Insect Glaive |
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Weapon Type | Melee |
Damage Type | Slashing Damage |
Insect Glaive (操虫棍 Sōchūkon, "steering insect club") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.
The insect glaive can be used to control a Kinsect, a small insect that harvests extracts from monsters to boost your abilities. The insect glaive also allows you to vault, so you can perform jumping attacks at any time.
Insect Glaive Weapon Tree
For full details, including tier 9 and above weapons added with Iceborne please see Insect Glaive Weapon Tree
You can also see Master Rank Iceborne Insect Glaives
Insect Glaive Traits & Abilities
- Rapid, flowing attacks with good range
- Unparalleled aerial abilities
- Kinsect provides strong self buffs and can be upgraded via Kinsect Trees.
Insect Glaive Guide
MH World Insect Glaive Overview
The Insect Glaive is a fast, fluid weapon with a unique aerial moveset. On the ground, the Insect Glaive has rapid combos with good range that can be interrupted to dodge the monster. However, Insect Glaive can also vault to launch itself in the air, which allows it to have access to its jumping attacks without the help of the environment. While the aerial attacks deal pretty low damage (except for Descending Thrust), they can be used to evade sweeping attacks, reposition or chase down a monster, making it one of the most mobile weapons in the game. Despite this great mobility, a ground focused play-style is still recommended for maximum dps as its attacks have much higher motion values and much lower attack commitments (easier to dodge out of).
The other half of the Insect Glaive is the Kinsect. The Kinsect is a large insect that sits on the hunter's arm. The hunter can command the Kinsect to go out, hit the monster to collect essence, and then come back. Four types of essence are available: Red, Orange, White and Green. Red is the essential attack buff, white is movement speed, orange is defense and green is healing. Collecting red, white, and orange buffs together will create a triple buff state which increases the hunter's power even more.
Weapon and Kinsect Combinations
You can equip your insect glaive with different types of Kinsects. Consider each Kinsect type alongside the glaive type boosts to find effective combinations.
Kinsect Stamina
Your Kinsect will recover a small amount of stamina if you recall it before its stamina completely runs out.
Midair Evasion and Attacks
One Midair Evade and one midair attack can be used each time you're in midair. Jumping off again from a monster before you land allows you to perform each action once more.
Basic Controls:
- L2 + Triangle: Send out kinsect for extraction.
- L2 + Circle: Recall kinsect.
- Hold L2, then press R2: Mark a spot on the monster for kinsect to extract.
- R2 + X: Vault into the air for aerial attacks.
- Circle (while airborne): Dash forward for an attacking dash.
- X (while airborne): Perform a mid-air evade.
Kinsect and Extracts:
- Kinsect extracts provide buffs: Red (attack), Orange (knockback prevention), White (movement speed), Green (healing).
- Pressing R2 while attacking sends out the kinsect in a fluid motion to gather extracts.
- Different monster parts yield different extracts; practice and familiarity are essential.
- Kinsect bonus boosts effectiveness, matching kinsect type with the bonus provides benefits.
Aerial Combat and Mounting:
- R2 + X: Vault into the air for aerial attacks.
- Triangle (while airborne): Mounting attack; accumulate damage for a chance to mount.
- Circle (while airborne): Dash forward attack; repeatable with successful hits.
Stamina Management:
- Stamina is crucial for staying airborne; manage stamina to avoid interruptions.
- Extracts and buffs contribute to overall effectiveness.
Kinsect Dust:
- Kinsect releases dust upon marking a target; striking it causes explosions.
- Different kinsects have varying dust effects; choose one that complements the monster you're facing.
Strategy and Tips:
- Insect Glaive excels at mounting monsters but has relatively low attack damage.
- Learn to rotate through different monster parts to maintain a variety of extracts and buffs.
- No blocking ability; rely on evading. Movement speed buffs (white extract) are crucial.
Insect Glaive Advantages
- Extreme mobility
- Good at mounting monsters
- Fast attacks
- Short ground attack animations, easy to dodge out of
- Great reach, both vertical and horizontal
- Fluid combos can be chained indefinitely or stopped to perform an evasive maneuver
- Kinsect can deal constant (albeit relatively low) damage once a monster is tagged
- Kinsect clouds from tagged monsters allows for extra damage, CC or healing
- Kinsect can be used to remotely trigger environmental hazards such as Flashflies, Toads, and Poisoncups
Insect Glaive Disadvantages
- Relatively low attack power
- Must rely on dodging for defensive measures
- Loses sharpness very quickly if you don't have ways to mitigate that (e.g. Master's Touch)
- Requires a bit of multitasking to manage all the buffs
- Orange buff is required to avoid getting flinched during attacks
- Very mediocre clutch attack that can often whiff almost entirely
Insect Glaive Controls
Each move has its own Motion Value (MV), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.
