Xeno Shmaena

Rarity 8
mhw-defense -
 Attack Power 558
 Affinity 15%
 Element Damage Dragon 120
Kinsect Bonus Stamina Boost

Xeno Shmaena is an Insect Glaive Weapon in Monster Hunter World (MHW). All weapons have unique properties relating to their Attack Power, Elemental Damage and various different looks. Please see Weapon Mechanics to fully understand the depth of your Hunter Arsenal.



Xeno Shmaena Information



Xeno Shmaena Crafting and Upgrades

Xeno Shmaena has No different upgrade levels. It follows the Bone path, detailed below.

  Rare Attack Power Sharpness Affinity Element Damage Decorations Defense
Xeno Shmaena 8 558
15% Dragon 120 -
Craft with: Xeno'jiiva Claw x4, Xeno'jiiva Shell x6, Xeno'jiiva Tail x2, Xeno'jiiva Gem x1, 56000 x zenny-currency-mhworld-wiki



Xeno Shmaena Upgrade Tree

Xeno Shmaena is part of an upgrade path for the Insect Glaive Weapon Tree. Below is an excerpt of the relevant Xeno'jiiva tree.

Insect Glaive Independent Tree

Insect Glaives
Aerial Magus I  ♦  Aerial Magus II  ♦  Aerial Magus III  ♦  Aerial Rod I  ♦  Aerial Rod II  ♦  Amber Piton  ♦  Amber Piton +  ♦  Aqua Rod I  ♦  Aqua Rod II  ♦  Aqua Rod III  ♦  Azure Bolt  ♦  Azure Flightmaster  ♦  Bad Wing  ♦  Beo Glaive I  ♦  Beo Glaive II  ♦  Blacksteel Glaive I  ♦  Blooming Glaive I  ♦  Blooming Glaive II  ♦  Blooming Glaive III  ♦  Bone Rod I  ♦  Bone Rod II  ♦  Bone Rod III  ♦  Celestial Spire  ♦  Chrome Blade I  ♦  Chrome Blade II  ♦  Chrome Trident  ♦  Chrome Trident I  ♦  Chrome Trident II  ♦  Chrome Trident III  ♦  Claw Gold Naginata  ♦  Cruelty  ♦  Crusher Gold Naginata  ♦  Daora's Entom  ♦  Daora's Samudra  ♦  Daora's Tethidine  ♦  Datura Blade I  ♦  Datura Storm I  ♦  Datura Storm II  ♦  Deadline  ♦  Deathstaff Vaal Entoma  ♦  Decay Gold Naginata  ♦  Destroyer Bo I  ♦  Diablos Rod I  ♦  Dios Rod  ♦  Diving Destroyer I  ♦  Diving Destroyer II  ♦  Donnerspitze  ♦  Donnerspitze +  ♦  Dragonbone Glaive I  ♦  Dragonseal Aldstaff  ♦  Dragonseal Aldstaff I  ♦  Dragonseal Aldstaff II  ♦  Electrorod  ♦  Empress Cane  ♦  Empress Cane Blaze  ♦  Empress Cane Ruin  ♦  Empress Cane Styx  ♦  Fate's Wing  ♦  Fenrir Storm  ♦  Firedance Rathmaul  ♦  Firedance Rathmaul +  ♦  Flame Glaive I  ♦  Flaming Teuza  ♦  Flaming Teuza +  ♦  Flammenkaefer  ♦  Flash Gold Naginata  ♦  Freeze Gale I  ♦  Freeze Gale III  ♦  Fulguration's Tower  ♦  Gae Bolg  ♦  Gama Cane I  ♦  Gama Cane II  ♦  Gama Magus I  ♦  Gama Magus II  ♦  Garon Rod I  ♦  Glavenus Helldait  ♦  Gnashing Flammenkaefer +  ♦  Gold Ice Naginata  ♦  Gold Paralysis Naginata  ♦  Gold Water Naginata  ♦  Grunge Storm  ♦  Hard Bone Rod I  ♦  Hard Bone Rod II  ♦  Hazak Entoma I  ♦  Hidden Cane I  ♦  Hidden Cane II  ♦  Horn Gold Naginata  ♦  Hydros Arcana  ♦  Icescepter  ♦  Indigo Flash  ♦  Infinite Wisdom  ♦  Iron Blade I  ♦  Iron Blade II  ♦  Iron Blade III  ♦  Kadachi Fury I  ♦  Kadachi Fury II  ♦  Kadachi Pillar I  ♦  Kadachi Vipertail I  ♦  Kadachi Vipertail II  ♦  King Gold Naginata  ♦  Kjarr Glaive Crusher  ♦  Kjarr Glaive Decay  ♦  Kjarr Glaive Ice  ♦  Kjarr Glaive King  ♦  Kjarr Glaive Paralysis  ♦  Kjarr Glaive Spark  ♦  Kjarr Glaive Water  ♦  Kulu Blade I  ♦  Kulu Blade II  ♦  Kulu Blade III  ♦  Laguna Glaive I  ♦  Laguna Glaive II  ♦  Lohenspire  ♦  Luminous Blade I  ♦  Luminous Blade II  ♦  Metal Mauler  ♦  Metalmangler  ♦  Nergal Reaper  ♦  Nether Vajra  ♦  Nyx Blade I  ♦  Nyx Blade II  ♦  Pulsar Rod I  ♦  Pulsar Rod II  ♦  Pulsar Rod III  ♦  Rathmaul  ♦  Rex Rod I  ♦  Rex Rod II  ♦  Royal Bolt Scepter  ♦  Royal Bolt Scepter +  ♦  Spark Gold Naginata  ♦  Spew Gold Naginata  ♦  Steel Blade I  ♦  Steel Blade II  ♦  Steel Blade III  ♦  Sulfurteinn Spiran  ♦  Taroth Glaive Claw  ♦  Taroth Glaive Crusher  ♦  Taroth Glaive Decay  ♦  Taroth Glaive Flash  ♦  Taroth Glaive Horn  ♦  Taroth Glaive Ice  ♦  Taroth Glaive King  ♦  Taroth Glaive Paralysis  ♦  Taroth Glaive Spark  ♦  Taroth Glaive Spew  ♦  Taroth Glaive Thief  ♦  Taroth Glaive Water  ♦  Temptation's Trident  ♦  Thanatos Glaive  ♦  The Trickling Spiral  ♦  Thief Gold Naginata  ♦  True Gae Bolg  ♦  Tyrannis Glaive I  ♦  Tyrannis Glaive III  ♦  Verdant Levin  ♦  Vice  ♦  Vice +  ♦  Water Glaive I  ♦  Water Glaive IV  ♦  Wise Fylos  ♦  Ya-Ku Wrath I  ♦  Yatir al-Nasr I  ♦  Yatir al-Nasr II


