Gunlance |
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Weapon Type | Melee |
Damage Type | Cut Damage, Special |
The Gunlance (ガンランス Ganransu) is a weapon type in Monster Hunter: World. Its distinctive feature is its ability to shoot blank shells that explode in front of the hunter, dealing damage to monsters caught in the explosion.
The Gunlance's special move - Wyvern's Fire - fires off a huge explosion after charging up, and takes almost two minutes (110 seconds) to recharge. Monster Hunter: World also introduces the new Wyrmstake Cannon attack, which fires a stake that sticks on monsters and explodes.
Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.
The Gunlance offers more offensive power than the lance thanks to the addition of shelling attacks, and it also has good guarding capabilities. It may take time to master.
Gunlance Weapon Tree
For full details, including rare 9 and above weapons added with Iceborne please see Gunlance Weapon Tree
You can also see Master Rank Iceborne Gunlances
Gunlance Traits & Abilities
- Fires blank, explosive shells at monsters.
- Features a heavy shield to guard against incoming attacks.
Gunlance Guide
Much like its cousin, the Lance, the Gunlance is a bastion of defense while having impressive range and damage. Its basic attacks are a mix of stabs, sweeps and slams. Instead of a charging ability like the Lance, the Gunlance can fire off shotgun blasts. While not truly a ranged attack, these rounds deal True Damage, ignoring the toughness of the Monster and allowing damage to be dealt to parts that otherwise couldn't be touched.
The Gunlance can also charge up to unleash a massive explosion called Wyvern's Fire. Using Wyvern's Fire will cause the lance to over heat and it can not be fired again until it has cooled down. Normal shots will not cause overheating, but they will chew through Sharpness and must be reloaded every few shots.
Lastly, the Gunlance's basic block is tied with the Lance for the strongest in the game, however it lacks the same special defensive moves which makes it slightly weaker in that regard.
Shelling
Shelling is unique in that it can deal fixed damage to a monster's parts regardless of their defense. However, every shell consumes twice the amount of Sharpness compared to normal attacks. If Sharpness is below green (yellow and below), shelling damage is significantly reduced. Shells also cannot be fired in red Sharpness.
Shell Types
Each Gunlance possess one of three different types of shells - Normal, Long, and Wide. The shell types differ in damage, ammo capacity, area of effect, and have different shelling bonuses. For example, Normal shells receive a bonus to Burst Fire, whereas Long shells have a bonus to Charged Shelling. In choosing your Gunlance, each type will require a slightly different play style.
Wyrmstake Cannon
Wyrmstake Cannon is a new Gunlance attack in Monster Hunter: World. It fires a stake which sticks on monsters, dealing damage over a few seconds and finally exploding. The Gunlance can only hold a maximum of one Wyrmstake at a time. It cannot be reloaded with Quick Reload, the hunter must perform a full Reload.
Gunlance Advantages
- Great reach and considerable defense
- Shells are useful for wounding stronger monster parts
- Shell damage is unblockable and is fixed, making it more reliable than other attacks in breaking harder monster parts.
- Shelling allows hunters to chain multiple combo attacks
- 2nd best guarding capabilities.
- Different shelling types facilitates multiple playstyle.
Gunlance Disadvantages
- Sharpness deterioration is fast when using fullburst shelling
- Dodging is slow and mobility is limited
Gunlance Shelling Types
Every Gunlance has a predetermined Shelling Type - Normal, Long, Wide - that cannot be changed (unless upgraded to a different type). Shell damage is determined by both Shelling Type and Shelling Level.
- Normal
- Capacity: 5
- Lowest damage per shell (8 at level 1)
- 1.6x Charged shell multiplier
- Increased damage to Burst Fire.
- Long
- Capacity: 3
- Higher shell damage than Normal, but less than Wide (12 at level 1)
- 2.2x Charged shell multiplier
- Highest charged shell damage
- Wide
- Capacity: 2
- Highest shell damage (18 at level 1)
- 1.4x Charged shell multiplier
- Increased damage to Wyvern's Fire and Wyrmstake Cannon. Weaker Burst Fire.
Gunlance Controls
Each move has its own hidden Motion Value (MV), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.
