The Bow is a versatile weapon thanks to its variety of Shots, including the long-ranged Arc Shot and the damaging Power Shot, and allows its user to be highly mobile as they fire off coated arrows as support.

Weapon Type Ranged
Damage Type Shot (Ammo) Damage
Upgrades ??

Bow (弓 yumi, an oversized Japanese bow) is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.

The bow is a mid-range weapon that can perform a variety of attacks. Its charged shots can deal significant damage when aimed at a monster's weak points.


Bow Weapon Tree

For full details, including rare 9 and above weapons added with Iceborne please see Bow Weapon Tree

You can also see Master Rank Iceborne Bows.


Bow Traits & Abilities

  • Unlimited arrows to hail upon the monsters from afar
  • Coatings give useful buffs
  • Special arrows are capable of hitting one monster several times with one shot


Bow Guide

The Bow is ranged weapon capable of unleashing a never ending barrage of arrows on the target. While simple to use, its mastery requires a detailed knowledge of the best combinations of attacks, coatings, and distance from the monster. Bows do not use ammo in a conventional sense, so hunters will never run out arrows to fire. Instead they use coatings, which apply special effects to the arrows. A list of coatings and their effects can be found below. Lastly, the bow has an optimal range for firing. Being too far away from the target will cause shots to do less damage. The optimal range will vary based on coating, and the crosshair will glow orange when the monster is in the optimal range.


Charge Bow Tips

Bows are at their most powerful when you charge up arrows before shooting them. You can shoot Charged Shots by holding down the fire button or by shooting arrows in quick succession. The Bow Charge Plus skill (available on a level 2 decoration) increases the maximum charge of your bow by 1 level; this is how you reach the higher damage tiers listed in the controls below.


Bow Dancing

Once you have reached a high charge level, you can maintain it by dodging between shots. One high-damage attack rotation is Charge Shot - Power Shot - Dodge - Repeat (often called "bow dancing"). When you dodge, if you are holding the aim button but do not touch the camera controls, your next shot will auto-aim at the last spot you hit, so you don't need to adjust the camera constantly to keep firing. Charging, firing a shot, and dodging all consume stamina, and once you run out, your attack rotation stops and you are unable to dodge any attacks until enough stamina regenerates to dodge. Thus, it is important to keep an eye on your stamina meter. Because the amounts of stamina consumed by the attacks and the dodge are fixed, the Constitution skill, which reduces such stamina consumption, is highly beneficial if you are using this "bow dancing" attack style. You can also consume Dash Juice or use a Wiggly Litchi (found in the field, sitting on logs) to give yourself a 25% reduction to all stamina consumption for 4 minutes. Be aware that stamina consumption reduction is capped at 50%, so if you are using Dash Juice, you only need Constitution level 3 to hit the 50% cap; additional levels of Constitution will go to waste.


Lunging Melee Attack

You can perform a Lunging Melee Attack after performing a Charging Sidestep. This attack can be used to mount monsters.




Bow Advantages

  • Unlimited ammo
  • Ranged attacks allows for relative safety
  • Variety of coatings
  • Boasts obscenely high constant damage per second capabilities, surpassing all other weapons in the game
  • Arc shots can reliably stun monsters
  • Highly mobile, allowing for high levels of survivability
  • Highest elemental synergy out of all weapon types; Critical Element build demolishes monsters


Bow Disadvantages

  • Poor melee offense
  • Cannot block
  • Requires careful management of Stamina
  • Requires precision and knowledge of monster weak zones  


Coating Types

Note: The coatings a hunter can use are determined by what bow they have. Most bows only have access to 3 or 4 coatings, but can be modified for more with certain Skills.

  • Power: Increases damage. 
  • Close Range: Increases damage the closer the hunter is to the monster and when using melee attacks. It is available for all bows and has unlimited uses.
  • Poison: Arrows can inflict poison
  • Paralysis: Arrows can inflict paralysis
  • Sleep: Arrows can inflict sleep
  • Blast: Arrows cause an explosion after enough of them have hit the target

Bow Controls

Each move has its own hidden Combo Move multiplier (CM), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.

Note: These figures are estimations reached through community testing.

