Burning Igna

burning igna mhw wiki guide
Heavy Bowgun
Rarity 10
mhw defense s n/a
mhw decoration s  decoration level 4 mhw wiki
mhw attack 360
mhw affinity  0%
mhw element damage n/a
mhw deviation icon Low
mhw custom mods icon 5
mhw special ammo icon Wyvernsnipe

Burning Igna is a Master Rank Heavy Bowgun Weapon in Monster Hunter World (MHW) Iceborne. All weapons have unique properties relating to their Attack Power, Elemental Damage and various different looks. Please see Weapon Mechanics to fully understand the depth of your Hunter Arsenal.

 

 

Burning Igna Information

 

 

Burning Igna Crafting and Upgrades

Burning Igna has 3 different upgrade levels. It follows the Bone path, detailed below.

  Rare mhw attack mhw affinity mhw element damage mhw decoration s mhw defense s
Burning Igna 10 360 0% n/a decoration level 4 mhw wiki n/a
Craft with: Glavenus Hardfang x2, Glavenus Shard x4, Molten Bursa x2, Eltalite Ore x6, 24000 x zenny currency mhworld wiki
 Sulfurteinn Gyrad 10 390 0% n/a decoration level 4 mhw wiki n/a
Craft with:  Acidic Glavenus Hardfang x3, Acidic Glavenus Spineshell x3, Acidic Glavenus Tailedge x1, Honed Acidcryst x4, 32000 x zenny currency mhworld wiki
 The Guttering Gasp 11 435 0% n/a decoration level 4 mhw wiki n/a
Craft with:  Vaal Hazak Hardclaw x2, Acidic Glavenus Hardfang x4, Acidic Glavenus Spineshell x3, Glavenus Mantle x1, 56000 x zenny currency mhworld wiki

 

 

Burning Igna Upgrade Tree

Burning Igna is part of an upgrade path for the Heavy Bowgun Weapon Tree. Below is an excerpt of the relevant Bone tree.

 

Heavy Bowgun Bone Tree

 

   

Iceborne Heavy Bowguns
Accursed Bellow  ♦  Atom Cannon  ♦  Baan Bazooka I  ♦  Baan Bazooka II  ♦  Baleful Night  ♦  Brimstren Drakemouth  ♦  Cartilage Blaster I  ♦  Cartilage Blaster II  ♦  Cartilage Blaster III  ♦  Crimson Kadachi Lion I  ♦  Crimson Kadachi Lion II  ♦  Datura Blaster IV  ♦  Deadeye Destroyer I  ♦  Deadeye Destroyer II  ♦  Dios Cannon  ♦  Donnerkanone  ♦  Donnerkanone +  ♦  Dragonseal Cannon I  ♦  Dragonseal Cannon II  ♦  Endless Famine  ♦  Fatal Assault I  ♦  Fatal Assault II  ♦  Fatal Assault III  ♦  Franz Glacia  ♦  Fulguration's Roar  ♦  Gama Turret I  ♦  Gama Turret II  ♦  Gluttonous Direcannon  ♦  Gluttonous Fangcannon +  ♦  Gnashing Flammenkanone +  ♦  Griffon Blazooka +  ♦  Hidden Gambit  ♦  Hidden Gambit +  ♦  Hoarcry Shattercryst  ♦  Hornking Blazooka  ♦  Hydros Laimos  ♦  Iceroar  ♦  Icicle Assault I  ♦  Icicle Assault II  ♦  Kadachi Lion IV  ♦  Laguna Blaster I  ♦  Laguna Blaster II  ♦  Legia Shattercryst +  ♦  Loyal Thunder  ♦  Magda Gemitus Vulcan  ♦  Mightning  ♦  Mightning +  ♦  Nightmare Cannon I  ♦  Nightmare Cannon II  ♦  Rajang Blaster  ♦  Rajang Destroyer  ♦  Righteous Varka  ♦  Ruinous Destruction  ♦  Safi's Burstcannon  ♦  Safi's Freezecannon  ♦  Safi's Scorchcannon  ♦  Safi's Snipecannon  ♦  Shining Quiver  ♦  Solemn Reflection  ♦  Soulfire Roar Blaze  ♦  Soulfire Roar Ruin  ♦  Soulfire Roar Styx  ♦  Stygian Humilitas  ♦  Sulfurteinn Gyrad  ♦  Teostra's Firestorm  ♦  The Guttering Gasp  ♦  Tigrex Howl  ♦  Tigrex Howl +  ♦  Water Cannon IV  ♦  Xeno Jiiqa +



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    • Anonymous

      Am I dumb or is this thing complete ass? you NEED 4 reload assists for sticky 1s to not be slow reload, 3 RA for sticky 2 to not be very slow reload, and sticky 3s don't seem to be affected by any attachments for some reason. even if you prioritise reload speed you get ****ed by recoil, since 4 RA and 1 recoil suppressor don't reduce the recoil of either sticky 1 or 2. it takes 2 RS for the stick 1s to be average, 3 RS to reach low, which is the same for sticky 2 to go to high. 4 RS does not affect either 1 or 2 AT ALL. the situation is similar for pierce and normal ammo.

      why even give the weapon capacity for the third tier of ammo types if that pigeonholes you into either having bearable reload times but awful recoil, or vice-versa? It makes this thing completely irrelevant when compared to the pierce wet dream narga HBG

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