The Guiding Lands |
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Sub-Areas | Forest Region Wildspire Region Coral Region Rotted Region Volcanic Region Tundra Region |
Hazards | Effluvia Extreme Heat Extreme Cold |
Large Monsters | Most |
Small Monsters | Most |
The Guiding Lands is a Master Rank Location in Monster Hunter World Iceborne (MHW). This special area houses the endgame of the game and is only available to Master Rank hunters who have advanced Master Rank Assignments past the final boss. This is only available to players who own the Iceborne Expansion.
Patch 12.01 added a Tundra Region, similar to Hoarfrost Reach, and the Stygian Zinogre monster.
The Guiding Lands is a mysterious zone with biomes from all other zones in the everstream, and all the monsters from them as well.
The Guiding Lands Explanation
The Guiding Lands is a complex ecosystem consisting of multiple regions that affect each other. Go on expeditions in the Guiding Lands to find out more about the monsters and characteristics of each region.
Only Master Rank is available in the Guiding Lands. You'll receive Master Rank Points for any large monster you hunt in the Guiding Lands, even on expeditions. Large monsters will escape and be replaced by other large monsters after a while, but if you're fighting them or they are low on health, they will stay around longer. If you faint while on an expedition in the Guiding Lands, you will receive fewer rewards when hunting a large monster; for this reason, always claim your rewards by reporting your progress to The Handler at camp as soon as you're done with a hunt!
The main purpose of the Guiding Lands is obtaining high-level materials used to augment your gear: Great Spiritvein Gems and their smaller versions. Raise your region levels, kill tempered monsters, and make your gear the best it can be!
Guiding Lands Region Levels
The more you research the large monsters in each region, the more the region level will increase. At higher region levels, new, powerful species and tempered monsters may start appearing. Large monsters in the Guiding Lands will drop rare items and yield special materials if you carve or capture them, so make sure to take them to the Smithy!
How to level up regions? Research like gathering tracks, trapping, breaking parts, capturing or slaying a monster will contribute points to level up the regions. If a monster can only spawn in one region, such as Great Jagras only in the forest, all the points will be given to that region. However, if a monster can spawn in multiple regions, the points will be distributed to these regions, where the region it currently resides will take the largest portion. Considering the fact that not all regions can reach level 7 at the same time (as will be explained below), it's better to focus on leveling up one region at a time. Therefore, researching or hunting those monsters exclusively belonging to a single region (such as Great Jagras) is the most efficient way. Among all research approaches, hunting a monster still gives the highest region level points. However, hunting and luring monsters both take time, and monster track generation also needs time, so the best strategy to level up region is to use a lot of traps during a hunt. Since one hunter can only carry a very limited number of traps in the pouch, hunting with a full 4-player group and everyone doing trap spam is the best way.
Region levels initially cap out at 4 and will need to be lifted to 5, 6 and finally 7 by finishing the assignments given at Master Rank 49, 69 and 99.
- Sleep Now in the Fire - MR49
- Big Burly Bash - MR69
- To the Very Ends with You - MR99
After reaching a certain total region level cap, region levels will start to decrease when levelling others. You will start to notice the level cap after having half your regions at max + a little more(at MR 100 with Volcanic and Tundra region the cap will be at 7/7/7/4/1/1 max levels spread through the hunters regions).
Is it possible to have all regions at max level? The answer is Yes, but realistically the answer is No. Datamining has shown that every time you hunt a monster in the Guiding Lands, whether it's in the hunters own guiding lands or someones else, it increases the max cap. The amount of points towards the max cap is (3 points * level of the region of that monster) every time a monster is captured or killed. Increasing the cap by 1 level needs 10,000 points, which means at least 10,000 / (3*7) = 477 successful hunts. Having all 6 regions at level 7 will require (15 levels) * 10,000 points / (3*7 points) = 7143 monsters in level 7 regions, which is why it's an unrealistic goal.
Guiding Lands Special Tracks
In the Guiding Lands, examining Signs of a Turf War can occasionally result in finding special tracks that contain dropped materials from other monsters.
If you examine these tracks, you'll be able to obtain analyzed special tracks, which serve as pheromones to lure out the monster in question.
Tracks can also be found by carving or capturing large monsters. Until the tracks are fully analyzed, you'll only be able to tell what species it is, but you can analyze multiple species simultaneously. For more information on special tracks, look at your info tab in the start menu and see "Check Special Tracks".
