Insect Glaive |
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Weapon Type | Melee |
Damage Type | Slashing Damage |
Insect Glaive (操虫棍 Sōchūkon, "steering insect club") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.
The insect glaive can be used to control a Kinsect, a small insect that harvests extracts from monsters to boost your abilities. The insect glaive also allows you to vault, so you can perform jumping attacks at any time.
Insect Glaive Weapon Tree
For full details, including tier 9 and above weapons added with Iceborne please see Insect Glaive Weapon Tree
You can also see Master Rank Iceborne Insect Glaives
Insect Glaive Traits & Abilities
- Rapid, flowing attacks with good range
- Unparalleled aerial abilities
- Kinsect provides strong self buffs and can be upgraded via Kinsect Trees.
Insect Glaive Guide
The Insect Glaive is a fast, fluid weapon with a unique aerial moveset. On the ground, the Insect Glaive has rapid combos with good range that can be interrupted to dodge the monster. However, Insect Glaive can also vault to launch itself in the air, which allows it to have access to its jumping attacks without the help of the environment. While the aerial attacks deal pretty low damage (except for Descending Thrust), they can be used to evade sweeping attacks, reposition or chase down a monster, making it one of the most mobile weapons in the game. Despite this great mobility, a ground focused play-style is still recommended for maximum dps as its attacks have much higher motion values and much lower attack commitments (easier to dodge out of).
The other half of the Insect Glaive is the Kinsect. The Kinsect is a large insect that sits on the hunter's arm. The hunter can command the Kinsect to go out, hit the monster to collect essence, and then come back. Four types of essence are available: Red, Orange, White and Green. Red is the essential attack buff, white is movement speed, orange is defense and green is healing. Collecting red, white, and orange buffs together will create a triple buff state which increases the hunter's power even more.
Weapon and Kinsect Combinations
You can equip your insect glaive with different types of Kinsects. Consider each Kinsect type alongside the glaive type boosts to find effective combinations.
Kinsect Stamina
Your Kinsect will recover a small amount of stamina if you recall it before its stamina completely runs out.
Midair Evasion and Attacks
One Midair Evade and one midair attack can be used each time you're in midair. Jumping off again from a monster before you land allows you to perform each action once more.
Insect Glaive Advantages
- Extreme mobility
- Good at mounting monsters
- Fast attacks
- Short ground attack animations, easy to dodge out of
- Great reach, both vertical and horizontal
- Fluid combos can be chained indefinitely or stopped to perform an evasive maneuver
- Kinsect can deal constant (albeit relatively low) damage once a monster is tagged
- Kinsect clouds from tagged monsters allows for extra damage, CC or healing
- Kinsect can be used to remotely trigger environmental hazards such as Flashflies, Toads, and Poisoncups
Insect Glaive Disadvantages
- Relatively low attack power
- Must rely on dodging for defensive measures
- Loses sharpness very quickly if you don't have ways to mitigate that (e.g. Master's Touch)
- Requires a bit of multitasking to manage all the buffs
- Orange buff is required to avoid getting flinched during attacks
- Very mediocre clutch attack that can often whiff almost entirely
Insect Glaive Controls
Each move has its own Motion Value (MV), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.
