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Great Sword

great-sword_mhw-weapon

A mighty sword that makes up for its lack of mobility with huge, punishing attacks. The Great Sword can also block attacks, making it a good all-around weapon.

Weapon Type Melee
Damage Type Cut Damage
Upgrades Bone Blade
Buster Sword

Great Sword (大剣 dai ken, "big sword") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.

The great sword has a long reach and powerful attacks. Because its sheer weight limits the speed of your movement and attacks, it lends itself well to hit-and-run combat tactics.

 

Great Sword Weapon Tree

For full details, please see Great Sword Weapon Tree

 

Great Sword Traits & Abilities

  • Large, heavy sword that has the highest damage per hit of all the weapons.
  • It is capable of quickly blocking at the expense of sharpness. 
  • Has powerful charge attacks. 

 

Great Sword Guide

A slow, heavy weapon with massive damage potential, the Greatsword is the heavy artillery of melee weapons. While simple at first, the Greatsword requires skilled timing and spacing in order to get the most out of it. On offense, the Greatsword attacks with slow, ponderous swings that hit with high damage and stagger.

 

Attack:

The basic attacks can be combo-ed indefinitely while leaving plently of time to dodge out of danger and into a better position to resume the barrage. The true power of the Greatsword lies in its charge attacks. While charging, hunters are immoblie and vulnerable to attack. The hunter's body will flash red three times. On the third flash, the charge attack is at its strongest, dealing more damage than any other weapon could do in a similar amount of time. However, waiting til after the third flash will result in a weaker attack, so timing is critical.

 

Defense:

On defense, the Greatsword can block, however it is the weakest block in the game. The hunter will take significant chip damage and lose a fair amount of stamina and sharpness. Blocking should be a last resort, and hunters should rely on dodging instead.

 

Charged Slash:

Release the button at just the right time to unleash the full potential of the Charged Slash. Learn the proper timing by carefully watching your hunter's movement and paying attention to the controller's vibration. Has three stages.

 

Tackle:

A resilient attack that prevents any knockback. Time it according to the monster's attacks and you can continue your combos uninterrupted, and even stun a monster.

 

Leaping Wide Slash:

Because this attack deals more elemental and status-inflicting damage than others, it's most useful when paired with strong elemental great swords.

 

Video Guide:

 

 

 

Great Sword Advantages

  • Highest damage per hit in the game.
  • Can be used to Block, and can be drawn for "Instant Guard" to shield (at the cost of sharpness).
  • It has good range for a melee weapon.
  • Can be used in Charge Attacks, that deal massive damage and make monsters lose balance.
  • Sharpness deterioriation is the lowest of all weapons due to low attack speed.

 

Great Sword Disadvantages

  • The High Damage output comes at the expense of mobility: Hunters are slow to attack and evade
  • The Charge Attacks are slow to wind up, leaving hunters open to attack.
  • Deceptively long reaching and deceptively short at times, players must practice to understand its capabilities to the fullest.

 

Great Sword Controls

  • : Overhead Slash. (Estimated Damage: 48)
  • after Overhead Slash or Jumping Wide Slash: Side Blow (Blunt damage) (Estimated Damage: 15)
  • (Hold) after Overhead Slash, Side Blow: Charged Slash (Estimated Damage: 48)
  • (Hold): Charged Slash. Esimated Damage:
    • Charged Slash I: 48
    • Charged Slash II: 70
    • Charged Slash III: 90
    • Charged Slash (held for too long): 70
  • (Hold) after complete Charged Slash: Strong Charged Slash. Estimated Damage:
    • Strong Charged Slash I: 65
    • Strong Charged Slash II: 82
    • Strong Charged Slash III: 96
    • Strong Charged Slash (held for too long): 82
  • (Hold) after complete Charged Slash and Strong Charged Slash: True Charged Slash. Estimated Damage:
    • True Charged Slash I: 20 + 182
    • True Charged Slash II: 20 + 182
    • True Charged Slash III: 21 + 210
    • True Charged Slash (held for too long): 20 + 182
  • + : Rising Slash. (Estimated Damage: 38)
  • : Wide Slash. (Estimated Damage: 26)
  • while charging or after a Wide Slash: Tackle (Does blunt and stun damage, as well as has hyper armor and skips current charge attack. IE: Charged Slash will turn to Strong and Strong will turn into True.) Estimated Damage:
    • Tacke: 26
    • Strong Tackle: 35
    • True Tackle: 48
  • after Tackle: Jumping Wide Slash. Estimated Damage:
    • After Tackle: 71
    • After Strong Tackle: 85
    • After True Tackle: 110
  • : Block (Cost Sharpness and Stamina, and has chip damage)