There are four ways of analyzing special tracks.
- Slay or capture large monsters
- Examine signs of turf wars to discover special tracks of the same species.
- Destroy large monster parts in the Guiding Lands. You can advance analysis once per monster species by breaking one of their body parts. Naturally, breaking parts of a monster of the same species will be more effective. If the body part belongs to the monster you're actually analyzing, the analysis will be completed instantly.
- You may also obtain analyzed special tracks (lures) directly from Tempered Monsters - each tail carve is one lure, each kill is one lure.
Once a track has been analyzed, you can talk to the Handler at camp to lure out a copy of the analyzed monster, but note the following:
- When Elder Dragons enter the map, they force another monster to leave (there can be either 3 non elders, or 1 elder and 1 non-elder at any given time). If one enters the map at the same time you lure out a monster, it can be instantly deleted and never appear.
- Luring a monster out consumes one lure
- Luring will coerce the monster into its tempered version if your region level is high enough. (i.e. luring a Rathian into a level 5 Forest Region will produce a Tempered Rathian) Save your Elder Lures for level 7 regions to get Great Spiritvein Gems!
Farming lures is easy: kill tons of tempered monsters and carve their tails. Then you can fight any monster you want whenever you want.
Guiding Lands Multiplayer
The Guiding Lands has been added to the quest board and World Map. Point the cursor to the Guiding Lands and go on an expedition. You can also go on expeditions via the quest board, and press R2 or L2 to check info for each region and see what monsters are currently there.
When going on an expedition in the Guiding lands, you can select your own objective when you depart. This will help other players with the same objective to find you more easily. You can also change the objective by talking to The Handler at camp during your expedition.
If you want to join other player on their expeditions in the Guiding Lands, go to the Quest Board or talk to The handler. A guiding Lands options is available on the quest board menu. You can join by responding to SOS flares or join an expedition in the same session.
If you join other players on their expeditions in the Guiding Lands, the results will be reflected on the status of your own Guiding Lands as well, so it pays off to help each other out in multiplayer!
When joining other players, the region levels of the Guiding Lands will be adjusted to the leader's progress.
Gathering Points in the Guiding Lands
In the Guiding Lands, mining outcrops and bonepiles will also produce special materials that can't be obtained elsewhere. Each region has 8 region specific materials: 4 unique ores and 4 unique bones per region. Mining outcrops can additionally drop fuel for the Steamworks, while bonepiles have a chance of yielding account items that give the player a good amount of research points.
A common misconception that many players have is that a person's region level is what affects which resources you are able to obtain, when actually your region's level has nothing to do with the resources it yields. Instead, resources have their own leveling system in which each resource has its own progress bar for each region, for a total of 12 progress bars. Each progress bar can be filled by mining/gathering resources that correspond to whichever resource/region the progress bar represents. As you collect materials and fill your progress bars, you will see resources go through a total of three tiers based on how close to being filled your progress bar is. Tiers are indicated by the color of the progress bar as well as the color of the resource icon that pops up when you are within gathering distance of a resource node. Not only that, but resource nodes will change their appearance and grow in size based on which tier they are. The tiers and their colors as well as their corresponding materials can all be found below:
Tier 1 (Yellow) = Tier 1/Tier 2 Materials
Tier 2 (Orange) = Tier 2/Tier 3 Materials
Tier 3 (Red) = Tier 3/Tier 4 Materials
Tier 4 (Red) = Tier 4 Materials
Although Tier 4 resource nodes have the same color as Tier 3 resource nodes, they are very different, and only spawn under special circumstances which will be covered later.
Gathering nodes only spawn in two areas per region, and only in set locations. It is 6 and 7 for the Forest, 8 and 9 for the Wildspire, 10-11 for the Coral Highlands, and 12-13 for the Rotten Vale. They also respawn immediately after leaving the region, so it's very efficient to farm two adjacent regions in an alternating fashion. Recommended skills include Intimidator, Paralysis Resistance (for Vespoids), Master Gatherer, and Geologist level 3. Use the Ghillie Mantle or Assassin's Mantle for quick and efficient gathering, and bring Dung Pods to expel large monsters. Flinch free is helpful, eat for Felyne Harvester, and pick a route. One great example route is linked [link deleted] by reddit user /u/Conservation_OA.
