|Damage Type||Shot (Ammo) Damage|
Bow (弓 yumi, an oversized Japanese bow) is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.
The bow is a mid-range weapon that can perform a variety of attacks. Its charged shots can deal significant damage when aimed at a monster's weak points.
Bow Weapon Tree
For full details, including rare 9 and above weapons added with Iceborne please see Bow Weapon Tree
You can also see Master Rank Iceborne Bows.
Bow Traits & Abilities
- Unlimited arrows to hail upon the monsters from afar
- Coatings give useful buffs
- Special arrows are capable of hitting one monster several times with one shot
The Bow is ranged weapon capable of unleashing a never ending barrage of arrows on the target. While simple to use, its mastery requires a detailed knowledge of the best combinations of attacks, coatings, and distance from the monster. Bows do not use ammo in a conventional sense, so hunters will never run out arrows to fire. Instead they use coatings, which apply special effects to the arrows. A list of coatings and their effects can be found below. Lastly, the bow has an optimal range for firing. Being too far away from the target will cause shots to do less damage. The optimal range will vary based on coating, and the crosshair will glow orange when the monster is in the optimal range.
Charge Bow Tips
Bows are at their most powerful when you charge up arrows before shooting them. You can shoot Charged Shots by holding down the fire button or by shooting arrows in quick succession. The Bow Charge Plus skill (available on a level 2 decoration) increases the maximum charge of your bow by 1 level; this is how you reach the higher damage tiers listed in the controls below.
Once you have reached a high charge level, you can maintain it by dodging between shots. One high-damage attack rotation is Charge Shot - Power Shot - Dodge - Repeat (often called "bow dancing"). When you dodge, if you are holding the aim button but do not touch the camera controls, your next shot will auto-aim at the last spot you hit, so you don't need to adjust the camera constantly to keep firing. Charging, firing a shot, and dodging all consume stamina, and once you run out, your attack rotation stops and you are unable to dodge any attacks until enough stamina regenerates to dodge. Thus, it is important to keep an eye on your stamina meter. Because the amounts of stamina consumed by the attacks and the dodge are fixed, the Constitution skill, which reduces such stamina consumption, is highly beneficial if you are using this "bow dancing" attack style. You can also consume Dash Juice or use a Wiggly Litchi (found in the field, sitting on logs) to give yourself a 25% reduction to all stamina consumption for 4 minutes. Be aware that stamina consumption reduction is capped at 50%, so if you are using Dash Juice, you only need Constitution level 3 to hit the 50% cap; additional levels of Constitution will go to waste.
Lunging Melee Attack
You can perform a Lunging Melee Attack after performing a Charging Sidestep. This attack can be used to mount monsters.
- Unlimited ammo
- Ranged attacks allows for relative safety
- Good crowd control thanks to coatings and arc shot
- Has one of the highest sustained dps in the game
- Highly mobile, allowing for high levels of survivability
- Best weapon for Elemental Damage
- Glass cannon weapon
- Relies on dashing for defense
- Requires careful management of stamina
- Requires precision and knowledge of monster weak zones
Note: The coatings a hunter can use are determined by what bow they have. Most bows only have access to 3 or 4 coatings, but can be modified for more with certain Skills.
- Power: Increases raw damage by 35%.
- Close Range: Increases raw damage by 18%. Has a much shorter range than Power coatings.
- Poison: replaces the weapon's element with Poison. Ailment is applied on every arrow.
- Paralysis: replaces the weapon's element with Paralysis. Ailment is applied on every arrow.
- Sleep: replaces the weapon's element with Sleep. Ailment is applied on every arrow.
- Blast: replaces the weapon's element with Blast. Ailment is applied on every arrow.
Each move has its own Motion Value (MV), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.
Note: Lv4 charge can only be reached with Bow Charge Plus.
