Set Bonuses in MHW
Skills in Monster Hunter World (MHW) are buffs and abilities given to you by your armor, charms, and decorations. Every piece of Equipment that you have gives skill points to certain skills, and some even subtract skill points. There are three basic types of skills: basic skills, toggle skills, and Set Bonuses. For basic skills, the more points you have the stronger the skill gets. Toggle skills require only one point as they are on or off. Set bonuses are special skills that you get for having a matching set of armor.
Basic skills are available through multiple pieces of different sets, and can be mix-matched to increase their performance.
Increases Attack Power. |
Increases Defense. |
Reduces stun |
Increases the amount restored when restoring Health. |
Increases Affinity. |
Sliding increases your affinity for a short time. |
Increase the power of bowgun special ammo and Dragon Piercer. |
Reduces impairments to mobility while stuck in monster muck. |
Increases certain attacks' ability to exhaust monsters. |
Increases the loading capacity for slinger ammo obtained in the field. |
Make it easier to dizzy monsters. |
Increases the quantity of honey you receive when gathering in the field. |
Powers up Palicoes. |
Increases your speed while transporting items and decreases the likelihood of dropping them. |
Increases the quantity of herbs and other consumable items you gather. |
Makes it easier to mount monsters. |
Extends the invulnerability period while evading. |
Increases the Slinger's loading capacity. |
Makes it easier for monsters to lose sight of you. |
Increases meat-eating and item consumption speed. |
Increases the power of Fire Attacks. |
Increase the rate of poison buildup. |
Grants protection against the effects of poison. |
Increase evade distance. |
Reduces maximum stamina depletion over time. |
Increases your scoutflies' gauge fill rate when you find tracks and other traces left by monsters. |
Increases the effect duration of hunting horn melodies. |
Improves mobility in water. |
Increases your attack and defense every time you fall in battle, up to two times. |
Extends the duration of some item effects. |
Reduces knockbacks and stamina depletion when guarding. |
Temporarily reduces stamina depletion when health is at 40% or lower. |
Increases the power of Water Attacks. |
Increases the power of Thunder Attacks. |
Increases the power of Ice Attacks. |
Increases the power of Dragon Attacks. |
Speeds recovery for temporary damage |
Increase the rate of paralysis buildup. |
Reduce the duration of Paralysis. |
Reduces Stamina depletion when performing stamina-draining moves such as evading, etc. |
Allows you to gather more quickly, and also prevents attacks from knocking you back while gathering. |
Improves your skill at cooking meat. |
Decreases the chances of destroying the bodies of small insect monsters, allowing them to be carved. |
Increases movement speed while crouching. |
Speeds up weapon sharpening when using a whetstone. |
Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. |
Increases Fire Resistance |
Increases Water Resistance |
Increases Thunder Resistance |
Increases Ice Resistance |
Increases Dragon Resistance |
Strengthens explosive attacks like Gunlance shells, Wyvern's fire, charge blade phial attacks and sticky ammo. |
Grants protection against wind pressure. |
Slows down stamina depletion for actions which continuously drain stamina (such as dashing). |
Expands your scoutflies' detection range. |
Increases health. |
Speeds up weapon sheathing. |
Reduces the chances small monsters will attack after spotting you. |
Speeds up stamina recovery. |
Recover health when using sporepuffs. |
Prevents attacks from knocking you back during a jump. |
Increases attack power and Defense when health drops to 35% or lower. |
Geologist Increases the number of times you can use a gathering point. |
Makes it easier to mount Monsters. |
Decrease stamina consumption when evading while clinging to walls or ivy. |
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