|Damage Type||Slashing Damage|
Insect Glaive (操虫棍 Sōchūkon, "steering insect club") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.
The insect glaive can be used to control a Kinsect, a small insect that harvests extracts from monsters to boost your abilities. The insect glaive also allows you to vault, so you can perform jumping attacks at any time.
Insect Glaive Weapon Tree
For full details, including tier 9 and above weapons added with Iceborne please see Insect Glaive Weapon Tree
You can also see Master Rank Iceborne Insect Glaives
Insect Glaive Traits & Abilities
- Rapid, flowing attacks with good range
- Unparalleled aerial abilities
- Kinsect provides strong self buffs and can be upgraded via Kinsect Trees.
Insect Glaive Guide
The Insect Glaive is a fast, fluid weapon with unmatched aerial abilities. On the ground, the Insect Glaive has rapid combos with good range. However, this weapon truly shines with its pole vault ability. Anytime, anywhere, the hunter can pole vault to launch themselves into the air. From there, the Insect Glaive can do air dash up to two times to get a better position, attack mid air, or drop attack. If the air attack hits the monster, the air dash resets, allowing it to be used again. Using this, a hunter could stay in the air until their stamina runs out or they miss the monster. All attacks made in the air do mounting damage, making the Insect Glaive ideal for mounting monsters. The other half of the Insect Glaive is the Kinsect. The Kinsect is a large insect that sits on the hunter's arm. The hunter can command the Kinsect to go out, hit the monster to collect essence, and then come back. Four types of essence are available: Red, Orange, White, and Green. Red is an attack buff, orange is defense, white is movement speed, and green is healing. Collecting red, orange, and white buffs will create a max buff, extending the time those buffs last and making them stronger.
Weapon and Kinsect Combinations
You can equip your insect glaive with different types of Kinsects. Consider each Kinsect type alongside the glaive type boosts to find effective combinations.
Your Kinsect will recover a small amount of stamina if you recall it before its stamina completely runs out.
Midair Evasion and Attacks
One Midair Evade and one midair attack can be used each time you're in midair. Jumping off again from a monster before you land allows you to perform each action once more.
Insect Glaive Advantages
- Extreme mobility
- Good at mounting monsters
- Fast attacks
- Powerful self buffs
- Great reach; both vertical and horizontal
- Fluid combos can be chained indefinitely or stopped to perform an evasive maneuver; performs admirably at cutting tails
- Strong finishers
- Kinsect can deal constant (albeit relatively low) damage once a monster is tagged
- Kinsect clouds/ mist from tagged monsters allows for versatile support role; paralysis, poison, blast, and healing.
- Kinsect can be used to remotely trigger environmental hazards such as Flashflies, Toads, and Poisoncups.
Insect Glaive Disadvantages
- Relatively low attack power
- Must rely on dodging for defensive measures
- High stamina cost (in air)
- Absurd sharpness loss tempo
- Relies on kinsect's extracts to perform notably
Insect Glaive Controls
Each move has its own hidden Combo Move multiplier (CM), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.
Note: These figures are estimations reached through community testing.
