Hammer

hammer_mhw-weapon

A blunt weapon used to smash monsters with powerful attacks. It can stun monsters with repeated blows to the head.

Weapon Type Melee
Damage Type Blunt Damage
Upgrades ??

Hammer (ハンマー hanmaa, "hammer") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.

The hammer is a powerful blunt weapon with a surprising
amount of mobility. It's also possible to stun monsters by
delivering a hammer attack to the head.

 

Hammer Weapon Tree

For full details, including Iceborne Expansion Weapon Tree please see Hammer Weapon Tree

See Iceborne Hammers for a list of the expansion weapons.

 

Hammer Traits & Abilities

  • Hard hitting moveset complemented by powerful charge attacks
  • Doesn't hamper mobility despite its weight
  • Deals only blunt damage, which stuns (KO) monsters

 

Hammer Guide

The ultimate evolution of sticks with a rock on the end, the Hammer is a fast, hard hitting weapon. As expected, the Hammer deals only blunt damage which makes it perfect for dealing stun damage and knocking out the monster. The Hammer's basic attacks are surprisingly fast for such a heavy weapon, and deal quite a bit of damage. They also have high chaining potential, and are very good at hitting the same spot over and over again, like the monster's head to rack up stun damage. Hammers can also do charge attacks. They have three charge levels, just like the Greatsword, but the Hammer allows hunters to run around while charging up their attack. The type of charge attack also changes base on if the hunter is standing still or moving when the attack goes off. The moving charge attack can also be chained into follow up attacks. Lastly, Hammers can do a self buff while charging. This buff increases attack damage and stun damage, and gives minor hyper armor during charge attacks. The Hammer was built to cave in monster skulls with brutal efficiency, and it is very good at its job.

 

Power Charge

You can perform a Power Charge to boost your attack power and some charged attacks. The effect persists until you put away your hammer or take damage.

 

Stunning Monsters

Stuns can be achieved more easily by hitting monsters' heads with Charged Upswings or Charged Brutal Upswings.

 

Charged Slide

Release R2 during a Charged Slide to perform Aerial Spins, or chain the Charged Slide into other moves by pressing attack buttons.

 

 

 

Hammer Advantages

  • Very High Raw Attack Power
  • Players can run even with the weapon unsheathed
  • Charged attacks are extremely powerful
  • Attacks with the hammer are all blunt, so it can KO monsters with ease, and apply exhaust.

 

Hammer Disadvantages

  • Heavy and Slow attacks require practice to get right
  • Very low sharpness and Elemental Damage
  • Extremely short reach for such a heavy melee weapon

 

Hammer Controls

Each move has its own hidden Combo Move multiplier (CM), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.

Note: These figures are estimations reached through community testing.

  • : Standard Attack (Can be chained up to 3 times). CM:
    • Ground Smash I: 15
    • Ground Smash II: 37
    • Upswing: 86
  • : Big Bang (Can be chained up to 5 times if each attack hits, each hit deals more damage than the last). CM:
    • First: 28
    • Second: 32
    • Third: 45
    • Fourth: 65
    • Fifth: 28 + 28 + 100
  • (Hold): Begin Charging (drains stamina). CM:
  • (Release) while standing still: Charged Smash (Can start Standard Attack chain)
    • Charge Lv1: 19
    • Charge Lv2: 38
    • Charge Lv3: 15 + 76
  • (Release) while jumping off of a ledge: Cannonball Spin (CM: 30 * number of hits + 100)
  • (Release) while moving: Spinning Bludgeon (A spinning attack that can hit up to 5 times). (CM: 28 + 19 + 19 + 19 + 19 + 19 )
  • After 1st spin of Spinning Bludgeon, : Spinning Side Smash (CM: 19)
  • After 2nd or 3rd spin of Spinning Bludgeon, : Spinning Followup (CM: 56)
  • After 4th or 5th spin of Spinning Bludgeon, : Spinning Strong Upswing (CM: 86)
  • While holding , : Power Charge (Self buff, gives slight increase to damage and stun power, and slight hyper armor while charging, consumes the charge attack, lasts until weapon sheathed or hunter is staggered)
  • Hold  Charge Tier 2 or 3, then key-btnl2: A powerful slinger shot while charging that makes monsters flinch more easily. 
  • While charging, key-btnl2: Slinger Burst. (A powerful slinger shot while charging that makes monsters flinch more easily.)

 

Hammers are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Hammers. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Hammer Weapon Tree or by clicking each individual weapon below.

