The Fury of El Dorado

banquet in the earthen hall2 mhw quest 
Quest Type 9⭐Special Quest
Monster Kulve Taroth
Location Caverns of El Dorado
Rewards 36,000 zenny currency mhworld wiki
Time Limit 50 min

The Fury of El Dorado is an Event Quest in Monster Hunter World (MHW). This is a special quest that you can only initiate from the Gathering Hub under "SIEGE" quest type that allows 16 players, divided into 4-man groups, to tackle an Arch-Tempered Elder Dragon.


The old girl is back and stronger than ever, this time dressed to the nines in a glittering white gold cot! With the First and Fifth working together, we won't let this golden opportunity go to waste!

The Fury of El Dorado Information

  • Repel Arch-Tempered Kulve Taroth
  • Conditions: HR 16 or higher
  • Failure Conditions: Time expires, Faint 3 times.
  • Unlisted Special Rewards(s)Kulve Taroth Emperor Nugget to forge the Kulve Taroth γ armor. Bushi Ticket
  • Availability: The Kulve Taroth Siege is on a 2-week rotation with the Safi'jiiva Siege(which means; 2 weeks of Kulve Siege, 2 weeks of Safi Siege, 2 weeks of Kulve Siege...)
  • Other Monsters:

The Fury of El Dorado Mechanics

The Fury of El Dorado is a siege quest:

  • The siege is meant to be a multiplayer hunt, thus only available in the gathering hubs’ quest counters when playing in an online session.
  • Players in the session (at most 16 players) can participate in the siege through individually posted quests (at most 4 participants in each quest). You can find a “Kulve Taroth Siege” item on the main quest list at the quest counter and participate in the quest either by beginning a new siege quest yourself or joining an existing one.
  • Unlike Safi'jiiva, the HP pool of Kulve Taroth (abbreviated as KT in the following) in individual quests does NOT scale with the number of players in that quest. Therefore, it is usually better to do the quest with a full group of 4 participants.
  • One siege might take more than one run of quests to finish.
  • The results of an individual quest are the pursuit level, the reward level, and a list of finished reward objectives (see detailed explanation below). These results will be carried on to the next quest of individual players if the siege is not completed, but will be reset if the siege is completed. The current progress of them can be viewed at the quest counter, or in the user menu (Menu >> Info >> Special Assignments) during a quest.
  • Individual quests are finished upon (a) KT’s retreat, (b) the break of KT’s giant horns, or (c) the player returning from the quest. The quest fails if the group carts 3 times or exceeds the 50 minutes time limit.
  • The siege is completed when (a) any group in the same session breaks KT’s giant horns, or (b) you leave the online session. If you are in a quest when another group breaks the horns, the siege will be completed after you finish the quest, no matter your group have broken the giant horns or not.
  • After completing a KT siege, you can claim rewards at the gathering hub quest counter. The major part of the rewards are the Kulve Taroth weapons, which have different categories (e.g., “Taroth” or “Kjarr”) and rarities (6-8). With the Iceborne expansion, these weapons can be further upgraded to Master Rank (MR) rarities using materials acquired in the MR KT event quest, The Eternal Gold Rush.


The pursuit level:

  • The higher pursuit level makes completion of the siege easier by (a) giving higher scoutfly level of KT, (b) making KT stay longer in each area before retreating, and (c) making KT’s parts break easier.
  • The pursuit level determines a hidden part-breaking damage multiplier. Although the damage number showing on the screen doesn’t change with the pursuit level, one MHW wiki contributor mentioned that a 100-points damage dealt on the giant horns is worth less than 100 points at pursuit level 1 but worth about 400 points at pursuit level 6.
  • The pursuit level starts from 1 and increases when players break KT body parts or collect KT’s traces until reaching a maximum of level 6. These traces include KT’s footprints and scattered gold chips, the Calappas’(the crab-like endemic lives) haul, and the materials dropped by the Gajalakas in golden armors.
  • The progress (points) of the pursuit level is shared among all the groups in an online session when they initiate new quests. Existing quests are however not influenced.
  • Reaching pursuit level 2, 4 and 6 are objectives that increase the reward level.
  • Finishing a siege that you have participated from pursuit level 1 (and that quest doesn’t end in failure or the player manually leaving the quest) grants a reward objective “Single Run Siege Complete”. This adds 2 rare reward (weapon) boxes in the siege rewards.
  • The pursuit level resets upon completion of a KT siege.


