Hammer

hammer_mhw-weapon

A blunt weapon used to smash monsters with powerful attacks. It can stun monsters with repeated blows to the head.

Weapon Type Melee
Damage Type Blunt Damage
Upgrades ??

Hammer (ハンマー hanmaa, "hammer") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.

The hammer is a powerful blunt weapon with a surprising
amount of mobility. It's also possible to stun monsters by
delivering a hammer attack to the head.

 

Hammer Weapon Tree

For full details, including Iceborne Expansion Weapon Tree please see Hammer Weapon Tree

See Iceborne Hammers for a list of the expansion weapons.

 

Hammer Traits & Abilities

  • Hard hitting moveset complemented by powerful charge attacks
  • Doesn't hamper mobility despite its weight
  • Deals only blunt damage, which stuns (KO) monsters

 

Hammer Guide

 
 
 
 
 
 
 
 
 

The ultimate evolution of sticks with a rock on the end, the Hammer is a fast, hard hitting weapon. As expected, the Hammer deals only blunt damage which makes it perfect for dealing stun damage and knocking out the monster. The Hammer's basic attacks are surprisingly fast for such a heavy weapon, and deal quite a bit of damage. They also have high chaining potential, and are very good at hitting the same spot over and over again, like the monster's head to rack up stun damage. Hammers can also do charge attacks. They have three charge levels, just like the Greatsword, but the Hammer allows hunters to run around while charging up their attack. The type of charge attack also changes base on if the hunter is standing still or moving when the attack goes off. The moving charge attack can also be chained into follow up attacks. Lastly, Hammers can do a self buff while charging. This buff increases attack damage and stun damage, and gives minor hyper armor during charge attacks. The Hammer was built to cave in monster skulls with brutal efficiency, and it is very good at its job.

 

Power Charge

You can perform a Power Charge to boost your attack power, stun power and flinch resistance while attacking, as well as to get access to more powerful versions of your attacks. The effect persists until you sheathe the weapon or get flinched (including roars)/tripped/knocked down.

 

Stunning Monsters

Stuns can be achieved more easily by hitting monsters' heads with Upswings or Brutal Upswings.

 

Charged Slide

Release R2 during a slide to perform an aerial spinning attack, or chain the Charged Slide into a Jumping Attack by pressing triangle-ps4-controls-small.

 

 

 

Hammer Advantages

  • Very High Raw Attack Power
  • Good movement speed with weapon drawn
  • Charged attacks are extremely powerful
  • Can KO monsters and apply exhaust
  • The best sliding attack in the game
  • The ability to grapple onto monsters after a lv2 or 3 charge attack as well as quick clutch claw attack makes it very good at creating weak spots

 

Hammer Disadvantages

  • No guarding or evasive moves
  • Heavy and slow attacks requiring practice to get them right
  • Not favoured for Elemental Damage
  • Relatively short reach
  • Charging consumes stamina

 

Hammer Controls

Each move has its own Motion Value (MV), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.

  • : Overhead Smash (Can be chained up to 3 times). MVs:
    • Overhead Smash I: 37
    • Overhead Smash II: 23
    • Upswing: 86
  • forward-ps4-controls-small + triangle-ps4-controls-small with weapon sheathed: Swing. MV: 20
    • triangle-ps4-controls-small after Swing: Backswing. MV: 16
  • : Big Bang (Can be chained up to 5 times, but the chain stops if an attack misses). MVs:
    • I: 28
    • II: 32
    • III: 45
    • IV: 65
    • Finisher: 28 + 28 + 100
  • (Hold): Charge (drains stamina).
  • (Release) while standing still (Lv1/Lv2 can chain into Overhead Smash or Big Bang):
    • Charged Side Blow (Lv1): 18
    • Charged Follow-up (triangle-ps4-controls-small after Charged Side Blow): 25
    • Side Smash (circle-ps4-controls-small after Charged Side Blow / triangle-ps4-controls-small after Charged Upswing): 15
    • Charged Upswing (Lv2): 38
    • Charged Brutal Upswing (Lv2, Power Charged): 45
    • Charged Big Bang (Lv3): 15 + 76
    • Charged Brutal Big Bang (Lv3, Power Charged): 15 + 15 + 85
  • r2-ps4-controls-small (Release) while jumping/triangle-ps4-controls-small while charge sliding: Jumping Charged Attack. MVs:
    • Lv1: 65
    • Lv2: 70
    • Lv3: 80
  • (Release) while sliding/wallriding: Midair Spinning Bludgeon. MVs: 25 * number of hits + 100
  • (Release) while moving: Spinning Bludgeon. MVs: 26 + 18 * number of hits (up to 4)
  • After 1st spin of Spinning Bludgeon, : Spinning Side Smash. MV: 19
  • After 2nd or 3rd spin of Spinning Bludgeon, : Spinning Follow-up. MV: 56
  • After 4th or 5th spin of Spinning Bludgeon, : Spinning Strong Upswing. MV: 86
  • While holding , : Power Charge (Self buff, gives slight increase to damage/stun power and a Flinch Free effect while attacking. Lasts until weapon sheathed or hunter is staggered.)
  • Hold  up to Charge Lv2 or 3, then l2-ps4-controls-small: Slinger Burst (a powerful slinger shot that has high chances of flinching the monster). 

