A blunt weapon used to smash monsters with powerful attacks. It can stun monsters with repeated blows to the head.

Weapon Type Melee
Damage Type Blunt Damage
Upgrades ??

Hammer (ハンマー) is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.


Hammer Weapon Tree

For full details, please see Hammer Weapon Tree 

Hammer Traits & Abilities

  • Hard hitting moveset complemented by powerful charge attacks
  • Doesn't hamper mobility despite it's weight
  • Deals only blunt damage, which stuns (KO) monsters


Hammer Guide

 The ultimate evolution of sticks with a rock on the end, the Hammer is a fast, hard hitting weapon. As expected, the Hammer deals only blunt damage which makes it perfect for dealing stun damage and knocking out the monster. The Hammer's basic attacks are surprisingly fast for such a heavy weapon, and deal quite a bit of damage. They also have high chaining potential, and are very good at hitting the same spot over and over again, like the monster's head to rack up stun damage. Hammers can also do charge attacks. They have three charage levels, just like the Greatsword, but the  Hammer allows hunters to run around while charging up their attack. The type of charge attack also changes base on if the hunter is standing still or moving when the attack goes off. The moving charge attack can also be chained into follow up attacks. Lastly, Hammers can do a self buff while charging. This buff increases attack damage and stun damage, and gives minor hyper armor during charge attacks. The Hammer was built to cave in monster skulls with brutal efficiency, and it is very good at it's job.



Hammer Advantages

  • Very High Raw Attack Power
  • Players can run even with the weapon unsheathed
  • Charged attacks are extremely powerful
  • Attacks with the hammer are all blunt, so it can KO monsters with ease


Hammer Disadvantages

  • Heavy and Slow attacks require practice to get right
  • Very low sharpness and Elemental Damage
  • Extemely short reach for such a heavy melee weapon


Hammer Controls 

  • Triangle: Standard Attack (Can be chained up to 3 times)
  • Circle: Big Bang (Can be chained up to 5 times if each attack hits, each hit deals more damage than the last)
  • R2 (Hold): Begin Charging (drains stamina)
  • R2 (Release) while standing still: Charged Smash (Can start Standard Attack chain)
  • R2 (Release) while jumping off of a ledge: Cannonball Spin
  • R2 (Release) while moving: Spinning Bludgeon (A spinning attack that can hit up to 5 times)
  • After 1st spin of Spinning Bludgeon, Triangle: Spinning Side Smash
  • After 2nd or 3rd spin of Spinning Bludgeon, Triangle: Spinning Followup
  • After 4th or 5th spin of Spinning Bludgeon, Triangle: Spinning Strong Upswing
  • While Charging, Circle: Power Charge (Self buff, gives slight increase to damage and stun power, and slight hyper armor while charging, consumes the charge attack, lasts until weapon shealthed or hunter is staggered)


|  Bow  | |  Charge Blade  | |  Dual Blades  | |  Great Sword  | |  Gunlance  | |  Heavy Bowgun  | |  Hunting Horn  | |  Insect Glaive  | |  Lance  | |  Light Bowgun  | |  Long Sword  | |  Switch Axe  | |  Sword & Shield  |


All Hammers Alphabetical

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