- : Standard Attack (can be chained up to 3 times). MVs:
- Thrust ( + ): 10
- Rising Slash: 16 + 14
- Reaping Slash: 18
- Double Slash: 18 + 24
- (Red Extract) Strong Thrust ( + ): 12 + 11
- (Red Extract) Strong Rising Slash Combo: 16 + 14 + 15
- (Red Extract) Strong Reaping Slash: 15 + 19
- (Red Extract) Strong Double Slash: 16 + 14 + 28
- : Strong Attack (can be chained with Standard Attacks). MVs:
- Leaping Slash ( + ): 26
- Wide Sweep: 22
- Overhead Smash: 30
- (Red Extract) Strong Wide Sweep: 18 + 22
- (Red Extract) Tornado Slash: 24 + 42
- + : Kinsect: Harvest Extract (sends the Kinsect out to retrieve extract at the spot where you're aiming at)
- + : Kinsect: Recall
- + : Kinsect (Fire) (fires a marker that the Kinsect will attack repeatedly as long as it has stamina)
- : Kinsect (Mark Target) (leaves a marker that the Kinsect will target)
- + : Vault (launches the hunter into the air, costs stamina)
- Midair : Jumping Slash. MVs:
- Jumping Slash: 15
- (Red Extract) Strong Jumping Slash: 8 * number of hits (high mount damage)
- Midair : Jumping Advancing Slash (bounces back up in the air if the final hit connects, can be repeated up to 5 times or until stamina runs out). MVs:
- Jumping Advancing Slash: 28
- (Red Extract) Strong Jumping Advancing Slash: 6 + 4 + 7 + 4 + 3 + 32
- Midair : Midair Evade (costs stamina, can only be done once but resets after a Jumping Advancing Slash)
- Midair : Descending Thrust (plunges straight down, attacks with the kinsect multiple times through a piercing line and marks the target). MVs: 28 + 42 + 7 + 36
- after Descending Thrust: Double Slash/(Red Extract) Strong Double Slash
- after Descending Thrust: Overhead Smash/(Red Extract) Tornado Slash
- Midair : Midair Claw Attack
- while sliding: Jumping Advancing Slash/(Red Extract) Strong Jumping Advancing Slash
- + : switch between Kinsect and Slinger aim
- + + : Kinsect Charge, use slinger ammo to power up your Kinsect.
- Kinsect Charge (Power): Increases Kinsect raw/elemental attack power and dust strength, increases Kinsect healing and decreases time between dust deposits. Also extends individual extracts duration by 50%.
- Kinsect Charge (Spirit): Doubles the Kinsect maximum stamina and stamina regen rate. Also extends all extracts duration by 50%, including triple buff.
Kinsect Essences
Kinsect Essences can change how you use your glaive and is essential for maximizing output. Below are the colors and what they do.
- Red = Gives access to more powerful versions of your attacks; it's mandatory to have it active at all times. Generally acquired from the monster's attacking parts (head/arms). Lasts for 90 seconds.
- White = Increases the hunter's speed and the height of your vaults. Generally acquired from the monster's mobile parts (legs/wings). Lasts for 120 seconds.
- Orange = Increases the hunter's defense by 5% and adds knockback resistance while attacking. Generally acquired from the monster's defensive parts (body/tail). Lasts for 150 seconds.
- Green = Recovers a small amount of health. Generally acquired from the monster's tail when available.
Note that the extract locations are just guidelines: not all monsters have all essence colors available or have them in the same spots. It's also important to note that essences are also available from small monsters as well.
Comboing different essences together will give you the following additional buffs:
- Red + White = 10% Attack increase
- White + Orange = 10% Defense increase
- Red + White + Orange (triple buff) = 15% Attack increase + 10% Defense increase. Lasts for 90 seconds.
Essences can be individually refreshed before they expire unless you have triple buff active.
Insect Glaives are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Insect Glaives. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Insect Glaive Weapon Tree or by clicking each individual weapon below. Please see Kinsect for information on your companion insects.
Iceborne Insect Glaives are Master Rank Insect Glaives in Monster Hunter World Iceborne (MHW). These rare 9 and above weapons were added with the Iceborne Expansion and can only be obtained by players who own the expansion. The weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content.
Iceborne Insect Glaives
You can search by Name, Rarity, Affinity, or Element. Just type into the search box what you are looking for.
