Slinger Capacity

slinger capacity skill mhw

Increases the loading capacity for the slinger ammo obtained in the field.

 Slinger Capacity is a Skill in Monster Hunter World (MHW).

 

Slinger Capacity Effect

Slinger Capacity is increased in level based on the amount of Equipment with this skill the hunter is using. Each level works as follows:

  • slinger capacity skill mhw wiki Level 1: Increases the loading capacity for slinger collected from the ground or plants.
  • slinger capacity skill mhw wiki Level 2: In addition, increases the loading capacity for some slinger ammo dropped by monsters.
  • slinger capacity skill mhw wiki Level 3: In addition, increases the loading capacity for all slinger ammo dropped by monsters.
  • slinger capacity skill mhw wiki Level 4: Increases the loading capacity for the slinger ammo collected from the ground or plants even more (requires Slinger Ammo Secretmhw wiki iceborne master rank
  • slinger capacity skill mhw wiki Level 5: Increases the loading capacity for all slinger ammo (requires Slinger Ammo Secretmhw wiki iceborne master rank

 

The following is a table of the Slinger Ammo capacities with each level of the Slinger Capacity skill, as well as their most common sources. Note that skill levels 4 and 5 require Slinger Capacity Secret, granted by Armor sets only available in the mhw wiki iceborne master rank Iceborne expansion.

Slinger Ammo Source Base Capacity Skill lvl. 1 Skill lvl. 2 Skill lvl. 3 Skill lvl. 4 Skill lvl. 5
Stone Environment 20 25 30 35 40 45
Redpit Environment 15 19 23 25 27 30
Scatternut Environment 5 6 6 6 7 7
Torch Pod Environment 5 6 7 8 9 10
Puddlepod Environment 7 8 9 10 11 12
Brightmoss Environment 7 8 9 10 11 12
Crystalburst Environment 5 6 6 6 7 7
Piercing Pod Monster 3 3 3 4 4 5
Thorn Pod Monster 2 2 3 3 3 4
Bomb Pod Monster 3 3 3 4 4 5
Dragon Pod Monster 7 7 8 8 8 9

Equipment that grants Slinger Capacity

You can increase the level of Slinger Capacity by equipping the following items.

 

 

Skills in Monster Hunter World
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    • Anonymous

      One level for a quality of life skill that allows you to very reasonably chain wallbangs without panic running to find more ammo, seems like a nice to have skill, not essential, but definitely nice to have under most circumstances.

      • Anonymous

        I had read somewhere that it also increases the duration of the impaling thing of the gunlance. Can someone confirm this?

        • Anonymous

          Should've been just 2 levels or at most 3.
          1 for common
          2 for monster
          3 for 'secret', which shouldn't even be here
          5 levels? for what?!
          While wallbang is good, there are tons of other skills more useful than this one.

          • Anonymous

            Friendly reminder that flinch shot burns 100% of base ammo. So level 1 of this will grant 2 flinch shots with common ammo types, and lvl 2/3 for the monster ammo types.

            • Anonymous

              With Iceborne's flinch shot thing, just one level of this allows you to keep a few pieces of ammo for most if not all types of slinger ammo. That means that as soon as you ram a monster to a wall with the flinch shot, and if it's not yet enraged when it gets up, you can go for a second wall-ram very shortly after without having to look for more ammo.

              • I'm posting this here because the Slinger section doesn't have updated values and honestly it should also be here. I also don't know how to edit the page. Keep in mind a flinch shot consumes the base amount of slinger ammo (ie. 20 for Stone) and can thus be done multiple times using a single slinger pod pickup with Stonethrower. Stonethrower levels improve capacities like this: 1: Stone 20->25, Redpit 15->19, Puddle 7->8, Torch 5->6, Brightmoss 5->6, Scatternut 5->6, Crystalburst 5->6 2: Stone 25->30, Redpit 19->23, Puddle 8->9, Torch 6->7, Brightmoss 6->7, Dragon 7->8, Thorn 2->3 3: Stone 30->35, Redpit 23->25, Puddle 9->10, Torch 7->8, Brightmoss 7->8, Piercing 3->4, Bomb 3->4 4: Stone 35->40, Redpit 25->27, Puddle 10->11, Torch 8->9, Brightmoss 8->9, Scatternut 6->7, Crystalburst 6->7 5: Stone 40->45, Redpit 27->30, Puddle 11->12, Torch 9->10, Brightmoss 9->10, Piercing 4->5, Bomb 4->5, Dragon 8->9, Thorn 3->4 Since Stone uses 20 for flinchshot, you can use it 3 times with Stonethrower 5.

                • Anonymous

                  Useful for anything that has access to the super slinger shot or benefits from using the slinger ammo. Examples include Dual blade shot dodge, Lance Shield shot, Great sword burst into true charge, Bow Thousand dragons, Hammer Charging shot, and Sword and Shield "shotgun" mode. These attacks turn the more powerful slinger ammo types into actually useful attacks.

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