    • Anonymous

      14 Mar 2018 22:56  

      Xeno Shmaena is a high-end late-game weapon. Use it only if you have the jewels that can bring out its potential, better if you can augment it. Until then, stick with Catastrophe's Light.

      For a damage build, I wouldn't advise investing too much on Handicraft (if at all) since you'll lose out on charm/decoration slots that you'll need for damaging power. Instead, as the previous poster said, go for the Protective Polish decoration to keep the white sharpness up. This is very important.

      Maxing out Agitator, Weakness Exploit and Crit Boost works wonders for me and I've seen my Tornado Slash hit Nergi for up to 160-180. Also keep in mind that with the added affinity that this one has out of the box, you'll have more consistent crits (and thus, more damage) with the smaller hits.

      With the upcoming buff to the Kinsect extracts, I'd expect the Shmaena to widen its gap over Catastrophe's Light.

      • Anonymous

        Xeno Shmaena [MHW Wiki]03 Mar 2018 19:32  

        I have both weapons and mho is, catastrophe has huge raw damage when paired with increased affinity and attack ( I use attack 4, critical eye, and critical boost aka eyepatch, as well as agitator aka 3 pcs nergigante armour). Xeno has fairly similar raw damage, about 100 less, but way more elemental damage. If you are playing with a group that knows what there roles are, then Xeno would be a better weapon; in terms of support. Since you can seriously slow down a monster that is weak to dragon, allowing your teammates with weapons meant for breaking parts, to do so easier. the glaive is not a horn breaker weapon, so high raw damage doesn't really make sense for a glaive main. I like the catastrophe however, when playing with randoms along with the bandit mantel, so I can collect more materials and sever tails. However, you have to keep in mind that Xeno has higher affinity, white sharpness!! (+1.32 attack vs. 1.2 for catastrophe) and better jewel spots for very special level 3 jewels. Pair the Xeno with the rare protective polish jewel, and that white sharpness will not go down for a whole minute. Meaning the Xeno would have basically the same raw damage as catastrophe, with affinity boosts. Also max attack boost is over rated affinity is capped after level 4, so you could get away with level 4 attack and then use masters charm level 3 and eyepatch, for more crit damage than full attack boost. Hope this helps.

        • Anonymous

          22 Feb 2018 07:40  

          Using this weapon with maxed Attack Boost, Crit Boost, Weakness Exploit and some Handicraft. Still doesn't seem to deal that much damage compared to Catastrophe's Light (built with just Level 6 Attack Boost and Level 1 Crit Boost).

          Anyone out there who's Augmented this? Will the crit damage be stronger than that of Catastrophe's Light? Can the white sharpness make up for the huge difference in base damage?

          If not, then this glaive is...for inflicting statuses...?

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