: Standard Attack (can be chained up to 3 times). MVs:
- Thrust (
+
): 10
- Rising Slash: 16 + 14
- Reaping Slash: 18
- Double Slash: 18 + 24
- (Red Extract) Strong Thrust (
+
): 12 + 11
- (Red Extract) Strong Rising Slash Combo: 16 + 14 + 15
- (Red Extract) Strong Reaping Slash: 15 + 19
- (Red Extract) Strong Double Slash: 16 + 14 + 28
- Thrust (
: Strong Attack (can be chained with Standard Attacks). MVs:
- Leaping Slash (
+
): 26
- Wide Sweep: 22
- Overhead Smash: 30
- (Red Extract) Strong Wide Sweep: 18 + 22
- (Red Extract) Tornado Slash: 24 + 42
- Leaping Slash (
+
: Kinsect: Harvest Extract (sends the Kinsect out to retrieve extract at the spot where you're aiming at)
+
: Kinsect: Recall
+
: Kinsect (Fire) (fires a marker that the Kinsect will attack repeatedly as long as it has stamina)
: Kinsect (Mark Target) (leaves a marker that the Kinsect will target)
+
: Vault (launches the hunter into the air, costs stamina)
- Midair
: Jumping Slash. MVs:
- Jumping Slash: 15
- (Red Extract) Strong Jumping Slash: 8 * number of hits (high mount damage)
- Midair
: Jumping Advancing Slash (bounces back up in the air if the final hit connects, can be repeated up to 5 times or until stamina runs out). MVs:
- Jumping Advancing Slash: 28
- (Red Extract) Strong Jumping Advancing Slash: 6 + 4 + 7 + 4 + 3 + 32
- Midair
: Midair Evade (costs stamina, can only be done once but resets after a Jumping Advancing Slash)
- Midair
: Descending Thrust (plunges straight down, attacks with the kinsect multiple times through a piercing line and marks the target). MVs: 28 + 42 + 7 + 36
after Descending Thrust: Double Slash/(Red Extract) Strong Double Slash
after Descending Thrust: Overhead Smash/(Red Extract) Tornado Slash
- Midair
: Midair Claw Attack
while sliding: Jumping Advancing Slash/(Red Extract) Strong Jumping Advancing Slash
+
: switch between Kinsect and Slinger aim
+
+
: Kinsect Charge, use slinger ammo to power up your Kinsect.
- Kinsect Charge (
Power): Increases Kinsect raw/elemental attack power and dust strength, increases Kinsect healing and decreases time between dust deposits. Also extends individual extracts duration by 50%.
- Kinsect Charge (
Spirit): Doubles the Kinsect maximum stamina and stamina regen rate. Also extends all extracts duration by 50%, including triple buff.
- Kinsect Charge (
Kinsect Essences
Kinsect Essences can change how you use your glaive and is essential for maximizing output. Below are the colors and what they do.
- Red = Gives access to more powerful versions of your attacks; it's mandatory to have it active at all times. Generally acquired from the monster's attacking parts (head/arms). Lasts for 90 seconds.
- White = Increases the hunter's speed and the height of your vaults. Generally acquired from the monster's mobile parts (legs/wings). Lasts for 120 seconds.
- Orange = Increases the hunter's defense by 5% and adds knockback resistance while attacking. Generally acquired from the monster's defensive parts (body/tail). Lasts for 150 seconds.
- Green = Recovers a small amount of health. Generally acquired from the monster's tail when available.
Note that the extract locations are just guidelines: not all monsters have all essence colors available or have them in the same spots. It's also important to note that essences are also available from small monsters as well.
Comboing different essences together will give you the following additional buffs:
- Red + White = 10% Attack increase
- White + Orange = 10% Defense increase
- Red + White + Orange (triple buff) = 15% Attack increase + 10% Defense increase. Lasts for 90 seconds.
Essences can be individually refreshed before they expire unless you have triple buff active.
Insect Glaives are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Insect Glaives. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Insect Glaive Weapon Tree or by clicking each individual weapon below. Please see Kinsect for information on your companion insects.
Iceborne Insect Glaives are Master Rank Insect Glaives in Monster Hunter World Iceborne (MHW). These rare 9 and above weapons were added with the Iceborne Expansion and can only be obtained by players who own the expansion. The weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content.
