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Xeno'jiiva

xenojiiva-monster-hunter-world-large-monster

Enemy Type Elder Dragon
Elements mhw-dragon-damageDragon
Ailments mhw-fire-damageFireblight
mhw-dragon-damageDragonblight
Weakness mhw-poison-status-effectPoison
Resistances sleep-mhw-status-effectSleep
Locations Elder's Recess

Xeno'jiiva is an Elder Dragon and the Final Boss in the Story Mode of Monster Hunter World (MHW). ゼノ・ジーヴァ (冥灯龍) in Japanese.

 

RESEARCHING. Threat level unknown.

Xeno'jiiva Details & Locations

 

Xeno'jiiva Combat Info

  • Xeno'jiiva's Element Weakness is the same against every type of Element (Fire, Water, Thunder, Ice and Dragon), ⭐⭐ each.
  • Weaknesses: Xeno'jiiva is very weak to mhw-poison-status-effectpoison with ⭐⭐⭐.
  • Combat tactics: Be very careful. As soon as it is in rage mode, its stomp becomes lethal once up close, since it adds an explosion after the initial stomp. Usually, when it isn't raging, the stomp is a good time to damage his feet, although its best to stay away from his front feet when he is in rage mode, since anyone fighting with a close range weapon will take heavy damage. 
  • Xeno'jiva will fire three kinds of projectiles while grounded. The first will be three projectiles first firing middle then 45 degrees to the right then 45 degrees from center to the left. His second is a 180 degree beam that is fired from its mouth covering the entire distance of the map. The third is just a straight beam that is fired directly in front of it (This is a very good time to do heavy dps near the side of it's face and claws.) 
  • When Xeno'jiiva takes to the sky it is best to shoot it down quickly with any slinger ammo you find ( they drop on the ground). Xeno'jiiva can perform long range projectile attacks and a diving claw attack that causes dragon explosions in its wake. 
  • Resistances: Xeno'jiva can't be put to sleep and resists stun and paralysis pretty well. Flash pods are also ineffective.
  • The head and tail are the weakest areas, followed by the chest. All of them can be broken.
  • Xeno'jiva is the only Elder Dragon that cannot be mounted.
  • Xeno'jiva beams will heat up the ground beneath it. A way to combat this is with Uragaan armor or the Fireproof Mantle, as they will protect you from burning.

 

Xeno'jiiva Weaknesses

Each ⭐star shown below represents more weakness to each ailment

Ailment mhw-poison-status-effect sleep-mhw-status-effect paralysis blast stun
Weakness Level ⭐⭐⭐ × ⭐⭐

 

Each ⭐star shown below represents more weakness to each damage type

Weak Point cut-damage-mhw blunt-damage-mhw ammo-damage-mhw
Head (Breakable) ⭐⭐⭐ ⭐⭐⭐ ⭐⭐⭐
Front Claws (Breakable) ⭐⭐ ⭐⭐
Tail (Severable) ⭐⭐⭐ ⭐⭐⭐ ⭐⭐⭐

In-game weakness information

xeno'jiiva-weakness-chart

Xeno'jiiva  High Rank Carves

Defeating this monster allows the player to carve the following items:

Xeno'jiiva Carves (ALL HIGH RANK)

Carves Frequency  
xenojiiva_shellXeno'jiiva Shell ⭐⭐⭐⭐⭐  
xenojiiva_soulscaleXeno'jiiva Soulscale ⭐⭐⭐⭐  
xenojiiva_clawXeno'jiiva Claw (Break forelegs) ⭐⭐⭐  
xenojiiva_hornXeno'jiiva Horn (Break head) ⭐⭐  
Xeno'jiiva Wing (Break wing) ⭐⭐⭐  
xenojiiva_gem_small-mhw-wiki-guideXeno'jiiva Gem (break head, cut tail) 5% Carve, 7% Tail Carve and 4% Head Break
xenojiiva_veilXeno'jiiva Veil (Dropped material)  ⭐⭐⭐  

Xeno'jiiva Rewards (ALL HIGH RANK)

Rewards Frequency  
xenojiiva_shellXeno'jiiva Shell ⭐⭐⭐⭐  
xenojiiva_soulscaleXeno'jiiva Soulscale ⭐⭐⭐  
xenojiiva_veilXeno'jiiva Veil ⭐⭐⭐  
Xeno'jiiva Wing ⭐⭐⭐  
elder_dragon_boneElder Dragon Bone ⭐⭐⭐  
elder_dragon_bloodElder Dragon Blood ⭐⭐⭐  
xenojiiva_gem_small-mhw-wiki-guideXeno'jiiva Gem

3% Quest Reward, 3% Silver Reward (Doesn’t exist atm it might be a placeholder) and 3% Gold Reward (Doesn’t exist atm it might be a placeholder)

 

 

Xeno'jiiva Weapons & Armor

Armor and Weapons related to the Xeno'jiiva Monster.

