A blunt weapon used to smash monsters with powerful attacks. It can stun monsters with repeated blows to the head.

Weapon Type Melee
Damage Type Blunt Damage
Upgrades ??

Hammer (ハンマー hanmaa, "hammer") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.

The hammer is a powerful blunt weapon with a surprising
amount of mobility. It's also possible to stun monsters by
delivering a hammer attack to the head.


Hammer Weapon Tree

For full details, please see Hammer Weapon Tree

Hammer Traits & Abilities

  • Hard hitting moveset complemented by powerful charge attacks
  • Doesn't hamper mobility despite its weight
  • Deals only blunt damage, which stuns (KO) monsters


Hammer Guide

The ultimate evolution of sticks with a rock on the end, the Hammer is a fast, hard hitting weapon. As expected, the Hammer deals only blunt damage which makes it perfect for dealing stun damage and knocking out the monster. The Hammer's basic attacks are surprisingly fast for such a heavy weapon, and deal quite a bit of damage. They also have high chaining potential, and are very good at hitting the same spot over and over again, like the monster's head to rack up stun damage. Hammers can also do charge attacks. They have three charge levels, just like the Greatsword, but the Hammer allows hunters to run around while charging up their attack. The type of charge attack also changes base on if the hunter is standing still or moving when the attack goes off. The moving charge attack can also be chained into follow up attacks. Lastly, Hammers can do a self buff while charging. This buff increases attack damage and stun damage, and gives minor hyper armor during charge attacks. The Hammer was built to cave in monster skulls with brutal efficiency, and it is very good at its job.


Power Charge

You can perform a Power Charge to boost your attack power and some charged attacks. The effect persists until you put away your hammer or take damage.


Stunning Monsters

Stuns can be achieved more easily by hitting monsters' heads with Charged Upswings or Charged Brutal Upswings.


Charged Slide

Release R2 during a Charged Slide to perform Aerial Spins, or chain the Charged Slide into other moves by pressing attack buttons.




Hammer Advantages

  • Very High Raw Attack Power
  • Players can run even with the weapon unsheathed
  • Charged attacks are extremely powerful
  • Attacks with the hammer are all blunt, so it can KO monsters with ease, and apply exhaust.


Hammer Disadvantages

  • Heavy and Slow attacks require practice to get right
  • Very low sharpness and Elemental Damage
  • Extremely short reach for such a heavy melee weapon


Hammer Controls

Each move has its own hidden Combo Move multiplier (CM), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.

Note: These figures are estimations reached through community testing.

  • : Standard Attack (Can be chained up to 3 times). CM:
    • Ground Smash I: 15
    • Ground Smash II: 37
    • Upswing: 86
  • : Big Bang (Can be chained up to 5 times if each attack hits, each hit deals more damage than the last). CM:
    • First: 28
    • Second: 32
    • Third: 45
    • Fourth: 65
    • Fifth: 28 + 28 + 100
  • (Hold): Begin Charging (drains stamina). CM:
  • (Release) while standing still: Charged Smash (Can start Standard Attack chain)
    • Charge Lv1: 19
    • Charge Lv2: 38
    • Charge Lv3: 15 + 76
  • (Release) while jumping off of a ledge: Cannonball Spin (CM: 30 * number of hits + 100)
  • (Release) while moving: Spinning Bludgeon (A spinning attack that can hit up to 5 times). (CM: 28 + 19 + 19 + 19 + 19 + 19 )
  • After 1st spin of Spinning Bludgeon, : Spinning Side Smash (CM: 19)
  • After 2nd or 3rd spin of Spinning Bludgeon, : Spinning Followup (CM: 56)
  • After 4th or 5th spin of Spinning Bludgeon, : Spinning Strong Upswing (CM: 86)
  • While holding , : Power Charge (Self buff, gives slight increase to damage and stun power, and slight hyper armor while charging, consumes the charge attack, lasts until weapon sheathed or hunter is staggered)


Hammers are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Hammers. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Hammer Weapon Tree or by clicking each individual weapon below.


Hammers Gallery MHW


Hammer Ore Weapons




Hammer Bone Weapons








Bow  ♦  Charge Blade  ♦  Dual Blades  ♦  Great Sword  ♦  Gunlance  ♦  Heavy Bowgun  ♦  Hunting Horn  ♦  Insect Glaive  ♦  Lance  ♦  Light Bowgun  ♦  Long Sword  ♦  Switch Axe  ♦  Sword & Shield


Anja Striker  ♦  Aqua Hammer  ♦  Baan Strike  ♦  Barroth Breaker  ♦  Binding Rock  ♦  Blacksteel Hammer  ♦  Blazing Hammer  ♦  Blooming Hammer  ♦  Bone Bludgeon  ♦  Bone Spike  ♦  Brazenbreak  ♦  Buon Fiore  ♦  Carapace Sledge  ♦  Crushing Beak  ♦  Diablos Shatterer  ♦  Diablos Sledge  ♦  Dragonbone Basher  ♦  Fossil Bludgeon  ♦  Grandrock  ♦  Iron Archdemon  ♦  Iron Demon  ♦  Iron Hammer  ♦  Kulu Beak  ♦  Lightning Bash  ♦  Magda Floga  ♦  Malady's Fist  ♦  Thunder Hammer  ♦  Water Basher


    • Anonymous

      26 Jun 2018 19:04  

      Someone can clarify how it may happen, when you ride a monster, that after you exhaust them, and hit them in the head once, the hunter keep stay mounting, and you can attack the face again? I readedthat this happen if you charge the hammer only at level 2 charge the first time... but this didn't worked in my last attempts. Thanks

      • Anonymous

        05 Feb 2018 08:20  

        Another advantage of the hammer is that the big bang chain does not interrupt other players. Excellent for pounding knock-downed monsters.
        Cannonball Spin (is this the official name?) is by far the best move to make. Fast attack. Decent damage. And quick recover if apply roll after hitting ground.
        Try to lure monsters near un-even plains. There is even a decoration called Slider that increases affinity right after a sliding ;)

        • Hammer [MHW Wiki]01 Feb 2018 15:36  

          Something worth mentioning; if you're charging an attack and run at certain textured walls, you'll run up the wall and do cannonball strike. You gain massive air, enough to mount pretty much any monster.

          • 29 Jan 2018 19:46  

            Oh boy I sure do love me a good Ham. Talk about some good Hams in this game amirite. Ham spin cannonball special, ooooh boy thats some good stuff. Boy do I sure Love Hammin' a monster in the snoot. Ain't nuthin' better for Big Anja's congestion than a few Big Bangs to that nasty snooter. Keep Lovin', Keep Hammin', and keep lovin' to be Hammin'.

          Load more
          ⇈ ⇈