The reward level:

  • The reward level increases the quality and quantity of the rewards (weapons) claimed after the completion of a KT siege.
  • The reward level can be increased by the reward points granted upon achieving certain objectives during the quest. It starts from level 1 in the beginning of a new siege and can grow up to a maximum of level 17. The progress of the reward objectives can be viewed at the quest counter or in the user menu during a quest.
  • Finishing an objective for multiple times during one siege doesn’t give extra reward points. However, if a reward objective is not finished in your group but has been finished by another group in the session, you will be granted part (mostly half) of the corresponding reward points.
  • While most objectives only contribute to the points of the reward levels, there are some objectives that directly add rare reward boxes to the siege rewards: First Run Siege Complete (2 boxes), and Giant Horn Broken While Furied (2 boxes).
  • The reward level resets upon completion of a KT siege.


Four phases of the quest:

  • The quest contains 4 different phases, each taking place in a specific area on the map.
  • Although the time limit of the quest is nominally 50 min, KT will retreat if the main objective of each phase is not achieved within the time window of that phase. The time window increases with the pursuit level.
  • KT’s retreat results in the quest completion (not failure). You can do the quest again if the siege has not been completed by another group in the same session yet.


Phase 1:

  • KT's retreat will be stopped if the players have done certain amount of damage (~15K) to KT, but the main objective for the players should be breaking as many gold parts as possible for the siege.
  • This phase takes place in area 1, the northern part of the map, where you can reach through jumping down the camp.
  • The area has many giant passages on the ground, higher platforms where the cannons are located, boulders (rocks) high above the passages that can be dropped onto KT using a slinger shot, and tunnels that connect different passages but only accessible to KT itself. You can use the wedge beetles to travel across different locations and altitudes quickly.
  • In this phase, KT will be crawling through the passages and ignoring the hunters most of the time.
  • Since KT doesn't notice the hunters in this phase, the Agitator skill cannot be activated in this phase.
  • At pursuit level 1, the icon of KT doesn’t show on the map, so the hunters must find out KT's location on their own. Luckily, the spawning locations and the crawling routes of KT are quite predictable.
  • As pursuit level increases, KT moves faster, thus the time windows for dropping boulders become shorter. Also, the locations where KT takes a rest on the routes might change with the pursuit level as well.
  • Due to the considerable damage and knockdowns dealt by the boulders' drop, it is recommended to be familiar with their locations and not to miss any of them if possible.
  • Using cannons with the Heavy Artillery skill is also a nice option to do extra damage at lower pursuit levels, but it needs pre-loading before KT reaches the location.
  • Upon fulfilling the main objective of this phase, a message will pop up saying that KT’s retreat is stopped, and the quest moves on to phase 2.


Phase 2:

  • The main objective of this phase is to break parts to stop KT's retreat.
  • Note that there is a lower limit of time in this phase (~3 min but needs further test). Even if enough parts have been broken, KT won't switch to the next area if the lower limit of time has not passed yet.
  • This phase takes place in area 2, the upper center part of the map, where you can reach from the southern end of area 1 or sliding down the long tunnel to the south of the camp.
  • The area is a large hall with flat ground, some slopes, and surrounding platforms or walls. KT can be wall banged onto the wall or platforms in the Iceborne expansion. You may use the wedge beetles to travel above or even mount KT.
  • From this phase on, KT starts attacking the players.
  • Breaking the parts on KT’s gold plate is highly recommended here since they contribute to the reward level. It also determines if KT will reach the "fury" mode in phase 4. Therefore, Partbreaker is a recommended skill here.
  • After every 5 or more gold parts are broken, KT will dig a hole on the ground, and enter it to rebuild the gold parts. While you cannot attack KT when it’s underground, you can place barrel bombs or LBG wyvernblast on the hole, which deals damage when KT crawls out of the hole and explodes them.
  • Dealing enough damage to KT’s chest spikes will excite the molten state (when KT glows red aura), in which the gold parts become weak spots. Note that this state is NOT ONLY achievable in phase 2.
  • Once enough parts have been broken, retreat of KT will be stopped, and the quest enters phase 3.


Phase 3:

  • The main objective of this phase is to break enough parts so that KT sheds all the gold parts on its body (i.e., it’s “released”)
  • This phase takes place in area 3, the lower center part of the map, where you can enter through sliding down a slope from area 2.
  • The area contains half flat ground and half a lava pool scattered with rock islands. A volcano exists on the flat ground part and erupts periodically. Three boulders (stalactites), one above the volcano and two in the lava region, can be dropped onto KT by slinger shots to deal damage on it and knock it down.
  • The environmental heat in this area deals continual damage to the hunters’ hp but can be negated by drinking a Cool Drink or having the Heat Guard skill. If you forget to bring either, Chillshrooms can be found at the entrance of this area and crafted into Cool Drinks.
  • Using the boulders, especially the one above the volcano, is a recommended strategy to pass this phase quickly. The eruption of the volcano also damages KT if it’s on top of it.
  • When KT is released, its retreat will be stopped, and the quest proceeds to phase 4, the final phase.