: Lateral Thrust. MV: 24
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: Lunging Upthrust. MV: 30
after Lunging Upthrust: Lateral Thrust
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after Lunging Upthrust: Overhead Smash. MV: 48
after Overhead Smash: Burst Fire (fires all the shells)
after Overhead Smash/Burst Fire: Wide Sweep. MV: 68
after Wide Sweep: Wyrmstake Cannon. MVs: 28 + 5 + x * number of hits (x depends on the shelling level)
after Wide Sweep (Blast loaded): Wyrmstake Blast. MV: 46
: Shelling
(Hold): Charged Shelling
after two Shelling attacks: Wyrmstake Cannon/Blast
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: Rising Slash. MV: 30
after Rising Slash: Overhead Smash
after Overhead Smash: Burst Fire
after Overhead Smash/Burst Fire: Wide Sweep
after Wide Sweep: Wyrmstake Cannon/Blast
: Guard
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: Guard Thrust. MV: 18
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: Reload (reloads shells and Wyrmstake Cannon)
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after any attack: Quick Reload (reloads shells only)
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: Wyvern's Fire
: Backstep (hops back, max 2 combo hops)
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+
(or
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after any attack): Load Wyrmstake Blast (reloads all shells; if done mid combo, the combo can be continued).
- Midair
: Jumping Thrust. MV: 25
- Midair
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after backstepping off a ledge: Jumping Smash (reloads shells; can be done indefinitely off a ledge). MV: 44
- Midair
: Aerial Burst (fires all shells)
while sliding: Jumping Rising Slash (can be followed with any midair attack). MV: 35
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against a scalable wall: double Jumping Smash. MVs: 32 + 44
Gunlances are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Gunlances. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Gunlance Weapon Tree or by clicking each individual weapon below.
Iceborne Gunlances are Master Rank Gunlances in Monster Hunter World Iceborne (MHW). These rare 9 and above weapons were added with the Iceborne Expansion and can only be obtained by players who own the expansion. The weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content.
Iceborne Gunlances
Name | Attack | Affinity | Element | Rare | Shell Type (Lv) |
Chrome Halberd I ![]() ![]() |
506 | 0% | (![]() |
9 | Normal (4) |
Great Demon Gunlance ![]() |
656 | -15% | ![]() |
12 | Wide (6) |
Chrome Halberd II ![]() ![]() |
552 | 0% | (![]() |
10 | Normal (5) |
Chrome Halberd III ![]() ![]() |
598 | 0% | (![]() |
11 | Normal (6) |
Blackwing Gunlance I ![]() |
598 | 20% | ![]() |
10 | Long (5) |
Blackwing Gunlance II ![]() |
621 | 25% | ![]() |
11 | Long (5) |
Mythic Kadachi Striker + ![]() |
483 | 20% | ![]() |
9 | Long (4) |
Thundering Striker ![]() |
529 | 20% | ![]() |
10 | Long (5) |
Crimson Ember ![]() |
529 | 15% | (![]() |
9 | Long (4) |
Crimson Ember + ![]() |
575 | 15% | (![]() |
10 | Long (5) |
Crimson Hornet ![]() |
598 | 15% | (![]() |
11 | Long (6) |
Blue Chariot + ![]() |
506 | 20% | ![]() |
10 | Long (5) |
Soul Chariot ![]() |
552 | 20% | ![]() |
10 | Long (5) |
Royal Burst + ![]() |