  • : Aim
  • : Charged Shot (Can be held to charge up arrow tiers, charging costs stamina, dodging after firing and then shooting again also raise arrow tiers). CM:
    • Uncharged: 8
    • Charge I: 10 + 10
    • Charge II: 11 + 11 + 11
    • Charge III: 12 + 12 + 12
  • After firing, tap r2-ps4-controls-small: Charged Shot (The same as a basic fire but one tier higher than the last shot. If the previous shot was max tier, this reverts to tier 1.)
  •  after a Charged Shot, Arc Shot, or dodge: Power Shot. CM:
    • Uncharged: 6 + 6 + 6
    • Charge I: 9 + 9 + 9
    • Charge II: 11 + 11 + 11 + 11 + 11
    • Charge III: 13 + 13 + 13 + 13 + 13 + 13
  • Press circle-ps4-controls-small while charging (r2-ps4-controls-small) or after a Power Shot: Arc Shot (does exhaust damage, or stun damage if it hits the head)
  • + : Dragon Piercer. CM:
    • Uncharged: 19 * number of hits
    • Charge I: 20 * number of hits
    • Charge II: 23 * number of hits
    • Charge III: ?
  • +  or , or up and down on the D-pad: Select Coating
  • : Load/Unload Coating (Coatings do not have to be reloaded. Once applied, the coating will be used until it runs out, is unloaded, or another coating is loaded)
  • Hold key-btnl2 + r3-ps4-controls: Aim Switch (unsheathed), switch between aiming the bow and the slinger with your weapon drawn.
  • Hold key-btnl2 + r3-ps4-controls, then Hold Hold key-btnl2 +  + : Thousand Dragons (A devastating short-range shot that consumes all slinger ammo. You can still use this attack even without slinger ammo, but it will do less damage.)


Bows are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Bows. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Bow Weapon Tree or by clicking each individual weapon below.

Iceborne Bows are Master Rank Bows in Monster Hunter World Iceborne (MHW). These rare 9 and above weapons were added with the Iceborne Expansion and can only be obtained by players who own the expansion. The weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content.

Iceborne Bows


Name Attack Affinity Element Rare
Dragon Perforator I gem_level_2gem_level_2 264 0% 180thunder-damage-mhw Thunder 9
Dragon Perforator II gem_level_2gem_level_2 276 0% 210thunder-damage-mhw Thunder 10
Dragon Perforator III gem_level_2gem_level_2 312 0% 240thunder-damage-mhw Thunder 11
Usurper's Rumble gem_level_2 300 0% 180thunder-damage-mhw Thunder 10
Usurper's Rumble + gem_level_2 312 0% 210thunder-damage-mhw Thunder 11
Alqaws al-Nasr I - 228 25% 300Blast 9
Alqaws al-Nasr II - 300 25% 330Blast 10
Rex Bow I - 312 -25% 210Blast 10
Rex Bow II - 336 -25% 210Blast 10
Dios Flier - 252 0% 240Blast 10
Tsali Flier gem_level_1 288 0% 360Blast 11
Gigacles + decoration_level_4_mhw_wiki 288 0% 180Fire 10
Gigantomachy decoration_level_4_mhw_wiki 310 0% 210Fire 10
Princess Arrow IV gem_level_2gem_level_1 252 10% 240 Dragon 9
Rosen Arrow gem_level_2gem_level_1 288 10% 270 Dragon 9
Rathslinger IV gem_level_1 252 20% 270 Fire 9
Azure Mightbow gem_level_1 276 20% 300 Fire 10
Water Shot IV gem_level_3 252 0% 270 Water 9
Laguna Shot I gem_level_2gem_level_1 264 0% 300 Water 9
Laguna Shot II gem_level_2gem_level_1 288 0% 330 Water 10
Icicle Blizzard I - 264 25% 270 Ice damage 10
Icicle Blizzard II gem-level-1 276 25% 300 Ice damage 10
Hidden Bow gem_level_1 276 10% 180 Water 10
Hidden Bow + gem_level_1 288 15% 210 Water 10
Night Flight gem_level_1 300 20% 240 Water 11
Legia Snowfletcher + gem_level_1 252 0% 390 Ice 10
Hoarcry Snowfletcher gem_level_1 264 0% 420 Ice 10
Mist Glacia gem_level_1 276 0% 450 Ice 11
Hunter's Bravebow I gem_level_3 276 0% 360 Water 9
Hunter's Bravebow II gem_level_3 300 0% 360 Water 10
Hunter's Bravebow III gem_level_3 312 0% 390 Water 11
Iceflinger decoration_level_4_mhw_wiki 324 0% 210 Ice 11
Alluring Evelia decoration_level_4_mhw_wiki 336 0% 240 Ice 12
Mammoth Greatbow I decoration_level_4_mhw_wiki 288 0% 150 Ice 9
Mammoth Greatbow II decoration_level_4_mhw_wiki 312 0% 180 Ice 10
Glavenus Arrow I gem_level_1gem_level_1 288 0% 300 Fire 10
Glavenus Arrow II gem_level_1gem_level_1 300 0% 390 Fire 10
Acidic Arrow I gem_level_1gem_level_1 312 0% 180Thunder 10
Acidic Arrow II gem_level_1gem_level_1 336 0% 180Thunder 11
Deathbow Vaal Velos gem_level_1gem_level_2 300 0% 330 Dragon 11
Hydra Planula gem_level_1 312 10% 240 Water 11
Black Planula gem_level_1 324 10% 270 Water 12
Cera Coilbender + decoration_level_4_mhw_wiki 300 -15% 150 Ice 10
Cera Cyclord decoration_level_4_mhw_wiki 324 -15% 180 Ice 10
Datura Squall I gem_level_1gem_level_2 252 0% 270 Blast 9
Datura Squall II gem_level_1gem_level_2 288 0% 300 Blast 10
Nightmare String I gem_level_2 264 0% 210 Fire 9
Nightmare String II gem_level_2 288 0% 240 Fire 10
Anjanath Flamebow I - 264 -20% 420 Fire 9
Anjanath Flamebow II - 312 -20% 450 Fire 10
Fulguring Bow I - 276 15% 150Thunder 10
Fulguring Bow II gem_level_1 300 20% 180Thunder 10
Flying Kadachi Strikebow + gem_level_1 240 15% 300Thunder 9
Thundering Strikebow gem_level_1 264 15% 330Thunder 10
Felbow Crimson Hail gem_level_1 264 15% 240 Dragon 9
Felbow Crimson Hail + gem_level_1 288 15% 300 Dragon 10
Felbow Crimson Storm gem_level_1 300 15% 360 Dragon 11
Dragonseal Aldbow I gem_level_1gem_level_1 252 0% 450 Dragon 10
Dragonseal Aldbow II gem_level_1gem_level_1 264 0% 480 Dragon 11
Dawning Insight gem_level_1 336 0% 270 Dragon 12
Daora's Toxotes gem_level_1gem_level_2 300 10% 270 Ice 11
Fate's Thread - 336 -20% 270 Dragon 12



