|Damage Type||Shot (Ammo) Damage|
Bow (弓 yumi, an oversized Japanese bow) is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.
The bow is a mid-range weapon that can perform a variety of attacks. Its charged shots can deal significant damage when aimed at a monster's weak points.
Bow Weapon Tree
For full details, please see Bow Weapon Tree
Bow Traits & Abilities
- Unlimited arrows to hail upon the monsters from afar
- Coatings give useful buffs
- Special arrows are capable of hitting one monster several times with one shot
The Bow is ranged weapon capable of unleashing a never ending barrage of arrows on the target. While simple to use, its mastery requires a detailed knowledge of the best combinations of attacks, coatings, and distance from the monster. Bows do not use ammo in a conventional sense, so hunters will never run out arrows to fire. Instead they use coatings, which apply special effects to the arrows. A list of coatings and their effects can be found below. Lastly, the bow has an optimal range for firing. Being too far away from the target will cause shots to do less damage. The optimal range will vary based on coating, and the crosshair will glow orange when the monster is in the optimal range.
Charge Bow Tips
Bows are at their most powerful when you charge up arrows before shooting them. You can shoot Charged Shots by holding down the fire button or by shooting arrows in quick succession. The Bow Charge Plus skill (available on a level 2 decoration) increases the maximum charge of your bow by 1 level; this is how you reach the higher damage tiers listed in the controls below.
Once you have reached a high charge level, you can maintain it by dodging between shots. One high-damage attack rotation is Charge Shot - Power Shot - Dodge - Repeat (often called "bow dancing"). When you dodge, if you are holding the aim button but do not touch the camera controls, your next shot will auto-aim at the last spot you hit, so you don't need to adjust the camera constantly to keep firing. Charging, firing a shot, and dodging all consume stamina, and once you run out, your attack rotation stops and you are unable to dodge any attacks until enough stamina regenerates to dodge. Thus, it is important to keep an eye on your stamina meter. Because the amounts of stamina consumed by the attacks and the dodge are fixed, the Constitution skill, which reduces such stamina consumption, is highly beneficial if you are using this "bow dancing" attack style. You can also consume Dash Juice or use a Wiggly Litchi (found in the field, sitting on logs) to give yourself a 25% reduction to all stamina consumption for 4 minutes. Be aware that stamina consumption reduction is capped at 50%, so if you are using Dash Juice, you only need Constitution level 3 to hit the 50% cap; additional levels of Constitution will go to waste.
Lunging Melee Attack
You can perform a Lunging Melee Attack after performing a Charging Sidestep. This attack can be used to mount monsters.
- Unlimited ammo
- Ranged attacks allows for relative safety
- Variety of coatings
- Boasts obscenely high constant damage per second capabilities, surpassing all other weapons in the game
- Arc shots can reliably stun monsters
- Highly mobile, allowing for high levels of survivability
- Highest elemental synergy out of all weapon types; Critical Element build demolishes monsters
- Poor melee offense
- Cannot block
- Requires careful management of Stamina
- Requires precision and knowledge of monster weak zones
Note: The coatings a hunter can use are determined by what bow they have. Most bows only have access to 3 or 4 coatings, but can be modified for more with certain Skills.
- Power: Increases damage.
- Close Range: Increases damage the closer the hunter is to the monster and when using melee attacks. It is available for all bows and has unlimited uses.
- Poison: Arrows can inflict poison
- Paralysis: Arrows can inflict paralysis
- Sleep: Arrows can inflict sleep
- Blast: Arrows cause an explosion after enough of them have hit the target
Each move has its own hidden Combo Move multiplier (CM), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.
Note: These figures are estimations reached through community testing.
- : Aim
- : Charged Shot (Can be held to charge up arrow tiers, charging costs stamina, dodging after firing and then shooting again also raise arrow tiers). CM:
- Uncharged: 8
- Charge I: 10 + 10
- Charge II: 11 + 11 + 11
- Charge III: 12 + 12 + 12
- After firing, tap : Charged Shot (The same as a basic fire but one tier higher than the last shot. If the previous shot was max tier, this reverts to tier 1.)
- after a Charged Shot, Arc Shot, or dodge: Power Shot. CM:
- Uncharged: 6 + 6 + 6
- Charge I: 9 + 9 + 9
- Charge II: 11 + 11 + 11 + 11 + 11
- Charge III: 13 + 13 + 13 + 13 + 13 + 13
- Press while charging () or after a Power Shot: Arc Shot (does exhaust damage, or stun damage if it hits the head)
- + : Dragon Piercer. CM:
- Uncharged: 19 * number of hits
- Charge I: 20 * number of hits
- Charge II: 23 * number of hits
- Charge III: ?
- + or , or up and down on the D-pad: Select Coating
- : Load/Unload Coating (Coatings do not have to be reloaded. Once applied, the coating will be used until it runs out, is unloaded, or another coating is loaded)
Bows are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Bows. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Bow Weapon Tree or by clicking each individual weapon below.
Bows Gallery MHW
Bow Ore Weapons
Bow Bone Weapons