[map deleted]
The items per region are as seen below:
Note that each resource node yields materials based on its tier. There is also a small chance that resource nodes may yield materials from the tier above. Tier 1 resource nodes can yield both Tier 1 and Tier 2 materials, Tier 2 resource nodes can yield Tier 2 and Tier 3 materials, and Tier 3 resource nodes can yield Tier 3 and Tier 4 materials. In general, materials that are a tier above your resource nodes are much rarer, whereas materials that have the same tier as your resource nodes are much more common. The only exception to this rule is Tier 4 resource nodes, which always yield one Tier 4 material. The materials available at each tier and the general likelihood of obtaining them can be found below:
Blue = Common
Orange = Rare
Although there is a small chance of obtaining Tier 4 materials from regular resource nodes once you have reached stage 3 in your progress bar, it is extremely low and therefore an unreliable method for farming them. Instead, as previously mentioned, Tier 4 materials have a special mechanic in which players can spawn special resource nodes called Giant Mining Outcrops and Giant Bonepiles that have a guaranteed chance of giving the player exactly one Tier 4 material from the corresponding region/resource. This is done by completely filling up the progress bar for a particular region/resource. Upon filling the progress bar for a resource, players will see a message pop up on their screen that either says "Giant Mining Outcrops!" or "Giant Bonepiles emerged!" depending on whether they fill the progress bar for Mining Outcrops or Bonepiles respectively. Not only that, but if players go to their Resource Information tab in their Map, they will see a small exclamation mark next to the resource/region that the Giant Mining Outcrop/Giant Bonepile spawned in. Once a player has filled up their progress bar for a region/resource it will reset itself, allowing players to repeat the process.
Resource | Forest | Wildspire | Coral | Rotted | Volcanic | Tundra |
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Tier 4 | ||||||
Giant Mining Outcrops | Guiding Forest Crystal | Guiding Wasteland Crystal | Guiding Reef Crystal | Guiding Effluvial Crystal | Guiding Magma Crystal | Guiding Rime Crystal |
Giant Bonepiles | Guiding Forest Dragonbone | Guiding Wasteland Dragonbone | Guiding Reef Dragonbone | Guiding Rotted Dragonbone | Guiding Volcanic Dragonbone | Guiding Tundra Dragonbone |
Another interesting thing about Giant Mining Outcrops and Giant Bonepiles is the fact that they have designated spawn points in each region of The Guiding Lands, making it extremely easy to locate them once they spawn. A list of each spawn point for Giant Mining Outcrops and Giant Bonepiles can be found below:
Pending completion
In order to keep track of your resource levels for different regions/resources, players have access to the Region Information tab, which contains progress bars for both mining outcrops and bonepiles for each region. Players can access the Region Information tab one of two ways:
- While in the Guiding Lands, open your Map and look at the bottom left corner. There should be a large rectangular box labeled "Region Information". At the bottom of the box, you will see that you are looking at one of two available pages. Switch over to the second page, and you will be looking at your Resource Information tab.
- If you are not in the Guiding Lands, you can still see your Resource Information tab by going to the Map and switching to the World Map. Once there, hover your mouse over The Guiding Lands destination in the top left corner. A small rectangular box similar to the one mentioned before will pop up, this time with 3 pages instead of 2. Proceed to the third page, and you should be looking at your Resource Information tab.
Monster Materials in the Guiding Lands
When you fight monsters in the Guiding Lands, carve them, break their parts, or flinch shot them, they often drop special materials unique to the Guiding Lands. These take the form of two unique items per monster species -- one for the normal version, one for the tempered version (e.g. a Barioth might drop Coldblooded Icefang, but a Tempered Barioth will only drop Tempered Icefangs). Note that due to a bug, one point of Geologist will double the number of drops - always equip Geologist in the Guiding Lands. In addition to the unique materials, monsters will also drop bones common to many species, and tempered monsters will drop spiritvein gems used for master rank augmenting. The bone system is explained below:
Non-Tempered Monsters:
- Tier 1 Monsters (denoted N1 below) drop Fierce Dragonvein Bone
- Tier 2 Monsters (denoted N2 below) drop Heavy Dragonvein Bone
- Tier 3 Monsters (denoted N3 below) drop Dragonvein Solidbone
- Elder Dragons (denoted ED below) drop Elder Dragonvein Bone
Tempered Monsters:
- Threat level 1 Monsters (denoted T1 below) drop Spiritvein Slogbone and Spiritvein Gem Shard
- Threat level 2 Monsters (denoted T2 below) drop Spiritvein Solidbone and Spiritvein Gem
- Some Threat level 2 Monsters (denoted T2* below) drop Spiritvein Solidbone and Great Spiritvein Gem
- Threat level 3 Monsters (denoted T3 below) drop Elder Spiritvein Bone and Great Spiritvein Gem
You should strive to kill one of each monster (in its tempered form, if any) so that you can elder meld to transmute higher tier materials into lower tier materials as necessary.