Iceborne Insect Glaives
Name | Attack | Affinity | Element | Rare |
Chrome Trident I ![]() ![]() |
682 | 0% | ![]() |
9 |
Chrome Trident II ![]() ![]() |
744 | 0% | ![]() |
10 |
Chrome Trident III ![]() ![]() |
806 | 0% | ![]() |
11 |
Royal Bolt Scepter ![]() |
744 | 0% | ![]() |
10 |
Royal Bolt Scepter + ![]() |
775 | 0% | ![]() |
11 |
Firedance Rathmaul + ![]() |
651 | 20% | ![]() |
10 |
Azure Flightmaster ![]() |
744 | 20% | ![]() |
10 |
Yatir al-Nasr I n/a Speed Boost |
651 | 20% | ![]() |
9 |
Yatir al-Nasr II n/a Speed Boost |
775 | 20% | ![]() |
10 |
Dios Rod n/a Blunt Boost |
682 | 0% | ![]() |
10 |
Electrorod ![]() |
775 | 0% | ![]() |
10 |
Diving Destroyer I ![]() |
682 | 0% | ![]() |
9 |
Diving Destroyer II ![]() |
806 | 0% | ![]() |
10 |
Hidden Cane I n/a Sever Boost |
682 | 10% | ![]() |
10 |
Hidden Cane II ![]() |
713 | 15% | ![]() |
10 |
Freeze Gale III ![]() ![]() |
620 | 0% | ![]() |
9 |
Amber Piton n/a Element Boost |
651 | 15% | ![]() |
10 |
Amber Piton + n/a Element Boost |
744 | 20% | ![]() |
10 |
Fenrir Storm n/a Element Boost |
775 | 25% | ![]() |
11 |
Datura Storm I ![]() ![]() |
620 | 0% | ![]() |
9 |
Datura Storm II ![]() ![]() |
744 | 0% | ![]() |
10 |
Nyx Blade I ![]() |
682 | 0% | ![]() |
9 |
Nyx Blade II ![]() |
744 | 0% | ![]() |
10 |
Gama Magnus I ![]() ![]() |
682 | 0% | ![]() |
9 |
Gama Magnus II ![]() ![]() |
744 | 0% | ![]() |
10 |
Flaming Teuza ![]() |
713 | 0% | ![]() |
10 |
Flaming Teuza + ![]() |
744 | 0% | ![]() |
10 |
Glavenus Helldait ![]() |
806 | 0% | ![]() |
11 |
Aerial Magus I ![]() |
713 | 0% | ![]() |
9 |
Aerial Magus II ![]() |
775 | 0% | ![]() |
10 |
Aerial Magus III ![]() |
837 | 0% | ![]() |
11 |
Icescepter ![]() |
806 | 0% | ![]() |
11 |
Wise Fylos ![]() |
837 | 0% | ![]() |
12 |
Deathstaff Vaal Entoma ![]() ![]() |
775 | 0% | ![]() |
11 |
Hydros Arcana ![]() |
837 | 10% | ![]() |
11 |
Gnashing Flammenkaefer + n/a Blunt Boost |
713 | -20% | ![]() |
9 |
Lohenspire n/a Blunt Boost |
837 | -20% | ![]() |
10 |
Donnerspitze n/a Stamina Upgrade and Healing |
744 | 5% | ![]() |
10 |
Donnerspitze + n/a Stamina Upgrade and Healing |
775 | 10% | ![]() |
10 |
Fulguration's Tower n/a Stamina Upgrade and Healing |
806 | 15% | ![]() |
11 |
Water Glaive IV ![]() |
651 | 0% | ![]() |
9 |
Laguna Glaive I ![]() ![]() |
682 | 0% | ![]() |
9 |
Laguna Glaive II ![]() ![]() |
744 | 0% | ![]() |
10 |
Rex Rod I n/a Blunt Boost |
775 | -15% | ![]() |
10 |
Rex Rod II ![]() |
837 | -15% | ![]() |
10 |
Tyrannis Glaive III ![]() |
806 | -30% | ![]() |
10 |
Thanatos Glaive ![]() |
899 | -30% | ![]() |
10 |
Sulfurteinn Spiran ![]() |
837 | 0% | ![]() |
10 |
The Trickling Spiral ![]() |
899 | 0% | ![]() |
11 |
Beo Glaive I ![]() ![]() |
620 | 0% | ![]() |
9 |
Beo Glaive II ![]() ![]() |
775 | 0% | ![]() |
10 |
Kadachi Fury I ![]() |
651 | 10% | ![]() |
9 |
Kadachi Fury II ![]() |
713 | 10% | ![]() |
10 |
Kadachi Vipertail I ![]() |
713 | 10% | ![]() |
9 |
Kadachi Vipertail II ![]() ![]() |
775 | 10% | ![]() |
10 |
Vice + ![]() |
682 | 20% | ![]() |