- : Standard Attack (First attack is slightly different if moving forward, can be chained up to 3 times). CM:
- Thrust (Upward + ): 10
- Rising Slash: 15 + 14
- Backward Sweep: 18
- Double Slash: 18 + 24
- (With Red Extract) Thrust (Upward + ): 11 + 10
- (With Red Extract) Rising Slash: 15 + 14 + 15
- (With Red Extract) Backward Sweep: 15 + 19
- (With Red Extract) Double Slash: 15 + 14 + 28
- : Strong Attack (Is slightly different if moving forward, can be chained with Standard Attacks). CM:
- Overhead Smash (Upward + ): 26
- Sweep: 23
- Slam: 30
- (With Red Extract) Overhead Smash (Upward + ): 28
- (With Red Extract) Sweep: 18 + 21
- (With Red Extract) Slam: 25 + 43
- + : Kinsect Harvest Extract (Sends the Kinsect out to retrieve essence, can be aimed before firing unless the target has been marked)
- + Circle: Kinsect Recall
- + : Fire Marker (Fires a marker that the Kinsect will target)
- Hold + : Aim Switch (Switch between aiming the marker and the slinger)
- : Midcombo: Melee Mark (Leaves a marker that the Kinsect will target, also gathers extract if Kinsect is available)
- + : Vault (Launches the hunter into the air, costs stamina)
- Midair, : Aerial Attack (Does mounting damage, hits multiple times on the way down if inital attack connects). CM:
- Aerial Attack: 15
- (With Red Extract) Aerial Attack: 9 * number of hits
- Midair, : Jumping Advancing Slash (Hits multiple times if inital attack connects, resets dash count. Can be chained 5 times). CM:
- Jumping Advancing Slash: 29
- (With Red Extract) Jumping Advancing Slash: 3 * number of hits + 31
- Midair, : Midair Evade (Can only be done twice but resets with a successful Advancing Slash, costs stamina)
- Midair, : Descending Thrust (ends with Melee Mark once on the ground)
- Midair, : Mid-air Claw Attack
- Hold + + : Kinsect Charge, use slinger ammo to power up your Kinsect.
- Kinsect Charge (Power): Increases Kinsect attack power, and decreases time between power deposits.
- Kinsect Charge (Spirit): The Kinsect's maximum stamina increases, and the duration of the hybrid effect for combining 3 colors (excluding green) is prolonged.
- Y: Standard Attack (First attack is slightly different if moving forward, can be chained up to 3 times)
- B: Strong Attack (Is slightly different if moving forward, can be chained with Standard Attacks)
- LT + Y: Kinsect Harvest Extract (Sends the Kinsect out to retrieve essence, can be aimed before firing unless the target has been marked)
- LT + B: Kinsect Recall
- LT + RT: Fire Marker (Fires a marker that the Kinsect will target)
- RT: Midcombo: Melee Mark (Leaves a marker that the Kinsect will target, also gathers extract if Kinsect is available)
- RT + A: Vault (Launches the hunter into the air, costs stamina)
- Midair, Y: Aerial Attack (Does mounting damage, hits multiple times if inital attack connects)
- Midair, B: Jumping Advancing Slash (Hits multiple times if inital attack connects, resets dash count)
- Midair, A: Midair Evade (Can only be done twice, costs stamina)
Kinsect Essences can change how you use your glaive and is essential for maximizing output. Below are the colors and what they do.
- White = Increase the hunter's speed for 90 seconds. Generally acquired from the monster's legs and wings.
- Red = Increase the hunter's attack and alters some attack animations (e.g. some attacks hit multiple times in a single input) for 60 seconds. Generally acquired from the monster's head.
- Orange = Increase the hunter's defense and knockback resistance to weak attacks for 45 seconds. Generally acquired from the monster's body.
- Green = Recover a small amount of health. Generally acquired from the monster's tail.
Note that these locations are just guidelines: not all monsters have all essence colors available, or that it may be difficult to acquire particular essences with certain monsters as they might have different 'layouts' of essence. It's also important to note that essences are also available from some small monsters as well.
Now we get into comboing essences. This can make you even stronger than just having one or two at once. Do your best to get all three enhancements and your damage output and survivability will be through the roof.
- Red + White = 10% Attack increase for 90 seconds.
- White + Orange = 10% Defense increase for 90 seconds.
- Red + White + Orange = 15% Attack increase + 10% Defense increase + Flinch free for 90 seconds.
To add onto this, having the red essence changes your combos. Your aerial Y/Triangle becomes a spinning attack and deals loads of damage and a high possibility to mount.
Insect Glaives are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Insect Glaives. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Insect Glaive Weapon Tree or by clicking each individual weapon below. Please see Kinsect for information on your companion insects.
Iceborne Insect Glaives are Master Rank Insect Glaives in Monster Hunter World Iceborne (MHW). These rare 9 and above weapons were added with the Iceborne Expansion and can only be obtained by players who own the expansion. The weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content.