529 | 15% | ![]() |
9 | Normal (5) |
Highness's Fury ![]() |
598 | 15% | ![]() |
10 | Normal (5) |
Jyura Demolisher I ![]() ![]() |
506 | 0% | ![]() |
9 | Wide (4) |
Jyura Demolisher II ![]() ![]() |
598 | 0% | ![]() |
10 | Wide (5) |
Twinfang - |
506 | 20% | ![]() |
10 | Wide (4) |
Twinfang + - |
529 | 25% | ![]() |
10 | Wide (5) |
Ambermarch - |
575 | 30% | ![]() |
11 | Wide (5) |
Legiana Cannon III - |
483 | 0% | ![]() |
10 | Normal (5) |
Hoarcry Cannon ![]() |
529 | 0% | ![]() |
10 | Normal (6) |
Hidden Cannon I - |
483 | 15% | (![]() |
10 | Wide (4) |
Hidden Cannon II ![]() |
529 | 20% | (![]() |
10 | Wide (5) |
Dragonpike Quake I ![]() |
529 | 0% | (![]() |
9 | Long (4) |
Dragonpike Quake II ![]() |
575 | 0% | (![]() |
10 | Long (5) |
Dragonpike Quake III ![]() |
644 | 0% | (![]() |
11 | Long (5) |
Eisritter ![]() |
598 | 0% | ![]() |
11 | Normal (6) |
Vorpal Icefort ![]() |
621 | 0% | ![]() |
12 | Normal (6) |
Bazelpride ![]() ![]() |
598 | -10% | ![]() |
11 | Wide (5) |
Glutton's Fang I ![]() ![]() |
529 | 0% | (![]() |
9 | Normal (4) |
Glutton's Fang II ![]() ![]() |
598 | 0% | (![]() |
10 | Normal (6) |
Tiger Blast - |
575 | -15% | (![]() |
10 | Long (5) |
Tiger Blast + - |
621 | -15% | (![]() |
10 | Long (5) |
Tigrex Gunlance - |
644 | -15% | (![]() |
11 | Long (5) |
Nightveil Gunlance I - |
460 | 20% | (![]() |
9 | Normal (4) |
Nightveil Gunlance II - |
552 | 20% | (![]() |
10 | Normal (5) |
Glavenus Buster I ![]() |
529 | 0% | ![]() |
10 | Wide (4) |
Glavenus Buster II ![]() ![]() |
575 | 0% | ![]() |
10 | Wide (5) |
Deathlance Vaal Spysa ![]() ![]() |
575 | 0% | ![]() |
11 | Long (6) |
Acid Buster I ![]() |
621 | 0% | (![]() |
10 | Normal (5) |
Acid Buster II ![]() |
667 | 0% | (![]() |
11 | Normal (6) |
Barroth Bluff I ![]() ![]() |
529 | -10% | (![]() |
9 | Wide (4) |
Barroth Bluff II ![]() ![]() |
621 | -10% | (![]() |
10 | Wide (5) |
Brachydios Buster I - |
529 | 0% | ![]() |
10 | Normal (5) |
Brachydios Buster II ![]() |
552 | 0% | ![]() |
10 | Normal (6) |
Mammoth Gunlance I ![]() |
552 | 0% | (![]() |
9 | Normal (5) |
Mammoth Gunlance II ![]() |
644 | 0% | (![]() |
10 | Normal (6) |
Usurper's Roar ![]() |
552 | 0% | ![]() |
10 | Normal (6) |
Usurper's Roar + ![]() |
575 | 0% | ![]() |
11 | Normal (6) |
Anjanath Flamelance I - |
529 | -20% | ![]() |
9 | Long (5) |
Anjanath Flamelance II - |
621 | -20% | ![]() |
10 | Long (5) |
Ending Fulgur I - |
552 | 10% | ![]() |
10 | Wide (5) |
Ending Fulgur II ![]() |
575 | 20% | ![]() |
10 | Wide (5) |
Dragonseal Gunlance I ![]() ![]() |
483 | 0% | ![]() |
10 | Normal (5) |
Dragonseal Gunlance II ![]() ![]() |
552 | 0% | ![]() |
11 | Normal (6) |
Broken Silence ![]() ![]() |
644 | 0% | (![]() |
12 | Wide (5) |
Hydra Ephyra - |
621 | 15% | ![]() |
11 | Normal (6) |
Black Ephyra - |
644 | 15% | ![]() |
12 | Normal (6) |
Daora's Tempest ![]() |
598 | 10% | ![]() |
11 | Long (5) |
Consummate Gunlance - |
644 | -30% | ![]() |
12 | Long (6) |
Gajalaka Firestabber ![]() |
575 | 0% | (![]() |
10 | Normal (4) |
Gajalaka Firepike ![]() |
621 | 0% | (![]() |
11 | Normal (5) |
Demon Gunlance ![]() |
644 | -15% | ![]() |
11 | Wide (5) |
Ruinous Eradication (Gunlance) ![]() |
667 | 0% | ![]() |
12 | Wide (5) |
Chariot Gun ![]() |
621 | 20% | ![]() |
12 | Long (6) |
Queen's Panoply ![]() |