 

Hammers are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Hammers. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Hammer Weapon Tree or by clicking each individual weapon below.

Iceborne Hammers are Master Rank Hammers in Monster Hunter World Iceborne (MHW). These rare 9 and above weapons were added with the Iceborne Expansion and can only be obtained by players who own the expansion. The weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content.

Iceborne Hammers

Name Attack Affinity Element Rare
Kurogane I gem_level_1gem_level_1 
 
 
 
 
 
 
1144 0% Blastblight(300) 9
Kurogane II gem_level_1gem_level_1 
 
 
 
 
 
 
1248 0% Blastblight(330) 10
Kurogane III gem_level_1gem_level_1 
 
 
 
 
 
 
1352 0% Blastblight(360) 11
Red Bludgeon gem_level_1 
 
 
 
 
 
1144 15% mhw-fire-damage_s270 10
Huracan Hammer gem_level_1 
 
 
 
 
 
 
1248 20% mhw-fire-damage_s300 10
Cocytus + gem_level_3 
 
 
 
 
 
 
1196 0% Iceblight480 10
Pykrete Punisher gem_level_3 
 
 
 
 
 
 
1300 0% Iceblight510 11
Water Basher IV gem_level_2 
 
 
 
 
 
 
1092 0% mhw-water-elemental-damage_s390 9
Aqua Flora gem_level_2gem_level_1 
 
 
 
 
 
 
1144 0% mhw-water-elemental-damage_s450 9
Aqua Flora + gem_level_2gem_level_1 
 
 
 
 
 
 
1248 0% mhw-water-elemental-damage_s540 10
Aqua Florescence gem_level_2gem_level_1 
 
 
 
 
 
 
1300 0% mhw-water-elemental-damage_s600 11
Glacial Bash I
 
 
 
 
 
 
1144 20% Iceblight330 10
Glacial Bash II gem_level_1 
 
 
 
 
 
 
1248 25% Iceblight360 10
Naaga Matraca I
 
 
 
 
 
1040 20% paralysis-icon450 9
Naaga Matraca II
 
 
 
 
 
1248 20% paralysis-icon510 10
Nyx Hammer I gem_level_2 
 
 
 
 
 
 
1144 0% Sleep320 9
Nyx Hammer II gem_level_2 
 
 
 
 
 
 
1248 0% Sleep450 10
Buona Flora + gem_level_2gem_level_2 
 
 
 
 
 
 
1092 0% mhw-poison-status-effect-s570 9
Buona Florescenza gem_level_2gem_level_2 
 
 
 
 
 
 
1300 0% mhw-poison-status-effect-s660 10
Hidden Breaker -  
 
 
 
 
 
 
1092 10% mhw-poison-status-effect-s(330) 10
Hidden Breaker +
 
 
 
 
 
 
 
1144 15% mhw-poison-status-effect-s(390) 10
Night Eternal
 
 
 
 
 
 
 
1248 20% mhw-poison-status-effect-s(450) 11
Lightning Bash IV gem_level_2 
 
 
 
 
 
1144 0% thunderblight330 9
Usurper's Thunder gem_level_2 
 
 
 
 
 