Iceborne Insect Glaives
|Chrome Trident I Sever Boost
|Chrome Trident II Sever Boost
|Chrome Trident III Sever Boost
|Royal Bolt Scepter Spirit and Strength Boost
|Royal Bolt Scepter + Spirit and Strength Boost
|Firedance Rathmaul + Sever Boost
|Azure Flightmaster Sever Boost
|Yatir al-Nasr I n/a Speed Boost
|Yatir al-Nasr II n/a Speed Boost
|Dios Rod n/a Blunt Boost
|Electrorod Blunt Boost
|Diving Destroyer I Speed Boost
|Diving Destroyer II Speed Boost
|Hidden Cane I n/a Sever Boost
|Hidden Cane II Sever Boost
|Freeze Gale III Element Boost
|Amber Piton n/a Element Boost
|Amber Piton + n/a Element Boost
|Fenrir Storm n/a Element Boost
|Datura Storm I Stamina Upgrade and Healing
|Datura Storm II Stamina Upgrade and Healing
|Nyx Blade I Speed Boost
|Nyx Blade II Speed Boost
|Gama Magnus I Stamina Upgrade and Healing
|Gama Magnus II Stamina Upgrade and Healing
|Flaming Teuza Spirit and Strength Boost
|Flaming Teuza + Spirit and Strength Boost
|Glavenus Helldait Spirit and Strength Boost
|Aerial Magus I Spirit and Strength Boost
|Aerial Magus II Spirit and Strength Boost
|Aerial Magus III Spirit and Strength Boost
|Icescepter Speed Boost
|Wise Fylos Speed Boost
|Deathstaff Vaal Entoma Blunt Boost
|Hydros Arcana Spirit and Strength Boost
|Gnashing Flammenkaefer + n/a Blunt Boost
|Lohenspire n/a Blunt Boost
|Donnerspitze n/a Stamina Upgrade and Healing
|Donnerspitze + n/a Stamina Upgrade and Healing
|Fulguration's Tower n/a Stamina Upgrade and Healing
|Water Glaive IV Element Boost
|Laguna Glaive I Element Boost
|Laguna Glaive II Element Boost
|Rex Rod I n/a Blunt Boost
|Rex Rod II Blunt Boost
|Tyrannis Glaive III Stamina Upgrade and Healing
|Thanatos Glaive Stamina Upgrade and Healing
|Sulfurteinn Spiran Sever Boost
|The Trickling Spiral Sever Boost
|Beo Glaive I Blunt Boost
|Beo Glaive II Blunt Boost
|Kadachi Fury I Speed Boost
|Kadachi Fury II Speed Boost
|Kadachi Vipertail I Speed Boost
|Kadachi Vipertail II Speed Boost
|Vice + Speed Boost
|Cruelty Speed Boost
|Nether Vajra n/a Spirit and Strength Boost
|Deadline n/a Spirit and Strength Boost
|Dragonseal Aldstaff I Element Boost
|Dragonseal Aldstaff II Element Boost
|Infinite Wisdom Spirit and Strength Boost
|Celestial Spire n/a Element Boost
|Daora's Samudra Stamina Upgrade and Healing
|Fate's Wing n/a Stamina Upgrade and Healing
|Soulfire Reach "Blaze"
|Soulfire Reach "Ruin"
|Soulfire Reach "Styx"
|Xeno Shmaena +
|Nexus Gae Bolg
|Guild Palace Rod
|Royal March Banner
Insect Glaives Gallery MHW
Insect Glaive Ore Weapons
Insect Glaive Bone Weapons
Kulve Taroth Insect Glaive
Kinsect is a special equipment in Monster Hunter World (MHW) that players choosing to use the Insect Glaive can wield. It gives the user bonuses such as more damage, faster movement and better defense. Kinsects also have their own attacks and damage types, that vary from Kinsect to Kinsect. Kinsects can also be upgraded, much the way Weapons are and have their own upgrade trees.
Kinsect Information in MHW
All Kinsects come with six stats that influence gameplay.
- Attack Type: Sever or Blunt. This determines what kind of damage the Kinsect does when attacking the monster, following the standard sever and blunt damage rules. All Culldrones are Sever, and all Mauldrones are Blunt (Dragon Soul and True Dragon Soul are Blunt as well).
