Safi'jiiva

safi'jiica-mhw-wiki-guide
Enemy Type Large Monster
Species Elder Dragons
Elements

mhw-fire-damage_sFire

mhw-dragon-damage_sDragon

Ailments

fireblight-status-effect-mhw_sFireblight

Weakness mhw-dragon-damageDragon (Elderseal) (⭐⭐⭐)
mhw-thunder-damageThunder, mhw-ice-damageIce, mhw-water-elemental-damage Water, mhw-fire-damageFire, mhw-dragon-damageDragon (⭐⭐)
Location(s) Secluded Valley
Tempered Lv. None

Safi'jiiva is a Large Monster in Monster Hunter World (MHW). ムフェト・ジーヴァ (Mufeto jīvu~a) in Japanese. It is the adult form of Xeno'jiiva, and can only be fought in Master Rank.

 

The fully-grown form of Xeno'jiiva. It absorbs energy from its environment to heal itself and change the ecosystem.

Safi'jiiva Details & Locations

  • Found in: Secluded Valley
  • Target of Quests: Safi'jiiva Siege (The Red Dragon), Point of No Return
  • Is hostile when approached
  • Size: This monster's size does not vary and is always 4799.78.
  • Species: Elder Dragons
  • HP: 20,000(Solo), 26, 000(Duo) 40,000(3 or 4 players)(Safi regenerates HP everytime it absorbs energy from the ground)
    • Head: 26,250
    • Back: 525
    • Chest: 7,000
    • Forelegs: 18,375 each
    • Hindlegs: 8,750 each
    • Wings: 4,200 each
    • Tail: 19,250

 

Safi'jiiva Combat Info

  • Kinsect Extracts:
    • Red: Head/Neck/Chest
    • Orange: Body/Hindlegs
    • White: Wings/Frontlegs
    • Green: Tail
  • Safi'jiiva's limbs will always tenderize after one Clutch Claw attack, no matter the weapon used and even if you're not using Clutch Claw Boost.

  • In the first area, Safi'jiiva will not move on his own. The monster can be pushed around the map as long as you stagger it by focusing the same part. Staggering Safi'jiiva when he's on the vine will get him stuck in the vine trap.
  • There are two boulder traps that can be dropped on Safi'jiiva in the same area, one on each side of the map.
  • Triggering any two environmental traps will cause Safi'jiiva to drain energy and leave to the next area.

  • In the second area, Safi'jiiva can now move around. Starting from this phase, Safi will start giving enmity to the player who dealt the most damage in the previous moments. A red line connects Safi's head with the player who is currently being targeted. Safi will be in enraged state for as long as enmity is active.
  • The player who gains enmity will be the target of all Safi'jiiva attacks. Failing to receive or maintain enmity (e.g. by carting) will result in Safi'jiiva attacking the team more erratically.
  • Dealing enough damage to Safi will result him in performing his supernova called Sapphire of the Emperor. The only way to avoid this attack once it's started is to hide behind one of the crags in the arena. See further below for more information about the nova.

  • In the third area, Safi'jiiva will now periodically enter the Supercritical State. In this state, all body parts become much more susceptible to damage, and the chest can now be hit and broken.

  • It is recommended to keep all crowd control (mount, paralysis, sleep) for the third area, as this is when Safi'jiiva is both the most vulnerable and the most dangerous. Keep in mind however that you cannot kill Safi'jiiva until he fully drained the energy of that area.

  • Fixed damage types (barrel bombs, sticky ammo, Gunlance shells, Charge Blade impact phials) deal 30% less damage on any part that isn't already broken.

  • Poison and Blast both deal extra damage to Safi'jiiva. However Poison doesn't contribute to part breaking.

Attacks to Look Out For

  • Ring Explosions: Safi'jiiva will break its forelegs in the ground, very similar to Xeno'jiiva, creating a massive explosion around him. This time however, the explosion is followed up by a second detonation with a larger blast radius afterwards.

  • Dual Beam Attack: Safi will shoot a beam at one hunter. The beam will simply knock down the hunter for a short time and deal low damage. However, it is followed up by a much more devastating beam attack shortly after the hunter gets back up. The hunter should immediately roll away since the second beam doesn't track.