Materials by region
Forest Region
Wildspire Region
Coral Region
Rotten Region
Volcanic Region
Unlock this region by downloading patch 11.01 and completing Special Assignments: Sterling Pride and Reveal Thyself, Destroyer.
Tundra Region
Monster Frequency by Region
Forest Region Monster List
Level | ⭐⭐⭐ | ⭐⭐ | ⭐ |
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Wildspire Region Monster List
Level | ⭐⭐⭐ | ⭐⭐ | ⭐ |
1 | |||
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5 | |||
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7 |
Tundra Region Monster List
Level | ⭐⭐⭐ | ⭐⭐ | ⭐ |
1 | |||
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5 | |||
6 | |||
7 |
Coral Region Monster List
Level | ⭐⭐⭐ | ⭐⭐ | ⭐ |
1 | |||
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5 | |||
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7 |
Rotted Region Monster List
Level | ⭐⭐⭐ | ⭐⭐ | ⭐ |
1 | |||
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7 |
Volcanic Region Monster List
Level | ⭐⭐⭐ | ⭐⭐ | ⭐ |
1 | |||
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7 |
Monster Hunter World Locations & Areas
- Anonymous
Even the miniature ancient forest is an aggravating, confusing mess that loops back around on itself unnecessarily.
- Anonymous
- Anonymous
As someone who currently has 1600+hrs of play, the GL is both a heaven, and a hell. Hunt repeated monsters? Please. Have 1 geology gem on to double mat drops? Epic. Small map and too few mining and bone piles is my one peeve. Just adding 1 more area to each region would have sufficed; and doing so would've allowed for the excluded monsters as well.
- Anonymous
aaaand that's the 53rd mechanic in this game that confused me so hard i almost cried
- Anonymous
I like this game, but this area can be boring. It's basically all the existing regions but tiny and worse. It doesn't feel like a real place compared to the other areas. I wish it had unique regions instead, like a beach or a swamp.
Really appreciate the previous authors (editors) that put a lot of information together in this article. It's really a complicated system in my opinion.
- Anonymous
Non-tempered Ruiner Nergigante appeared in Coral region level 7. Someone should double-check Ruiner Nergigante's tempered regions.
- Anonymous
dear capcom, dont listen to the people that telling this guiding land is a bad idea, its absolutely heaven or valhalla or anything called, this is a dream for us the hunter that have more than 400hours++ of gameplay.
and i bet, they (complainers) would refund next monster hunter game because they want to play easy and fast game because they are basically a gamers that never play monster hunter before.
- Anonymous
JFC, This content just makes me tired... And I play games to do the opposite, after a long week...
I think it's the endlessness of it. But also the tediously, obnoxiously long time it takes to level anything to 7 when you dont have 10h a day, or the brainjuice (so you don't get burnt out once you finally do it), to grind this bs...
- Anonymous
After collecting roughly 75% of the guiding lands stuff, a quick melding guide:
-All tempered material can be downgraded into its non tempered equivalent at a 1:1 ratio. This is typically pointless.
-Nerg horns and deviljo hide are universal meld ingredients and work for most valid recipes. Maybe Velk horns and rajang pelts as well?
-Other ingredients may be accepted, but this varies wildly across ingredients.
-Haven't confirmed, but you need to loot at least one piece (or its tempered upgrade) for it to be meldable.
- Anonymous
Man i live this game but this area is easily the most boring grindy filler content yet. Sucks because its a cool idea just badly implemented. But i can see my opinion is unpopular as anyone else who thinks like has gotten downvoted to hell lol
- Anonymous
Does anyone know if I hunt in the GL of others, the region level cap points count as
(A) 3 points * (region level in that GL), or
(B) 3 points * (region level in my own GL)?