 
1248 0% thunderblight390 10
Usurper's Thunder + gem_level_2 
 
 
 
 
 
 
1300 0% thunderblight420 11
Earth Ender I gem_level_3 
 
 
 
 
 
1196 0% thunderblight(450) 9
Earth Ender II gem_level_3 
 
 
 
 
 
1300 0% thunderblight(450) 10
Earth Ender III gem_level_3 
 
 
 
 
 
1456 0% thunderblight(450) 11
Iceshaker decoration_level_4_mhw_wiki 
 
 
 
 
 
 
1352 0% Iceblight300 11
Victorious Northlein decoration_level_4_mhw_wiki 
 
 
 
 
 
 
1404 0% Iceblight330 12
Pandemonium's Wrath gem_level_2gem_level_2 
 
 
 
 
 
 
1248 0% mhw-dragon-damage_s420 11
Pandemonium Unleashed gem_level_2gem_level_2 
 
 
 
 
 
 
1352 0% mhw-dragon-damage_s510 12
Baan Gavel I
 
 
 
 
 
 
1196 0% Sleep300 9
Baan Gavel II
 
 
 
 
 
 
1300 0% Sleep330 10
Striped Striker
 
 
 
 
 
 
1300 -20% Blastblight(270) 10
Striped Striker +
 
 
 
 
 
 
1404 -20% Blastblight(300) 10
Tigrex Hammer
 
 
 
 
 
 
1456 -20% Blastblight(330) 11
Uragaan Hammer I decoration_level_4_mhw_wiki 
 
 
 
 
 
1300 0% mhw-fire-damage_s210 10
Uragaan Hammer II decoration_level_4_mhw_wiki 
 
 
 
 
 
1508 0% mhw-fire-damage_s240 10
Scorching Isshata gem_level_1 
 
 
 
 
 
 
1144 0% mhw-fire-damage_s240 10
Scorching Isshata + gem_level_1 
 
 
 
 
 
 
1248 0% mhw-fire-damage_s270 10
Glavenus's Uruga gem_level_1 
 
 
 
 
 
 
1352 0% mhw-fire-damage_s330 11
Makhlab al-Nasr I
 
 
 
 
 
 
1092 25% Sleep(390) 9
Makhlab al-Nasr II
 
 
 
 
 
 
1352 25% Sleep(420) 10
Mammoth Hoof I decoration_level_4_mhw_wiki 
 
 
 
 
 
1248 0% Iceblight(330) 9
Mammoth Hoof II decoration_level_4_mhw_wiki 
 
 
 
 
 
1456 0% Iceblight(360) 10
Blackwing Deathblow I gem_level_3 
 
 
 
 
 
 
1352 20% mhw-poison-status-effect-s210 10
Blackwing Deathblow II gem_level_3
 
 
 
 
 
 
1404 25% mhw-poison-status-effect-s240 11
Diablos Shatterer III gem_level_2 
 
 
 
 
 
1352 -25% Iceblight(210) 10
Chaos Shatterer gem_level_2gem_level_2 
 
 
 
 
 
1508 -25% Iceblight(240) 10
Sulfurteinn Alcan decoration_level_4_mhw_wiki 
 
 
 
 
 
1404 0% paralysis-icon(300) 10
The Grinding Mallet decoration_level_4_mhw_wiki 
 
 
 
 
 
1508 0% paralysis-icon(330) 11
Barroth Crusher I gem_level_2gem_level_2 
 
 
 
 
 
1248 -10% paralysis-icon(420) 9
Barroth Crusher II gem_level_2gem_level_2 
 
 
 
 
 
1404 -10% paralysis-icon(450) 10
Dios Tailhammer
 
 
 
 
 
1248 0% Blastblight300 10
Brachy Tailhammer gem_level_1 
 
 
 
 
 
 
1352 0% Blastblight510 11
Anja Fiercemaul I
 
 
 
 
 
1196 -20% mhw-fire-damage_s480 9
Anja Fiercemaul II
 
 
 
 
 
1404 -20% mhw-fire-damage_s600 10
Grinding Fulgur I
 
 
 
 
 
1248 10% thunderblight300 10
Grinding Fulgur II gem_level_1 
 
 
 
 
 