  • Charged Beam: Safi'jiiva will open his mouth to charge a beam attack, indicated by a blue glow. While Safi is charging, he will track the movement of its target. You can dodge the attack by moving towards Safi'jiiva or by dodging before it is fired.

  • Deadly Pin: Safi will lunge at a hunter with his head lowered. If this connects, the hunter will be pinned. Safi then proceeds to grab the hunter with his mouth, following up with several beam attacks. The attack will leave the hunter at exactly 1 HP and burning. Make sure to use Lifepowder after the final hit or the hunter will die to Fireblight. The grab can also be interrupted with a well aimed Flash Pod.

Siege Rewards

  • You want to break as many parts of Safi'jiiva's body as possible to get the maximum rewards out of the siege. Once a part is broken, make sure to move to the next one.

  • Here is a quick summary to what weapon is useful on what parts:

    • Head: Blunt or Ranged weapons.

    • Chest: Cannot be hit if Safi'jiiva is not in supercritical state. Once it has entered supercritical state, every weapon works.

    • Back: Ranged weapons or any weapon that can deal a lot of damage with a mount (like Greatsword).

    • Forelegs: Sever weapons.

    • Hindlegs: Blunt weapons.

    • Tail: Sever weapons.

    • Wings: Ranged weapons.

  • After defeating Safi'jiiva, you will be able to get Safi'jiiva weapons. Complete the siege and talk to the Quest Giver in the Gathering Hub. You will get to chose out of a random selection of weapons, and the better you did in the siege, the more weapons you can take. Two of the weapons will always match the weapon type you have equipped when talking to the Quest Giver.

  • The highest level of rewards that can be obtained in a single run clear (starting from full energy) is 15. This can be obtained by breaking all parts except one of the four legs. This includes the tail cut and the full head break.

Safi'jiiva Energy Management

Understanding Safi'jiiva's energy mechanic is the key to significantly speed up the Safi'jiiva hunt (which is almost necessary since you only have 20 minutes).

  • Safi'Jiiva has exactly 40000 health and an energy deposit of 10000 Units (EU for short)

  • Every time Safi'jiiva's HP drop below a certain amount or his energy reserves significantly decrease, he will absorb energy out of the area he's currently in, restoring his HP and refilling his energy reserve.

    • In Area 1, Safi'jiiva will drain if his HP drop below 70% and will heal to full

    • In Area 2, Safi'jiiva will drain if his HP drop below 50% and will heal to full after the Supernova

    • In Area 3, Safi'jiiva will drain if his HP drop below 40% and will restore 35% of his HP

  • With every drain, all parts will heal up to 50% of their current flinch threshold. Broken parts stay unbroken.

  • Every area has an energy storage of exactly 10000 at the start of the siege, however energy is drained twice as fast in the last two areas.

  • Safi'jiiva will only move to the next area after he has absorbed all the energy in the current area. Every time Safi'jiiva does that, he will restore 15% of its health regardless of energy reserves.

  • Forcing Safi'jiiva to lose large amounts of energy will speed up the fight significantly. Several things will help with this.

    Boulder Drop/Vine Trap 5000 energy each. Only available in the first area
    Elderseal Procs 1500 energy (It is almost impossible to proc Elderseal more than twice. Average and High Elderseal are equally effective.)
    Major Flinch (Safi'Jiiva moves) 200 energy
    Part Broken 200 energy
    Aerial Flash/Sleep/Para 200 energy
    Ground Flash 100 energy
    Trips / Completed Mounts 500 energy
    Attacks while having Enmity 100 energy each
    Supercritical State entered 200 energy every time.
    Complete Sapphire Star of the Emperor 500 energy.

 Avoiding the Full Party Wipe

In the last area of the Siege, Safi'jiiva will perform the Sapphire Star of the Emperor attack (Supernova) fairly regularly. To avoid a full party wipe, the hunters need to hide behind rocks/crags.

  • The crags break after every Supernova. Two attacks will generate new ones.
  • The first is the Attack where Safi'jiiva shoots a thin energy beam first at the floor and then rising to the ceiling. This attack occurs fairly reliably and can't be flinched.
  • Once Safi'jiiva is close to death (skull icon on minimap) and has run out of energy, it will regularly perform the ring explosion attack. At this point, the attack will also spawn crags.
  • This attack can be flinched, causing no crags to drop. The following Supernova will lead to a full party wipe!

