Great Sword (大剣 dai ken, "big sword") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.
The great sword has a long reach and powerful attacks. Because its sheer weight limits the speed of your movement and attacks, it lends itself well to hit-and-run combat tactics.
Great Sword Weapon Tree
For full details, please see Great Sword Weapon Tree
Great Sword Traits & Abilities
- Large, heavy sword that has the highest damage per hit of all the weapons.
- It is capable of quickly blocking at the expense of sharpness.
- Has powerful charge attacks.
Great Sword Guide
A slow, heavy weapon with massive damage potential, the Greatsword is the heavy artillery of melee weapons. While simple at first, the Greatsword requires skilled timing and spacing in order to get the most out of it. On offense, the Greatsword attacks with slow, ponderous swings that hit with high damage and stagger.
The basic attacks can be combo-ed indefinitely while leaving plently of time to dodge out of danger and into a better position to resume the barrage. The true power of the Greatsword lies in its charge attacks. While charging, hunters are immoblie and vulnerable to attack. The hunter's body will flash red three times. On the third flash, the charge attack is at its strongest, dealing more damage than any other weapon could do in a similar amount of time. However, waiting til after the third flash will result in a weaker attack, so timing is critical.
On defense, the Greatsword can block, however it is the weakest block in the game. The hunter will take significant chip damage and lose a fair amount of stamina and sharpness. Blocking should be a last resort, and hunters should rely on dodging instead.
Release the button at just the right time to unleash the full potential of the Charged Slash. Learn the proper timing by carefully watching your hunter's movement and paying attention to the controller's vibration. Has three stages.
A resilient attack that prevents any knockback. Time it according to the monster's attacks and you can continue your combos uninterrupted, and even stun a monster. Also damages some monster horn without damage penalty or deflection and can potentially break it off.
Leaping Wide Slash:
Because this attack deals more elemental and status-inflicting damage than others, it's most useful when paired with strong elemental great swords.
Great Sword Advantages
- Highest damage per hit in the game.
- Can be used to Block, and can be drawn for "Instant Guard" to shield (at the cost of sharpness).
- It has good range for a melee weapon.
- Can be used in Charge Attacks, that deal massive damage and make monsters lose balance.
- Sharpness deterioriation is the lowest of all weapons due to low attack speed.
Great Sword Disadvantages
- The High Damage output comes at the expense of mobility: Hunters are slow to attack and evade
- The Charge Attacks are slow to wind up, leaving hunters open to attack.
- Deceptively long reaching and deceptively short at times, players must practice to understand its capabilities to the fullest.
Great Sword Controls
Each move has its own hidden Combo Move multiplier (CM), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.
Note: These figures are estimations reached through community testing.
- : Overhead Slash. (CM: 48)
- after Overhead Slash or Jumping Wide Slash: Side Blow (Blunt damage) (CM: 15)
- (Hold) after Overhead Slash, Side Blow: Charged Slash (CM: 48)
- (Hold): Charged Slash. Esimated Damage:
- Charged Slash I: 48
- Charged Slash II: 70
- Charged Slash III: 90
- Charged Slash (held for too long): 70
- (Hold) after complete Charged Slash: Strong Charged Slash. CM:
- Strong Charged Slash I: 65
- Strong Charged Slash II: 82
- Strong Charged Slash III: 96
- Strong Charged Slash (held for too long): 82
- (Hold) after complete Charged Slash and Strong Charged Slash: True Charged Slash. CM:
- True Charged Slash I: 20 + 182
- True Charged Slash II: 20 + 182
- True Charged Slash III: 21 + 210
- True Charged Slash (held for too long): 20 + 182
- + : Rising Slash. (CM: 38)
- : Wide Slash. (CM: 26)
- while charging or after a Wide Slash: Tackle (Does blunt and stun damage, as well as has hyper armor and skips current charge attack. IE: Charged Slash will turn to Strong and Strong will turn into True.) CM:
- Tacke: 26
- Strong Tackle: 35
- True Tackle: 48
- after Tackle: Jumping Wide Slash. CM:
- After Tackle: 71
- After Strong Tackle: 85
- After True Tackle: 110
- : Block (Cost Sharpness and Stamina, and has chip damage)
Note: Wide Slash, Rising Slash and Overhead Slash can be combo-ed for forever with each other.
Great Swords are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Great Swords. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Great Sword Weapon Tree or by clicking each individual weapon below.
Great Sword Gallery MHW
Great Sword Ore Weapons
Great Sword Bone Weapons
Kulve Taroth Great Swords