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Sharpness in Monter Hunter World is what determines the cutting power of your weapon and the damage output. Unlike the hammer or hunting horn that does more damage to monsters heads it is more important to keep your trusty blade at its max sharpness with whetstones so you can cut parts off easier. The sharpness level of a weapon will degrade as you fight. There are 6 levels of sharpness. To be able to damage some monsters you will need to be at a certain level of sharpness. Damage will increase along with the chance of attacks being successful at each higher level.

 

Low Level Sharpness

 

 

Red - This is the first and lowest level of sharpness possible. Most if not all attacks made at this sharpness will cause your blade (or blunt weapon) to bounce off the hides of monsters. 

 

Orange - The second level of sharpness that is not much better than red. You will still find most of your attacks bouncing.

 

Yellow - The third level of sharpness. At this level you will be able to land some hits on a monster in the early stages of the game.

 

Medium Level Sharpness

 

 

Green - The fourth level of sharpness. This is where most attacks will be successful. 

 

Blue - The fifth level of sharpness. Attacks will be even more successful unless you are striking monsters hard parts.

 

High Level Sharpness

 

 

White - The sixth level of sharpness. All attacks will be successful unless striking some monsters hard parts.

 

Sharpness Raw Damage Multiplier

Red Orange Yellow Green Blue White
0.50 0.75 1.00 1.05 1.20 1.32

Sharpness Elemental Damage Multiplier

Red Orange Yellow Green Blue White
0.25 0.50 0.75 1.00 1.0625 1.125

 

 

Weapons with the best Sharpness

 

  • charge-blade-monster-hunter-worldOdium 576 (180) 25% phial-type-mhwImp
  • ??

 

 

 

Sharpness Consumption by Weapon and Motion

Sharpness consumption rate is often -1 sharpness per hit. Some weapons or attacks for specific weapons may consume your sharpness at a faster rate.

Please note that guarding against roars, wind pressure and tremors does not cost any sharpness.

Motion Sharpness
Any weapon regular attacks (hit) -1
Any weapon regular attacks (bounce) -2
Guarding (Great Sword or Charge Blade), resulting in small knockback -1
Guarding (Great Sword or Charge Blade), resulting in medium knockback -2
Guarding (Great Sword or Charge Blade), resulting in large knockback -10
Gunlance Normal Shells -2
Gunlance Long Shells -2
Gunlance Wide Shells -3
Gunlance Wyvernfire -10
Weapon When Sharpness
Bow Attacks using Close Range Coating Significant Bonus
Great Sword Level 3 charged attacks Significant Bonus
Great Sword Level 2 charged attacks Medium Bonus
Melee attacks Effect of Demon Ammo is active Small Bonus
Great Sword Level 1 charged attacks Small Bonus
Long Sword When at maxed spirit gauge Small Bonus
Sword & Shield All attacks Very Small Bonus
Great Sword Hitting monster with the middle portion of your sword Very Small Bonus
Long Sword Hitting monster with the middle portion of your sword Very Small Bonus
Lance Using Cut damage in a Blunt hitzone Significant Penalty
Blademaster weapons Hitting monster at end of a swing, during yellow sharpness Significant Penalty
Blademaster weapons Hitting monster at start of a swing, during yellow sharpness Very Significant Penalty

 




    • Anonymous

      19 Aug 2018 03:04  

      Does a weapon's raw attack stat mean: "raw attack according to its max sharpness" or "raw attack according to yellow sharpness"?

      • Anonymous

        15 Aug 2018 02:30  

        Lunastra's "empress" weapons currently(at the time of this post) have the highest sharpness in the game. Base level has quite a bit of white sharpness and with the handicraft skill it is greatly extended.

        • Anonymous

          18 Feb 2018 15:46  

          I made a build with handicraft 4 or 5 working fine on diablos weapons with a rare decoration that grants polish effect after sharpening, so you can keep white sharpness indefinitely. Otherwise the odagaron set effect has the same bonus. The gem in question is the sharp gem I received on a tempered elder dragon quest (Val hazaak hr50) so while you can't extend the sharpness past the meter, it doesn't matter if you just sharpen every once in a while you can maintain white

          • Anonymous

            07 Feb 2018 23:18  

            this mechanic makes the diablos set bonus (increase attack when weapon loses sharpness) really dumb ... or am i missing something here?

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