Attack Power or Raw Damage is a damage statistic in Monster Hunter World (MHW). Monsters also have raw damage, which is offset by the hunter's Defense stat.

For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.

 

How Attack Power is Calculated

Raw Damage - also called Physical - is calculated separately from Elemental Damage and Status Effect buildup. The higher the Attack on your weapon the more Raw Damage you will deal to a monster.

 

Formula for Physical Damage displayed

 

Raw Base x Sharpness x Combo Move x
x Monster Part x Quest Difficulty x Rage Status

 

For example, hitting a Great Jagras' tail with a Wide Slash from the Buster Sword III, assuming Quest Difficulty and Rage status multipliers of 1.0 and no boost to Attack from Items or Skills, will yield:

 

100 (Raw Base)

x 1.2 (Sharpness multiplier for blue-level sharpness - non-elemental)

x 0.26 (Combo Move multiplier for Great Sword's Wide Slash attack)

x 0.45 (Monster Part multiplier for Great Jagras' tail against Cut Damage)

= 12 damage (rounded down)

 

 

Raw Base or True Raw

The Attack value displayed on the Attack Status portion of the Equipment Info screen is a bloated value obtained by multiplying a weapon's Raw Base by a modifier specific to the weapon's type. Changes to Raw Base made by Skills such as Attack Boost or Items such as Demondrug are also subjected to this multiplier. The weapon type modifiers are as follows:


Hammer (x 5.2)

Great Sword (x 4.8)

Hunting Horn (x 4.2)

Charge Blade (x 3.6)

Switch Axe (x 3.5)

Long Sword (x 3.3)

Insect Glaive (x 3.1)

Lance (x 2.3)

Gunlance (x 2.3)

Heavy Bowgun (x 1.5)

Sword and Shield (x 1.4)

Dual Blades (x 1.4)

Light Bowgun (x 1.3)

Bow (x 1.2)

 

 To calculate a weapon's Raw Base, simply divide its displayed Attack value (without boosts from Skills or Items) by its type-specific modifier.

 

Notes

While trying out weapons in the Training area, note that the Monster Part multiplier for the large training post is 0.8 for Physical damage and 0.3 for Elemental.

Refer to Sharpness, Weapons and Monsters for more information on these multipliers.

Refer to Affinity to see how it can affect displayed damage numbers.

Remember that Raw Damage is subdivided into three types: Cut, Blunt, and Ammo, and that Monster Body Parts have individual Body Part Multipliers for each.
Refer to Damage Types to see how different weapons may perform in combat.

 

Skills that Affect Attack Power

The following Skills boost Raw Base when granted by Armor or Charms:

 

Weapons with the Highest Attack Power

 

rare-1-greatsword-mhw_tree Great Sword - Anguish - (1104)

rare-1-sword-shield-mhw_tree Sword & Shield - Fatal Bite (308)

rare-1-hammer-mhw_tree Hammer - Diablos Shatterer II, Devil's Crush (1196)

rare-1-lance-mhw_tree Lance - Fiendish Tower (529)

rare-1-charge-blade-mhw_tree Switch Axe - Axe of Demons (805)

rare-1-insect-glaive-mhw_tree_tree Insect Glaive - Tyrannis Glaive II (713)

rare-1-light-bowgun-mhw_tree Light Bowgun - Devil's Madness (299)

 

rare-1-longsword-mhw_tree Long Sword - Reaver “Calamity” (759)

rare-1-dual-blades-mhw_tree Dual Blades - Diablos Clubs II (322)

rare-1-hunting-horn-mhw_tree Hunting Horn - Deep Vero (984)

rare-1-gunlance-mhw_tree Gunlance - Insatiable Gunlance (529)

rare-1-charge-blade-mhw_tree Charge Blade - Diablos Tyrannis II (828)

rare-1-bow-mhw_tree Bow - Villainous Brace (276)

rare-1-heavy-bowgun-mhw_tree Heavy Bowgun - Dark Devourer (345)

 

 

 




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