Iceborne Hammers are Master Rank Hammers in Monster Hunter World Iceborne (MHW). These rare 9 and above weapons were added with the Iceborne Expansion and can only be obtained by players who own the expansion. The weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content.

Iceborne Hammers

Name Attack Affinity Element Rare
Kurogane I gem_level_1gem_level_1 1144 0% Blastblight(300) 9
Kurogane II gem_level_1gem_level_1 1248 0% Blastblight(330) 10
Kurogane III gem_level_1gem_level_1 1352 0% Blastblight(360) 11
Red Bludgeon gem_level_1 1144 15% mhw-fire-damage_s270 10
Huracan Hammer gem_level_1 1248 20% mhw-fire-damage_s300 10
Cocytus + gem_level_3 1196 0% Iceblight480 10
Pykrete Punisher gem_level_3 1300 0% Iceblight510 11
Water Basher IV gem_level_2 1092 0% mhw-water-elemental-damage_s390 9
Aqua Flora gem_level_2gem_level_1 1144 0% mhw-water-elemental-damage_s450 9
Aqua Flora + gem_level_2gem_level_1 1248 0% mhw-water-elemental-damage_s540 10
Aqua Florescence gem_level_2gem_level_1 1300 0% mhw-water-elemental-damage_s600 11
Glacial Bash I - 1144 20% Iceblight330 10
Glacial Bash II gem_level_1 1248 25% Iceblight360 10
Naaga Matraca I - 1040 20% paralysis-icon450 9
Naaga Matraca II - 1248 20% paralysis-icon510 10
Nyx Hammer I gem_level_2 1144 0% Sleep320 9
Nyx Hammer II gem_level_2 1248 0% Sleep450 10
Buona Flora + gem_level_2gem_level_2 1092 0% mhw-poison-status-effect-s570 9
Buona Florescenza gem_level_2gem_level_2 1300 0% mhw-poison-status-effect-s660 10
Hidden Breaker - 1092 10% mhw-poison-status-effect-s(330) 10
Hidden Breaker + - 1144 15% mhw-poison-status-effect-s(390) 10
Night Eternal - 1248 20% mhw-poison-status-effect-s(450) 11
Lightning Bash IV gem_level_2 1144 0% thunderblight330 9
Usurper's Thunder gem_level_2 1248 0% thunderblight390 10
Usurper's Thunder + gem_level_2 1300 0% thunderblight420 11
Earth Ender I gem_level_3 1196 0% thunderblight(450) 9
Earth Ender II gem_level_3 1300 0% thunderblight(450) 10
Earth Ender III gem_level_3 1456 0% thunderblight(450) 11
Iceshaker decoration_level_4_mhw_wiki 1352 0% Iceblight300 11
Victorious Northlein decoration_level_4_mhw_wiki 1404 0% Iceblight330 12
Pandemonium's Wrath gem_level_2gem_level_2 1248 0% mhw-dragon-damage_s420 11
Pandemonium Unleashed gem_level_2gem_level_2 1352 0% mhw-dragon-damage_s510 12
Baan Gavel I - 1196 0% Sleep300 9
Baan Gavel II - 1300 0% Sleep330 10
Striped Striker - 1300 -20% Blastblight(270) 10
Striped Striker + - 1404 -20% Blastblight(300) 10
Tigrex Hammer - 1456 -20% Blastblight(330) 11
Uragaan Hammer I decoration_level_4_mhw_wiki 1300 0% mhw-fire-damage_s210 10
Uragaan Hammer II decoration_level_4_mhw_wiki 1508 0% mhw-fire-damage_s240 10
Scorching Isshata gem_level_1 1144 0% mhw-fire-damage_s240 10
Scorching Isshata + gem_level_1 1248 0% mhw-fire-damage_s270 10
Glavenus's Uruga gem_level_1 1352 0% mhw-fire-damage_s330 11
Makhlab al-Nasr I - 1092 25% Sleep(390) 9
Makhlab al-Nasr II - 1352 25% Sleep(420) 10
Mammoth Hoof I decoration_level_4_mhw_wiki 1248 0% Iceblight(330) 9
Mammoth Hoof II decoration_level_4_mhw_wiki 1456 0% Iceblight(360) 10
Blackwing Deathblow I gem_level_3 1352 20% mhw-poison-status-effect-s210 10
Blackwing Deathblow II ?? ???? ??% mhw-poison-status-effect-s??? 11
Diablos Shatterer III gem_level_2 1352 -25% Iceblight(210) 10
Chaos Shatterer gem_level_2gem_level_2 1508 -25% Iceblight(240) 10
Sulfurteinn Alcan decoration_level_4_mhw_wiki 1404 0% paralysis-icon(300) 10
The Grinding Mallet decoration_level_4_mhw_wiki 1508 0% paralysis-icon(330) 11
Barroth Crusher I gem_level_2gem_level_2 1248 -10% paralysis-icon(420) 9
Barroth Crusher II gem_level_2gem_level_2 1404 -10% paralysis-icon(450) 10
Dios Tailhammer - 1248 0% Blastblight300 10
Brachy Tailhammer gem_level_1 1352 0% Blastblight510 11
Anja Fiercemaul I - 1196 -20% mhw-fire-damage_s480 9
Anja Fiercemaul II - 1404 -20% mhw-fire-damage_s600 10
Grinding Fulgur I - 1248 10% thunderblight300 10
Grinding Fulgur II gem_level_1 1300 20% thunderblight330 10
Dragonseal Basher I gem_level_1gem_level_1 1092 0% mhw-dragon-damage_s540 10
Dragonseal Hammer II gem_level_1gem_level_1 1248 0% mhw-dragon-damage_s660 11
Dawning Tranquility gem_level_1gem_level_1 1456 0% mhw-dragon-damage_s(480) 12
Magda Floga Reforged gem_level_2 1456 -20% Blastblight450 11
Daora's Hyperborea gem_level_2 1352 15% Iceblight210 11
Consummate Hammer - 1456 -30% mhw-dragon-damage_s360 12
 