To avoid this, a few things can be done:

Avoid the "Desperation mode" entirely

  • Force Safi'jiiva to drain all the Energy from the area fast by triggering the events above. Safi'jiiva can't heal without energy in the current area. Then slay Safi'jiiva as soon as possible, so it never runs out of energy. High damage is needed for this.

Run Away

  • While the active Supernova disables farcasters, you can use one just before it. Safi'jiiva actually lowers its body for a second before it jumps in the air. If you notice this and there are no rocks in the area, use your Farcaster fast. You just might escape.

Tank it

  • Utilizing the food skills Felyne Insurance (Daily Skill) and Felyne Safeguard (6 Alcoholic Ingredients), you can get up to 5 possible faints. Do keep in mind that multiple iterations of the same skill don't stack.

Stagger Safi'jiiva out of the air

  • You need to use a Flash Pod or a Bomb Pod on Safi'jiiva before the Supernova animation begins. Note that Safi'jiiva will develop immunity to pods, so you can't use multiple ones in a row. Alternatively, you can drop Safi'jiiva down to the ground by triggering paralysis or sleep.

Recommended Skills

  • Partbreaker: pretty much mandatory as the main goal of the siege is to break as many parts as possible before slaying the monster. Lv3 recommended.

  • Health Boost: Recommended because of Safi's high damage output.

  • Fire Resistance: having fire resistance of 20 or above prevents being affected by Fireblight.

  • Coalescence: alternatively you can choose to profit from Fireblight to give yourself a damage boost.

 

Safi'jiiva Weaknesses

Each ⭐star shown below represents more weakness to each ailment

Ailment mhw-poison-status-effect sleep-mhw-status-effect paralysis blast stun
Weakness Level ⭐⭐⭐ ⭐⭐ ⭐⭐⭐ ⭐⭐

 

Each ⭐star shown below represents more weakness to each damage type

Weak Point cut-damage-mhw blunt-damage-mhw ammo-damage-mhw
Head (Breakable)
Wings (Breakable)
Forelegs (Breakable) ⭐⭐⭐
Back (Breakable) n/a n/a n/a
Chest (Breakable*) n/a n/a n/a
Hindlegs (Breakable) n/a n/a n/a
Tail (Severable) n/a n/a n/a

 *Only in Supercritical State.

Detailed weakness information(Legend Explanation: here)

safi'jiiva_hzv

Credits to AsteriskAmpersand, Deathcream and MoonBunnie.

 

Safi'jiiva Master Rank Carves

Defeating this monster allows the player to carve the following items:

Safi'jiiva Carves (all Master Rank)

Carves Frequency %
safi'jiiva-cortex-mhw-wiki-guideSafi'jiiva Cortex ⭐⭐⭐⭐ 22%
safi'jiiva-shard-mhw-wiki-guideSafi'jiiva Shard (Dropped) ⭐⭐⭐⭐⭐ 32% (23%)
pulsing-dragonshell-mhw-wiki-guidePulsing Dragonshell (Dropped) ⭐⭐⭐ 16% (50%)
safi'jiiva-hardhorn-mhw-wiki-guideSafi'jiiva Hardclaw ⭐⭐ 8%
safi'jiiva-lash-mhw-wiki-guideSafi'jiiva Lash (Tail Carved) ⭐⭐⭐ 11% (73%)
safi'jiiva-fellwing-mhw-wiki-guideSafi'jiiva Fellwing ⭐⭐ 8%
glavenus-mantle-mhw-wiki-guideZionium Crystal (Dropped) 3% (5%)

Safi'jiiva Rewards (All Master Rank)

Rewards Frequency %
safi'jiiva-cortex-mhw-wiki-guideSafi'jiiva Cortex ⭐⭐⭐⭐ 27% (32% for each part broken)
safi'jiiva-shard-mhw-wiki-guideSafi'jiiva Shard ⭐⭐⭐⭐ 21%
pulsing-dragonshell-mhw-wiki-guidePulsing Dragonshell (Break Back/Chest) ⭐⭐⭐ 13% (68%)
safi'jiiva-fellwing-mhw-wiki-guideSafi'jiiva Fellwing (Break Wings) ⭐⭐ 10% (68% for each wing broken)
safi'jiiva-hardhorn-mhw-wiki-guideSafi'jiiva Hardclaw (Break Legs) ⭐⭐⭐ 17% (68% for each leg broken)
safi'jiiva-hardhorn-mhw-wiki-guideSafi'jiiva Hardhorn (Break one/both Horns) ⭐⭐ 9% (68% / 93%)
glavenus-mantle-mhw-wiki-guideZionium Crystal (Break both Horns) 3% (7%)

Safi'jiiva Weapons & Armor

Armor and Weapons related to the Safi'jiiva Monster. 

