Great Sword |
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Weapon Type | Melee |
Damage Type | Cut & Blunt Damage |
Upgrades | Bone Blade Buster Sword |
Great Sword (大剣 dai ken, "big sword") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.
The great sword has a long reach and powerful attacks. Because its sheer weight limits the speed of your movement and attacks, it lends itself well to hit-and-run combat tactics.
Great Sword Weapon Tree
For full details, including tier 9 and above weapons added with Iceborne please see Great Sword Weapon Tree
You can also see Master Rank Iceborne Great Swords.
Great Sword Traits & Abilities
- Large, heavy sword that has the highest damage per hit of all the weapons.
- It is capable of quickly blocking at the expense of sharpness.
- Has powerful charge attacks.
Great Sword Guide
A slow, heavy weapon with massive damage potential, the Greatsword is the heavy artillery of melee weapons. While simple at first, the Greatsword requires skilled timing and spacing in order to get the most out of it. On offense, the Greatsword attacks with slow, ponderous swings that hit with high damage and stagger.
Charged Attacks
The true power of the Greatsword lies in its charged attacks. You can chain Charged Slashes up to three times for a powerful finishing blow, the True Charged Slash.
Tackle
Great Sword can make up for its slow mobility by its defensive abilities. Tackle allows the weapon to hyperarmor through any attack all while maintaining the charge level for your Charged Slash combos.
Great Sword Advantages
- Highest damage per hit in the game
- Great range
- High stagger multipliers make part breaks and flinching easier
- Can be used to guard, although it's very sharpness consuming
- Very low sharpness consumption if you're not guarding
Great Sword Disadvantages
- Poor mobility with the weapon unsheathed
- Charged attacks are slow to wind up, leaving hunters open to attack
- Missing a big hit means missing a lot of damage
Great Sword Controls
Each move has its own Motion Value (MV), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.
Note: most Greatsword attacks can be charged up to 3 levels. The MVs are shown for Lv1/2/3 respectively when available.
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with weapon sheathed: Overhead Slash. MV: 48
(Hold): Charged Slash. MVs: 48/77/110
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(Hold) after Charged Slash: Strong Charged Slash. MVs: 82/111/131
after Strong Charged Slash: Strong Wide Slash. MVs: 59/66/78
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(Hold) after Strong Charged Slash: True Charged Slash. MVs:
- 1st hit: 15/20/22
- 2nd hit: 120/175/211
- 2nd hit (if 1st hit connects with a weakspot): 144/210/264
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: Rising Slash. MV: 38 (41 after Strong Charged Slash)
: Wide Slash. MV: 26 (29 after Strong Wide Slash)
while charging or after rolling/attacking: Tackle (deals blunt damage, has hyperarmor and can replace one step of the Charged Slash combo). MVs: 26/35/48
after Tackle: Jumping Wide Slash. MVs: 75/98/118
after Overhead Slash/Charged Slash (any)/Jumping Wide Slash: Side Blow (blunt damage). MV: 16 (18 after Strong Charged Slash)
: Guard
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: Kick (blunt damage). MV: 5
- Midair
: Midair Charged Slash (can be repeated indefinitely off a ledge). MVs: 58/69/87
while sliding: Charged Rising Slash. MVs: 48/72/98
after Charged Rising Slash: Plunging Thrust. MVs: 16/22/27 * number of hits
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: Slinger Burst (can be performed after a Charged Slash to go directly into True Charged Slash)
Great Swords are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Great Swords. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Great Sword Weapon Tree or by clicking each individual weapon below.
Iceborne Great Swords are Master Rank Great Swords in Monster Hunter World Iceborne (MHW). These rare 9 and above weapons were added with the Iceborne Expansion and can only be obtained by players who own the expansion. The weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content.
Iceborne Great Swords
Great Sword Gallery MHW
Great Sword Ore Weapons
Great Sword Bone Weapons
Kulve Taroth Great Swords
Safi'jiiva Weapons:
- Anonymous
Actually there is a scientific explanation why tackle fortifies the hunter. Tackle is a bashing attack with potentially high forward directing force this causes the force from the monster attack to cancel out and since force is rate of change of moment this means the net momentum experienced by the hunter is negligible like a getting hit by a paper ball. Though it doesn't explain why it fortifies you from all directions but that is not a point of concern because after all it is a video game.
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sometimes when im tired of doing combos with other weapons, GS helps to collate all the effort into 1 big damage. Using quick sheath to run around monster for an opening/weakness. also to kick anjanath in the throat or rajang's butthole
- Anonymous
You can use a longsword to do spirit helmbreaker and charge blade to do the SAED attack and the switch axe's elemental discharge but why do all that when you can do the GREAT SWORD'S MIGHTY KICK!!
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What about the attack after sliding downhill? It does a flip up and a downward thrust
- Anonymous
Idk if it's just me but I rarely block but I usually hit + dodge then hit again
I love how the hunter does the tackle. It's just like they get so frustrated at a monster they're just like " ***** it, COME HERE!"
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I love me some high damage numbers. It's definitely my favourite weapon.
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I only use greatsword and dual blade. Dps/status ailments when needed and being able to break parts when needed; best combo.
- Anonymous
All the weapons are ok but lot of times using a greatsword at a high rank seems so unfair it makes me feel less like a "monster hunter" and more "like a monster abuser". Although I suppose I always feel a little like that. Idk, it just seems like the guy who came sailing out of nowhere with a gigantic weapon made of corpses and began savagely stabbing and disfiguring an unsuspecting animal in its natural habitat then waiting until it desperately limps away and passes out to continue pummeling it can't possibly be the good guy.
- Anonymous
Just a fun aside I'd never realized until recently: with the GS you can actually charge not only your jumping attacks (which also conveniently propels you for a bit in whichever direction you're attacking), but also your mounted finishers. Yes, when your character goes to bash whichever unlucky monster you're riding, for the first attack you're supposed to hold triangle/Y/whatever then release it with the timing you would a normal charged attack to do full damage. The follow up "finisher" attack very much seems like it might require some input as well, but I'm not totally sure what it is. All of which I learned from actually looking at the button prompts in the upper right hand side of the screen, which told me to hold Y during said attacks. Who know being too lazy to shut off the beginner control display after 70 hours of playing would pay off?
- Anonymous
The lame *****s made the hitbox on the low damage move on true charged sword larger so that you wake up monsters and ***** up the attack because they will wake up and scream or wake up and move backwards.
- Anonymous
How could you forget the best attack the great sword has? Block + attack = KICK!!!!!!!!!
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Slash... SLASH... bonk and then SLAAAAAAAAAAAAAAAAASSSSSSSSSSSSSHHHHHHHHHHHHHHHHHH!!!!!!!!
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