Attack Power or Raw Damage is a damage statistic in Monster Hunter World (MHW). Monsters also have raw damage, which is offset by the hunter's Defense stat.

For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.

 

How Attack Power is Calculated

Raw Damage - also called Physical - is calculated separately from Elemental Damage and Status Effect buildup. The higher the Attack on your weapon the more Raw Damage you will deal to a monster.

 

Formula for Physical Damage displayed

 

Raw Base x Sharpness x Combo Move x
x Monster Part x Quest Difficulty x Rage Status

 

For example, hitting a Great Jagras' tail with a Wide Slash from the Buster Sword III, assuming Quest Difficulty and Rage status multipliers of 1.0 and no boost to Attack from Items or Skills, will yield:

 

100 (Raw Base)

x 1.2 (Sharpness multiplier for green-level sharpness - non-elemental)

x 0.26 (Combo Move multiplier for Great Sword's Wide Slash attack)

x 0.45 (Monster Part multiplier for Great Jagras' tail against Cut Damage)

= 12 damage (rounded down)

 

 

Raw Base or True Raw

The Attack value displayed on the Attack Status portion of the Equipment Info screen is a bloated value obtained by multiplying a weapon's Raw Base by a modifier specific to the weapon's type. Changes to Raw Base made by Skills such as Attack Boost or Items such as Demondrug are also subjected to this multiplier. The weapon type modifiers are as follows:


Hammer (x 5.2)

Great Sword (x 4.8)

Hunting Horn (x 4.2)

Charge Blade (x 3.6)

Switch Axe (x 3.5)

Long Sword (x 3.3)

Insect Glaive (x 3.1)

Lance (x 2.3)

Gunlance (x 2.3)

Heavy Bowgun (x 1.5)

Sword and Shield (x 1.4)

Dual Blades (x 1.4)

Light Bowgun (x 1.3)

Bow (x 1.2)

 

 To calculate a weapon's Raw Base, simply divide its displayed Attack value (without boosts from Skills or Items) by its type-specific modifier.

 

Notes

While trying out weapons in the Training area, note that the Monster Part multiplier for the large training post is 0.8 for Physical damage and 0.3 for Elemental.

Refer to Sharpness, Weapons and Monsters for more information on these multipliers.

Refer to Affinity to see how it can affect displayed damage numbers.

Remember that Raw Damage is subdivided into three types: Cut, Blunt, and Ammo, and that Monster Body Parts have individual Body Part Multipliers for each.
Refer to Damage Types to see how different weapons may perform in combat.

 

Skills that Affect Attack Power

The following Skills boost Raw Base when granted by Armor or Charms:

 

Weapons with the Highest Attack Power

 

rare-1-greatsword-mhw_tree Great Sword - Black Fatalis Blade (1632)

rare-1-sword-shield-mhw_tree Sword & Shield - True Fatalis Sword (490)

rare-1-hammer-mhw_tree Hammer - Fatalis Demolisher (1820)

rare-1-lance-mhw_tree Lance - True Fatalis Lance (851)

rare-1-charge-blade-mhw_tree Switch Axe - True Fatalis End (1225)

rare-1-insect-glaive-mhw_tree_tree Insect Glaive - True Fatalis Dyaus (1101)

rare-1-light-bowgun-mhw_tree Light Bowgun - Ten Thousand Volts (403)

 

rare-1-longsword-mhw_tree Long Sword - Fatalis Zaggespanon (1155)

rare-1-dual-blades-mhw_tree Dual Blades - Fatalis Dual Skies (518)

rare-1-hunting-horn-mhw_tree Hunting Horn - Fatalis Menace Wailer (1470)

rare-1-gunlance-mhw_tree Gunlance - True Fatalis Gunlance (897)

rare-1-charge-blade-mhw_tree Charge Blade - True Fatalis Charger (1224)

rare-1-bow-mhw_tree Bow - Bow of Vice & Violence (444)

rare-1-heavy-bowgun-mhw_tree Heavy Bowgun - Vor Buster (510)

 

 

 




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    • Anonymous

      02 Feb 2021 20:11  

      The weapons deliver the highest raw by far, no weapon can out match fatalis's weapon's raw. I remember getting my HH to 2500 raw, was fun. Although these aren't accounting for elemental and affinity. For elemental weapons use Kulve for critical element it can surpass fatalis if you make the right build, as for affinity I have my LS augmented with affinity level 1 (-10%), then I have max crit (30%), after that I have max agitator (55%), then my max attack affinity bonus (60%), then my critical boost that activates when I hit weak points (110%). Fatalis HBG is best for spread/pierce not so much sticky, furious rajang HBG is still the best for sticky because of it's speed and reload with 4 recoil suppressors. Fatalis LBG is debatable weather or not it's actually good. Fatalis bow I personally use for the high raw but I've seen some different bows here and there, maybe stocking for some spread or pierce damage.

      • Anonymous

        01 Oct 2020 21:32  

        For gs and sns it looks like fatalis weapons are strongest. 1632 and 490 raw respectively. I’m going to assume this will be the trend except maybe ranged weapons and hunting horn. Probably still highest raw dmg for those weapons tho

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