For example, if I hunt a Great Jagras in a friend's level 7 forest region, but my own forest region is level 1, will I get 3 points or 21 points?
Thanks.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Is it just me or were you folks expecting the guided lands map to be much larger? :/
- Anonymous
They should have just made a pachinko machine, for all it's worth.
- Anonymous
- Anonymous
I love the Guiding Lands. It gives me a reason to fight so many monsters that I didn’t spend too much time on before
- Anonymous
- Anonymous
- Anonymous
My volcanic region is at level 5 and I'm only finding normal (non-tempered) Azure Rathalos there
- Anonymous
Does fixing the region levels also stop material leveling up?
- Anonymous
- Anonymous
Most of the time when I earn XP for a region it's a standard yellow or white but when its red, what does that mean?
- Anonymous
Does locking the levels stop it from leveling up or just down or both?
- Anonymous
In materials by region, in the forest region section, at "level 5", it says "Fulgur Anjareth".
I prefer that to "Fulgur Anjanath". XD
- Anonymous
This may sound like I'm lying, but when I went to the Rotted part of the Lands, I found a Bristly Crake in the center of area 12. My Rotted was level 5 and Blackveil was in there if it means anything.
Is it a hot take to love the Guiding Lands? Even with all the grinding?
- Anonymous
if you capture monsters instead of carve do you still get guiding lands unique mats?
- Anonymous
So it says you can either have 3 non elders or 1 elder and 1 non elder. Well I just had a Teostra and a Kirin at the same time
- Anonymous
Rajang can show up at recess level 3, he interrupted my dodo (and yes the monkey was designated to recess)
- Anonymous
This is useless, where is the map? How to go to rotted region? There are no info on the web, i thought, i could at least get it here. *Bump, im lost in guilding lands...
- Anonymous
For anyone trying to get Wildspire section to Level 7 quick, whenever Barroth spawns, just go break all of his mud spots with puddle pods and profit.
- Anonymous
anyone have info on what fish you can catch inn guiding lands
- Anonymous
How does time progress in the Guiding Land? I'm not sure how it works. For example, if in a single expedition, I kill 10 monsters and between each monster, I return to the Handler to hand-in the result and get a meal, would the game consume a time block (the fertilizer in the Botanical get decrease)? Or it will only be consumed when I come back?
- Anonymous
- Anonymous
How to get a specific claim? I need to get some claims amd I would like exactly how to get those
- Anonymous
I can't find Tempered Silver Rathalos in any region. Shouldn't it spawn in level 7 Volcanic?
- Anonymous
Rathian can also show up in Wildspire Waste and Nargacuga can also show up in Coral Highlands (You can specifically lure those to these areas). Additionally, I've seen both as natural tempered spawns. Can't figure out how to edit the table, so I'll just throw it here as the inconsistencies I've found so far.
- Anonymous
You can get all tempered elders if you max out the Coral, Rotten, and Volcanic zones.
- Anonymous
Fairly certain I've had great spiritvein gems drop from tempered savage djho. Newish to the guiding land's and it was the first encounter I received one.
- Anonymous
If you have the forest on lvl 6 or higher, luring a Yian Garuga will result in spawning a Tempered Scarred Yian Garuga FYI.
- Anonymous
- Anonymous
What do the monsters in purple font mean in the "Monster Frequency by Region" section? I thought it was Tempered at first, but later down the list there are Tempered monsters labeled as such.
- Anonymous
- Anonymous
Good thing i have a brother who also plays, so we can max 3 locales and just join each other
- Anonymous
The supposed t2* monsters are indeed t3 monsters. I've checked in-game. Is there something I'm missing?
- Anonymous
"Note that due to a bug, one point of Geologist will double the number of drops - always equip Geologist in the Guiding Lands" yes always abuse the bugs in multiplayer game for faster progress... ffs... maybe add link to save edit mod when u are at it. its the fastest way! poggers
Editing tables on this wiki is absolute hell. I'm trying to copy the information from into here since it's by far the best representation of this info yet, being where I got it from. You can't just copy-paste a table, nooo. Absolute hell. Manually enter every cell, 104x7 so it'll take me some time.
Wrong info about multiple elders on Guiding lands. I had a turf war between Velkhana and Lunastra there.
