Sword and Shield

sword-shield_mhw-weapon

A mobile weapon with fast recovery time between attacks. You can even use items or attack while blocking.

Weapon Type Melee
Damage Type Cut & Blunt Damage
Upgrades ??

Sword and Shield (片手剣 kata te ken, "paired hand and sword") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.

 Lightweight and easy to use, the sword & shield also boasts outstanding attack speed. The shield can be used to guard, though it may not hold up to certain attacks. 

Sword and Shield Weapon Tree

For full details, please see Sword & Shield Weapon Tree 

Sword and Shield Traits & Abilities

  • Hunters can use Items with their weapons drawn and whilst guarding
  • Fast recovery time, allowing for the chaining of attacks and blocks, at the expense of damage
  • Wide range of Elemental Damage options, and useful to inflict Status Effects on enemies.

 

Sword and Shield Guide

If you were to look in a Moster Hunter dictionary for the word versatility, you would find a picture of the Sword & Shield. High mobility, 2nd highest attack speed in the game, a mix of cutting and blunt attacks, a decent blocking ability, and the ability to use items and the slinger while still drawn, the Sword & Shield can do it all. On the offense, the Sword & Shield demands tenacity of its user. Hunters must stay on top of the monster and never stop attacking. The Sword & Shield specializes in rapid slashing combos, with the ocasional shield bash thrown in. This makes it equally good at severing tails and stunning monsters. Thanks to the light, quick nature of its attacks, the Sword & Shield has good reaction time when it comes to defense. Hunters can run at full speed, and dodge attacks without worrying about being locked into attack animations. The Shield part of the Sword & Shield also allows hunters to block monster attacks. While it is not the strongest block in the game, it is still an invaluable part of the Sword & Shield fighting style. Lastly, Hunters are able to use items and their slinger while their weapon is still drawn. This ability is useful in countless ways, from healing and buffing yourself and teamates, to traversing the map and shooting at distant targets.

 

Actions with Weapon Drawn

If you use the sword & shield, you can still use items or your slinger while your weapon is drawn. Use item: Hold or and press ID. Slinger: Hold and press D.

 

Advancing Slash

The Advancing Slash can be chained into various different actions depending on the type of terrain (ledges, slopes, etc.) you perform it on.

 

Elemental Swords

The sword & shield's fast attack speed can make up for its relatively low attack power, especially if you combine it with a sword that has elemental attacks that target your enemy's weakness.

 

 

Sword and Shield Advantages

  • Quick attacks and evades create a well-rounded hunter
  • Can guard and can use items while guarding
  • Possibly high Elemental Damage, and good at inflicting Status Ailments

 

Sword and Shield Disadvantages

  • Each hit is not very powerful
  • Guarding and blocking isn't as effective as for other heavier weapons.
  • Sharpness decays rapidly due to the fast nature of the attacks.

 

Sword and Shield Controls

All attacks deal cut damage unless specified to deal blunt damage.

  • Basic combo:
    • triangle-ps4-controls-small + circle-ps4-controls-small Advancing Slash --> triangle-ps4-controls-small Chop --> triangle-ps4-controls-small Side Slash --> triangle-ps4-controls-small Sword & Shield Combo
  • Powerful combo:
    • circle-ps4-controls-small Lateral Slash --> circle-ps4-controls-small Return Stroke --> circle-ps4-controls-small Round Slash --> *Hold* circle-ps4-controls-small Backstep & Charged Slash
  • Combo to stun foes:
    • left-stick-ps4-controls + circle-ps4-controls-small Shield Attack (Blunt Damage) --> circle-ps4-controls-small Back Knuckle (Blunt Damage) --> circle-ps4-controls-small Hard Bash (Blunt Damage) --> *Hold* circle-ps4-controls-small Backstep & Charged Slash

 

  • After successfully landing Charged Slash:
    • Automatically performs Scaling Slash
    • triangle-ps4-controls-small: Falling Slash (Mounting Damage)
    • circle-ps4-controls-small: Falling Bash (Blunt Damage)
  • During a combo:
    • back-ps4-controls-small + circle-ps4-controls-small: Backstep
    • triangle-ps4-controls-small + circle-ps4-controls-small: Round Slash
    • left-stick-ps4-controls + triangle-ps4-controls-small: Spiral Slash -->  triangle-ps4-controls-small: Thrust

 