 

Hammers Gallery MHW

 

Hammer Ore Weapons

 

 

 

Hammer Bone Weapons

 

 

 

 

 

 

Kulve Taroth Hammers

 

 

 

 

 

 

 

Weapons
Bow  ♦  Charge Blade  ♦  Dual Blades  ♦  Great Sword  ♦  Gunlance  ♦  Heavy Bowgun  ♦  Hunting Horn  ♦  Insect Glaive  ♦  Lance  ♦  Light Bowgun  ♦  Long Sword  ♦  Switch Axe  ♦  Sword & Shield

 

Hammers
Anja Striker  ♦  Aqua Hammer  ♦  Baan Strike  ♦  Barroth Breaker  ♦  Binding Rock  ♦  Blacksteel Hammer  ♦  Blazing Hammer  ♦  Blooming Hammer  ♦  Bone Bludgeon  ♦  Bone Spike  ♦  Brazenbreak  ♦  Buon Fiore  ♦  Carapace Sledge  ♦  Crushing Beak  ♦  Diablos Shatterer  ♦  Diablos Sledge  ♦  Dragonbone Basher  ♦  Fossil Bludgeon  ♦  Grandrock  ♦  Iron Archdemon  ♦  Iron Demon  ♦  Iron Hammer  ♦  Kulu Beak  ♦  Lightning Bash  ♦  Magda Floga  ♦  Malady's Fist  ♦  Thunder Hammer  ♦  Water Basher



    • Anonymous

      26 Jun 2018 19:04  

      Someone can clarify how it may happen, when you ride a monster, that after you exhaust them, and hit them in the head once, the hunter keep stay mounting, and you can attack the face again? I readedthat this happen if you charge the hammer only at level 2 charge the first time... but this didn't worked in my last attempts. Thanks

      • Anonymous

        05 Feb 2018 08:20  

        Another advantage of the hammer is that the big bang chain does not interrupt other players. Excellent for pounding knock-downed monsters.
        Cannonball Spin (is this the official name?) is by far the best move to make. Fast attack. Decent damage. And quick recover if apply roll after hitting ground.
        Try to lure monsters near un-even plains. There is even a decoration called Slider that increases affinity right after a sliding ;)

        • Hammer [MHW Wiki]01 Feb 2018 15:36  

          Something worth mentioning; if you're charging an attack and run at certain textured walls, you'll run up the wall and do cannonball strike. You gain massive air, enough to mount pretty much any monster.

          • 29 Jan 2018 19:46  

            Oh boy I sure do love me a good Ham. Talk about some good Hams in this game amirite. Ham spin cannonball special, ooooh boy thats some good stuff. Boy do I sure Love Hammin' a monster in the snoot. Ain't nuthin' better for Big Anja's congestion than a few Big Bangs to that nasty snooter. Keep Lovin', Keep Hammin', and keep lovin' to be Hammin'.

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