Weapon Mechanics Guide for Monster Hunter World (MHW) helps players understand how to best utilize the game's arsenal. In the world of Monster Hunter there is a lot more that goes into hunting than bashing and slashing your way to victory. Many different factors play a part in the damage you deal and receive.
- Please see Elderseal as well for endgame hunting!
- Please see Free Elem/Ammo Up for weapons with greyed-out elemental and status damage
Monster Hunter World: Sharpness / Raw / Affinity / Elements / Status Effects
Monster Hunter World: Raw Attack Power
Attack Power is the Raw Damage done without taking into account Elemental Damage or secondary Status Effects. The higher the attack power on your weapon the more damage you will deal to a monster. Attack power should be favored over elemental damage as some monster will have resistances to some elemental attacks, and the base math for attack calculations favors attack power.
Monster Hunter World: Affinity
Affinity is the weapon's chance to deal more or less damage on attacks. Affinity is determined by the weapon and skills that are being used. This works on a percentage so for example at -100% you will always deal less damage. At 100% you will always do more damage. Some skills will increase your weapon affinity OR with the Crit Draw skill you will always Crit on a draw attack.
Monster Hunter World: Sharpness
Sharpness is what determines the cutting power of your weapon and the damage output. The sharpness level of a weapon will degrade as you fight. There are 7 levels of sharpness. To be able to damage some monsters you will need to be at a certain level of sharpness. Damage will increase along with the chance of attacks being successful at each level. Despite being blunt weapons, the hammer and hunting horn weapons still use sharpness.
Low Level Sharpness
Red - This is the first and lowest level of sharpness possible. Most if not all attacks made at this sharpness will cause your blade (or blunt weapon) to bounce off the hides of monsters.
Orange - The second level of sharpness that is not much better than red. You will still find most of your attacks bouncing.
Yellow - The third level of sharpness. At this level you will be able to land some hits on a monster in the early stages of the game.
Medium Level Sharpness
Green - The fourth level of sharpness. This is where most attacks will be successful.
Blue - The fifth level of sharpness. Attacks will be even more successful unless you are striking monsters hard parts.
High Level Sharpness
White - The sixth level of sharpness. All attacks will be successful unless striking some monsters hard parts.
Purple - NOT PRESENT IN MHW SO FAR. The seventh and final level of sharpness. All attacks will be successful and there are a very limited amount of monsters that have parts that can deflect this level of sharpness. Purple sharpness is incredibly rare, and often require certain armor skills in order to get it.
Sharpness Raw Damage Multiplier
Sharpness Elemental Damage Multiplier
Elemental Damage in Monster Hunter World
Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage done by Weapons and monsters - checking against specific resistances on both players and AI enemies. Please see Status Effects to understand Abnormal Statuses, that have a buildup before they deal damage.
Element Damage in MHW
Each monster has weaknesses that will cause it to take more damage. For example a fire monster will take more elemental damage from weapons that deal water damage but less or zero damage from weapons that deal fire elemental damage. Monsters can also deal elemental damage to the hunter. Armor with high resistances to certain elements will cause you to take less damage and reduce the chances of getting elemental blights.
- Elemental weakness is not always a given. Just because a monster uses fire does not mean it is weak to water. Furthermore, monsters that don't use elemental attacks still have elemental resistances and weaknesses. You can push the Start or Options button from there find Hunters Notes then open up the Monster Field Guide and from there go to the monsters Physiology to look up their elemental weaknesses, some monsters have semipermanent opposite resistances on them because of what type of breakable defense they have on them, like mud that can be removed to reveal thunder and/or fire resistance weaknesses, while water resistance will be ignored afterwards, until they cover themselves with mud again.
- Some monsters will have multiple resistances or have multiple elemental attacks. Some weapons might have mixed elemental damage as well.
- Poison, Sleep, Paralysis, Blast and Stun are Abnormal Status Effects. They do not deal damage each hit, but rather imagine a gauge that fills up and once full creates a status, and that status is the one that has an effect.
Note: Some weapons have elemental damage that is grayed out and in parentheses. These weapons require a skill called Free Elem/Ammo Up in order for you to use it.