Note: Wide Slash, Rising Slash and Overhead Slash can be combo-ed for forever with each other.

 

Great Swords are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Great Swords. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Great Sword Weapon Tree or by clicking each individual weapon below.

Great Sword Gallery MHW

 

Great Sword Ore Weapons

 

 

 

 

Great Sword Bone Weapons

 

 

 

 

 

 

Weapons
Bow  ♦  Charge Blade  ♦  Dual Blades  ♦  Gunlance  ♦  Hammer  ♦  Heavy Bowgun  ♦  Hunting Horn  ♦  Insect Glaive  ♦  Lance  ♦  Light Bowgun  ♦  Long Sword  ♦  Switch Axe  ♦  Sword & Shield
Great Swords
Aqua Slasher  ♦  Barroth Shredder  ♦  Blacksteel Chopper  ♦  Blooming Blade  ♦  Bone Blade  ♦  Bone Slasher  ♦  Buster Blade  ♦  Buster Sword  ♦  Carapace Buster  ♦  Chrome Razor  ♦  Datura Blaze  ♦  Dragonbone Cleaver  ♦  Flame Blade  ♦  Flammenzahn  ♦  Freeze Blade  ♦  Frost Blade  ♦  Frost Blaze  ♦  Giant Jawblade  ♦  Girros Blade  ♦  Jagras Blade  ♦  Jagras Hacker  ♦  Jawblade  ♦  Lava Blaze  ♦  Lightning Punisher  ♦  Magda Potestas  ♦  Malady's Kiss  ♦  Radobaan Slab  ♦  Spiked Blade  ♦  Thunder Blade  ♦  Thundersword  ♦  Water Golem



    • Anonymous

      21 Sep 2018 19:25  

      I only use greatsword and dual blade. Dps/status ailments when needed and being able to break parts when needed; best combo.

      • Anonymous

        21 Sep 2018 04:06  

        All the weapons are ok but lot of times using a greatsword at a high rank seems so unfair it makes me feel less like a "monster hunter" and more "like a monster abuser". Although I suppose I always feel a little like that. Idk, it just seems like the guy who came sailing out of nowhere with a gigantic weapon made of corpses and began savagely stabbing and disfiguring an unsuspecting animal in its natural habitat then waiting until it desperately limps away and passes out to continue pummeling it can't possibly be the good guy.

        • Anonymous

          08 Sep 2018 09:48  

          Just a fun aside I'd never realized until recently: with the GS you can actually charge not only your jumping attacks (which also conveniently propels you for a bit in whichever direction you're attacking), but also your mounted finishers. Yes, when your character goes to bash whichever unlucky monster you're riding, for the first attack you're supposed to hold triangle/Y/whatever then release it with the timing you would a normal charged attack to do full damage. The follow up "finisher" attack very much seems like it might require some input as well, but I'm not totally sure what it is. All of which I learned from actually looking at the button prompts in the upper right hand side of the screen, which told me to hold Y during said attacks. Who know being too lazy to shut off the beginner control display after 70 hours of playing would pay off?

          • Anonymous

            06 Sep 2018 13:41  

            The lame *****s made the hitbox on the low damage move on true charged sword larger so that you wake up monsters and ***** up the attack because they will wake up and scream or wake up and move backwards.

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