Weapons

 

 

Armor

 

 

Safi'jiiva Weapons

This collection of weapons can only be obtained through the '"Safi'jiiva Siege" event. Safi'jiiva Weapons can have Awakened Abilities by using Awakened Materials obtained from the  Safi'jiiva Siege at the Smithy.

 

 

Bows:

 

Charge Blades:

 

Dual Blades:

 

Greatswords:

 

Gunlances:

 

Hammers:

 

Hunting Horns:

 

Heavy Bowguns:

 

Insect Glaives:

 

Lances:

 

Light Bowgun:

 

Long Swords:

 

Switchaxes:

Sword & Shield:

 

 

 

Notes & Trivia

  • Can't be lured
  • When both parts of the name are translated in their respective languages it will roughly translate to: "Pure being imbued with life/power"
  • It is the second monster (after Shara Ishvalda) to have a "Switch Display" option in its Physiology and Rewards pages.
    • Unlike Shara Ishvalda, however, the two displays are unchanged in terms of appearance - the only differences are the body parts they highlight.
    • It is the first monster to have more than one display for listing all of its breakable body parts and their respective awards.
  • Since Xeno'jiiva lured Zorah Magdaros towards the Elders Recess, Safi'jiiva most likely lured it towards the Secluded Valley, where it died and formed the Guiding Lands out of its carcass and bioenergy.

 

 

 

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    • Anonymous

      how ironic that the most weird and unexpected thing that xeno could mature into is a good old textbook definition red dragon

      • Anonymous

        so i wanted to do this with light bowgun since i wanted to get its bowguns drops
        and man its is weird...

        after trying everything i ended finding out that a good normal 3 gun that let you run and gun(like the Royal Surefire Shot) ends being the best thing for safi, you be doing lots of grey damage to the limbs... but it is actually might be the best dps you can do.

        the wing and the head which are the places where you supposedly should be hitting are a ***** to hit since safi moves way too quick for something so big, your shots there will end either missing or hitting the snout and the webbing where it does piss poor damage. and even hitting the chest is incredibly annoying if you right not under it

        what about the other ammo types you ask?

        well first when i saw how big this thing is, my mind went, this is a job for pierce ammo!
        no its not. the great majority of this thing body barely takes any damage from anything, that leads to a ok hit in a limb or the head and a bunch of 3 and 4s from the rest of the body, xeno'jiva this ain't

        then i tried elemental, and this one MIGHT work well if you can hit both front and back legs at same time, but that is easier said than done. also requires you to be close to him, which is not a good place for our feeble gunner bones

        which is the same problem as spread, which technically can hit the limbs and not give a **** about reduction because how big its damage usually is. also you are usually stuck with evade reload with spreads, which doesn't work well here as Safi attacks are so sudden, also the damage is not that higher compared to normal 3

        sticky is what everyone seems to use on this boss, but i tried everything and i couldn't make sticky do enough damage compared to normal 3 to justify the recoils and the low ammo counts it has... even when doing gray damage.in my tests it did less than 10 above normal 3 on a tenderized limb, and that on normal xeno, on enraged or super critical normal 3 will out damage it as stick always does the same damage.
        if you hit a wing normal 3 will actually out damage stick by far. and then there is the detail of how little ammo stick ammo you can carry, this is a long pinata fight. you might need to farcaster twice to get more ammo and mats during this

        • Anonymous

          Please pay attention to the numbers. Safi has high resistence depending on the body parts and your type of attack. Broken parts will also receive ~20% more damage. Don't just stand there with your 30 damage per hit and expect a miracle...