10 |
Cruelty ![]() |
713 | 35% | ![]() |
10 |
Nether Vajra n/a Spirit and Strength Boost |
713 | 20% | ![]() |
10 |
Deadline n/a Spirit and Strength Boost |
744 | 25% | ![]() |
11 |
Dragonseal Aldstaff I ![]() ![]() |
651 | 0% | ![]() |
10 |
Dragonseal Aldstaff II ![]() ![]() |
744 | 0% | ![]() |
11 |
Infinite Wisdom ![]() ![]() |
868 | 0% | ![]() |
12 |
Celestial Spire n/a Element Boost |
744 | 0% | ![]() |
11 |
Daora's Samudra ![]() |
806 | 10% | ![]() |
11 |
Fate's Wing n/a Stamina Upgrade and Healing |
868 | -25% | ![]() |
12 |
Metal Mauler ![]() |
899 | -15% | ![]() |
11 |
Metalmangler ![]() |
961 | -15% | ![]() |
12 |
Despot's Twinbolt ![]() |
806 | 0% | ![]() |
12 |
Ruinous Catastrophe ![]() |
889 | 0% | ![]() |
12 |
Blossomajesty ![]() |
837 | 20% | ![]() |
12 |
Accursed Rod ![]() |
868 | -30% | ![]() |
11 |
Soulfire Reach "Blaze"![]() ![]() |
775 | 20% | ![]() |
12 |
Soulfire Reach "Ruin" ![]() ![]() |
837 | 0% | ![]() |
12 |
Soulfire Reach "Styx" ![]() ![]() |
775 | 10% | ![]() |
12 |
Brimstren Drakerod ![]() |
775 | 0% | ![]() |
11 |
Stygian Oblivia ![]() |
837 | 0% | ![]() |
12 |
Xeno Shmaena + ![]() ![]() |
868 | 15% | ![]() |
12 |
Safi's Hellspear ![]() |
837 | 5% | ![]() |
12 |
Safi's Aquaspear ![]() |
837 | 5% | ![]() |
12 |
Safi's Boltspear ![]() |
837 | 5% | ![]() |
12 |
Safi's Frostspear ![]() |
837 | 5% | ![]() |
12 |
Safi's Drakspear ![]() |
837 | 5% | ![]() |
12 |
Safi's Bindspear ![]() |
837 | 5% | ![]() |
12 |
Safi's Dreamspear ![]() |
837 | 5% | ![]() |
12 |
Safi's Shatterspear ![]() |
837 | 5% | ![]() |
12 |
Safi's Venomspear ![]() |
837 | 5% | ![]() |
12 |
Nexus Gae Bolg ![]() |
744 | 20% | ![]() |
12 |
Guild Palace Rod ![]() |
775 | 10% | ![]() |
10 |
Royal March Banner ![]() |
837 | 15% | ![]() |
12 |
Demonlord Cudgel
|
899 | 15% | ![]() |
12 |
Lightbreak Press ![]() ![]() |
930 | 0% | ![]() |
12 |
Alatreon Dragonspire ![]() |
775 | 0% | ![]() |
11 |
Alatreon Embrace ![]() ![]() |
868 | 0% | ![]() |
12 |
Fenrir Rose
|
837 | 15% | ![]() |
11 |
Insect Glaives Gallery MHW
Insect Glaive Ore Weapons
Insect Glaive Bone Weapons
Kulve Taroth Insect Glaive
Safi'jiiva Weapons
- Anonymous
Im playing Monster Hunter for the first time, im trying out different weapons and i want different classes for different elements. What are some good Electric Glaives? Are there better ones?
- Anonymous
Probably my favorite weapoj by far! Very high mobility, and cam deal some serious damage once you get all three buffs. Also really good for fighting flying enemies, as they can be easily mounted and brought back to the ground. Sure the aerial damage itself is not that great, but if you can ground a monster, they become quite exposed to attacks in the head. The IG I mainly use is the Kadachi Pillar III, don't have the DLC yet but as soon as I buy it I'll get to upgrading it and my other weapons. Pretty great weapon overall, highly recommend!
- Anonymous
With just over 600 hours on Insect Glaive alone, I would like to clear a bit of information up about its mechanics.