Quick Search of All Insect Glaives
Name | Attack | Affinity | Element | Rare |
Chrome Trident I Sever Boost |
682 | 0% | Blast (300) | 9 |
Chrome Trident II Sever Boost |
744 | 0% | Blast (330) | 10 |
Chrome Trident III Sever Boost |
806 | 0% | Blast (360) | 11 |
Royal Bolt Scepter Spirit and Strength Boost |
744 | 0% | Thunder 210 | 10 |
Royal Bolt Scepter + Spirit and Strength Boost |
775 | 0% | Thunder 270 | 11 |
Firedance Rathmaul + Sever Boost |
651 | 20% | Fire 210 | 10 |
Azure Flightmaster Sever Boost |
744 | 20% | Fire 240 | 10 |
Yatir al-Nasr I n/a Speed Boost |
651 | 20% | Sleep (240) | 9 |
Yatir al-Nasr II n/a Speed Boost |
775 | 20% | Sleep (300) | 10 |
Dios Rod n/a Blunt Boost |
682 | 0% | Blast 270 | 10 |
Electrorod Blunt Boost |
775 | 0% | Blast 360 | 10 |
Diving Destroyer I Speed Boost |
682 | 0% | Thunder (360) | 9 |
Diving Destroyer II Speed Boost |
806 | 0% | Thunder (390) | 10 |
Hidden Cane I n/a Sever Boost |
682 | 10% | Poison (270) | 10 |
Hidden Cane II Sever Boost |
713 | 15% | Poison (360) | 10 |
Freeze Gale III Element Boost |
620 | 0% | Ice 270 | 9 |
Amber Piton n/a Element Boost |
651 | 15% | Ice 300 | 10 |
Amber Piton + n/a Element Boost |
744 | 20% | Ice 330 | 10 |
Fenrir Storm n/a Element Boost |
775 | 25% | Ice 360 | 11 |
Datura Storm I Stamina Upgrade and Healing |
620 | 0% | Poison 420 | 9 |
Datura Storm II Stamina Upgrade and Healing |
744 | 0% | Poison 450 | 10 |
Nyx Blade I Speed Boost |
682 | 0% | Sleep 270 | 9 |
Nyx Blade II Speed Boost |
744 | 0% | Sleep 300 | 10 |
Gama Magnus I Stamina Upgrade and Healing |
682 | 0% | Blast 180 | 9 |
Gama Magnus II Stamina Upgrade and Healing |
744 | 0% | Blast 210 | 10 |
Flaming Teuza Spirit and Strength Boost |
713 | 0% | Fire 240 | 10 |
Flaming Teuza + Spirit and Strength Boost |
744 | 0% | Fire 300 | 10 |
Glavenus Helldait Spirit and Strength Boost |
806 | 0% | Fire 360 | 11 |
Aerial Magus I Spirit and Strength Boost |
713 | 0% | Paralysis (240) | 9 |
Aerial Magus II Spirit and Strength Boost |
775 | 0% | Paralysis (270) | 10 |
Aerial Magus III Spirit and Strength Boost |
837 | 0% | Paralysis (300) | 11 |
Icescepter Speed Boost |
806 | 0% | Ice 210 | 11 |
Wise Fylos Speed Boost |
837 | 0% | Ice 240 | 12 |
Deathstaff Vaal Entoma Blunt Boost |
775 | 0% | Dragon 420 | 11 |
Hydros Arcana Spirit and Strength Boost |
837 | 10% | Water 330 | 11 |
Gnashing Flammenkaefer + n/a Blunt Boost |
713 | -20% | Fire 360 | 9 |
Lohenspire n/a Blunt Boost |
837 | -20% | Fire 450 | 10 |
Donnerspitze n/a Stamina Upgrade and Healing |
744 | 5% | Thunder 210 | 10 |
Donnerspitze + n/a Stamina Upgrade and Healing |
775 | 10% | Thunder 240 | 10 |
Fulguration's Tower n/a Stamina Upgrade and Healing |
806 | 15% | Thunder 270 | 11 |
Water Glaive IV Element Boost |
651 | 0% | Water 330 | 9 |
Laguna Glaive I Element Boost |
682 | 0% | Water 420 | 9 |
Laguna Glaive II Element Boost |
744 | 0% | Water 450 | 10 |
Rex Rod I n/a Blunt Boost |
775 | -15% | Blast (210) | 10 |
Rex Rod II Blunt Boost |
837 | -15% | Blast (240) | 10 |
Tyrannis Glaive III Stamina Upgrade and Healing |
806 | -30% | Ice (210) | 10 |
Thanatos Glaive Stamina Upgrade and Healing |
899 | -30% | Ice (240) | 10 |
Sulfurteinn Spiran Sever Boost |
837 | 0% | Paralysis (180) | 10 |
The Trickling Spiral Sever Boost |
899 | 0% | Paralysis (210) | 11 |
Beo Glaive I Blunt Boost |
620 | 0% | Ice 270 | 9 |
Beo Glaive II Blunt Boost |
775 | 0% | Ice 420 | 10 |
Kadachi Fury I Speed Boost |
651 | 10% | Thunder 300 | 9 |
Kadachi Fury II Speed Boost |
713 | 10% | Thunder 360 | 10 |
Kadachi Vipertail I Speed Boost |
