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Affinity in Monster Hunter World (MHW) is the weapon's chance to deal more or less damage on attacks. Affinity is determined by the weapon and skills that are being used. This works on a percentage so for example at -100% you will always deal less damage. At 100% you will always do more damage. Attacks that crit deal +25% more damage, while the opposite is -25%. Successful critical hits are signaled by a flashy slash animation and a specific sound effect.

 

Skills that Increase Weapon Affinity

The following skills increase your weapon affinity. Note that with the Crit Draw skill you will always Crit on a draw attack.

 

Weapons with High Affinity




    • Anonymous

      18 Oct 2018 08:25  

      I don't bother with affinity , it's s waste of slots. Just like divine protection, it has a chance of working. I go for absolute dmg, focusing on elemental dmg buffs or plain raw dmg depending on the monster.

      • 23 Aug 2018 21:58  

        So without having any skills that effect affinity, one commenter stated "Affinity is the representation of comfort, ease, and skill with your gear, weapons, and equipment. As you become more proficient in your gear, you learn to strike more accurately, finding means of leveraging your weapon against your foes with relative impunity. " Will I eventually start to gain more base affinity with a certain class of weapon the more I use it? Does the game keep track of this? Or will i just randomly find or be able to forge equipment with higher base affinity as I progress in the game, regardless of how much I've actually used weapons from that class?

        • Anonymous

          16 Aug 2018 22:00  

          Affinity is probably the best possible name for 'Critical Strike Chance' with regards to maintaining immersion. Affinity is the representation of comfort, ease, and skill with your gear, weapons, and equipment. As you become more proficient in your gear, you learn to strike more accurately, finding means of leveraging your weapon against your foes with relative impunity. Some weapons, gear, or equipment would of course be easier to use than others, and some would be less than sufficient in certain cases. Which is why the 'brute' monsters are the ones that have negative affinity, and much higher strength than usual, they represent the aspects of the monster that had a 'brutal' intent, and are a bit less aerodynamic, well-weighted, etc. than the usual weapons, which is why there is a chance of doing less damage (or otherwise negatively affecting affinity in general). Think of it like this, you are wielding Gut's (Berserk) Greatsword, that would have negative affinity out the wazoo as it weighs about a ton, and is pretty much blunt. Whereas a rapier used by Gut's foil, a certain leader of the Band of the Hawks, would be primarily about leveraging it to create openings without relying on brute force. Affinity could also be thought of as the more 'perfect' use of your gear to find the hidden chinks in the armor of your opponent, and better utilizing the weapon to exploit them than usual (which is why it deals more damage). Critical Strike would just be so outlandish in this game, Affinity represents the 'immersion of stats' as opposed to simply stating the stats without any regard to reality. It'd be like having Pukei-Pukei begin dropping Fire-Resistant Gear (or having a Pukei-Pukei set all about Fire Resistance), it would shatter immersion.

          • Anonymous

            11 Aug 2018 16:16  

            This is why I've grown aggravated with Japanese games. Affinity as a word has NOTHING to *****ing do with what affinity in the game does. It's *****ing crit chance. Is it hard to *****ing just say crit chance?

            • Anonymous

              02 Apr 2018 05:21  

              Affinity is the chance to deal critical damage which is 125% or weak attack that does only 75% of you damage,
              with 0 affinity: you will always deal 100% damage,
              with 10% affinity: 10% of your attacks will deal 125% damage , 90% will do 100%
              with -20% affinity: 20% of your attacks will deal only 75% damage. 80% will do 100%, no 125% damage

              Tip: Affinity positive damage done can be increase from 25% to 40% with Critical Boost
              Critical Eye +7 gives a static 30% affinity
              Critical Draw gives bonus only to first hit when your weapon is not drawn
              Affinity Augment gives 10% affinity
              Maximum Affinity is 100% which means all attacks will be critical, any more is waste

              • Anonymous

                26 Mar 2018 15:48  

                So that's it. Affinity is just your chance to do critical hits? All the explanations out there and that's all it is?? I've heard so many different things. Everybody wants to make it complicated. It's just a critical hit percentage.

                • Anonymous

                  24 Feb 2018 17:43  

                  So, affinity is basically the chance for a critical hit? Ugh.. I hate when games give these things misleading names.... I thought this referred to your familiarity with the weapon, as that would make more sense with this name.

                  • Anonymous

                    05 Feb 2018 13:00  

                    is it worth making gear with drops found or waiting till later in the game just unlocked the second location

                    • Anonymous

                      Affinity [MHW Wiki]01 Feb 2018 10:08  

                      25 % of 25 is not 25 it is actually 6,25 so it would do 31,25 with crit or 19,25 with -25 %

                      • Anonymous

                        01 Feb 2018 09:42  

                        Now when you say while the opposite is -25% is that like saying, base attack is 25, crit would be 50 and then 0. Or would the bonus automatically apply on non crit attacks.
                        And for clarity, are crits the attacks with dots under the number?

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