667 | 15% | ![]() |
12 | Normal (6) |
Accursed Blast |
644 | -30% | ![]() |
11 | Wide (5) |
Flamebite |
667 | -30% | ![]() |
12 | Wide (5) |
Despot's Phlogiston![]() |
598 | 0% | ![]() |
12 | Normal (6) |
Magda Lahat Reforged ![]() |
644 | -10% | ![]() |
11 | Long (6) |
Soulfire Talon "Blaze" ![]() ![]() |
575 | 20% | ![]() |
12 | Wide (5) |
Soulfire Talon "Ruin" ![]() ![]() |
621 | 0% | ![]() |
12 | Wide (5) |
Soulfire Talon "Styx" ![]() ![]() |
575 | 10% | ![]() |
12 | Wide (5) |
Brimstren Drakeblood ![]() |
575 | 0% | ![]() |
11 | Normal (5) |
Stygian Avaritia ![]() |
621 | 0% | ![]() |
12 | Normal (7) |
Xeno Hemta + ![]() ![]() |
644 | 15% | ![]() |
12 | Long (6) |
Safi's Hellbuster ![]() |
653 | 5% | ![]() |
12 | Normal (7) |
Safi's Aquabuster ![]() |
653 | 5% | ![]() |
12 | Normal (7) |
Safi's Boltbuster ![]() |
653 | 5% | ![]() |
12 | Normal (7) |
Safi's Frostbuster ![]() |
653 | 5% | ![]() |
12 | Normal (7) |
Safi's Drakbuster ![]() |
653 | 5% | ![]() |
12 | Normal (7) |
Safi's Bindbuster ![]() |
653 | 5% | ![]() |
12 | Normal (7) |
Safi's Dreambuster ![]() |
653 | 5% | ![]() |
12 | Normal (7) |
Safi's Shatterbuster ![]() |
653 | 5% | ![]() |
12 | Normal (7) |
Safi's Venombuster ![]() |
653 | 5% | ![]() |
12 | Normal (7) |
Guild Palace Order ![]() |
575 | 10% | ![]() |
10 | Wide (5) |
Royal Guard Striker ![]() |
621 | 15% | ![]() |
12 | Wide (6) |
Demonlord Gunlance
|
644 | 15% | ![]() |
12 | Wide (7) |
Lightbreak Gunlance ![]() ![]() |
690 | 0% | ![]() |
12 | Wide (7) |
Alatreon Gunlance ![]() |
575 | 0% | ![]() |
11 | Wide (7) |
Alatreon Melt ![]() ![]() |
644 | 0% | ![]() |
12 | Wide (7) |
White Night
|
621 | 15% | ![]() |
11 | Normal (7) |
Gunlance Gallery MHW
Gunlance Ore Weapons
Gunlance Bone Weapons
Kulve Taroth Gunlances
Safi'jiiva Weapons
- Anonymous
- Anonymous
Hard to learn, even harder to master. Needs some of the rarest decos to shine. Guard Up and Capacity Boost and more or less essential abilities, depending on your loadouts. Earplugs, Evade Extender, Guard ofc... Thanks to the shield it appears beginner friendly but it really isn't at the end of the day. Also partly do the shelling types, the hidden Motion Value, the combos you have to get into your system and the immobility that can be fatal against monsters like Nergigante or Behemoth. Where the shield won't always save you.
- Anonymous
Wide shelling does not increase the damage of Wyrmstake. Wyrmstake's damage scales with shell level and weapon damage on the repeated hits, and deals a flat raw damage based on shell level on the final hit. Since the highest shelling level is on Normal gunlances, those will deal the most damage with Wyrmstake.
Wyvernstake Blast is a weird one. The initial injection scales with weapon damage, but the detonate damage has weird interactions with the shelling types and different kind of firing. For example, a Wide Lv4's shelling deals 43 damage on its own, and detonates Wyvernstake for 22, while the shells from its full burst deal only 39 each. but detonate Wyvernstake for 36 damage.
By comparison, a Normal lv4 shell deals 22 and detonates for 12, while its full burst shells each deal 26 damage and detonate it for 20 each.
Looking at charge shots, Long Lv4 deals 73 but only detonates WSB for 54, while Wide4 deals 59 and detonates for /66/.