713 | 10% | Paralysis 210 | 9 |
Kadachi Vipertail II Speed Boost |
775 | 10% | Paralysis 240 | 10 |
Vice + Speed Boost |
682 | 20% | Fire (210) | 10 |
Cruelty Speed Boost |
713 | 35% | Fire (330) | 10 |
Nether Vajra n/a Spirit and Strength Boost |
713 | 20% | Dragon 240 | 10 |
Deadline n/a Spirit and Strength Boost |
744 | 25% | Dragon 300 | 11 |
Dragonseal Aldstaff I Element Boost |
651 | 0% | Dragon 450 | 10 |
Dragonseal Aldstaff II Element Boost |
744 | 0% | Dragon 480 | 11 |
Infinite Wisdom Spirit and Strength Boost |
868 | 0% | Dragon (390) | 12 |
Celestial Spire n/a Element Boost |
744 | 0% | Thunder 450 | 11 |
Daora's Samudra Stamina Upgrade and Healing |
806 | 10% | Ice 240 | 11 |
Fate's Wing n/a Stamina Upgrade and Healing |
868 | -25% | Dragon 270 | 12 |
Metal Mauler |
899 | -15% | Thunder 60 | 11 |
Metalmangler |
961 | -15% | Thunder 90 | 12 |
Despot's Twinbolt |
806 | 0% | Thunder 360 | 12 |
Ruinous Catastrophe |
889 | 0% | Dragon 180 | 12 |
Blossomajesty |
837 | 20% | Fire 270 | 12 |
Accursed Rod |
868 | -30% | Sleep 210 | 11 |
Soulfire Reach "Blaze" |
775 | 20% | Blast 180 | 12 |
Soulfire Reach "Ruin" |
837 | 0% | Blast 150 | 12 |
Soulfire Reach "Styx" |
775 | 10% | Blast 240 | 12 |
Brimstren Drakerod
|
775 | 0% | Dragon 180 | 11 |
Stygian Oblivia
|
837 | 0% | Dragon 240 | 12 |
Xeno Shmaena +
|
868 | 15% | Dragon 240 | 12 |
Safi's Hellspear
|
837 | 5% | Fire 150 | 12 |
Safi's Aquaspear
|
837 | 5% | Water 150 | 12 |
Safi's Boltspear
|
837 | 5% | Thunder 150 | 12 |
Safi's Frostspear
|
837 | 5% | Ice 150 | 12 |
Safi's Drakspear
|
837 | 5% | Dragon 150 | 12 |
Safi's Bindspear
|
837 | 5% | Paralysis 150 | 12 |
Safi's Dreamspear
|
837 | 5% | Sleep 150 | 12 |
Safi's Shatterspear
|
837 | 5% | Blast 150 | 12 |
Safi's Venomspear
|
837 | 5% | Poison 150 | 12 |
Nexus Gae Bolg
|
744 | 20% | Dragon 450 | 12 |
Guild Palace Rod
|
775 | 10% | Water 360 | 10 |
Royal March Banner
|
837 | 15% | Water 450 | 12 |
Demonlord Cudgel
|
899 | 15% | 300 | 12 |
Lightbreak Press
|
930 | 0% | Blast 180 | 12 |
Alatreon Dragonspire
|
775 | 0% | Dragon 420 | 11 |
Alatreon Embrace
|
868 | 0% | Dragon 540 | 12 |
Fenrir Rose
|
837 | 15% | Ice 420 | 11 |
Insect Glaives Gallery MHW
Insect Glaive Ore Weapons
Insect Glaive Bone Weapons
Kulve Taroth Insect Glaive
Safi'jiiva Weapons
Kinsect is a special equipment in Monster Hunter World (MHW) that players choosing to use the Insect Glaive can wield. It gives the user bonuses such as more damage, faster movement and better defense. Kinsects also have their own attacks and damage types, that vary from Kinsect to Kinsect. Kinsects can also be upgraded, much the way Weapons are and have their own upgrade trees.
Kinsect Information in MHW
Kinsect Stats
All Kinsects come with six stats that influence gameplay.
- Attack Type: Sever or Blunt. This determines what kind of damage the Kinsect does when attacking the monster, following the standard sever and blunt damage rules. All Culldrones are Sever, and all Mauldrones are Blunt (Dragon Soul and True Dragon Soul are Blunt as well).
- Dust Effect: Blast, Poison, Paralysis, or Heal. This determines the effect when the dust that the Kinsect leaves behind is struck. Blast, poison, and paralysis all cause their respective abnormal status "damage" in a small area of effect around the dust's location that affects a monster if it is in that radius. Heal causes a small area of effect heal to all players in the radius. This is determined by the name of the Kinsect. For example, Pseudocath I, II, and III all have blast dust, Carnage Beetle I, II, and III all have poison dust, etc.