1300 20% thunderblight330 10
Dragonseal Basher I gem_level_1gem_level_1 
 
 
 
 
 
1092 0% mhw-dragon-damage_s540 10
Dragonseal Hammer II gem_level_1gem_level_1 
 
 
 
 
 
1248 0% mhw-dragon-damage_s660 11
Dawning Tranquility gem_level_1gem_level_1 
 
 
 
 
 
 
1456 0% mhw-dragon-damage_s(480) 12
Daora's Hyperborea gem_level_2 
 
 
 
 
 
 
1352 15% Iceblight210 11
Consummate Hammer
 
 
 
 
 
 
1456 -30% mhw-dragon-damage_s360 12
Leonid Starcrushergem_level_2 
 
 
 
 
 
 
 
1404 20% mhw-fire-damage_s420 12
Ruinous Obliterationgem_level_1 
 
 
 
 
 
 
1508 0% mhw-dragon-damage_s180 12
Despot's Crackle gem_level_2 
 
 
 
 
 
 
1352 0% thunderblight450 12
Magda Floga Reforged gem_level_2 
 
 
 
 
 
 
1456 -20% Blastblight450 11
Soulfire Heel "Blaze"gem_level_2gem_level_1 
 
 
 
 
 
 
1300 20% Blastblight270 12
Soulfire Heel "Ruin"gem_level_2gem_level_2 
 
 
 
 
 
 
1404 0%  Blastblight210  12
Soulfire Heel "Styx"gem_level_3gem_level_3 
 
 
 
 
 
 
1300 10% Blastblight330 12
Mane Malice gem_level_2 
 
 
 
 
 
 
 
1508 -15% thunderblight90 11
Mane Malice Rajang gem_level_2 
 
 
 
 
 
 
 
1612 -15% thunderblight120 12
Brimstren Drakemaw gem_level_2
 
 
 
 
 
 
 
1300 0% mhw-dragon-damage Dragon 240 11
Stygian Industria gem_level_2
 
 
 
 
 
 
 
1404 0% mhw-dragon-damage Dragon 270 12
Bristly Inferno
 
 
 
 
 
 
1352 0% mhw-poison-status-effect-s360 11
Xeno Maph'agarna + decoration_level_4_mhw_wikidecoration_level_4_mhw_wiki
 
 
 
 
 
 
 
1456 15% mhw-dragon-damage Dragon 270 12
Safi's Hellcrusher decoration_level_4_mhw_wiki
 
 
 
 
 
 
1612 5% fireFire 210 12
Safi's Aquacrusher decoration_level_4_mhw_wiki
 
 
 
 
 
 
 1612 5% waterWater 210 12
Safi's Boltcrusher decoration_level_4_mhw_wiki
 
 
 
 
 
 
1612 5% mhw-thunder-damage Thunder 210 12
Safi's Frostcrusher decoration_level_4_mhw_wiki
 
 
 
 
 
 
1612 5% iceblight-monster-hunter-worldIce 210 12
Safi's Drakcrusher decoration_level_4_mhw_wiki
 
 
 
 
 
 
1612 5% mhw-dragon-damage Dragon 210 12
Safi's Bindcrusher decoration_level_4_mhw_wiki
 
 
 
 
 
 
1612 5%  Paralysis 210 12
Safi's Dreamcrusher decoration_level_4_mhw_wiki
 
 
 
 
 
 
1612 5% Sleep Sleep 210 12
Safi's Shattercrusher decoration_level_4_mhw_wiki
 
 
 
 
 
 
1612 5% waterblight Blast 210 12
Safi's Venomcrusher decoration_level_4_mhw_wiki
 
 
 
 
 
 
1612 5% poisonPoison 210 12
Space Lord! Super-8 
 
 
 
 
 
 
1248  0%  waterWater 640  12
Well-done Hammer
 
 
 
 
 
1404 0% fireFire 150 10
Juicy Well-done Hammer
 
 
 
 
 
1612 0% fireFire  210 11
Guild Palace Mace gem_level_3
 
 
 
 
 
 
 
1300 10% waterWater 420 10
Royal Cross Mace gem_level_3
 
 
 
 
 
 
 
1404 15%  waterWater 510 12
Demonlord Sledge
 
 
 
 
 
 
 