Weapons

 

Armor

 

Notes & Trivia

  • Can't be lured
  • Camouflage works until ?? range
  • Xeno'jiiva is known as the "Dark Light Dragon"
  • Xeno'jiiva has been nicknamed by the community as the "Sapphire Star"
  • Xeno'jiiva's name means "Different Origin"

 

 

Large Monsters
Anjanath  ♦  Azure Rathalos  ♦  Barroth  ♦  Bazelgeuse  ♦  Behemoth  ♦  Black Diablos  ♦  Deviljho  ♦  Diablos  ♦  Dodogama  ♦  Great Girros  ♦  Great Jagras  ♦  Jyuratodus  ♦  Kirin  ♦  Kulu-Ya-Ku  ♦  Kulve Taroth  ♦  Kushala Daora  ♦  Lavasioth  ♦  Legiana  ♦  Lunastra  ♦  Nergigante  ♦  Odogaron  ♦  Paolumu  ♦  Pink Rathian  ♦  Pukei-Pukei  ♦  Radobaan  ♦  Rathalos  ♦  Rathian  ♦  Teostra  ♦  Tobi-Kadachi  ♦  Tzitzi-Ya-Ku  ♦  Uragaan  ♦  Vaal Hazak  ♦  Zorah Magdaros



    • Anonymous

      18 Jul 2018 02:34  

      I hate Xeno’jiva But love it cool design but awful hit box I know people might disagree but when I attack I try to roll away but the explosions keep killing me in 1 single hit and if not it takes a chunk of my health but armor and weapons look cool.

      • Anonymous

        09 Jul 2018 13:24  

        Fighting this thing with any hammer is absolute garbage. You don't have a lot of reach and you're too slow for this fucker because it moves around too much.

        • Anonymous

          04 Jul 2018 17:51  

          Updated general strategy tips from a stranger.


          1.) All his moves have very huge tells and in a few battles, you'll be able to see which attack is which. Memorizing them makes this fight so much easier.


          2.) Using the suspended boulders during the 1st phase is important. Assuming you have a good handle on his moveset, dropping all of them on him ensures that his 1st phase ends within less than 5 mins. Keep in mind that landing 2 square hits on either his head or wings ensures breaking them, which is great since there are 4 blouders in total. For those having trouble with his tail, you can't cut it in the 1st phase, but dropping 2 boulders on them makes severing it in the 2nd phase all the more faster. Or you can drop them both on the head & tail 1 a piece. Best way to practice is baiting him into charging you while standing underneath the suspended boulders.


          3) Xeno'jiiva has 3 stagger animations, 2 of which can be punished;

          [A] Light Stagger, basically a flinch. Results frequently from heavy-damaging slinger ammo such as bomb pods, piercing pods, & in rare occasion, sustained Palico attacks. Breaking his tail, i.e. shutting down its glow also results in a flinch. Ends as quickly as it starts, so you can use this short time to pull a cloak, chug a potion, set down a booster, or sharpen your weapon.

          [B] Medium Stagger, results when his breakable parts are broken for the 1st time while standing or continue to sustain heavy damage, i.e. stopping them from glowing. The 1st break causes the concerned body part to display visible wear & tear. Like Kulve Taroth who can burrow underground to restore her coat, Xeno'jiiva can reinvigorate broken body parts restore his fluttering veil & make them glow again, either randomly as he walks around or using his Super Saiyan Fart, and you can continue to 'break' them till he dies, but only breaking them the 1st time counts.

          Breaking Xeno'jiiva's body parts has 4 distinct stagger animation depending on which part you break.

