Xeno Shmaena is an Insect Glaive Weapon in Monster Hunter World (MHW). All weapons have unique properties relating to their Attack Power, Elemental Damage and various different looks. Please see Weapon Mechanics to fully understand the depth of your Hunter Arsenal.
Xeno Shmaena Information
- Weapon from the Xeno'jiiva Monster
- Styled with the Xeno'jiiva Alpha Armor Set and Xeno'jiiva Beta Armor Set
- Upgraded from Blacksteel Glaive II
- This weapon has 2 slots
- This weapon has 15%Affinity, 120element damage and Stamina Boost
- Notes and Tips go here
Xeno Shmaena Crafting and Upgrades
Xeno Shmaena has No different upgrade levels. It follows the Bone path, detailed below.
Rare | |||||||
Xeno Shmaena | 8 | 558 |
|
15% | Dragon 120 | - | |
Craft with: Xeno'jiiva Claw x4, Xeno'jiiva Shell x6, Xeno'jiiva Tail x2, Xeno'jiiva Gem x1, 56000 x |
Xeno Shmaena Upgrade Tree
Xeno Shmaena is part of an upgrade path for the Insect Glaive Weapon Tree. Below is an excerpt of the relevant Xeno'jiiva tree.
Insect Glaive Independent Tree
- Dragonbone Glaive I
310 300 Ele- Dragonbone Glaive II
341 330 Ele
- Dragonbone Glaive III
496 390 Ele- Dragonseal Aldstaff I
651 450 Ele- Dragonseal Aldstaff II
744 480 Ele - Infinite Wisdom
868 (390) 30 SS
- Dragonseal Aldstaff II
- Dragonseal Aldstaff I
- Dragonbone Glaive III
- Indigo Flash
341 300 Ele- Azure Bolt
434 330 Ele- Verdant Levin
496 360 Ele- Celestial Spire
744 450 Ele
- Celestial Spire
- Verdant Levin
- Azure Bolt
- Dragonbone Glaive II
- Blacksteel Glaive I
310 60 HP- Blacksteel Glaive II
341 90 HP- Daora's Entom
527 150 10% HP- Daora's Tethidine
558 180 10% HP- Daora's Samudra
806 240 10% Stam Heal
- Daora's Samudra
- Daora's Tethidine
- Xeno Shmaena
558 120 15% Stam- Xeno Shmaena +
868 240 15% Stam
- Xeno Shmaena +
- Daora's Entom
- Blacksteel Glaive II
- Bad Wing
620 150 -25% HP- Grunge Storm
682 210 -25% HP- Fate's Wing
868 270 -25% Stam Heal
- Fate's Wing
- Grunge Storm
- Empress Cane
589 120 SB- Empress Cane "Blaze"
589 150 20% SB- Soulfire Reach "Blaze"
775 180 20% SB
- Soulfire Reach "Blaze"
- Empress Cane "Ruin"
620 120 SB- Soulfire Reach "Ruin"
837 150 0% SB
- Soulfire Reach "Ruin"
- Empress Cane "Styx"
589 210 10% SB- Soulfire Reach "Styx"
837 150 0% SB
- Soulfire Reach "Styx"
- Empress Cane "Blaze"
- Gae Bolg
558 240 10% EB- True Gae Bolg
589 300 20% EB- Nexus Gae Bolg
744 450 20% EB
- Nexus Gae Bolg
- True Gae Bolg
- Metal Mauler
899 60 -15% Blnt- Metalmangler
961 90 -15% Blnt
- Metalmangler
- Brimstren Drakerod
775 180 Avg SS- Stygian Oblivia
837 240 Avg SS
- Stygian Oblivia
- Guild Palace Rod
775 (360) Stam Heal- Royal March Banner
837 (450) Stam Heal
- Royal March Banner
- Safi's Hellspear
837 150 5% SB - Safi's Aquaspear
837 150 5% SB - Safi's Boltspear
837 150 5% SB - Safi's Frostspear
837 150 5% SB - Safi's Drakspear
837 150 5% SB - Safi's Bindspear
837 150 5% SB - Safi's Dreamspear
837 150 5% SB - Safi's Shatterspear
837 150 5% SB - Safi's Venomspear
837 150 5% SB
- Lightbreak Press
930 180 SB - Demonlord Cudgel
899 300 15% Blnt
- Alatreon Dragonspire
775 420 Stam Heal- Alatreon Embrace
868 540 Stam Heal
- Alatreon Embrace
- Fatalis Glaive
961 60 SS & SB- True Fatalis Dyaus
1101 120 SS & SB
- True Fatalis Dyaus
- Anonymous
- Anonymous
Xeno Shmaena is a high-end late-game weapon. Use it only if you have the jewels that can bring out its potential, better if you can augment it. Until then, stick with Catastrophe's Light.
For a damage build, I wouldn't advise investing too much on Handicraft (if at all) since you'll lose out on charm/decoration slots that you'll need for damaging power. Instead, as the previous poster said, go for the Protective Polish decoration to keep the white sharpness up. This is very important.
Maxing out Agitator, Weakness Exploit and Crit Boost works wonders for me and I've seen my Tornado Slash hit Nergi for up to 160-180. Also keep in mind that with the added affinity that this one has out of the box, you'll have more consistent crits (and thus, more damage) with the smaller hits.
With the upcoming buff to the Kinsect extracts, I'd expect the Shmaena to widen its gap over Catastrophe's Light.
- Anonymous
I have both weapons and mho is, catastrophe has huge raw damage when paired with increased affinity and attack ( I use attack 4, critical eye, and critical boost aka eyepatch, as well as agitator aka 3 pcs nergigante armour). Xeno has fairly similar raw damage, about 100 less, but way more elemental damage. If you are playing with a group that knows what there roles are, then Xeno would be a better weapon; in terms of support. Since you can seriously slow down a monster that is weak to dragon, allowing your teammates with weapons meant for breaking parts, to do so easier. the glaive is not a horn breaker weapon, so high raw damage doesn't really make sense for a glaive main. I like the catastrophe however, when playing with randoms along with the bandit mantel, so I can collect more materials and sever tails. However, you have to keep in mind that Xeno has higher affinity, white sharpness!! (+1.32 attack vs. 1.2 for catastrophe) and better jewel spots for very special level 3 jewels. Pair the Xeno with the rare protective polish jewel, and that white sharpness will not go down for a whole minute. Meaning the Xeno would have basically the same raw damage as catastrophe, with affinity boosts. Also max attack boost is over rated affinity is capped after level 4, so you could get away with level 4 attack and then use masters charm level 3 and eyepatch, for more crit damage than full attack boost. Hope this helps.
- Anonymous
Using this weapon with maxed Attack Boost, Crit Boost, Weakness Exploit and some Handicraft. Still doesn't seem to deal that much damage compared to Catastrophe's Light (built with just Level 6 Attack Boost and Level 1 Crit Boost).
Anyone out there who's Augmented this? Will the crit damage be stronger than that of Catastrophe's Light? Can the white sharpness make up for the huge difference in base damage?
If not, then this glaive is...for inflicting statuses...?
Max Dmg is 580
0
+10
-1