- Power: Lv 1-15 (up to Lv 20 in Iceborne Kinsects). This is essentially the attack stat of the Kinsect. It is determined by the specific species of Kinsect, and Kinsects that are higher in an upgrade path will always have an equal or higher power stat than the ones below them in that upgrade path.
- Speed: Lv 1-15 (up to Lv 20 in Iceborne Kinsects). This stat affects the travel speed of the Kinsect when sending it out and recalling it. It does not, however, affect the attack speed of the Kinsect. It is determined in the same way as the power stat.
- Heal: Lv 1-15 (up to Lv 20 in Iceborne Kinsects). This stat affects two things. Firstly, it affects the amount of health recovered from Green Extract. It does NOT affect the health received from Heal Dust. Secondly, it affects the rate at which a Kinsect recovers its stamina while on the Hunter's arm. It does not affect the stamina recovered when manually recalling a Kinsect before its stamina runs out, nor does it affect the rate at which Kinsects deplete their stamina bar while out. The Heal level is determined the same way as the speed and power stats.
- Element: Lv 1-15 (up to Lv 20 in Iceborne Kinsects) and Fire, Water, Ice, Thunder, or Dragon. This stat is the elemental damage stat of the Kinsect. Uniquely, this stat is not in the Kinsect when it is first purchased or upgraded to. All Kinsects are naturally elementless. However, at the smithy, the option Kinsect Element can be chosen in the Manage Kinsects tab. Spending some materials, a Kinsect can be given any one of the five elements, or the element can be removed, also spending materials. The level of the stat is determined by the tier of Kinsect. For example, a Cancadaman III will automatically be given an element stat of Lv 15. When upgrading a Kinsect, if it possesses an element, its level will automatically level up to the next tier's element stat level. Something else of note is that if a Kinsect is given an element, its power stat will be reduced by one.
There are different types of Kinsect Bonus that affects each status, for more information please check Kinsect Bonus. Keep in mind however, that your weapon raw attack and elemental boost skills such as Ice Attack does not change your kinsect elemental or raw damage, kinsects cannot crit either, so skills like Critical Eye, Critical Boost, Weakness Exploit will not increase your overall DPS on a Kinsect Only build.
Speed is widely considered to be the best Kinsect stat, since it allows Extracts to be retrieved quicker and prevent the Hunter from having to waste time and DPS missing their Kinsect. Power is second to this, as it increases overall DPS. Heal is held to be the least important of the three. Not all monsters give Green Extract, making that part of the stat useless in many fights. While the increased stamina regeneration may seem useful in theory, the fact that manually recalling a Kinsect replenishes a large chunk of stamina and is unaffected by the Heal stat, there is little value in that half of the stat as well. Sever or blunt isn't an important stat in determining the usefulness of a Kinsect either, simply because it is outweighted by the other statuses. Since more than one of each Kinsect can be made, it is recommended to have five of each Kinsect, one for each element (this excludes the Dragon Soul and True Dragon, which you can only have one of).
However, with the introduction in Iceborne to the Descending Thrust move, slow and powerful kinsects became a really good option, greatly increasing your overall DPS. Using a slow kinsect, the kinsect drill that comes after the descending thrust hits more times than a fast one, and on top of that, using a power stat focused insect such as Vezirstag III Forz, the damage of this move is greatly improved. It is great against monsters such as Alatreon that has clear openings for your DT, and in this particular fight, it is possible to even use a non-elemental weapon and let your kinsect clear the elemental DPS check with only the kinsect elemental damage.
Keeping this in mind, the recommended endgame Kinsects to have are as follows:
Iceborne Meta Kinsects
Best: | Vezirstag III Forz or Foliacath III Forz (can leave elementless or change elements depending on fight) |
Blast: | Foliacath III Forz |
Blast (Slow): | Vezirstag III Forz |
Heal: | Valorwing III Forz |
Posion: | Gleambeetle III Velox |
Paralysis: | Bilbobrix III Velox |
*Note: Foliacath III Forz is the best option for a speedy kinsect in Iceborne because the Foliacaths are the only options that can be upgraded to level 20 speed and healing dust isn't very good. Verzistag III Forz is pretty much your only go-to slow powerful kinsect given that it is the only kinsect with a lvl 20 Power Stat and has a relatively slow speed, increasing your overall damage on the Descending Thrust.
Kinsect Bonus
In Monster Hunter World (MHW), all Insect Glaives have a bonus in their description, which improves the Kinsect at some point, for example, increasing the kinsect's flying speed, the healing extract, or another thing. Bonus only affects the kinsect of the same owner of insect glaive. In Iceborne, you can also improve your kinsect using slinger ammo with the Kinsect Charge move.