Phase 4:

  • The main objective of this phase is to break the giant horns of KT (i.e., the horns' drop). Completion of this objective is only achievable in this phase and marks the completion of the siege.
  • This phase takes place in area 4, the southern part of the map, where you can enter through sliding down a slope from area 3.
  • This area is a chamber containing a long slope at the entrance, a tall pillar reaching the ceiling in the center, and flat ground surrounded by spiking stalagmites (effectively walls, not accessible region).
  • The stalactite hanging on the ceiling might melt and drop onto the ground due to the heat emitted by KT. This can cause significant damage on the hunters. Luckily, they can be easily predicted by the smaller drips dropping before the main drop comes.
  • KT can be wall banged with the Iceborne expansion when not enraged. Whether it’s enraged or not can be easily judged by the background light that illuminates the chamber. A brighter red light means enraged, while a dimmer and bluer light means not enraged.
  • ONLY THE DAMAGE DEALT ON KT’S HEAD contributes to the completion of this phase and thus the siege. Attacking KT’s limbs, for example, helps knock down KT and get an easier reach to its head, but does not directly contribute to the completion of the siege. It is noteworthy that the Partbreaker skill doesn’t help on horn breaking since it’s a damage-based mechanism.
  • The head is normally not easily reachable by most melee weapons. Therefore, it is recommended to crowd control (CC) KT in this phase, e.g., mounting, paralyzing, sleeping, toppling or stunning.
  • While breaking the horns is the main objective of this phase, breaking the tail contributes considerably to the reward level and is also only achievable in this phase. Players need to finish this objective before the horns break to get these reward points. Note that the Partbreaker skill DOES help break the tail.
  • In this phase, KT can enter the “fury” mode if certain amounts of gold parts (15 parts in pursuit level 1-3, and 10 parts in pursuit level 4-6) have been broken in the previous phases. Breaking horns in the fury mode adds four rare reward boxes to the siege rewards.
  • After the horns are successfully broken, KT will retreat and both the quest itself and the siege will be completed.



  • With the Iceborne expansion, KT can be wall banged using clutch claw slinger burst when not enraged, and parts of its body can be tenderized if they are reachable (not covered under the golden plate).
  • The break of KT’s horns contains three stages, (a) the gold on the horns dropping, (b) the horns being chipped, and (c) the horns dropping onto the ground (completion of the siege).
  • The molten mode, where the golden plates become weaker, has a time limit. Once it ends, the handler will remind the hunters to attack KT's chest to soften its golden plates, i.e., enter this mode again.


The Fury of El Dorado Tips

The “sniff run” strategy:

  • Since the quest is very hard to complete on pursuit level 1 (the so called “P1” runs) without having strong gears and a coordinated team, an alternative way of KT farming is to totally focus on trace gathering in the P1 run to increase the pursuit level as much as possible.
  • Normally such a “sniff run” takes about 8 minutes and can reach pursuit level 2 or 3 without ever having to fight KT. The real fight only starts from the next run. With a higher pursuit level, the siege is easier to complete then.
  • This method increases the farming efficiency assuming that the siege is not completable in a P1 run. The sniff run ends upon KT’s retreat at the end of phase 1 and thus saves the time afterwards.



  • KT’s gold is weak to thunder, especially in molten mode (with red aura).
  • KT is weak to ice when it's released (naked, mainly in phase 4).


Focus on breaking gold parts before phase 4:

  • Breaking parts contributes to the reward level.
  • The fury mode is entered in phase 4 when enough parts have been broken in the previous phases.
  • Partbreaker is a recommend skill for this task.


In phase 4, focus on the horns or the tail:

  • In phase 4, only damage dealt on the horns contributes to the siege completion.
  • Crowed control (CC) in this phase helps the group reach the head more easily.
  • Breaking the tail increases the reward level considerably. It is recommended to finish this objective (if it’s not done yet) before the horns break.
  • Attacking other parts is totally useless if it doesn’t help on these two objectives.


Kulve Taroth Siege Availability

The Kulve Taroth Siege is now available every other 2 weeks, alternating with the Safi'Jiiva Siege, the switch happens at 00:00 UTC.

