Nergigante Hunger

nergigante hunger skill mhw

Adds Hasten Recovery when 3 pieces of Nergigante α Set or Nergigante β Set are equipped

 Nergigante Hunger is a special Armor Set Bonus Skill in Monster Hunter World (MHW).

 

Nergigante Hunger Effect

Nergigante Hunger is unlocked by equipping 3 pieces from the Nergigante Alpha Armor SetNergigante Beta Armor Set or Nergigante Gamma Armor Set

  • nergigante hunger skill mhw wiki 3 Pieces: Hasten Recovery, Regenerates your health as you continuosly attack a monster. Recovery varies by weapon

 

Equipment that grants Nergigante Hunger

You can unlock Nergigante Hunger by equipping the following items.

 

 

Skills in Monster Hunter World
Adrenaline  ♦  Affinity Sliding  ♦  Agitator  ♦  Agitator Secret  ♦  Airborne  ♦  Alatreon Divinity  ♦  All Elemental Resistance  ♦  Ancient Divinity  ♦  Anjanath Dominance  ♦  Anjanath Power  ♦  Anjanath Will  ♦  Appreciation Blessing  ♦  Aquatic Expert  ♦  Aquatic Polar Mobility  ♦  Artillery  ♦  Artillery Secret  ♦  Astera Blessing  ♦  Attack Boost  ♦  Barioth Hidden Art  ♦  Bazelgeuse Ambition  ♦  Bazelgeuse Protection  ♦  BBQ Master  ♦  Blast Attack  ♦  Blast Functionality  ♦  Blast Resistance  ♦  Bleeding Resistance  ♦  Blight Resistance  ♦  Blindsider  ♦  Bludgeoner  ♦  Bombardier  ♦  Bombardier Secret  ♦  Botanist  ♦  Bow Charge Plus  ♦  Brachydios Essence  ♦  Brachydios Will  ♦  Capacity Boost  ♦  Capture Master  ♦  Carving Master  ♦  Carving Pro  ♦  Cliffhanger  ♦  Clutch Claw Boost  ♦  Commission Alchemy  ♦  Commission Guidance  ♦  Constitution  ♦  Critical Boost  ♦  Critical Draw  ♦  Critical Element  ♦  Critical Eye  ♦  Critical Status  ♦  Defense Boost  ♦  Detector  ♦  Deviljho Essence  ♦  Diablos Ambition  ♦  Diablos Mastery  ♦  Diablos Power  ♦  Divine Blessing  ♦  Dragon Attack  ♦  Dragon Resistance Skill  ♦  Dragonvein Awakening  ♦  Dungmaster  ♦  Earplugs  ♦  Effluvia Resistance  ♦  Effluvial Expert  ♦  Elderseal Boost  ♦  Element Conversion  ♦  Entomologist  ♦  Evade Extender  ♦  Evade Window  ♦  Fatalis Legend  ♦  Felyne Polisher  ♦  Fire Attack  ♦  Fire Resistance Skill  ♦  Flinch Free  ♦  Focus  ♦  Forager's Luck  ♦  Fortify  ♦  Free Elem Ammo Up  ♦  Free Element  ♦  Free Meal  ♦  Free Meal Secret  ♦  Frostcraft  ♦  Frostfang Absolute Art  ♦  Full Bloom Blessing  ♦  Fun Fright's Gift  ♦  Fun Fright's Gratitude  ♦  Fun Fright Blessing  ♦  Geologist  ♦  Glavenus Essence  ♦  Gold Rathian Essence  ♦  Good Luck  ♦  Gratitude's Blessing  ♦  Gratitude's Gift  ♦  Great Luck  ♦  Guard  ♦  Guard Up  ♦  Guild Guidance  ♦  Guild Pride  ♦  Guts  ♦  Handicraft  ♦  Hasten Recovery  ♦  Health Boost  ♦  Heat Guard  ♦  Heavy Artillery  ♦  Heroics  ♦  Heroics Secret  ♦  Honey Hunter  ♦  Horn Maestro  ♦  Hunger Resistance  ♦  Ice Attack  ♦  Ice Resistance Skill  ♦  Igni Intensity  ♦  Inheritance  ♦  Instructor's Guidance  ♦  Intimidator  ♦  Iron Skin  ♦  Item Prolonger  ♦  Joy's Gift  ♦  Joyful Blessing  ♦  Joyful Gratitude  ♦  Jump Master  ♦  Kirin Blessing  ♦  Kirin Divinity  ♦  Kirin Favor  ♦  Kulve Taroth Essence  ♦  Kushala Daora Flight  ♦  Latent Power  ♦  Latent Power Secret  ♦  Leap of Faith  ♦  Legiana Ambition  ♦  Legiana Blessing  ♦  Legiana Favor  ♦  Lunastra Essence  ♦  Lunastra Favor  ♦  Marathon Runner  ♦  Master's Touch  ♦  Master Fisher  ♦  Master Gatherer  ♦  Master Mounter  ♦  Maximum Might  ♦  Maximum Might Secret  ♦  Mind's Eye Ballistics  ♦  Muck Resistance  ♦  Mushroomancer  ♦  Namielle Divinity  ♦  Nargacuga Essence  ♦  New World  ♦  Non-elemental Boost  ♦  Normal Shots  ♦  Nullify Wind Pressure  ♦  Odogaron Essence  ♦  Odogaron Mastery  ♦  Odogaron Power  ♦  Offensive Guard  ♦  Palico Rally  ♦  Paralysis Attack  ♦  Paralysis Resist  ♦  Paralysis Resistance  ♦  Partbreaker  ♦  Peak Performance  ♦  Piercing Shots  ♦  Pink Rathian Mastery  ♦  Poison Attack  ♦  Poison Duration Up  ♦  Poison Functionality  ♦  Poison Resistance  ♦  Power Cell  ♦  Power Prolonger  ♦  Pro Transporter  ♦  Protective Polish  ♦  Punishing Draw  ♦  Quick Sheath  ♦  Rajang's Rage  ♦  Rajang Will  ♦  Rathalos Essence  ♦  Rathalos Mastery  ♦  Rathalos Power  ♦  Rathian Essence  ♦  Razor Sharp Spare Shot  ♦  Recovery Speed  ♦  Recovery Speed Skill  ♦  Recovery Up Skill  ♦  Resentment  ♦  Resuscitate  ♦  Safe Landing  ♦  Safi'jiiva Seal  ♦  Scenthound  ♦  Scholar  ♦  Scoutfly Range Up  ♦  Shara Ishvalda Divinity  ♦  Silver Rathalos Essence  ♦  Sizzling Blessing  ♦  Sizzling Gratitude  ♦  Sleep Attack  ♦  Sleep Functionality  ♦  Sleep Resistance  ♦  Slinger Capacity  ♦  Slugger  ♦  Slugger Secret  ♦  Special Ammo Boost  ♦  Speed Crawler  ♦  Speed Eating  ♦  Speed Sharpening  ♦  Sporepuff Expert  ♦  Spread Power Shots  ♦  Stamina Cap Up  ♦  Stamina Surge  ♦  Stamina Thief  ♦  Stamina Thief Secret  ♦  Stealth  ♦  Stun Resist  ♦  Stun Resistance  ♦  Super Recovery  ♦  Survival Expert  ♦  Survivor  ♦  Teostra Technique  ♦  Thunder Attack  ♦  Thunder Resistance Skill  ♦  Tigrex Essence  ♦  Tool Specialist  ♦  Tool Specialist Secret  ♦  Transcendence  ♦  Tremor Resistance  ♦  True Dragonvein Awakening  ♦  Uragaan Ambition  ♦  Uragaan Protection  ♦  Vaal Hazak Vitality  ♦  Vaal Soulvein  ♦  Velkhana Divinity  ♦  Water Attack  ♦  Water Resistance Skill  ♦  Weakness Exploit  ♦  Wide-Range  ♦  Windproof  ♦  Witcher's Knowledge  ♦  Xeno'jiiva Divinity  ♦  Zinogre Essence  ♦  Zombie & Effluvia Resistance  ♦  Zorah Magdaros Essence  ♦  Zorah Magdaros Mastery