Wide4 actually detonates for the same damage with its normal shells and charged ones as Normal Lv5 does (22/66), but this doesn't scale directly. Wide5 detonates for more than Norm6 -- 32/96 for normal/charged shelling, vs Norm6's 26/78.
The move is an absolute headache to calculate.
- Anonymous
- Anonymous
I've heard from quite a few sources that Shelling is affected by the Stamina Thief skill (Drain Jewels and such). Is this true? I've yet to test it myself.
- Anonymous
- Anonymous
As of IB DLC, the Y+B (or Triangle+Circle) attack can be deflected when used against the, to keep somewhat spoiler free, 'Xeno 2.0' that appears near the end, during the first phase. Unsure if it can be deflected off of anything else; Had white sharpness R10 Guild Water-GL at the time.
- Anonymous
Noob here, considering switching to this as my main is getting boring... what are considered the meta GLs and gems? TIA
- Anonymous
I've been avoiding using Gunlances as much as possible. However, they've been starting to grow on me and I'd like to try them out. I'm curious: When choosing a Gunlance, what is the most important stat? Raw dmg, elemental/status effect, or shelling type?
I used this weapon a lot on a full bagel set. My friend noticed it and I said, " I'm feeling adventurous", to which he replied, " more like suicidal. You should have seen his face when I got pancaked 5 times in a row by a mud fish boi.
- Anonymous
What effects wrym stake blast (the tag) I know shelling effects it. Do blast effects and barrel bombs effect it to? And what else? I must know this I need moar boom booms
- Anonymous
Lance lacked for me in the offensive so I switched to the gunlance quite early (first Rathian). Guard Up is a must have around the time you fight Nergi with its dive bombs and then later (much later) not even that helps anymore. It's great for playing solo cause of the damage potencial and beeing able to block 95% of all attacks with the right equipment BUT...but the game is definitivly not made for poking weapons. If your opponent flys or runs around nonstop that are the times in which you wish you would have chosen another weapon. Besides that it's a very fun weapon and you will love the firework it can produce.
- Anonymous
- Anonymous
A very fun and viable weapon. Strong defense, yet can still pack quite a punch. The quick hops that are your evade still count towards getting rid of blights. Guard and Guard Up make you able to tank even Arch-Tempereds with ease; you can also do standard critical damage builds, and even shell burst damage builds if you have the Artillery and Capacity Boost skills. I've used this weapon class alone in easily over 300 hunts. TLDR; 10/10, would recommend.
Who needs mobility when you can just power through everthing.
- Anonymous
loving this thing, basically a lance, a blunderbuss and a shield combined and can be used in the same time
- Anonymous
- Anonymous
Do wyvern fire/wyvern stake count as shelling? If not do they benefit from increasing your attack power? (I already know shelling(burst/normal/charged) are only affected by artillery/food buff)
- Anonymous
- Anonymous
Having two of them in your group and the battle turns into a warzone.
NOTE: There is a Fake Gunlance Page there is no such thing as a Blazing Gunlance 3 I would delete it but idk how too delete pages
- Anonymous
- Anonymous
I love this weapon, I like the mix of defensive and offensive capabilities.
- Anonymous
Gunlance is very powerful weapon is used correctly but sadly its not very popular. Don't see it as much as other weapons in multiplayer.
I've been playing since Tri and I've never used the gunlance until now. What is wrong with me?! This thing is fantastic!
- Anonymous
If you have more time then the other comment after the burst fire and sweeping hit, quick reload, triangle and burst again depending on the battle I've gotten 3 bursts off before i impale him.
- Anonymous
Triangle x3, Triangle + Circle, Triangle, Circle, Triangle x2 is my favorite combo so far. If you have the time/safety for it.
In case I typed the inputs wrong: Three hit basic combo, upthrust, downthrust, burst fire, wide sweep, wyvern stake .
okay i have playd with this BEAST of a weapon for a while and all i have to say its a bfbg (big ****ing bowgun) i mean you can't tell me its not its like if the one of the hbg went the gym and GOT ****ING RIPPED and the s&sh did the samth did the same thing and fuzed with the Hbg it would call itsilf BFBG aka THE MONSTER KILLING TANK
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+10
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