HH? We're few and far between but that hardly seems accurate. I've seen several other hunters with Horns.
am i wrong cause i wna get it on till i die
what are the effect of sonic waves and earplug?
Can you post all the Songs for each horn aswell
In addation when you have stock 3 melodies if u only press R2 (PS4) and wait your character will perform all 3 songs and the encore will affect the 3.