With regards to aerial attacks and mounting it's important to understand two things: mounting a monster is a status condition just like blast/paralysis/etc., and elemental damage is a flat amount that is added to every attack before motion values and sharpness modify it.
If you're using a raw damage Insect Glaive it's best to stay away from your air combos entirely unless trying to mount, and even then ONLY use your Jumping Slash. Your Advancing Slash is only useful for stacking elemental damage or focusing damage at the wings/tail as the only part of the attack that even affects mount buildup is the final bounce at the end. The bulk of the attack doesn't give any mount progress and deals almost no damage without elemental support.
Unless you're focusing explicitly on trying to mount the monster with the right attack, your mounting damage is going to fall short compared to something like an S&S user or the Hammer's sliding dash attack.
Since mounting is actually a status condition it's affected by both the Felyne Specialist AND Felyne Rider skills. Since there's no way to get both you can use either depending on if you're using a status based glaive or not. The Airborne skill increases both raw damage AND elemental/status damage while in the air so it's a must-have for any elemental glaive build. To build up mount progress as fast as possible all you need to do is get up next to the monster and spam your Jumping Slash attack as much as you can and it should mount within a few attacks. With a focused status setup you can actually get a mount in a single attack on most monsters.
In Iceborne, the Kinsect gets some nice buffs using the Spirit function, but the game isn't clear on what the buffs actually DO.
The red buff, given by monster ammo, increases Kinsect raw damage by 1.5x, elemental damage by 3.5x, status buildup and healing by 1.15x, makes the kinsect attack 33% faster, and increases the duration of INDIVIDUAL extractions by 50% (Not the triple buff).
The orange buff, given by field ammo, doubles kinsect stamina and stamina regeneration rate, and increases ALL extraction durations by 50%.
A glaive that has the Spirit and Power Boost ability will give both of these buffs at the same time regardless of the slinger ammo used, and the buff duration bonus DOES stack.
- Anonymous
- Anonymous
Can anyone tell me the most useful insect glaives for mid-iceborne? Right now I have Rex-rod I and I'm not sure if I should stick with it until something else pops up
For those wondering about Kinsect Charge (Spirit/Power), Spirit (stamina and +50% extract duration, stacks with Power Prolonger for max 189sec) comes from slinger ammo obtained from the environment (stone, redpit, etc.) while Power (kinsect damage up) comes from slinger ammo obtained from monster drops (piercing, bomb, etc.). Weapons with the "Spirit & Strength" boost apply both Spirit and Power buffs from any slinger ammo (they share the same duration). The duration for Spirit/Power depend on the slinger ammo and are NOT affected by Power Prolonger. Here are the durations and uses for Spirit ammo: Stone(20) 75 sec, Redpit(15) 90 sec, Torch(5) 120 sec, Brightmoss(5) 120 sec, Scatternut(5) 120 sec, Crystalburst(5) 120 sec, Puddle(7) 150 sec. For Power: Dragon(7) 150 sec, Piercing(3) 300 sec, Bomb(3) 300 sec, Thorn(2) 300 sec. As you can see, Puddle is the longest Spirit ammo and Piercing, Bomb, and Thorn are the longest Power ammo (though Thorn has less uses). A 300 sec long Spirit buff can be achieved with the Spirit & Strength boost on your glaive.
- Anonymous
Love insect glaive. Most fun weapon, not too complex once you know the main parts, and forgiving
- Anonymous
The IG may seem like a complex weapon to use at first, but it can be simplified in a quick three steps: 1. Use the kinsect to get the extracts from a monster (Red is the most important as it gives new moves and damage) 2. Pole vault into the air to either keep pressing circle/B to rack mostly safe damage and eventually mount by pressing triangle/Y while above your target (Note: mounting a monster has a cooldown from my experience, and it takes like a minute or 2 to remount with another attack) 3. Wail on the monster after you topple it from mounting by spamming everything you got/use this time to get easy extract as you aren't getting ran over.
- Anonymous
Aerial, in terms of damage & mounting capabilities, is strictly bad. By a heavy margin, the single lowest DPS in Iceborne. Honestly, It's not that hard to test.