- (Hold): Aim
- : Rapid Shot (can be held or tapped to get to the next level). MVs:
- Lv1: 7
- Lv2: 9 * 2
- Lv3: 10 * 3
- Lv4: 11 * 3
- : Quick/Power Shot (can be chained with Rapid Shots). MVs:
- Quick Shot (Lv1): 6 * 3
- Power Shot Lv2: 9 * 3
- Power Shot Lv3: 11 * 5
- Power Shot Lv4: 11 * 6
- + / after a Power Shot: Arc Shot (blunt damage). MVs:
- Lv1: 1 * 6
- Lv2: 1 * 9
- Lv3/4: 2 * 15
- + : Dragon Piercer. MVs:
- Lv1: 19 * number of hits
- Lv2: 20 * number of hits
- Lv3: 23 * number of hits
- Lv4: 24 * number of hits
- + while holding : Charging Sidestep (evades and charges one level at the same time)
- after Charging Sidestep: Lunging Melee Attack (deals mount damage). MV: 35
- against a scalable wall: Wall Shot. MVs:
- without Bow Charge Plus: 22 * 7
- with Bow Charge Plus: 29 * 7
- Midair : Jumping Melee Attack. MV: 10
- (Hold) while sliding: Charged Shot (see Rapid Shot)
- : Apply/Remove Coating
- D-pad up/down or + / : Select Coating
- + : switch between Aim and Slinger
- + + in Slinger mode: Thousand Dragons. MVs:
- without Slinger ammo: 19 * 6
- with Slinger ammo: depends on the Slinger ammo type held
Bows are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Bows. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Bow Weapon Tree or by clicking each individual weapon below.
Iceborne Bows are Master Rank Bows in Monster Hunter World Iceborne (MHW). These rare 9 and above weapons were added with the Iceborne Expansion and can only be obtained by players who own the expansion. The weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content.
|Dragon Perforator I||264||0%||180 Thunder||9|
|Dragon Perforator II||276||0%||210 Thunder||10|
|Dragon Perforator III||312||0%||240 Thunder||11|
|Usurper's Rumble||300||0%||180 Thunder||10|
|Usurper's Rumble +||312||0%||210 Thunder||11|
|Alqaws al-Nasr I -||228||25%||300Blast||9|
|Alqaws al-Nasr II -||300||25%||330Blast||10|
|Rex Bow I -||312||-25%||210Blast||10|
|Rex Bow II -||336||-25%||210Blast||10|
|Dios Flier -||252||0%||240Blast||10|
|Princess Arrow IV||252||10%||240 Dragon||9|
|Rosen Arrow||288||10%||270 Dragon||9|
|Rathslinger IV||252||20%||270 Fire||9|
|Azure Mightbow||276||20%||300 Fire||10|
|Water Shot IV||252||0%||270 Water||9|
|Laguna Shot I||264||0%||300 Water||9|
|Laguna Shot II||288||0%||330 Water||10|
|Icicle Blizzard I -||264||25%||270 Ice damage||10|
|Icicle Blizzard II||276||25%||300 Ice damage||10|
|Hidden Bow||276||10%||180 Water||10|
|Hidden Bow +||288||15%||210 Water||10|
|Night Flight||300||20%||240 Water||11|
|Legia Snowfletcher +||252||0%||390 Ice||10|
|Hoarcry Snowfletcher||264||0%||420 Ice||10|
|Mist Glacia||276||0%||450 Ice||11|
|Hunter's Bravebow I||276||0%||360 Water||9|
|Hunter's Bravebow II||300||0%||360 Water||10|
|Hunter's Bravebow III||312||0%||390 Water||11|
|Alluring Evelia||336||0%||240 Ice||12|
|Mammoth Greatbow I||288||0%||150 Ice||9|
|Mammoth Greatbow II||312||0%||180 Ice||10|
|Glavenus Arrow I||288||0%||300 Fire||10|
|Glavenus Arrow II||300||0%||390 Fire||10|
|Acidic Arrow I||312||0%||180Thunder||10|
|Acidic Arrow II||336||0%||180Thunder||11|
|Deathbow Vaal Velos||300||0%||330 Dragon||11|
|Hydra Planula||312||10%||240 Water||11|
|Black Planula||324||10%||270 Water||12|
|Cera Coilbender +||300||-15%||150 Ice||10|
|Cera Cyclord||324||-15%||180 Ice||10|
|Datura Squall I||252||0%||270 Blast||9|
|Datura Squall II||288||0%||300 Blast||10|
|Nightmare String I||264||0%||210 Fire||9|
|Nightmare String II||288||0%||240 Fire||10|
|Anjanath Flamebow I -||264||-20%||420 Fire||9|
|Anjanath Flamebow II -||312||-20%||450 Fire||10|
|Fulguring Bow I -||276||15%||150Thunder||10|
|Fulguring Bow II||300||20%||180Thunder||10|
|Flying Kadachi Strikebow +||240||15%||300Thunder||9|
|Felbow Crimson Hail||264||15%||240 Dragon||9|
|Felbow Crimson Hail +||288||15%||300 Dragon||10|
|Felbow Crimson Storm||300||15%||360 Dragon||11|
|Dragonseal Aldbow I||252||0%||450 Dragon||10|
|Dragonseal Aldbow II||264||0%||480 Dragon||11|
|Dawning Insight||336||0%||270 Dragon||12|
|Daora's Toxotes||300||10%||270 Ice||11|
