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Hunting Horn

 
 
hunting_horn_mhw-weapon

A blunt weapon used to smash monsters with powerful attacks. It can stun monsters with repeated blows to the head.

Weapon Type Melee
Damage Type Blunt Damage
Upgrades ??

Hunting Horn (狩猟笛 shyuryou fue, "hunting animal flute") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.

The hunting horn is a blunt weapon that can bestow positive status effects on yourself and your allies. Use it to perform melodies that can boost attack power, restore health, and grant other beneficial effects.

 

Hunting Horn Weapon Tree

For full details, please see Hunting Horn Weapon Tree

 

 

Hunting Horn Traits & Abilities

  • Attacks make notes which can be weaved into melodies.
  • Wide varity of team buffs
  • Blunt weapon that allows for repeated stunning

 

Hunting Horn Guide

A light hearted weapon, the Hunting Horn is a welcome addition to any hunting party. The main feature of the Hunting Horn is it's ability to play music. Every attack adds a music note to a music sheet and once the correct sequence of notes are played, a melody is made and added to a melody sheet. Up to three melodies can be stored on the melody sheet with new ones replacing old ones. Hunters can play any melody they have stored at any time. The exact sequence of notes required for a melody, and the melody's effects, vary from Hunting Horn to Hunting Horn. The effects of a melody can range from attack buffs to immunity to monster roars to curing poison, and they effect every hunter near the Hunting Horn; user included. Once the hunter has played all the melodies they wanted to, they can still attack the monster. The Hunting Horn is still a weapon after all, and a very viable one at that. High damage and a simple moveset makes for a strong offense, while dealing only blunt damage makes the Hunting Horn very good at stunning the monster.

 

Advanced Performance Techniques

You can perform your stocked melodies in order by pressing R2. You can also press R2+another attack button at the same time to start your performance from the second or third stocked melody.

 

Using Performances to Attack

The initial shockwave created by the hunting horn Performance has high attack and stunning power, making the move completely viable as an attack in its own right. You can also chain a normal attack into a Performance, and then cancel the Performance with a dodge roll.

 

Performance Effect Radius

You can tell if a party member is within range of your Performance effects by looking at the icon next to their name. 

 

Hunting Horn Advantages

  • Superb team support
  • Solid damage output
  • Blunt damage allows for easy stunning

 

Hunting Horn Disadvantages

  • Somewhat slow attack speed
  • Limited move set

 

Hunting Horn Controls 

  • : Attack with note 1. Estimated Damage:
    • Forward Slam: 27
    • Left Slam: 22
  • : Attack with note 2 (Pressing another attack while this attack's animation is still going will play that note without needing to go through the attack itself.) Estimated Damage:
    • Right Slam: 26
    • Double Right Turn: 15 + 13
  • + : Attack with note 3 (All three attacks can be chained with themselves and each other.) Estimated Damage:
    • Backward Slam: 35
    • Superpound: 15 + 40
  • : Perform melody 1. Estimated Damage:
    • () Recital Attack I: 31 + 28
    • (Upward + ) Recital Attack II: 30 + 28
    • (Left + ) Recital Attack III: 30 + 28
    • (Right + ) Recital Attack IV: 30 + 28
    • (Downward + ) Recital Attack V: 31 + 28
    • ( after Recital Attack I) Continuous Recital Attack I: 35 + 28 + 35 + 28 (*3)
    • (Upward + after Recital Attack II) Continuous Recital Attack II: 35 + 28 + 29 + 31 + 28 (*3)
    • (Left + after Recital Attack III) Continuous Recital Attack III: 35 + 28 + 35 + 28 (*3)
    • (Right + after Recital Attack IV) Continuous Recital Attack IV: 35 + 28 + 35 + 28 (*3)
    • (Downward + after Recital Attack V) Continuous Recital Attack V: 35 + 28 + 35 + 28 + 31 + 28 (*3)
  • + : Perform melody 2
  •  + : Perform melody 3
  • After performing any melody, : Encore (Extends the duration or increases the power of the previous buff)

 

Hunting Horn Melodies

This is a comprehensive list of Hunting Horn Melodies! A Hunting Horn's melodies will depend on it's notes, however multiple melodies can create the same Effect.

