Light Bowgun


A short range projectile weapon. Utilizes a variety of ammo to do everything from rapidly shooting targets to providing support with status-changing ammo.

Weapon Type Ranged
Damage Type Shot (Ammo) Damage
Upgrades ??

Light Bowgun (ライトボウガン raito boogan, "light bowgun") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.

The Bowgun can be used to attack monsters from long range. There are two types of Bowgun: the Heavy Bowgun, which  is generally slower, more powerful, and has access to high-damage ammo, and the Light Bowgun, which allows for greater mobility and evasive capabilities, and faster shooting.


Light Bowgun Weapon Tree

For full details, please see Light Bowgun Weapon Tree



Light Bowgun Traits & Abilities

  • Fast fire rate and short to moderate range
  • Variety of ammo types with special effects
  • High mobility


Light Bowgun Guide

The Light Bowgun is the smallest of the three ranged weapons. Its small nature allows hunters to rapidly reposition and dodge incoming attacks. On offense, the Light Bowgun boasts the highest fire rate of the ranged weapons. It also specializes in support ammo, such as poison, paralysis, and recovery, meaning it can reliably inflict a variety of status effects on the monster while still dealing damage. Light Bowguns are also capable of using special rounds, which are covered in detail further down.

Like the Heavy Bowgun, the Light Bowgun has an optimal range for firing. Being too far away from the target will cause shots to do less damage. The optimal range will vary based on ammo, and the crosshair will glow orange when the monster is in the optimal range.

Customizing Your Bowgun

Light Bowguns can use custom mods to shorten reload time, reduce recoil, and improve damage at specific ranges. You can even equip the same mod multiple times to improve its effects.


Critical Range 

Ranged weapon attacks have a Critical Range, which is the distance at which that the attack deals the most damage. It's important to experiment with different ammo and arrow types to determine their Critical Ranges in order to deal as much damage possible. It's also worth noting that the critical range shown by the glowing orange reticule is only relevant to the first point of impact of a particular shot. Ammo that inflicts multiple hits, like Slicing, Sticky, and Piercing Ammo, will experience critical range in different ways.


Light Bowgun Advantages

  • Wide variety of ammo for applying various status effects
  • High rate of fire - many Light Bowguns fire some Ammo types in a rapid-fire mode, which can potentially lead to high damage output.
  • Great mobility


Light Bowgun Disadvantages

  • Must supply own ammo
  • Low damage per shot
  • Unable to block
  • High recoil
  • Inflicting elemental damage and status effects require certain types of ammo.



Attachments are various mods that can be put onto a bowgun to alter its stats. Attachments are free, can be swapped out at any time at the smithy, and can stack. The number of mods that can be put onto a gun depends on its rarity rank. Ranks 1 and 2 have one mod slot. Ranks 3 and 4 have two. Ranks 5 and 6 have three.

Available mod types:

  • Recoil Suppressor: Lowers the recoil when firing. Effectiveness varies with what ammo type is being used.
  • Reload Assist: Speeds reload times. Effectiveness varies with what ammo type is being used.
  • Deviation Suppressor: Lowers deviation. Can only be used if the Bowgun has deviation.
  • Close Range Up: Increases damage at close range.
  • Long Range Up: Increases damage at long range. 

Ammo Types

The Ammo a hunter can use varies with the Bowgun they have equipped. It is also important to note that ammo performance for one model of Bowgun (in terms of shots per magazine, recoil, rate of fire, and reload speed) may perform radically differently on another model of Bowgun. Always check the detailed description of a Bowgun model before investing resources into crafting it!

Higher levels of an Ammo type generally have higher recoil and reload times.

Each damaging Ammo type has its own hidden Combo Move multiplier (CM), which is used when calculating damage. Elemental attacks from Bowguns are subjected to both this and the Weapon type multiplier, and use the Raw Attack value as the starting Elemental value. See Damage Types for more information.

See Bowgun Ammo for a quick list of Ammo Types.

Note: These figures are estimations reached through community testing.

