Burning Igna |
|
---|---|
![]() |
|
Heavy Bowgun
Rarity 10
|
|
![]() |
360 |
![]() |
0% |
![]() |
n/a |
![]() |
Low |
![]() |
5 |
![]() |
Wyvernsnipe |
Burning Igna is a Master Rank Heavy Bowgun Weapon in Monster Hunter World (MHW) Iceborne. All weapons have unique properties relating to their Attack Power, Elemental Damage and various different looks. Please see Weapon Mechanics to fully understand the depth of your Hunter Arsenal.
Burning Igna Information
- Weapon from the Glavenus Monster
- Styled with the Glavenus Alpha + (α) and Glavenus Beta + (β) Armor Set
- Upgraded from Gama Turret I
- This weapon has
Wyvernsnipe Special Ammo and has
Low Deviation
- Notes and Tips go here
Burning Igna Crafting and Upgrades
Burning Igna has 3 different upgrade levels. It follows the Bone path, detailed below.
Rare | ![]() |
![]() |
![]() |
![]() |
![]() |
|
Burning Igna | 10 | 360 | 0% | n/a | ![]() |
n/a |
Craft with: Glavenus Hardfang x2, Glavenus Shard x4, Molten Bursa x2, Eltalite Ore x6, 24000 x ![]() |
||||||
Sulfurteinn Gyrad | 10 | 390 | 0% | n/a | ![]() |
n/a |
Craft with: Acidic Glavenus Hardfang x3, Acidic Glavenus Spineshell x3, Acidic Glavenus Tailedge x1, Honed Acidcryst x4, 32000 x ![]() |
||||||
The Guttering Gasp | 11 | 435 | 0% | n/a | ![]() |
n/a |
Craft with: Vaal Hazak Hardclaw x2, Acidic Glavenus Hardfang x4, Acidic Glavenus Spineshell x3, Glavenus Mantle x1, 56000 x ![]() |
Burning Igna Upgrade Tree
Burning Igna is part of an upgrade path for the Heavy Bowgun Weapon Tree. Below is an excerpt of the relevant Bone tree.
Heavy Bowgun Bone Tree
Bone Shooter I -
150
Avg
Bone Shooter II -
165
Avg
Bone Shooter III -
195
Avg
Heavy Shooter I -
210
Avg
Heavy Shooter II -
225
Avg
Heavy Shooter III -
240
Avg
Power Shooter I -
255
Avg
10
Power Shooter II -
270
Avg
10
Cartilage Blaster I
330
Avg
30
Cartilage Blaster II
360
Avg
30
Cartilage Blaster III
420
Avg
30
Iceroar
420
None
Righteous Varka
435
None
Diablos Shooter I -
240
High
-20%
10
Diablos Shooter II -
270
High
-20%
10
Dual Threat -
300
High
-20%
15
Nero's Blazooka -
315
High
-20%
15
Griffon Blazooka -
330
High
-20%
15
Griffon Blazooka+
390
High
-20%
35
Hornking Blazooka
435
High
-20%
35
Blooming Shooter I -
180
Low
Blooming Shooter II -
195
Low
Blooming Shooter III -
210
Low
Datura Blaster I -
225
Low
Datura Blaster II -
240
Low
Datura Blaster III -
240
Low
Datura Blaster IV
330
Low
Laguna Blaster I
345
Low
Laguna Blaster II
375
Low
Spiked Shooter I -
195
Avg
15
Spiked Shooter II -
210
Avg
15
Baan Roar I -
225
Avg
20
Baan Roar II -
255
Avg
20
Baan Roar III -
270
Avg
20
Baan Bazooka I
360
Avg
35
Baan Bazooka II
390
Avg
35
Dios Cannon
375
High
Atom Cannon
405
High
Gama Cannon I -
240
Avg
Gama Cannon II -
255
Avg
Gama Turret I
345
Avg
Gama Turret II
375
Avg
Burning Igna
360
Low
Sulfurteinn Gyrad
390
Low
The Guttering Gasp
435
Low
Pulsar Shooter I -
180
None
10%
Pulsar Shooter II -
195
None
10%
Pulsar Shooter III -
210
None
10%
Kadachi Lion I -
225
None
15%
Kadachi Lion II -
240
None
15%
Kadachi Lion III -
255
None
15%
Kadachi Lion IV
330
None
15%
Crimson Kadachi Lion I
360
None
15%
Crimson Kadachi Lion II
390
None
15%
Load more
Am I dumb or is this thing complete ass? you NEED 4 reload assists for sticky 1s to not be slow reload, 3 RA for sticky 2 to not be very slow reload, and sticky 3s don't seem to be affected by any attachments for some reason. even if you prioritise reload speed you get ****ed by recoil, since 4 RA and 1 recoil suppressor don't reduce the recoil of either sticky 1 or 2. it takes 2 RS for the stick 1s to be average, 3 RS to reach low, which is the same for sticky 2 to go to high. 4 RS does not affect either 1 or 2 AT ALL. the situation is similar for pierce and normal ammo.
why even give the weapon capacity for the third tier of ammo types if that pigeonholes you into either having bearable reload times but awful recoil, or vice-versa? It makes this thing completely irrelevant when compared to the pierce wet dream narga HBG
0
+10
-1