Kinsect Charge Bonus
Kinsect Charge | |
(Power) | Gathered from monster dropped slinger ammo. Gives the Kinsect 1.5x raw damage, 3.5x elemental attack power and 1.15x dust strength, increases Kinsect healing and decreases time between dust deposits. Also extends individual extracts duration by 50%. |
(Spirit) | Gathered from field Slinger Ammo. Doubles the Kinsect maximum stamina and stamina regen rate. Also extends all extracts duration by 50%, including triple buff. |
Note: In order to receive the buff duration extension from the kinsect charge, you must get the full triple buff after performing kinsect charge.
Kinsect Charge Duration
Every slinger ammo type has a different buff duration, being the rule of thumb the less capacity for this ammo, the more it lasts.
Ammo Type | Buff Type | Duration (Minutes:Seconds) |
Stone | Spirit | 1:15 |
Redpit | Spirit | 1:30 |
Brightmoss, Crystalburst, Torch Pod, Scatternut | Spirit | 2:00 |
Puddle Pod | Spirit | 2:30 |
Dragon Pod | Power | 2:30 |
Thorn Pod, Piercing Pod, Bomb Pod | Power | 5:00 |
Note: Power Prolonger has no effect on Kinsect Charge duration.
Kinsect Bonus
The Insect Glaives may have only one of the following bonuses:
Bonus | Effect |
Speed Boost | Increase the flying speed of the kinsect, does not attack more often within a same period than the others |
Stamina Boost | Increase the speed of stamina regeneration of the kinsect, does not attack for longer than normal |
Health Boost | Increases green extract healing potency |
Element Boost | Increase the element damage of the kinsect |
Sever Boost | Increases slicing damage of the kinsect with sever attack type |
Blunt Boost | Increases blunt damage of the kinsect with blunt attack type |
Spirit & Strength | Charging your kinsect with any slinger ammo gives both the Power and Spirit bonus. |
Stamina & Healing | Increases kinsect stamina recovery speed, stamina uptime and extract healing potency |
Kinsect Damage Calculations
Raw and Elemental Damage
The data bellow shows the kinsect true raw and true elemental damage given the respective level, for example, a Kinsect with Power Level 1 has 20 of Kinsect True Raw, and a Kinsect with Element Level 10 has 17 of kinsect true element. The data shown below has the values considering the kinsect without any type of buff such as Element Boost or Sever Boost.
- Power/Element Lv. 01: Raw: 20, Elemental: 8
- Power/Element Lv. 02: Raw: 25, Elemental: 9
- Power/Element Lv. 03: Raw: 35, Elemental: 10
- Power/Element Lv. 04: Raw: 40, Elemental: 11
- Power/Element Lv. 05: Raw: 55, Elemental: 12
- Power/Element Lv. 06: Raw: 60, Elemental: 13
- Power/Element Lv. 07: Raw: 70, Elemental: 14
- Power/Element Lv. 08: Raw: 75, Elemental: 15
- Power/Element Lv. 09: Raw: 80, Elemental: 16
- Power/Element Lv. 10: Raw: 85, Elemental: 17
- Power/Element Lv. 11: Raw: 90, Elemental: 18
- Power/Element Lv. 12: Raw: 100, Elemental: 19
- Power/Element Lv. 13: Raw: 110, Elemental: 20
- Power/Element Lv. 14: Raw: 115, Elemental: 21
- Power/Element Lv. 15: Raw: 125, Elemental: 23
- Power/Element Lv. 16: Raw: 135, Elemental: 25
- Power/Element Lv. 17: Raw: 140, Elemental: 27
- Power/Element Lv. 18: Raw: 145, Elemental: 28
- Power/Element Lv. 19: Raw: 155, Elemental: 30
- Power/Element Lv. 20: Raw: 170, Elemental: 35
Kinsect attacks motion values
+ : Kinsect: Harvest Extract -> 20
Midair : Descending Thrust (Kinsect attacks only) -> 35
Raw and Elemental Damage Calculation
The kinsect attacks have a green level sharpness multiplier on all of its attacks, so you should consider it in the calculations. For more details on damage calculation, please see Attack Power and Elemental Damage
Formula for Raw Damage displayed
Raw Base x
x 1.05 (Green Level Sharpness)
x 1.2 (Blunt Boost with Blunt Kinsect)
x 1.3 (Sever Boost with Sever Kinsect)
x 1.5 (Kinsect Charge Power)
x Monster Hitzone
x Motion Value
x Quest Difficulty
x Rage Status
Formula for Elemental Damage displayed
Element Base x
x 1.00 (Green Level Sharpness)
x 1.4 (Element Boost)
x 3.5 (Kinsect Charge Power)
x Monster Hitzone
x Motion Value
x Quest Difficulty
x Rage Status
Kinsect Culldrone Lineage (Cut / Sever Damage)
Kinsect Mauldrone Lineage (Blunt Damage)
Midgardsormr Lineage (Blunt Damage)
Weapons |
Bow ♦ Charge Blade ♦ Dual Blades ♦ Great Sword ♦ Gunlance ♦ Hammer ♦ Heavy Bowgun ♦ Hunting Horn ♦ Lance ♦ Light Bowgun ♦ Long Sword ♦ Switch Axe ♦ Sword & Shield |
- Anonymous
Im playing Monster Hunter for the first time, im trying out different weapons and i want different classes for different elements. What are some good Electric Glaives? Are there better ones?