          - Breaking his hands, he gets down close to the ground, reeling on all fours while starring at his hand. His head lowers close to ground level but isn't steady enough for weapons like the hammer and dual blades which rely on combos to deal substantial damage.
          - Breaking his head, he'll stumble back a bit and then attempt to steady his head, which is easier for the afforementioned weapon classes to reach.
          - Breaking his wings, he'll lurch his back a bit from the weight and straighten it. This specific stagger animation only occurs when you use the boulders to break his wings in the 1st phase, or the bow's volley shots to rain debris on him during the 2nd phase. Unlike Winged Wyverns, he can still get off the ground no problem & sustain flight, but also unlike Winged Wyverns, you only need to aim for 1 wing to break both, since due to their large size, Capcom decided to treat them as 1 giant part.
          - Breaking his tail results in a flinch, but like all monsters with severable tails, if you successfully sever his tail, he will enter a special animation regardless of his position that launches his a good distance away, staring at his cut tail as he recovers. Sereving his tail while he is knocked down will force him to stand back up and perform this special animation.

          All medium stagger animations bring his chest, another weak spot, closer to the ground for a short while. With exception of severingthe tail, there is the less frequent chance that he won't stagger at all even if you break his body parts. All medium staggers lasts for about 6 seconds.

          [C] Heavy Stagger, essentially a knock down. Results most frequently from being shot down out of flight, but also from taking heavy sustained damage to his chest, causing him to topple & keel over. He collapses on to one side, head and one wing square on the ground and within reach. Being knocked down via flight lasts for about 6 seconds, shooting piercing pods into his chest can last longer than that, while high-damaging strikes from weapons lasts even longer, upward of 12 or 13 seconds.


          4.) He has 5 sustained beam attacks.

          [A] Straight Burst, lasts for about 5 seconds. This beam attack happens fairly quickly compared to his other moves. The beam's hit box extends a small area around his head. Recommended to attack his hands instead, otherwise take great care attacking his head.

          [B] Sweeping Burst, preceded by a sidestep movement which shows the entire length of his body. During the 1st phase, can be avoided by standing on raised elevation. Otherwise hide behind the crystals or run up close to him and attack his underside. His chest is particularly vulnerable as it glows when he performs this move, meaning it takes more damage. If he is not up against the edge or wall of the area, you can target his tail.

          [C] Rear-Up Burst. Xeno'jiiva stands on his hind legs while razing the ground with his beam in only one specific pattern, a pattern that never changes, period. Geting up and performing the move lasts about 8 seconds while actually getting back on all fours lasts about 5. Recommended to go to the rear and attack his tail or set mega barrel bombs beneath him for when he finishes.

          [D] Frantic Rear-Up Burst. Xeno'jiiva slowly backs away while performing a Rear-Up Burst, after which the ground beneath him collapses and he gets stuck for about 6 seconds. Take care as the collapsing ground triggers tremors at close proximity which can stop you from capitalizing on the opportunity. Standing next to him up close as he falls into the ground is something to watch out for as well. His fall animation has a hitbox that damages you and sends you back, effectively cutting down on the time you have to punish him. So keep your distance until it is safe to move in close. Just like Rear-Up Burst, the pattern of this beam attack doesn't change at all, so the best strategy is to run up below him the moment you notice this attack, set down mega-barrel bombs, & run away when the ground collapses. His fall animation will also trigger the bombs, so you wouldn't need to shoot the barrels yourself to detonate it. Make sure to place them directly beneath him, since he will keep backing up as he performs the move, potentially hitting the bombs with beams.

          [E] Flying Burst, wherein he quickly fires a beam down in a straight line while flying. Recommended to not let him do this at all & shoot down him as soon as he takes flight, which usually takes 2 slinger shots to do. It's also worth noting that Xeno'jiiva has specific midflight stagger animations as well. At high health he will stagger for a only short time. Conversely at low health, he will enter a heavy midlfight stagger that grants him short-term immunity to stagger via slinger ammo as he takes his breather, so keep an eye out for the tail end of this animation before firing what could possibly be your last shot to bring him down.


