Xeno Shmaena is an Insect Glaive Weapon in Monster Hunter World (MHW). All weapons have unique properties relating to their Attack Power, Elemental Damage and various different looks. Please see Weapon Mechanics to fully understand the depth of your Hunter Arsenal.
Xeno Shmaena Information
- Weapon from the Xeno'jiiva Monster
- Styled with the Xeno'jiiva Alpha Armor Set and Xeno'jiiva Beta Armor Set
- Upgraded from Blacksteel Glaive II
- This weapon has 2
slots
- This weapon has 15%
Affinity, 120
element damage and
Stamina Boost
- Notes and Tips go here
Xeno Shmaena Crafting and Upgrades
Xeno Shmaena has No different upgrade levels. It follows the Bone path, detailed below.
Rare | ![]() |
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8 | 558 |
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15% | ![]() |
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Craft with: Xeno'jiiva Claw x4, Xeno'jiiva Shell x6, Xeno'jiiva Tail x2, Xeno'jiiva Gem x1, 56000 x ![]() |
Xeno Shmaena Upgrade Tree
Xeno Shmaena is part of an upgrade path for the Insect Glaive Weapon Tree. Below is an excerpt of the relevant Xeno'jiiva tree.
Insect Glaive Independent Tree
Dragonbone Glaive I
310
300
Ele
Dragonbone Glaive II
341
330
Ele
Dragonbone Glaive III
496
390
Ele
Dragonseal Aldstaff I
651
450
Ele
Dragonseal Aldstaff II
744
480
Ele
Infinite Wisdom
868
(390)
30
SS
Indigo Flash
341
300
Ele
Azure Bolt
434
330
Ele
Verdant Levin
496
360
Ele
Celestial Spire
744
450
Ele
Blacksteel Glaive I
310
60
HP
Blacksteel Glaive II
341
90
HP
Daora's Entom
527
150
10%
HP
Daora's Tethidine
558
180
10%
HP
Daora's Samudra
806
240
10%
Stam Heal
Xeno Shmaena
558
120
15%
Stam
Xeno Shmaena +
868
240
15%
Stam
Bad Wing
620
150
-25%
HP
Grunge Storm
682
210
-25%
HP
Fate's Wing
868
270
-25%
Stam Heal
Empress Cane
589
120
SB
Empress Cane "Blaze"
589
150
20%
SB
Soulfire Reach "Blaze"
775
180
20%
SB
Empress Cane "Ruin"
620
120
SB
Soulfire Reach "Ruin"
837
150
0%
SB
Empress Cane "Styx"
589
210
10%
SB
Soulfire Reach "Styx"
837
150
0%
SB
Gae Bolg
558
240
10%
EB
True Gae Bolg
589
300
20%
EB
Nexus Gae Bolg
744
450
20%
EB
Metal Mauler
899
60
-15%
Blnt
Metalmangler
961
90
-15%
Blnt
Brimstren Drakerod
775
180
Avg
SS
Stygian Oblivia
837
240
Avg
SS
Guild Palace Rod
775
(360)
Stam Heal
Royal March Banner
837
(450)
Stam Heal
Safi's Hellspear
837
150
5%
SB
Safi's Aquaspear
837
150
5%
SB
Safi's Boltspear
837
150
5%
SB
Safi's Frostspear
837
150
5%
SB
Safi's Drakspear
837
150
5%
SB
Safi's Bindspear
837
150
5%
SB
Safi's Dreamspear
837
150
5%
SB
Safi's Shatterspear
837
150
5%
SB
Safi's Venomspear
837
150
5%
SB
Lightbreak Press
930
180
SB
Demonlord Cudgel
899
300
15%
Blnt
Alatreon Dragonspire
775
420
Stam Heal
Alatreon Embrace
868
540
Stam Heal
Fatalis Glaive
961
60
SS & SB
True Fatalis Dyaus
1101
120
SS & SB
- Anonymous
- Anonymous
Xeno Shmaena is a high-end late-game weapon. Use it only if you have the jewels that can bring out its potential, better if you can augment it. Until then, stick with Catastrophe's Light.
For a damage build, I wouldn't advise investing too much on Handicraft (if at all) since you'll lose out on charm/decoration slots that you'll need for damaging power. Instead, as the previous poster said, go for the Protective Polish decoration to keep the white sharpness up. This is very important.
Maxing out Agitator, Weakness Exploit and Crit Boost works wonders for me and I've seen my Tornado Slash hit Nergi for up to 160-180. Also keep in mind that with the added affinity that this one has out of the box, you'll have more consistent crits (and thus, more damage) with the smaller hits.
With the upcoming buff to the Kinsect extracts, I'd expect the Shmaena to widen its gap over Catastrophe's Light.
- Anonymous
I have both weapons and mho is, catastrophe has huge raw damage when paired with increased affinity and attack ( I use attack 4, critical eye, and critical boost aka eyepatch, as well as agitator aka 3 pcs nergigante armour). Xeno has fairly similar raw damage, about 100 less, but way more elemental damage. If you are playing with a group that knows what there roles are, then Xeno would be a better weapon; in terms of support. Since you can seriously slow down a monster that is weak to dragon, allowing your teammates with weapons meant for breaking parts, to do so easier. the glaive is not a horn breaker weapon, so high raw damage doesn't really make sense for a glaive main. I like the catastrophe however, when playing with randoms along with the bandit mantel, so I can collect more materials and sever tails. However, you have to keep in mind that Xeno has higher affinity, white sharpness!! (+1.32 attack vs. 1.2 for catastrophe) and better jewel spots for very special level 3 jewels. Pair the Xeno with the rare protective polish jewel, and that white sharpness will not go down for a whole minute. Meaning the Xeno would have basically the same raw damage as catastrophe, with affinity boosts. Also max attack boost is over rated affinity is capped after level 4, so you could get away with level 4 attack and then use masters charm level 3 and eyepatch, for more crit damage than full attack boost. Hope this helps.
- Anonymous
Using this weapon with maxed Attack Boost, Crit Boost, Weakness Exploit and some Handicraft. Still doesn't seem to deal that much damage compared to Catastrophe's Light (built with just Level 6 Attack Boost and Level 1 Crit Boost).
Anyone out there who's Augmented this? Will the crit damage be stronger than that of Catastrophe's Light? Can the white sharpness make up for the huge difference in base damage?
If not, then this glaive is...for inflicting statuses...?
Max Dmg is 580
0
+10
-1