- Anonymous
Probably my favorite weapoj by far! Very high mobility, and cam deal some serious damage once you get all three buffs. Also really good for fighting flying enemies, as they can be easily mounted and brought back to the ground. Sure the aerial damage itself is not that great, but if you can ground a monster, they become quite exposed to attacks in the head. The IG I mainly use is the Kadachi Pillar III, don't have the DLC yet but as soon as I buy it I'll get to upgrading it and my other weapons. Pretty great weapon overall, highly recommend!
- Anonymous
With just over 600 hours on Insect Glaive alone, I would like to clear a bit of information up about its mechanics.
With regards to aerial attacks and mounting it's important to understand two things: mounting a monster is a status condition just like blast/paralysis/etc., and elemental damage is a flat amount that is added to every attack before motion values and sharpness modify it.
If you're using a raw damage Insect Glaive it's best to stay away from your air combos entirely unless trying to mount, and even then ONLY use your Jumping Slash. Your Advancing Slash is only useful for stacking elemental damage or focusing damage at the wings/tail as the only part of the attack that even affects mount buildup is the final bounce at the end. The bulk of the attack doesn't give any mount progress and deals almost no damage without elemental support.
Unless you're focusing explicitly on trying to mount the monster with the right attack, your mounting damage is going to fall short compared to something like an S&S user or the Hammer's sliding dash attack.
Since mounting is actually a status condition it's affected by both the Felyne Specialist AND Felyne Rider skills. Since there's no way to get both you can use either depending on if you're using a status based glaive or not. The Airborne skill increases both raw damage AND elemental/status damage while in the air so it's a must-have for any elemental glaive build. To build up mount progress as fast as possible all you need to do is get up next to the monster and spam your Jumping Slash attack as much as you can and it should mount within a few attacks. With a focused status setup you can actually get a mount in a single attack on most monsters.
In Iceborne, the Kinsect gets some nice buffs using the Spirit function, but the game isn't clear on what the buffs actually DO.
The red buff, given by monster ammo, increases Kinsect raw damage by 1.5x, elemental damage by 3.5x, status buildup and healing by 1.15x, makes the kinsect attack 33% faster, and increases the duration of INDIVIDUAL extractions by 50% (Not the triple buff).
The orange buff, given by field ammo, doubles kinsect stamina and stamina regeneration rate, and increases ALL extraction durations by 50%.
A glaive that has the Spirit and Power Boost ability will give both of these buffs at the same time regardless of the slinger ammo used, and the buff duration bonus DOES stack.
- Anonymous
- Anonymous
Can anyone tell me the most useful insect glaives for mid-iceborne? Right now I have Rex-rod I and I'm not sure if I should stick with it until something else pops up
For those wondering about Kinsect Charge (Spirit/Power), Spirit (stamina and +50% extract duration, stacks with Power Prolonger for max 189sec) comes from slinger ammo obtained from the environment (stone, redpit, etc.) while Power (kinsect damage up) comes from slinger ammo obtained from monster drops (piercing, bomb, etc.). Weapons with the "Spirit & Strength" boost apply both Spirit and Power buffs from any slinger ammo (they share the same duration). The duration for Spirit/Power depend on the slinger ammo and are NOT affected by Power Prolonger. Here are the durations and uses for Spirit ammo: Stone(20) 75 sec, Redpit(15) 90 sec, Torch(5) 120 sec, Brightmoss(5) 120 sec, Scatternut(5) 120 sec, Crystalburst(5) 120 sec, Puddle(7) 150 sec. For Power: Dragon(7) 150 sec, Piercing(3) 300 sec, Bomb(3) 300 sec, Thorn(2) 300 sec. As you can see, Puddle is the longest Spirit ammo and Piercing, Bomb, and Thorn are the longest Power ammo (though Thorn has less uses). A 300 sec long Spirit buff can be achieved with the Spirit & Strength boost on your glaive.