- Anonymous
all of the t2* monsters (monsters that are supposedly t2 but drop t3 drops) are in fact t3. Gold/silver rath, rajang, seething bazel, theyre all t3 monsters despite not being elders. Check their investigations
- Anonymous
Wildspire area level 7 spawns tempered Teostra. Just saying.
- Anonymous
i'm pretty sure nargacuga appears in both the forest region as well as the coral region.
- Anonymous
Saw someone maxed level 7 all of his regions. How is this possible? Is it a hack or is there an exploit? Im on ps4 btw
Editing Tables is quite tedious. We currently have two region-specific tables, one which gives all monsters with their frequencies, and their drops and frequencies. We also have one which gives just monsters and frequencies. I think only the second table is important; it's densely conveyed and clear information. The first repeats monsters very often, and the drop frequencies are clutter; I removed them in my updated table and made clear the specific materials.
- Anonymous
- Anonymous
the way all this information is displayed absolutely terrible. i have to scroll down for 5 minutes to check which tempered monsters are on my level. give us some simple show/hide and sort by options please
- Anonymous
i broke a part once then carted and reported it and still got 1 material from it. as for the spawns you will only see it if you have it researched, if you don't know anything about it wonder which region's it is in indicated by the lite icons. you should find it.... My question is ive been doing it a while and I haven't gotten a mantle, im curious if the rewards for reporting only include most.
- Anonymous
Hi guys, I just unlock Guiding Lands and I'm very confused what to do to unlock the augment on my weapon (Rarity 10), so I just spawned in GL and picked Zinogre as a target, waited for an hour but target never came out. Any help or tips would be very much appreciated. thanks
- Anonymous
I'm new to the guiding lands : can you actually dont get any materials at all if you fail too many times? or is there a softcap where you still get 1x item from a monster? would be pretty*****ty to not get anything because you're bad; then again it's endgame, so idk
- Anonymous
- Anonymous
- Anonymous
- Anonymous
It says that untempered elders and deviljho can drop Great Spiritvein Gems on lvl 7. Is this true or an error?
Tundra region details added up to level 5 - getting the rest!
- Anonymous
Gonna put it here because I'm nt sure if I'm just crazy or not, but Invader monsters (Those that can spawn in any region) dont contribute or hinder region progress at all. Killing a Banbaro didnt mve my Rotted Region progress at all, despite dpawning in the Region itself and being listed as such in the map. Same with both Rajang and Ebony Odogaron.
- Anonymous
- Anonymous
A little bit unsettled. I've noticed a Zorah Magdaros skull in the vale region. Also even weirder there are also Dalamdur Bones here. Jeez how big was this things. Either this dead dalamadur is absolutely GINORMOUS (the one from the actual rotten vale) or there were 3 instead of just the two found in the vale. Cool?
- Anonymous
New volcano region as per today, seen new monster like lavasioth
Someone already mentioned Lunastra but Teostra can spawn in Wildspire region as well.
- Anonymous
So um...... Why can Velkhana spawn in Wildspire zone? Like, Coral I could get, but why the desert/heat based area, for the ICE dragon?
- Anonymous
Saying "Go on expeditions and explore to understand the area and its monsters" is basically useless and counter to the purposes of this wiki. Anyone who has any detailed information, please start adding it.
Endgame just feels like it is broken and really isn't much fun at all.