          5.) Xeno'jiiva is likely drop slinger ammo the heavier his stagger, also occasionally dropping ammo when his actions are interrupted by heavy slinger fire as well. The move where he slams the ground and digs his arms in, causing it to explode, will also more often than not leave 1 or 2 pods lying on the ground. Knocking him down outright will cause a handful of pods to drop as well, at least 1-2 with the occasional material drop if not several. Bomb pods are the most effective as they interrupt all his attacks aside from his Frantic Rear-Up Burst. Piercing pods are extremely helpful for when his chest is glowing, as shooting him dead center from the front has a good chance of knocking him down for several seconds. Dragon Pods are sort of underwhelming, since edlerseal basically clocks out his shiny rage more, which is mostly for show. Still useful for knocking him out of the air and can cause him to occasionally stagger lightly. All in all, slinger ammo is abundant, so pick them up as soon as you see them. But be careful to space the interval of your shots, as spamming slinger his way will consequently grant him an flinching immunity from slinger ammo for a good half-minute or so.


          6.) As piercing pods are particularly effective at knocking him down when shot from the front straight down his chest, it is particularly noteworthy that for bow users, the Dragon Piercer can be spammed from the front and exploited to consecutively knock him over. Based on my own experience, it is possible to knock him down 3 consecutive times.


          7.) Recommended minimum defense for this fight is 330 for melee weapons & 370 for ranged. Also since his beam attacks heats up the ground, which causes fire DOT and Fireblight, it's a great plus maintain a fire resistance of 20, at which point fire-based environmental damage is mitigated & Fireblight is outright negated. If your armor of choice pulls your resistance back all the way to vulnerability, i.e. negative resistance, use the Fireproof mantle, Fire resitance jewels which at level 3 provides +20 fire resistance & a bonus +10 defense, eat a veggie meal at the canteen which grants +15 to all elemental resistance, or just, you know...switch your armor up. And don't worry about the heated ground setting off your bombs, because (if you didn't catch my point about placing bombs beneath him during his Rear-Up beam attacks) they won't. Last but not least, flash pods are useless on Xeno'jiiva... well, as far as I've experienced, they didn't work so I stopped using them. It must've come around the time when they nerfed flash pods VS elder dragons. There are plently slinger ammo for you to pick up as the fight unfolds anyway, so shooting him down shouldn't be a problem.


          Anything else is up to your playstyle. Hopes this helps more, have fun!!

          • Anonymous

            04 Jul 2018 13:40  

            My God, I wished there was option to transform gems at the Melder or some sort of exchange repository NPC, because Xeno is my no.1 favorite punching bag who I make time for whenever his optional mission pops up. Dozens of Xeno'jiiva gems I don't have the business owning, but his fight is just great practice & good fun.

            • Anonymous

              29 Jun 2018 22:46  

              Fought him 3 times = 4 gems, no horns. I don't need gems, I need the horn -_- why is the horn harder to get than the gem -_- (yes, I broke his head all three times)

              • Anonymous

                29 May 2018 07:26  

                Seems many forget that the hand is obvious weak point. The glowing part of xeno is very soft and weaken each you break the parts you want. you can deal much more damage to him if you focus on hand. It stays put longer than the head.

                • Anonymous

                  15 May 2018 08:52  

                  Compared the every other freaking monster before him, this fight was cake. The only time I was worried was when I almost got one shotted from that fist slam explosion. The laser got me once but I survived it. I am glad this boss had easy telegraphs, considering how freaking big he was.

                  • Anonymous

                    09 May 2018 05:10  

                    Went in with Lance first time fighting, got fainted so swapped to Twin Nails, was more fun than simply blocking, add in the epic music and it was perfect~

                    • Anonymous

                      03 May 2018 23:25  

                      I was helping someone that sent out an SOS flare in a quest for Xeno'jiiva and within the first 5-10 minutes we got to the second stage and after another 20 minutes of hacking and slashing at the tail I severed it and the first carve I got was a gem. Am I extremely lucky or was it because I had a lucky voucher? i had no Legiana armor on to get the favor mind you.

                      • Anonymous

                        25 Apr 2018 15:15  

                        So the Xeno'jiiva is about 147 feet tall. This is a rough guess tho so feel free to tell me if i got the math wrong or not.

                        • Anonymous

                          23 Apr 2018 22:08  

                          I was looking around on youtube and some idiot decided to spoil this on his thumbnail of a walkthrough on how to kill it, so I decided to read this. This is so out of my league, and it kind of scares me that I'm scared of going to rotten vale, let alone this thing...

                          • Anonymous

                            23 Apr 2018 15:34  

                            I fought if you use stamina surge you can dodge a lot and stand behind the cryatels on the beam attacks they will not break. Still an amazing fight though

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