|Fate's Thread -||336||-20%||270 Dragon||12|
|Brimstren Drakesight||324||0%||210 Dragon||11|
|Stygian Patientia||336||0%||300 Dragon||12|
|Soulfire Arch "Styx"||312||10%||240 Blast||12|
|Soulfire Arch "Ruin"||336||0%||120 Blast||12|
|Soulfire Arch "Blaze"||312||20%||180 Blast||12|
|Silver Wrathbow||312||20%||330 Fire||12|
|Ruinous Doom||324||0%||240 Dragon||12|
|Neo Hunter Bow||312||0%||180 Blast||11|
|Lunatic Arrow||324||10%||300 Dragon||12|
|Despot's Earlybolt||324||0%||240 Thunder||12|
|Xeno Metora +||324||15%||210 Dragon||12|
|Safi's Boltbow||312||5%||120 Thunder||12|
|Safi's Aquabow||312||5%||120 Water||12|
|Safi's Frostbow||312||5%||120 Ice||12|
|Safi's Shatterbow||312||5%||120 Blast||12|
|Safi's Drakbow||312||5%||120 Dragon||12|
|Safi's Hellbow||312||5%||120 Fire||12|
|Aloy's Adept War Bow||300||30%||270Thunder||12|
|Guild Palace Arc||300||10%||360 Water||10|
|Royal North Wing||324||15%||420 Water||12|
|Lightbreak Bow||360||0%||Blast 210||12|
|Alatreon Bow||300||0%||Dragon 450||11|
|Alatreon Commandment||336||0%||Dragon 600||12|
Bows Gallery MHW
Bow Ore Weapons
Bow Bone Weapons
Kulve Taroth Bows
Gunlance is the polar opposite of bow, as gunlance has both sharpness and ammo, and bow has neither
Please note that Bow shots are blocked by people who don't wear flinch free. Even if they're not affected by it like DB in demon mode. At least for close range coatings I can say that for sure, since that's what I use most of the time.
Thousand Dragons = Double-barrelled shotgun
How the hell do you do the "run up a wall and fire spread attack" that is highlighted in so many videos, but failed to ever make its way into this wiki? Also can't even tell what those console buttons are supposed to relate to on the PC.
How many decorations/charms/armor bonuses are there that modify dragon please? I'm aware of special ammo boost and piercing shots, but are there more?
You'd think that a bow the size of an adult man could shoot farther than 5 meters.
When you just want the job done.
The bow also along certain walls with a charged sidestep will kick of the walls and it shoots instead of melee in the air
I've only ever seen the "Special Shot" be the power shot which does a horizontal spread of arrows. is there really a different kind of special shot on some bows that fire vertical like this guide says and I just haven't noticed?
there are no power coating 2 right???
and bow can't carry exhaust coating ?
Does anybody know if coatings override a bow's elemental damage? For example, if I apply blast coating to arrows fired by an ice element bow, will I only deal blast damage or will I deal blast AND thunder?
How do I get to blazing arrow 2? I got all the materials for it but the tree doesn’t give me an option to upgrade from blazing arrow 1.. do I have to rank up my HR?
the bazel alpha set gives all three level of draw affinity for increased bow damage plus it boosts blast damage and buildup so when paired with an awakening charm and archer's dance seems to make a potent bow build
It's missing that u can charge up your Dragon Piercer. Just charge up a normal shot and use Dragon Piercer with the charged arrow
Try want some clarification. When you're looking at bow stats and it lists various coatings, those coatings are the types that the bow is compatible with right? It is not suggesting that the particular bow has those coatings automatically built into the bow?
Can Bows sever tails? I finished off a Rathian with a Dragon Piercer shot and I found the tail was cut off as I was carving it. I was alone, so there was no other weapons being used other than a blunt weapon used by my Palico. Just want clarification.
If the Teostra bow is going to be as powerful as always, full Teo alpha + Teo bow will be a very powerful set, with Latent Power, Blast Attack, Weakness Exploit and Special Ammo Boost (all max level). I imagine the Teo bow will have blast element, so you can see where that's going...
Do you have to pay for arrows or coatings? Is their a similar money/time sink associated with melee weapons?