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    • Anonymous

      "but faster weapon's will heal just as much in the long run with their weak hits because they deal it out faster." well yes but actually no i compared no brain hitting longsword vs twinsblades and with longsword i healed to the max in 53sec when twins took 1:21 the need of hits is not fixed i would say... its more like some attacks have more value if they are slower. if i go full hits per sec on twinblades with demon mode it will take lets say 30 hits to trigger it but if u will go with slow normal attacks it will trigger nearly in the same time with lets say 10-15 hits but i can imagine its easier to hit and run non stop on twinblades compared to longsword where u probably need to walk somewhere from time to time. and when it comes to time window. it looks like u can take around 3-4sec break every attack and i will still trigger. but take a longer break and u start from 0 again

      • Anonymous

        Health regen augment is the same as Affinity in terms of boost. The health regen augments are 10% + 5% + 5% for each of the three augments (just like affinity). So you can get a 20% regen hp LIFESTEAL per hit. Obviously this means that higher damaging hits will heal more, but faster weapon's will heal just as much in the long run with their weak hits because they deal it out faster. The ONLY skill that boosts the HP Regen Augments is Recovery Up. Recovery Speed DOES NOT affect anything but the red recoverable HP. Recovery UP however affects Potions, Mushrooms, Nergs Set bonus, Vall's set bonus and HP Regen Augments. Nergigante's set only heals every so many hits (depends on the weapon), unlike HP Regen Augments, which heal on every hit. With Recovery Up on HP Regen Augments, it is boosted to 13% with one augment, 19.5% with two and 26% with three.

        • Anonymous

          This armor is actually incredible with the switch axe. If the full morph slash combo from your axe's B/O combo lands, it guarantees a heal, and the Y/triangle-B/O-B/O combo does as well. In short, a lot of your standard combos heal you pretty rapidly, unlike with SNS, where you have to land an extremely lengthy combo in order to successfully heal.

          • Anonymous

            Best used with lgb and rapidfire builds even if spamming normal shot just to get hp back while dealing damage. Spread only triggers it once, however dragon and pierce trigger it multiple times for each tick of damage dealt, you can rapidly heal during an eldar dragon fight using this method.

            • Anonymous

              According to this post on reddit (https://www.reddit.com/r/MonsterHunter/comments/7xy0ru/nergigante_hunger_you_have_3_seconds_to_activate/) and some of my own testing, this appears to work by hitting a number of times (depending on the weapon) without a 3 second window passing. Every X number of hits, you heal some amount, also depending on which weapon you use.

              An easy way to test this for yourself is to grab some bombs and go into the Training Area. Damage yourself with the bombs (they are not used up in the training area) and then hit the post a number of times to trigger the heal.

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