Note 1 Note 2 Note 3 Note 4 Effect
  or    or      Speed Up Self
  or    or      Deflected Attack Prevention Self  (Encore, second use)
  Attack up (S)
  or    or    or    or    or    or    Attack up (S) All 3 of these melodies appear only on the Baan horn. It appears they do not stack with each other.
  or  Attack Up (L)
  Health Boost (S)
Health Boost (L)
  or    or    Defense up (S)
  or    or  Defense up (L)
Attack and Defense up (S)
Attack and Defense up (S)
or Earplugs (S)
  or    or  Earplugs (L)
  or    or    Health Recovery (S)
  or    or    Health Recovery (S)
Health Recovery (M)
Health Recovery (L)
Health Recovery (S) + Antidote effect
Health Recovery (M) + Antidote effect
Affinity Up (S) and Health Recovery (S)
  Recovery Speed (S)
Recovery Speed (L)
  or    Stamina Use Reduced (S)
  or    or     or    or  Stamina Use Reduced (L)
  Stamina Use Reduced (L)
  or    or    or    Scoutfly Power up
Divine Protection
Divine Protection
  Muck Res.
  or    or  or    Wind Pressure Negated
All Wind Pressure Negated
  All Wind Pressure Negated
  Envir. Damage Negated
  Stun Negated
  or    Paralysis Negated
  Tremors Negated
All Ailments Negated
  Sonic Waves
  Tool Use Drain Reduced (S)
  Tool Use Drain Reduced (L)
  Ice Res Boost (S)
  Ice Res Boost (L)
  Fire Res Boost (S)
  Fire Res Boost (L)
  Water Res Boost (S)
  Water Res Boost (L)
  Thunder Res Boost (S)
  Thunder Res Boost (L)
  Dragon Res Boost (S)
  Dragon Res Boost (L)
Elemental Attack Boost
Elemental Attack Boost
Abnormal Status Atk. Increased

 

Hunting Horn Trivia

  • First Wyverian statistics: Hunting Horns are the least farovite weapon with only 1% of hunters using it.

 

Hunting Horns are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Hunting Horns. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Hunting Horn Weapon Tree or by clicking each individual weapon below.

 

Hunting Horns Gallery MHW

 

Hunting Horn Ore Weapons

 

 

 

Hunting Horn Bone Weapons

 

 

 

 

 

Weapons
Bow  ♦  Charge Blade  ♦  Dual Blades  ♦  Great Sword  ♦  Gunlance  ♦  Hammer  ♦  Heavy Bowgun  ♦  Insect Glaive  ♦  Lance  ♦  Light Bowgun  ♦  Long Sword  ♦  Switch Axe  ♦  Sword & Shield

 

   

Hunting Horns
Anja Barone  ♦  Aqua Bagpipe  ♦  Baan Horn  ♦  Blacksteel Dragonhorn  ♦  Blazing Horn  ♦  Blooming Horn  ♦  Bone Horn  ♦  Dancing Davul  ♦  Dancing Duval  ♦  Datura Horn  ♦  Dragonbone Auldhorn  ♦  Fortissimo  ♦  Gama Horn  ♦  Glacial Bagpipe  ♦  Glass Royale  ♦  Great Bagpipe I  ♦  Hard Bone Horn  ♦  Heavy Bone Horn  ♦  Kula Duda  ♦  Kulu Duda  ♦  Lightning Drum  ♦  Lumu Barone  ♦  Lumu Horn  ♦  Metal Bagpipe  ♦  Sonic Horn  ♦  Spiked Horn  ♦  Thunder Gaida  ♦  Thunderbolt Horn  ♦  Thundercry Horn  ♦  Water Tamtam



    • Anonymous

      07 May 2018 22:23  

      Can you have what effects each song does too please? Some are kind of self explanatory like stun negated but ones like sonic waves I can't find a good explanation for.

      • Anonymous

        18 Mar 2018 09:26  

        seems like this is the type of weapon you'll have variants for, and it also seems like 1 of the few support weapons in video games that actually can holds its own weight in damage. I don't ever feel like im not doing enough damage using this weapon.

        • Anonymous

          22 Jan 2018 12:33  

          In addation when you have stock 3 melodies if u only press R2 (PS4) and wait your character will perform all 3 songs and the encore will affect the 3.

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