- Anonymous
Love insect glaive. Most fun weapon, not too complex once you know the main parts, and forgiving
- Anonymous
The IG may seem like a complex weapon to use at first, but it can be simplified in a quick three steps: 1. Use the kinsect to get the extracts from a monster (Red is the most important as it gives new moves and damage) 2. Pole vault into the air to either keep pressing circle/B to rack mostly safe damage and eventually mount by pressing triangle/Y while above your target (Note: mounting a monster has a cooldown from my experience, and it takes like a minute or 2 to remount with another attack) 3. Wail on the monster after you topple it from mounting by spamming everything you got/use this time to get easy extract as you aren't getting ran over.
- Anonymous
Aerial, in terms of damage & mounting capabilities, is strictly bad. By a heavy margin, the single lowest DPS in Iceborne. Honestly, It's not that hard to test.
- Anonymous
Adding stam cap up, max level constitution, and stam surge to an IG build is a good way to keep yourself in the air for longer periods of time!!
- Anonymous
- Anonymous
What does Stamina Upgrade and Healing do? NO where on the internet tells what it actually does. Plus in game I can't even tell what it actually does.
- Anonymous
So...Is power prolonger skill with Insect Glaive bugged??? With each buff the duration is increased but, which all three buffs it's still 90s
- Anonymous
- Anonymous
some of the best skills for insect glaive would most likely be flinch free, airborne, earplugs, jump master and master mounter the chance that you could get all of these is very low if not impossible but it would be amazing.
- Anonymous
This is the only weapon that I use that I am more successful with, I have never lost with this and it never lets me down.
- Anonymous
If you get the behemoth gear and level 3 weakness exploit, you don't have to worry about loss sharpness cause you crit almost every time.
- Anonymous
Very interesting and cool weapon but the time you spend harvesting buffs and how fast it loses sharpness prevents it from being god tier. Still good and very fun tho
- Anonymous
Wasn't there supposed to be a combo buff for red and orange, or is it just with white?
- Anonymous
I chose this weapon so i can spam that "ving" sound when i get red, white and orange
- Anonymous
Even thugh it is not mentioned, the aerial chain attack (B / Circle) deals mounting damage, too, but it is a lot easier to mount with the Y / Triangle attack. This is to be kept in mind though, as you can slowly build up mounting damage while still using the high damage combo, and finish with a Y / Triangle attack to start the mounting attempt.
- Anonymous
yesterday was my first day on this game, first weapon was iron bow, hated it, then matched slicers, meh, then katana, not bad, picked up the iron blade/insect glaive, bam I'm in love, this weapon is just so good.
- Anonymous
I need a boost... *shoots kinsect target* *monster moves* -_-
- Anonymous
- Anonymous
So as I'm in the middle of a battle my insect g. Sword bar fills up and glows pink. And cant seem to find out why or the meaning to it being pink... not red or orange or green but it pink.
- Anonymous
I use my insect g. During battle and at times my sword bar fills up pink. Not red or orange but pink and I cant find out why or the reason to why it pink st times
- Anonymous
Do the Legiana(sp?) glove ability "Airborne" give a 10% damage output to the jumping attacks with the glaive? Or is it just off of cliffs and such??
- Anonymous
Also, a tip for glaive users; need to trigger a falling boulder trap? Firing the marker at it will trigger it, meaning you don't need to put up your weapon and load the sling to trigger traps! Fought xeno for the first time tonight with a glaive; I need to trigger the falling crystals onto xeno for max damage, and the marker serves as a makeshift sling as well.
- Anonymous
Where is a KINSECT guide/tree? i want to look up waht Mats i need to make the last in my tree for a few different kinds. i have no clue what materials are needs as they a ?? in the game.
- Anonymous
Yes! This the makes your kinsect release its dust effect. Dust effect leaves a bonus effect in the area, that when attacked releases its effect. Heal dust effect is like a small vigour fly for heals so you can act as a field healer.. There are also poison and paralysis effects at low rank you can use to effect the monster. These hovering spots can be hit by you and your teammates. Harvest extract is entire tactical advantage you can layer with your glaive.
- Anonymous
So, is there any real reason to ever use the "harvest extract" command rather than just telling the Kinsect to attack, since in either situation you have to manually recall it or wait for the stamina to drop? Or is it a situation where harvesting extract won't alert monsters, so you could potentially harvest all three before starting your initial attack? Even if it's the latter, that seems very situational. Or am I missing something about how the harvest command differs from just harvesting via the attack command?
- Anonymous
Where do I hit a bazelgeuse with my kinsect to get the orange buff?
- Anonymous
even if i have plenty of stamina the weapon will not allow me to combo air attacks more than 5 times. I will instead slice through the monster dealing damage but landing on the ground. No one has mentioned this, idk if its new so people are going off old information or what but I would like more in depth info.
- Anonymous
- Anonymous
So when are we going to get some info on the individual kinsect upgrade tree?
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