31 December 2021 - 13 January 2022
28 January 2022 - 10 February 2022
25 February 2022 - 10 March 2022
25 March 2022 - 7 April 2022
22 April 2022 - 5 May 2022
 20 May 2022 - 2 June 2022
17 June 2022 - 30 June 2022
15 Julu 2022 - 28 July 2022
12 August 2022 - 25 August 2022
9 September 2022 - 22 September 2022
7 October 2022 - 20 October 2022
4 November 2022 - 24 November 2022
2 December 2022 - 15 December 2022
30 December 2022 - 5 January 2023
20 January 2023 - 2 February 2023

The Fury of El Dorado Notes


50 Shades of White  ♦  A Blaze on the Sand  ♦  A Bone to Pick  ♦  A Bunch of Sticks in the Mud  ♦  A Cherry Wind upon the Reefs  ♦  A Crown of Mud and Anger  ♦  A Face Nightmares Are Made Of  ♦  A Fiery Convergence  ♦  A Flash in the Pan  ♦  A Flash of the Blade  ♦  A Glance of Silver  ♦  A Hair-Raising Experience  ♦  A Humid Headache  ♦  A Light Upon the River's Gloom  ♦  A Line in the Sand  ♦  A Master's Toast  ♦  A Meow for Help  ♦  A Nasty Flesh Wound  ♦  A Portent of Disaster  ♦  A Queen At Heart  ♦  A Roar that Shook the Vale  ♦  A Roar that Splinters the Sky  ♦  A Scalding Scoop  ♦  A Shadowy Offender  ♦  A Simple Task  ♦  A Sky & Sea of Fire  ♦  A Sore Site  ♦  A Star That Will Never Dim  ♦  A Summons from Below  ♦  A Tingling Taste  ♦  A Tzitzi for Science  ♦  A Visitor From Another World  ♦  A Visitor from Eorzea  ♦  Across the Lost Path  ♦  Analysis Creates Paralysis  ♦  Anjanath Antics  ♦  Arena Quest 01  ♦  Balloon Fight  ♦  Banquet in the Earthen Hall  ♦  Bazelgeuse in the Field of Fire  ♦  Begone Uragaan  ♦  Blast Warning In Effect!  ♦  Blue Rathalos Blues  ♦  Boaboa Constrictor  ♦  Brown Desert, Green Queen  ♦  Bugger Off Bugs!  ♦  By Our Powers Combined  ♦  Camp Crasher  ♦  Challenge Quest 2: MR Expert  ♦  Chef Quest! A Rotten Request  ♦  Chef Quest! Gajalaka Lockdown  ♦  Chef Quest! 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Itch  ♦  SDF: Silent, Deadly, and Fierce  ♦  Secret of the Ooze  ♦  Seething with Anger  ♦  Servants of the Vale  ♦  Showdown: the Muck and the Maul  ♦  Simmer and Slice!  ♦  Snatch the Snatcher  ♦  Soaked and Shivering  ♦  Sorry You're Not Invited  ♦  Special Arena: Anjanath  ♦  Special Arena: Barroth  ♦  Special Arena: Diablos  ♦  Special Arena: HR Anjanath  ♦  Special Arena: HR Azure Rathalos  ♦  Special Arena: HR Barroth  ♦  Special Arena: HR Black Diablos  ♦  Special Arena: HR Legiana  ♦  Special Arena: HR Paolumu  ♦  Special Arena: HR Pink Rathian  ♦  Special Arena: HR Pukei-Pukei  ♦  Special Arena: HR Radobaan  ♦  Special Arena: HR Rathalos  ♦  Special Arena: HR Rathian  ♦  Special Arena: HR Tobi-Kadachi  ♦  Special Arena: HR Uragaan  ♦  Special Arena: Legiana  ♦  Special Arena: MR Acidic Glavenus  ♦  Special Arena: MR Azure Rathalos  ♦  Special Arena: MR Barioth  ♦  Special Arena: MR Barroth  ♦  Special Arena: MR Black Diablos  ♦  Special Arena: MR Brachydios  ♦  Special Arena: MR Brute Tigrex  ♦  Special Arena: MR Coral Pukei-Pukei  ♦  Special Arena: MR Diablos  ♦  Special Arena: MR Ebony Odogaron  ♦  Special Arena: MR Fulgur Anjanath  ♦  Special Arena: MR Glavenus  ♦  Special Arena: MR Gold Rathian  ♦  Special Arena: MR Legiana  ♦  Special Arena: MR Nargacuga  ♦  Special Arena: MR Nightshade Paolumu  ♦  Special Arena: MR Odogaron  ♦  Special Arena: MR Paolumu  ♦  Special Arena: MR Pink Rathian  ♦  Special Arena: MR Pukei-Pukei  ♦  Special Arena: MR Radobaan  ♦  Special Arena: MR Rathalos  ♦  Special Arena: MR Rathian  ♦  Special Arena: MR Silver Rathalos  ♦  Special Arena: MR Stygian Zinogre  ♦  Special Arena: MR Tigrex  ♦  Special