Bows Gallery MHW


Bow Ore Weapons




Bow Bone Weapons







Kulve Taroth Bows

















Charge Blade  ♦  Dual Blades  ♦  Great Sword  ♦  Gunlance  ♦  Hammer  ♦  Heavy Bowgun  ♦  Hunting Horn  ♦  Insect Glaive  ♦  Lance  ♦  Light Bowgun  ♦  Long Sword  ♦  Switch Axe  ♦  Sword & Shield


Anja Arch  ♦  Aqua Arrow  ♦  Archer's Dance  ♦  Blacksteel Bow  ♦  Blazing Bow  ♦  Blooming Arch  ♦  Blooming Bow  ♦  Datura String  ♦  Diablos Bow  ♦  Dragonbone Bow  ♦  Glacial Arrow  ♦  Hazak Velos  ♦  Hunter's Bow  ♦  Hunter's Proudbow  ♦  Iron Bow  ♦  Kulu Arrow  ♦  Princess Arrow  ♦  Pulsar Bow  ♦  Rathslinger  ♦  Steel Bow  ♦  Water Shot

    • Anonymous

      18 Jul 2019 09:32  

      How the hell do you do the "run up a wall and fire spread attack" that is highlighted in so many videos, but failed to ever make its way into this wiki? Also can't even tell what those console buttons are supposed to relate to on the PC.

      • Anonymous

        01 Mar 2019 21:06  

        How many decorations/charms/armor bonuses are there that modify dragon please? I'm aware of special ammo boost and piercing shots, but are there more?

        • Anonymous

          08 Jun 2018 05:55  

          The bow also along certain walls with a charged sidestep will kick of the walls and it shoots instead of melee in the air

          • Anonymous

            18 Apr 2018 01:28  

            I've only ever seen the "Special Shot" be the power shot which does a horizontal spread of arrows. is there really a different kind of special shot on some bows that fire vertical like this guide says and I just haven't noticed?

            • Anonymous

              14 Feb 2018 01:25  

              Does anybody know if coatings override a bow's elemental damage? For example, if I apply blast coating to arrows fired by an ice element bow, will I only deal blast damage or will I deal blast AND thunder?

              • Anonymous

                05 Feb 2018 19:34  

                How do I get to blazing arrow 2? I got all the materials for it but the tree doesn’t give me an option to upgrade from blazing arrow 1.. do I have to rank up my HR?

                • Anonymous

                  05 Feb 2018 06:44  

                  the bazel alpha set gives all three level of draw affinity for increased bow damage plus it boosts blast damage and buildup so when paired with an awakening charm and archer's dance seems to make a potent bow build

                  • Anonymous

                    01 Feb 2018 18:26  

                    Try want some clarification. When you're looking at bow stats and it lists various coatings, those coatings are the types that the bow is compatible with right? It is not suggesting that the particular bow has those coatings automatically built into the bow?

                    • Anonymous

                      31 Jan 2018 22:24  

                      Can Bows sever tails? I finished off a Rathian with a Dragon Piercer shot and I found the tail was cut off as I was carving it. I was alone, so there was no other weapons being used other than a blunt weapon used by my Palico. Just want clarification.

                      • Anonymous

                        28 Jan 2018 13:24  

                        If the Teostra bow is going to be as powerful as always, full Teo alpha + Teo bow will be a very powerful set, with Latent Power, Blast Attack, Weakness Exploit and Special Ammo Boost (all max level). I imagine the Teo bow will have blast element, so you can see where that's going...

                        • Anonymous

                          26 Jan 2018 12:29  

                          Do you have to pay for arrows or coatings? Is their a similar money/time sink associated with melee weapons?

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