- Dust Effect: Blast, Poison, Paralysis, or Heal. This determines the effect when the dust that the Kinsect leaves behind is struck. Blast, poison, and paralysis all cause their respective abnormal status "damage" in a small area of effect around the dust's location that affects a monster if it is in that radius. Heal causes a small area of effect heal to all players in the radius. This is determined by the name of the Kinsect. For example, Pseudocath I, II, and III all have blast dust, Carnage Beetle I, II, and III all have poison dust, etc.
- Power: Lv 1-15 (up to Lv 20 in Iceborne Kinsects). This is essentially the attack stat of the Kinsect. It is determined by the specific species of Kinsect, and Kinsects that are higher in an upgrade path will always have an equal or higher power stat than the ones below them in that upgrade path.
- Speed: Lv 1-15 (up to Lv 20 in Iceborne Kinsects). This stat affects the travel speed of the Kinsect when sending it out and recalling it. It does not, however, affect the attack speed of the Kinsect. It is determined in the same way as the power stat.
- Heal: Lv 1-15 (up to Lv 20 in Iceborne Kinsects). This stat affects two things. Firstly, it affects the amount of health recovered from Green Extract. It does NOT affect the health received from Heal Dust. Secondly, it affects the rate at which a Kinsect recovers its stamina while on the Hunter's arm. It does not affect the stamina recovered when manually recalling a Kinsect before its stamina runs out, nor does it affect the rate at which Kinsects deplete their stamina bar while out. The Heal level is determined the same way as the speed and power stats.
- Element: Lv 1-15 (up to Lv 20 in Iceborne Kinsects) and Fire, Water, Ice, Thunder, or Dragon. This stat is the elemental damage stat of the Kinsect. Uniquely, this stat is not in the Kinsect when it is first purchased or upgraded to. All Kinsects are naturally elementless. However, at the smithy, the option Kinsect Element can be chosen in the Manage Kinsects tab. Spending some materials, a Kinsect can be given any one of the five elements, or the element can be removed, also spending materials. The level of the stat is determined by the tier of Kinsect. For example, a Cancadaman III will automatically be given an element stat of Lv 15. When upgrading a Kinsect, if it possesses an element, its level will automatically level up to the next tier's element stat level. Something else of note is that if a Kinsect is given an element, its power stat will be reduced by one.
Speed is widely considered to be the best Kinsect stat, since it allows Extracts to be retrieved quicker and prevent the Hunter from having to waste time and DPS missing their Kinsect. Power is second to this, as it increases overall DPS. Heal is held to be the least important of the three. Not all monsters give Green Extract, making that part of the stat useless in many fights. While the increased stamina regeneration may seem useful in theory, the fact that manually recalling a Kinsect replenishes a large chunk of stamina and is unaffected by the Heal stat, there is little value in that half of the stat as well. Sever or blunt isn't an important stat in determining the usefulness of a Kinsect either, simply because the Kinsect attacks inconsistently and does too little damage for it to matter. Since more than one of each Kinsect can be made, it is recommended to have five of each Kinsect, one for each element (this excludes the Dragon Soul and True Dragon, which you can only have one of).
Keeping this in mind, the recommended endgame Kinsects to have are as follows:
|Best:||True Dragon Soul (can leave elementless or change elements depending on fight)|
|Blast:||Fire Pseudocath III||Water Pseudocath III||Ice Pseudocath III||Thunder Pseudocath III||Dragon Pseudocath III|
|Heal:||Fire Bullshroud III||Water Bullshroud III||Ice Bullshroud III||Thunder Bullshroud III||Dragon Bullshroud III|
|Posion:||Fire Carnage Beetle III||Water Carnage Beetle III||Ice Carnage Beetle III||Thunder Carnage Beetle III||Dragon Carnage Beetle III|
|Paralysis:||Fire Cancadaman III||Water Cancadaman III||Ice Cancadaman III||Thunder Cancadaman III||Dragon Cancadaman III|
Kinsect Culldrone Lineage (Cut / Sever Damage)
Kinsect Mauldrone Lineage (Blunt Damage)
Midgardsormr Lineage (Blunt Damage)