- Anonymous
Here!, The complete Coral region data. Lv3 Paolumu (+++) / Fierce dragonvein Bone(++++) Rubbery Shell (+++++) Legiana (+++) / Heavy Dragonvein Bone (++++) Smooth Icehide (+++++) Pink rathian (+++) / Fierce dragonvein Bone(++++) Pink Scale (+++++) Coral Pukei-pukei (+++) / Fierce dragonvein Bone(++++) Hydrated Sac (+++++) Nargacuga (+++) / Heavy Dragonvein Bone (++++) Assasin Cutwing (+++++) Tzitzi ya ku (++) / Fierce dragonvein Bone(++++) Dazzling Photophone (+++++) Odogaron (++) / Heavy Dragonvein Bone (++++) Fatal Rendclaw (+++++) Fulgur Anjanath (++) / Heavy Dragonvein Bone (++++) Crackling Thunderpelt (+++++) Ebony Odogaron (++) / Dragonvein Solidbone (+++++) Soulrender Talon (++++) Zinogre (++) / Dragonvein Solidbone (+++++) Charged Deathly Shocker (++++) Banbaro (+) / Fierce dragonvein Bone(++++) Ancient Great Horne (+++++) LV 4 Temp* Paolumu (+++) / Spiritvein slogbone (+++) Tempered Rubbery shell (+++++) Spiritvein Gem Shard (+++) Legiana (+++) / Heavy dragonvein Bone (++++) Smooth icehide (+++++) Ebony Odogaron (+++) / Dragonvein Solidbone (++++) Soulrender talon (+++++) Pink Rathian (++) / Fierce dragonvein Bone (++++) Pink Scale (+++++) Coral Pukei-pukei (++) / Fierce dragonvein Bone(++++) Hydrated Sac (+++++) Nargacuga (++) / Heavy Dragonvein Bone (++++) Assasin Cutwing (+++++) Zinogre (++) / Dragonvein Solidbone (++++) Charged Deathly Shocker (+++++) Tzitzi ya ku (+) / Dazzling Photophone (+++++) Odogaron (+) / Heavy Dragonvein Bone (++++) Fatal Rendclaw (+++++) Temp* Banbaro (+) / Spiritvein Slogbone (+++) Tempered Great Horne (+++++) Spiritvein gem shard (+++) Fulgur Anjanath (+) / Heavy Dragonvein Bone (++++) Crackling Thunderpelt (+++++) LV 5 Temp* Legiana (+++) / Spiritvein Solidbone (++++) Tempered Icehide (+++++) Spiritvein gem (++) Kirin (+++) / Elder dragonvein Bone (++++) Solemn Azure horne (+++++) Temp* Pink Rathian (+++) / Spiritvein Slogbone (+++) Tempered Pink scale (+++++) Spiritvein gem shard (+++) Temp* Coral Pukei-Pukei (+++) / Spiritvein Slogbone (+++) Tempered Torrent sac (+++++) Spiritvein gem shard (+++) Velkhana (+++) / Elder dragonvein Bone (++++) Aurora crownhorn (+++++) Namielle (+++) / Elder dragonvein Bone (++++) Enchanting finehide (+++++) Temp* Paolumu (++) / Spiritvein Slogbone (+++) Tempered rubbery shell (+++++) Spiritvein gem shard (+++) Temp* Fulgur anjanath (++) / Spiritvein solidbone (++++) Tempered thunderpelt (+++++) Spiritvein gem (++) Ebony Odogaron (++) / Dragonvein Solidbone (++++) Soulrender talon (+++++) Savage deviljho (++) / Dragonvein Solidbone (+++++) Bloodstained Ebonhide (++++) Zinogre (++) / Dragonvein Solidbone (++++) Charged Deathly Shocker (+++++) Tzitzi ya ku (+) / Dazzling Photophone (+++++) Temp* Odogaron (+) / Spiritvein solidbone (++++) Tempered Rendclaw(+++++) Spiritvein gem (++) Temp* Banbaro (+) / Spiritvein Slogbone (+++) Tempered Great Horne (+++++) Spiritvein gem shard (+++) Nargacuga (+) / Heavy Dragonvein Bone (++++) Assasin Cutwing (+++++) Ruiner Nergigante (+) / Elder dragonvein bone (+++++ Extinction greathorn (++++) LV 6 Kirin (+++) / Elder dragonvein Bone (++++) Solemn Azure horne (+++++) Namielle (+++) / Elder dragonvein Bone (++++) Enchanting finehide (+++++) Savage deviljho (+++) / Dragonvein Solidbone (+++++) Bloodstained Ebonhide (++++) Temp* Legiana (++) / Spiritvein solidbone (++++) Tempered Icehide (+++++) Spiritvein gem (++) Temp* Pink Rathian (++) / Spiritvein Slogbone (+++) Tempered Pink scale (+++++) Spiritvein gem shard (+++) Temp* Coral Pukei-Pukei (+++) / Spiritvein Slogbone (+++) Tempered Torrent sac (+++++) Spiritvein gem shard (+++) Temp* Ebony odogaron (++) / Spiritvein solidbone (+++) Tempered Talon (+++++) Spiritvein gem (++) Velkhana (++) / Elder dragonvein Bone (++++) Aurora crownhorn (+++++) Temp* Zinogre (++) / Spiritvein solidbone (+++) Tempered Shocker (+++++) Spiritvein gem (++) Silver Rathalos (++) / Dragonvein Solidbone (+++++) Scorching scale (++++) Tzitzi ya ku (+) / Dazzling Photophone (+++++) Temp* Paolumu (+) / Spiritvein Slogbone (+++) Tempered rubbery shell (+++++) Spiritvein gem shard (+++) Temp* Odogaron (+) / Spiritvein Solidbone (++++) Tempered Rendclaw(+++++) Spiritvein gem (++) Temp* Banbaro (+) / Spiritvein Slogbone (+++) Tempered Great Horne (+++++) Spiritvein gem shard (+++) Temp* Nargacuga (+) / Spiritvein Solidbone (++++) Tempered Cutwing (+++++) Spiritvein gem (++) Temp* Fulgur anjanath (+) / Spiritvein solidbone (++++) Tempered thunderpelt (+++++) Spiritvein gem (++) Ruiner Nergigante (+) / Elder dragonvein bone (+++++) Extinction greathorn (++++) LV 7 Temp* Kirin (+++) / Elder spiritvein Bone (++++) Tempered Azure horn (+++++) Great Spiritvein Gem (+) Temp* Namielle (+++) / Elder spiritvein Bone (++++) Tempered Trancehide (+++++) Great Spiritvein Gem (+) Silver Rathalos (+++) / Dragonvein Solidbone (++++) Scorching scale (+++++) Temp* Velkhana (++) / Elder spiritvein Bone (++++) Tempered Crownhorn (+++++) Great Spiritvein Gem (+) Temp* Savaje deviljho (++) / Spirittvein solidbone (++++) Spattered hide (+++++) Great Spiritvein Gem (+) Ruiner Nergigante (++) / Elder dragonvein bone (++++) Extinction greathorn (+++++) Tzitzi ya ku (+) / Dazzling Photophone (+++++) Temp* Paolumu (+) / Spiritvein Slogbone (+++) Tempered rubbery shell (+++++) Spiritvein gem shard (+++) Temp* Legiana (+) / Spiritvein solidbone (++++) Tempered Icehide (+++++) Spiritvein gem (++) Temp* Odogaron (+) / Spiritvein Solidbone (++++) Tempered Rendclaw(+++++) Spiritvein gem (++) Temp* Pink Rathian (+) / Spiritvein Slogbone (+++) Tempered Pink scale (+++++) Spiritvein gem shard (+++) Temp* Banbaro (+) / Spiritvein Slogbone (+++) Tempered Great Horne (+++++) Spiritvein gem shard (+++) Temp* Coral Pukei-Pukei (+) / Spiritvein Slogbone (+++) Tempered Torrent sac (+++++) Spiritvein gem shard (+++) Temp* Nargacuga (+) / Spiritvein Solidbone (++++) Tempered Cutwing (+++++) Spiritvein gem (++) Temp* Fulgur anjanath (+) / Spiritvein solidbone (++++) Tempered thunderpelt (+++++) Spiritvein gem (++) Temp* Ebony odogaron (+) / Spiritvein solidbone (+++) Tempered Talon (+++++) Spiritvein gem (++) Temp Zinogre (+) / Spiritvein solidbone (+++) Tempered Shocker (+++++) Spiritvein gem (++)
- Anonymous
Do the levels of the areas go down after you hit the softcap?
- Anonymous
I believe all threat level 2 tempered monsters can drop Spiritvein Solidbone. Level 1 tempereds drop Spiritvein Slogbones. Same goes for the Spiritvein Gems(level 2)/Shards(level1)
- Anonymous
Still trying to figure out a few things, have had 2 area reach ldvel 5, but currently have all areas at 4 for now, trying to raise equally. Can not find amy data any where on the rank 5+ for rotten vale but i am sure there are more. Not sure about ruiner nergigante but it is either that or a tempered odogoron that give the top item on the list for health regen is the appearance. No data for rank 7 on anything yet, we will probably have everything tempered in,there on rank 7 though.
- Anonymous
So you can fight Ruiner, but not regular Nergigante in here. There's Teostra, Lunastra, but no Vaal Hazak or Namielle? This is weird.. Maybe there will be 5th region added in the future?
- Anonymous
Each region should have gotten an extra zone, especially wildspire so it can have a proper mud area for barroth and jyuratodus
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