Arena: MR Uragaan  ♦  Special Arena: MR Viper Tobi-Kadachi  ♦  Special Arena: MR Yian Garuga  ♦  Special Arena: MR Zinogre  ♦  Special Arena: Odogaron  ♦  Special Arena: Paolumu  ♦  Special Arena: Pukei-Pukei  ♦  Special Arena: Radobaan  ♦  Special Arena: Rathalos  ♦  Special Arena: Rathian  ♦  Special Arena: Tobi-Kadachi  ♦  Sterling Pride  ♦  Stick Your Nose Somewhere Else  ♦  Stirrings from the Grave  ♦  Stuck in a Rut  ♦  Stuck in Their Ways  ♦  Swoop to a New Low  ♦  Talk About a Party Foul  ♦  Talons of Ire and Ice  ♦  The Awakened Satsui No Hado I  ♦  The Awakened Satsui No Hado II  ♦  The Awakened Satsui No Hado III  ♦  The Black Wind  ♦  The Blazing Sun  ♦  The Current Situation  ♦  The Desert Dash  ♦  The Distant Dark Tide  ♦  The Eater of Elders  ♦  The Eternal Gold Rush  ♦  The Fires of Hell Bite Deep  ♦  The Food Chain Dominator  ♦  The Great Glutton  ♦  The Greatest Jagras  ♦  The Harbinger of Clear Skies  ♦  The Heart of the Nora  ♦  The Legendary Beast  ♦  The Meat of the Matter  ♦  The Moon is a Harsh Queen  ♦  The Name's Lavasioth!  ♦  The Pain from Gains  ♦  The Piscine Problem  ♦  The Plight of Paolumu  ♦  The Purr-fect Room: Dark Iron  ♦  The Purr-fect Room: Light Iron  ♦  The Purr-fect Room: Silver  ♦  The Purr-fect Room: Stone  ♦  The Red and Blue Crew  ♦  The Red Dragon  ♦  The Sapphire Star's Guidance  ♦  The Scorn of the Sun  ♦  The Secret to a Good Slice  ♦  The Sleeping Sylvan Queen  ♦  The Storm Brings the Unexpected  ♦  The True Tyrant  ♦  The Winds of Wrath Bite Deep  ♦  The Winter Blues  ♦  These Azure Eyes See All  ♦  This Corroded Blade  ♦  This Here's Big Horn Country!  ♦  Timberland Troublemakers  ♦  Today's Special Hunter Flambe  ♦  Today's Special: Hunter Flambé  ♦  Tracking the Delivery  ♦  Treasure in the Steam  ♦  Trespassing Troublemaker  ♦  Troubled Troupers  ♦  Tundra Troublemaker  ♦  Two-horned Hostility  ♦  Undying Alpenglow  ♦  Up to Your Waist in the Waste  ♦  USJ Blazing Azure Stars!  ♦  We Run This Town  ♦  We Three Kings  ♦  Wearer of the Iceborne Crown  ♦  Well, That Diablos!  ♦  What a Bunch of Abalone  ♦  When Blue Dust Surpasses Red Lust  ♦  When Desire Becomes an Obsession  ♦  White Monster for a White Coat  ♦  Wings of the Wind  ♦  You Scratch Our Backs...

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    • I just revised the main parts (the mechanics and the tips) or this article due to the poor organization in the previous version. However, somehow the previous comments here were also deleted. This was totally not expected and intended. Please someone let me know how to get them back if it's possible.

      If it's not possible, I'm so sorry about it.

      • Anonymous

        Do I need network connection to fight her? I don’t have any connection and I really want to fight her...

        • Anonymous

          I found the golden chips and spoke to the guy and yet I still cant find the Seige mode in the Gathering Hub

          • Anonymous

            Kinda sad how it fullfills no purpose anymore with Iceborne. Kulve set plus kulve Ice weapon back then helped me finaly defeating Lunastra. It was like I would be carried by the hopes and dreams of my fellow comrades with which I was raiding El Dorados momma dragon nonstopp for days. Still looking at it invokes nostalgia cause of all the memories.

            • Anonymous

              Kulve Greaves Y also has Heat Guard, and the Assassin’s Creed Mantle is helpful for running around if you’re setting up the cannons in Stage 1

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