  • NormalNormal Ammo fires a standard single shot. Comes in Lv1, Lv2 and Lv3. CM:
    • Short Distance: 8 (Lv1), 16 (Lv2), 26 (Lv3)
    • Critical Distance: 10 (Lv1), 20 (Lv2), 32 (Lv3)
    • Long Distance: 1 (Lv1), 1 (Lv2), 3 (Lv3)
  • PiercePierce Ammo fires a straight shot that pierces through monsters to hit them multiple times. Comes in Lv1, Lv2 and Lv3. Higher levels chain hits more rapidly. Picking the correct angle of attack is crucial. CM:
    • Short Distance: 5 * X (Lv1), 5 * X (Lv2), 6 * X (Lv3)
    • Critical Distance: 6 * X (Lv1), 7 * X (Lv2), 8 * X (Lv3)
    • Long Distance: 1 * X (Lv1-3)
  • SpreadSpread Ammo fires a short-ranged shotgun blast. Comes in Lv1, Lv2 and Lv3. Higher levels fire more pellets. Spread Ammo has a natural parts breaker bonus, making it easier to break parts of monsters for additional quest rewards. CM:
    • Short Distance: 6 * 3 (Lv1), 7 * 5 (Lv2), 8 * 6 (Lv3)
    • Critical Distance: 6 * 3 (Lv1), 7 * 5 (Lv2), 8 * 6 (Lv3)
    • Long Distance: 1 * 3 (Lv1-3)
  • StickySticky Ammo attaches a charge to the target which explodes. Comes in Lv1, Lv2 and Lv3. Explosions from Sticky Ammo ignore Monster Body Part multipliers. Sticky Ammo will also apply stun damage when attached to the head of a monster.
    • CM: 12 (Lv1), 16 (Lv2), 19 (Lv3)
  • ClusterCluster Bomb is lobbed at the target, and fragments into multiple explosive shells on impact. Comes in levels 1, 2 and 3. Note that the aiming reticle for this ammo works like a mortar, and it must be manually scrolled across the environment before firing.
    • CM: 19 (Lv1), 22 (Lv2), 28 (Lv3)
  • Recover: Recover Ammo heals the target. Ideally used on fellow hunters. Comes in levels 1 and 2.
  • Poison: Poison Ammo inflicts poison on the target. Comes in levels 1 and 2.
  • Paralysis: Paralysis Ammo inflicts Paralysis on the target. Comes in levels 1 and 2.
  • Sleep: Sleep Ammo inflicts sleep on the target. Comes in levels 1 and 2.
  • Exhaust: Exhaust Ammo drains the target's stamina. Comes in levels 1 and 2.
  • Flaming: Does fire damage. Has piercing properties
    • Short Distance: 5 * X (Raw) + 27 * X (Elemental)
    • Critical Distance: 5 * X (Raw) + 27 * X (Elemental)
    • Long Distance: 3 * X (Raw) + 18 * X (Elemental)
  • Water: Does water damage. Has piercing properties
    • Short Distance: 5 * X (Raw) + 27 * X (Elemental)
    • Critical Distance: 5 * X (Raw) + 27 * X (Elemental)
    • Long Distance: 3 * X (Raw) + 18 * X (Elemental)
  • Freeze: Does ice damage. Has piercing properties
    • Short Distance: 5 * X (Raw) + 27 * X (Elemental)
    • Critical Distance: 5 * X (Raw) + 27 * X (Elemental)
    • Long Distance: 3 * X (Raw) + 18 * X (Elemental)
  • Thunder: Does thunder damage. Has piercing properties
    • Short Distance: 5 * X (Raw) + 27 * X (Elemental)
    • Critical Distance: 5 * X (Raw) + 27 * X (Elemental)
    • Long Distance: 3 * X (Raw) + 18 * X (Elemental)
  • Dragon: Does dragon damage. Unlike other elemental ammo, Dragon is fired at extreme short range and produces a very slow arcing projectile with piercing properties. Applies very high Elder Seal if allowed to tick as often as possible, but due to its low speed and range it's difficult to use.
    • CM: 2 * X (Raw) + 18 * X (Elemental)
  • Slicing: Slicing Ammo attaches a charge which explodes and causes Cut Damage.
    • CM: 6 * 5 hits
  • Demon: Demon Ammo temporarily increases the Attack of a friendly target.
  • Armor: Armor Ammo temporarily increases the Defense of a friendly target.
  • Tranq: Used to capture monsters. Functions just like Tranq bombs.

Special Rounds

Special rounds recharge over time. Some can be used before they are fully recharged but to reduced effect. What special round a hunter has is determined by their bowgun, and every bowgun has only one special round.

  • Wyvernblast: Has three charges. Spending a charge plants a mine on the ground with a jet of gas coming out the top. Three mines can be deployed at one time. Firing through the jet of gas will cause it to explode and damage nearby targets. The mine can detonate multiple times before it wears off, up to 5 times. Monsters can also trigger the mine, but that diminishes the number of charges the mine has. The mine's damage is based on what hit it.
    • CM: 27

Light Bowgun Controls

  • : Aim
  • : Fire
  • : Special Round
  • : Reload
  • + or : Select ammo
  • + : Melee Attack
  • Hold key-btnl2 + r3-ps4-controls: Aim Switch (unsheathed), switch between aiming the bow and the slinger with your weapon drawn.


Light Bowguns are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Light Bowguns. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Light Bowgun Weapon Tree or by clicking each individual weapon below.