- Anonymous
Adding stam cap up, max level constitution, and stam surge to an IG build is a good way to keep yourself in the air for longer periods of time!!
- Anonymous
- Anonymous
What does Stamina Upgrade and Healing do? NO where on the internet tells what it actually does. Plus in game I can't even tell what it actually does.
- Anonymous
So...Is power prolonger skill with Insect Glaive bugged??? With each buff the duration is increased but, which all three buffs it's still 90s
- Anonymous
- Anonymous
some of the best skills for insect glaive would most likely be flinch free, airborne, earplugs, jump master and master mounter the chance that you could get all of these is very low if not impossible but it would be amazing.
- Anonymous
This is the only weapon that I use that I am more successful with, I have never lost with this and it never lets me down.
- Anonymous
If you get the behemoth gear and level 3 weakness exploit, you don't have to worry about loss sharpness cause you crit almost every time.
- Anonymous
Very interesting and cool weapon but the time you spend harvesting buffs and how fast it loses sharpness prevents it from being god tier. Still good and very fun tho
- Anonymous
Wasn't there supposed to be a combo buff for red and orange, or is it just with white?
- Anonymous
I chose this weapon so i can spam that "ving" sound when i get red, white and orange
- Anonymous
Even thugh it is not mentioned, the aerial chain attack (B / Circle) deals mounting damage, too, but it is a lot easier to mount with the Y / Triangle attack. This is to be kept in mind though, as you can slowly build up mounting damage while still using the high damage combo, and finish with a Y / Triangle attack to start the mounting attempt.
- Anonymous
yesterday was my first day on this game, first weapon was iron bow, hated it, then matched slicers, meh, then katana, not bad, picked up the iron blade/insect glaive, bam I'm in love, this weapon is just so good.
- Anonymous
I need a boost... *shoots kinsect target* *monster moves* -_-
- Anonymous
- Anonymous
So as I'm in the middle of a battle my insect g. Sword bar fills up and glows pink. And cant seem to find out why or the meaning to it being pink... not red or orange or green but it pink.
- Anonymous
I use my insect g. During battle and at times my sword bar fills up pink. Not red or orange but pink and I cant find out why or the reason to why it pink st times
- Anonymous
Do the Legiana(sp?) glove ability "Airborne" give a 10% damage output to the jumping attacks with the glaive? Or is it just off of cliffs and such??
- Anonymous
Also, a tip for glaive users; need to trigger a falling boulder trap? Firing the marker at it will trigger it, meaning you don't need to put up your weapon and load the sling to trigger traps! Fought xeno for the first time tonight with a glaive; I need to trigger the falling crystals onto xeno for max damage, and the marker serves as a makeshift sling as well.
- Anonymous
Where is a KINSECT guide/tree? i want to look up waht Mats i need to make the last in my tree for a few different kinds. i have no clue what materials are needs as they a ?? in the game.
- Anonymous
Yes! This the makes your kinsect release its dust effect. Dust effect leaves a bonus effect in the area, that when attacked releases its effect. Heal dust effect is like a small vigour fly for heals so you can act as a field healer.. There are also poison and paralysis effects at low rank you can use to effect the monster. These hovering spots can be hit by you and your teammates. Harvest extract is entire tactical advantage you can layer with your glaive.
- Anonymous
So, is there any real reason to ever use the "harvest extract" command rather than just telling the Kinsect to attack, since in either situation you have to manually recall it or wait for the stamina to drop? Or is it a situation where harvesting extract won't alert monsters, so you could potentially harvest all three before starting your initial attack? Even if it's the latter, that seems very situational. Or am I missing something about how the harvest command differs from just harvesting via the attack command?
- Anonymous
Where do I hit a bazelgeuse with my kinsect to get the orange buff?
- Anonymous
even if i have plenty of stamina the weapon will not allow me to combo air attacks more than 5 times. I will instead slice through the monster dealing damage but landing on the ground. No one has mentioned this, idk if its new so people are going off old information or what but I would like more in depth info.
- Anonymous
- Anonymous
So when are we going to get some info on the individual kinsect upgrade tree?
Vietnamese Vengeance
9
+12
-1