1508 15% mhw-thunder-damage_s300 12
Lightbreak Hammer decoration_level_4_mhw_wiki
 
 
 
 
 
 
 
1560 0% waterblight Blast 270 12
Alatreon Hammer gem_level_2
 
 
 
 
 
 
 
 
1300 0% mhw-dragon-damage Dragon 630 11
Alatreon Metamorph gem_level_2gem_level_2
 
 
 
 
 
 
 
 
1456 0% mhw-dragon-damage Dragon 720 12
Polaris Bash
 
 
 
 
 
 
 
 
1404 15% iceblight-monster-hunter-worldIce 660 11
 

 

Hammers Gallery MHW

 

Hammer Ore Weapons

 

 

 

Hammer Bone Weapons

 

 

 

 

 

 

 

 

 

 

 

Kulve Taroth Hammers

 

 

 

 

 

 

 

Safi'jiiva Weapons

 

 

 

 




Tired of anon posting? Register!
    • Anonymous

      I love how this weapon has 3, COUNT THEM, 3 WAKEUPS to choose from without making any of them inferior to one another. I'm talking about the Charged Brutal Big Bang, which doesn't require any special conditions while allowing for a Spinning Clutch follow-up, the Jumping Charged Attack III, which requires a slope/Velkhana ice/ledge to pull of while dealing more damage than most with Airborne equipped AND while dealing mounting damage WITHOUT taking away the opportunity to go into a Spinning Clutch, and the plain ol' Upswing, which deals slightly more damage and KO damage than the Charged Brutal Upswing while allowing for a quick recovery animation cancel by charging, which allows you to get back to the action ASAP, or to respond to a clagger if one occurs immediately after the wakeup by going for a Charged Brutal Upswing into Strong Clutch. I'm working on a guide for this weapon, it genuinely plays like a dream for you and a nightmare for whatever's unfortunate enough to land itself a role as the Nail in this absolute bonkfest of a theater play.

      • Anonymous

        Turns a Monster Hunt, into a Boxing Match. While moving, your best attack is Lv2 Charge Uppercut, that is your counter/Opener/K.O Move. Just wait for your opening and slug em. Predicting where the monster's head will be while prepping a Charged Uppercut is key. If you pass the lv2 swing, either PowerCharge or Dodge and start pacing your swing again.

        • Anonymous

          Just want to clarify here, that the Safi weapons don't start at 1612 raw. They need to be upgraded in order to reach that, they start out mid 1400's, and most people probably won't put five lvl 5 attack boosts on it.

          • Anonymous

            Iceborne has made Hammers better by adding the ability to immediately clutch-claw to a monster from either the two-charge Uppercut attack, or after landing from a cannon-ball spin. Make a note though, to be fully charged for that cannon-ball spin clutch-claw. If you’re not, you’ll grab the monster an be pulled in as normal. But if you’re at a level-3 charge, the cannon-ball spin will continue as you’re yanked onto whatever body part you grabbed. Yo-yo from hell, boys!

            • Anonymous

              Someone can clarify how it may happen, when you ride a monster, that after you exhaust them, and hit them in the head once, the hunter keep stay mounting, and you can attack the face again? I readedthat this happen if you charge the hammer only at level 2 charge the first time... but this didn't worked in my last attempts. Thanks

              • Anonymous

                Another advantage of the hammer is that the big bang chain does not interrupt other players. Excellent for pounding knock-downed monsters.
                Cannonball Spin (is this the official name?) is by far the best move to make. Fast attack. Decent damage. And quick recover if apply roll after hitting ground.
                Try to lure monsters near un-even plains. There is even a decoration called Slider that increases affinity right after a sliding ;)

                • Something worth mentioning; if you're charging an attack and run at certain textured walls, you'll run up the wall and do cannonball strike. You gain massive air, enough to mount pretty much any monster.

                  • Oh boy I sure do love me a good Ham. Talk about some good Hams in this game amirite. Ham spin cannonball special, ooooh boy thats some good stuff. Boy do I sure Love Hammin' a monster in the snoot. Ain't nuthin' better for Big Anja's congestion than a few Big Bangs to that nasty snooter. Keep Lovin', Keep Hammin', and keep lovin' to be Hammin'.

                  Load more
                  ⇈ ⇈