Types of Elemental Damage
Fire Element - The Fire element is usually strong against Ice but weak to Water. Taking fire damage can cause Fireblight, which lowers the red part of the health bar before reducing the green health bar. This can be removed by rolling repeatedly. Rolling through water will remove it instantly.
Dragon Element - The Dragon element is quite a bit different from other elements. Its the only element in the game that is usually weak to itself. Frequently, it is also weak to Thunder and Ice. Taking Dragon damage can cause Dragonblight which can lower weapon affinity, competely remove a weapon's elemental damage, and even lower the special attack ratings on poison, paralysis, sleep, and slime/blast.
Status Effects in Monster Hunter World
Status Effects are special buffs or ailments in Monster Hunter World (MHW). Both hunters and monsters can receive buffs and ailments from skills, the environment and attacks. Players should take note of Elemental Damage, and understand that Abnormal Statuses are somewhat different. Abnormal Statuses (Poison, Stun, Blast, Paralysis, Sleep) have a buildup until they kick in and affect the target, whereas Elemental Damage adds immediate damage to the target, occasionally building up to a "Blight"
All Status Effects in MHW
Character Status Effects
These are effects that appear on your character. You can identify them by these symbols shown on your UI.
Fire Res Boost (S) / (L)
Thunder Res Boost (S) / (L)
Dragon Res Boost (S) / (L)
Hunting Horn Status Effects in MHW
Movement Speed Up
No Cold & Snow Res
Element Attack Up
Health Inc [Lo] - [Hi]
Scoutfly Power up [+1]
Envir. Damage Negated
Hear Protect [Lo] - [Hi]
Fire Res Up [Lo] - [Hi]
Fire Res Increased
Water Res Up [Lo] - [Hi]
Water Res Increased
Thunder Res Up [Lo] - [Hi]
Thunder Res Increased
Ice Res Up [Lo] -[Hi]
Ice Res Increased
Dragon Res Up [Lo] - [Hi]
Dragon Res Increased
Tool Use Drain Reduced
Deflected Attack Prevention [Lo] - [Hi]
Deflected Attack Prevention Increased
Negating Blights and Abnormal Statuses
Blights and Abnormal Statuses will impart negative effects such as health loss. Remove them as quickly as possible using the appropriate items or actions.
Blights and Abnormal Statuses are indicated by marks next to your character's name.
Elemental Blights in MHW
Blights are contracted mostly from monster attacks. You can speed up your recovery from elemental blights by continuously performing dodges.
This blight gradually depletes your health without leaving recoverable damage.
You can remove it by rolling up to three times on the ground, roll immediately by dodging on a wet surface or by using a Nulberry.
This blight makes it easier for monster attacks to stun you.
You can remove it immediately by using a nulberry.
This blight negates your weapon's elemental and abnormal status properties.
You can remove it immediately by using a nulberry.
Abnormal Status in MHW
Poison gradually depletes your health.
It will wear off after a certain amount of time, but it can also be cured with antidotes or similar items.
The stun status incapacitates you for a short time.
You can recover by being attacked or by waiting a short time for the status to expire. You can speed up recovery by continuously moving left stick.
Paralysis makes you unable to move for a short time.
Paralysis will wear off by being knocked airborne by an enemy or after waiting a short time for the status to expire. You can speed up recovery by continuously moving Left Stick.
Sleep causes you to become drowsy, quickly succumbing to sleep right where you stand.
You can fight off sleep by quickly using an energy drink before you fall asleep. Otherwise, after you fall asleep you will recover after being attacked or waiting a short time for the effect to wear off.
Blastblight will cause a damaging explosion after a certain amount of time has passed, or upon sustaining a heavy impact.
You can recover by performing repeated dodges.
Bleeding causes you to lose health whenever you move.
You can recover from bleeding by crouching in place for a short amount of time, or by eating a meat item, such as a well-done steak. After recovering from bleeding, your natural recovery will be enhanced for a short amount of time.
Effluvial buildup lowers your maximum health.
You can recover by leaving an area with effluvium and waiting a short time for the effect to wear off, or by using a nulberry.