Light Bowguns Gallery MHW


Light Bowgun Ore Weapons




Light Bowgun Bone Weapons







Kulve Taroth Light Bowguns








Bow  ♦  Charge Blade  ♦  Dual Blades  ♦  Great Sword  ♦  Gunlance  ♦  Hammer  ♦  Heavy Bowgun  ♦  Hunting Horn  ♦  Insect Glaive  ♦  Lance  ♦  Long Sword  ♦  Switch Axe  ♦  Sword & Shield



Light Bowgun
Anja Buster  ♦  Barroth Shot  ♦  Bazel Typhoon  ♦  Blacksteel Crossbow  ♦  Blazing Rifle  ♦  Carapace Rifle  ♦  Chain Blitz  ♦  Chain Blitz I  ♦  Cross Blitz  ♦  Dragonbone Bowgun  ♦  Fate's Ember  ♦  Flame Blitz  ♦  Frost Blitz  ♦  Garon Rifle  ♦  High Chain Blitz  ♦  Hunter's Rifle  ♦  Jagras Blitz  ♦  Jagras Fire  ♦  Jyura Bullet  ♦  Lava Bullet  ♦  Lightning Blitz  ♦  Lumu Blitz  ♦  Lumu Typhon  ♦  Madness Rifle  ♦  Power Rifle  ♦  Rathbuster  ♦  Sniper Shot  ♦  Snow Blitz  ♦  Thunder Blitz

    • Anonymous

      31 Jul 2019 08:00  

      not one piece of non-obvious information on the page. was really hoping for data on the close/long range dmg mods

      • Anonymous

        12 Oct 2018 10:15  

        Xeno Nequiina is the only Bowgun (light and heavy) that can use ammo of EVERY type, albeit not all levels and has poor flat damage (but it has 2 sockets for decorations). For example, it can use Sticky lvl 3, but not 1 or 2. It can, however, use Normal ammo 1 and 3, and Piercing 2 and 3.

        • Anonymous

          02 Oct 2018 05:58  

          Really think they should add Flash Ammo and Smoke Ammo to the light bowgun. I think that would really help it shine in a different way, being able to start an ambush by shooting a smoke bomb at the foot of a monster. being able to fire a flash pod farther without having to sheathe the weapon. Given the Heavy Bowgun has Wyvern shot and Cluster Bombs it feels fair that light bowgun should get a couple ammo types that focus on different things that Heavy Bowgun can't use

          • 09 Apr 2018 07:20  

            I haven't seen it mentioned anywhere but elemental ammo has way more range than all the normal ones (norm,spread,pierce) about a rolls worth more than pierce make it better suited if you're trying to be a sniper.Also it's affected by elemental attack boots

            • Anonymous

              07 Feb 2018 22:52  

              It should be noted that pressing L3 when looking at a bowgun will show you the recoil, reload speed, and if the ammo is rapid fire/auto reload. You can do this in the upgrade tree before you decide what path to go down. Wasted a bit of time before I saw the small icon saying you can do this.

              • Anonymous

                05 Feb 2018 06:28  

                Why is this page listed as being able to use elemental ammo? You can't use half of those types on the light BG in-game, Tranq and poison at best.

                • Anonymous

                  04 Feb 2018 20:09  

                  It takes 60 second for a single charge of wyrmblast to recharge. This is also the same amount of time it takes for a charge of wyrmblast to expire once placed if not used.

                  Also Focus armour skill affects wyrmblast. Using Focus lvl 1, 5% coolddown on weapons with guage or charge, it reduces the recharge time for wyrmblast charges to 57 seconds. I have been able to replicate this several times. Also basic math 5% of 60 is 3, so saves 3 seconds.

                  • Anonymous

                    03 Feb 2018 04:08  

                    High Recoil as a generalization I think is incorrect for Disadvantages. Your recoil for using Light Bowgun is entirely dependant on which weapon tree you build and the ammo that correlates with it. For example Jagras Blitz 1 features high recoil on Normal Ammo 3, but the Power Rifle 1 features average recoil on Normal Ammo 3. However, when you compare Light Bowgun vs Heavy Bowgun, Light Bowgun generally features higher recoil per ammo type than its heavier counter part.

                    While "high recoil" is not entirely wrong, I think it should instead be comparative vs the heavybow gun or bow.


                    • Anonymous

                      28 Jan 2018 08:01  

                      Are the wyvernblast mines the only special ability for these? Heavy has a Gatling gun basically and a sniper.

                      • Light Bowgun [MHW Wiki]28 Jan 2018 06:39  

                        What ammo types you can use is determined by what bowgun you have equipped. It's very rare for any one bowgun to be able to use more than a handful of the ammo types.

                        • Anonymous

                          28 Jan 2018 03:27  

                          Even though i enjoy this weapon for some reason it doesn't allow me to equip a large variety of ammo. Does anyone know why?

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