  • After jumping off a ledge:
    • triangle-ps4-controls-small: Jumping Slash (Mounting Damage)
  •  Advancing Slash:
    • triangle-ps4-controls-small + circle-ps4-controls-small while not in a combo
    • left-stick-ps4-controls + triangle-ps4-controls-small while sheathed
  • Advancing Slash off a ledge:
    • Automatically performs Jumping Advancing Slash  (Mounting Damage) --> triangle-ps4-controls-small: Jumping Slash (Mounting Damage)
  • Advancing Slash onto a ledge:
    • Automatically performs Rising Advancing Slash  (Mounting Damage) --> triangle-ps4-controls-small: Jumping Slash (Mounting Damage)
  • Advancing Slash into special walls:
    • Automatically performs Helm Breaker (Mounting Damage)
  • While Sliding:
    • triangle-ps4-controls-small: Jumping Advancing Slash (Mounting Damage) --> triangle-ps4-controls-small: Jumping Slash (Mounting Damage)

 

  • r2-ps4-controls-small: Block
    • triangle-ps4-controls-small: Rising Slash
    • circle-ps4-controls-small: Guard Slash
  • l2-ps4-controls-small: Ready Slinger
  • l2-ps4-controls-small + r2-ps4-controls-small: Fire Slinger
  • l2-ps4-controls-small + square-ps4-controls-small or r2-ps4-controls-small + square-ps4-controls-small: Use items

Sword and Shield Damage Values

Each move has its own hidden Combo Move multiplier (CM), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.

Note: These figures are estimations reached through community testing.

Moves Hunter's Knife I (112 Attack Power) with yellow sharpness (1.0 Multipler)
Advancing Slash 12
Chop 9
Side Slash 5
Sword & Shield Combo 6 + 13
Lateral Slash 14
Return Stroke 13
Round Slash 19
Backstep 0
Charged Slash 26
Scaling Slash 22
Falling Bash 19 + 17
Jumping Slash 13
Spiral Slash 8 to 11
Thrust 14
Sheild Attack (Blunt) 5
Shield Bash (Blunt) 10
Hard Bash (Blunt) 20
Short Shield Bash (Blunt) 2 to 4
Jumping Advancing Slash ??
Rising Advancing Slash ??
Helm Breaker ??
Guard 0
Rising Slash 9
Guard Slash 9

 

Sword and Shields are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Sword & Shield. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Sword & Shield Weapon Tree or by clicking each individual weapon below.

 

Sword & Shield Gallery MHW

 

Sword and Shield Ore Weapons

 

 

 

 

 

Sword and Shield Bone Weapons

 

 

 

 

 

Kulve Taroth Swords & Shields

 

 

 

 

 

 

 

Weapons
Bow  ♦  Charge Blade  ♦  Dual Blades  ♦  Great Sword  ♦  Gunlance  ♦  Hammer  ♦  Heavy Bowgun  ♦  Hunting Horn  ♦  Insect Glaive  ♦  Lance  ♦  Light Bowgun  ♦  Long Sword  ♦  Switch Axe

 

Sword & Shields
Aqua Messer  ♦  Baan Claw  ♦  Barroth Club  ♦  Blacksteel Sword  ♦  Blazing Edge  ♦  Blooming Knife  ♦  Bone Kukri  ♦  Carapace Edge  ♦  Chief Kukri  ♦  Datura Blossom  ♦  Dragonbone Sword  ♦  Flame Knife  ♦  Girros Knife  ♦  Glacial Grace  ♦  Grand Barong  ♦  Hunter's Knife  ♦  Iron Bang  ♦  Jagras Edge  ♦  Jagras Garotte  ♦  Lightning Nemesis  ♦  Lumu Knife  ♦  Lumu Tabar  ♦  Malady's Tabar  ♦  Rogue Wave  ♦  Spiked Edge  ♦  Steel Knife  ♦  Thunder Edge



    • Anonymous

      22 Jun 2019 01:38  

      I’m playing the iceborne beta and got to say the sns doesn’t really get anything except one combo I’ve activated twice on accident. If it did get something it’s kinda hard to notice. Kinda feels like it’s kinda got nothing but a order to share it’s toys.

      • Anonymous

        20 Dec 2018 11:11  

        an interesting note I found is that striking monsters with just the shield does not deplete sharpness (tested on a Great Jagras), but its damage output will be based on the current sharpness level. Therefore you can technically beat up a monster with the sword and shield and never have to re-sharpen your blade if you exclusively shield bash combo (just don't strike it with the blade), which is amusing but I doubt many people will actually use that tactic...as you won't be able to use any elements if you exclusively shield bash...

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