          • Anonymous

            i literally have the best dualblades yet i think the lowest % i sent him in the 2d arena was 70 and its over like wtff i know i can beat him but the time for solo its stupid idk for multi

            • Anonymous

              It's really a nightmare for solo players. Even with the latest update for solo scaling, it still takes me 8-9 hours to finish one round with all the targets finished. But some Safi weapons are simply too good to miss. Not sure what's the most efficient way for solo players, though.

              • Anonymous

                I will probably get a lot of thumbs down but I do not see much resemblance between him and Smaug. Nothing except that they are both red. Even then Smaug is more of a gold color

                • Anonymous

                  i honestly think, all monster should be soloable and not almost plain impossible when soloing. the entire campaing of mhw and icebourne are fine and doable to solo even if its hard. but this? i think they should have made the increase per player higher aswell with the reward rarity or amount to make it more appealing to multi it instead of making it a impenetrable fortress thats just not possible to do solo unless you got that op gear. even alatreus is more feasible to solo and still... quite hard

                  • Anonymous

                    One question. I have been wanting to fight him in the siege quest and I know when he comes out(June Fourth),but do I need network connection to fight him? I don’t have any and I really want to fight him...

                    • Anonymous

                      This is the full evolution of alien apocalypse monster? Its just a normal dragon and its both killable and the world is still there! What was even the point of the climatic final battle wen the dlc just has "Uh oh the big doomsday scenario actually happened awhile ago can you just take care of that".

                      • Anonymous

                        THESE ARE EXHAUSTED HORSES!!! OOOOOOOOOOOOOOHHHH!!!
                        THESE HORSES ARE ON FIRE, OOOOOH!!!
                        PLEEEEEEEEEEE-EEEEEEEEEEASE!!!
                        WHO'S LAUGHING NOOOOOOOOOW?!!!
                        ZULU SAYS: WHOOOOOOOOOOOO?!!!
                        PUNCHING A THOOOOOOOORN!!!
                        DON'T LOOK AT MEEEEEEEEE!!!
                        HE'S A. GENTLE. SIMPLE. SAILOR!!!
                        HE'S A. GENTLE. SIMPLE. SAILOR!!!
                        HE LONG. CAREFUL. PAINFUL SAILOR!!!
                        PEOPLE! PEOPLE! PEOPLE!!! SAY HELLO!!!
                        DO YOU KNOW THAT YOU ARE LAYING ON...?
                        MUST BE ON ANOTHER LEGIANA...

                        • Anonymous

                          It's allright if you run comfy builds if they keep you alive. Earplugs, Fireress, Defence Boost and such. Noones helped if the mission fails thanks to your paper armor. But if you have access to more solid equipment that allows you to take a few hits, focus on damage. Your teammates will appreciate it.

                          • Anonymous

                            Is nobody fighting this monster anymore? I don't understand, it says it's meant to be done in multiplayer, but every time I try the seige and fire a flare, no one ever joins. When I try to see if someone else is fighting it, there's never any quests posted. I see hundreds of hunters with Safi's this and Safi's that, yet no one ever seems to be fighting this dragon. Can someone please explain this to me?

                            • Anonymous

                              Three comments below is the perfect example of sensitive MH Hunters who get butt hurt when their self esteem is insulted. What the guy says is absolutely true. The old games where hard, but some Hunters get all butt hurt when someone says the other MH games were harder. How do I know you may ask... because I’ve played MHFU and believe me when I say that game was hard. Also people should not make assumptions that they don’t even know comes out of their mouth. However I still think that MH World Icedorn is not an embarrassment. I’ve almost soloed the whole game
                              (On Blackveil Vaal Hazak right now)
                              and still have problems. We should not belittle fellow Hunters who only make a statement that was not targeting your self esteem.

                              ~M&S

                              • Anonymous

                                dual blades op for this, when you do the spine roll thing you jut go weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee oh crap lazer

                                • Anonymous

                                  This fight is the perfect example of why world is the easiest game in the series. Old games would test your reflexes and ability to predict a monster's attacks, you would get your ass handed to you over and over until you got good. This game the "hard" monster is a big beast with super telegraphed attacks and a limited move set. Even Alatreon and Fatalis are like that in this game, both are super easy and basically let you attack them and dodge with ease. I get they are trying to make it easier for non mh players but this is honestly embarrassing. I hope Rise brings back the challenge.

                                  • Anonymous

                                    This...Is the Most "Dragon" looking Elder Dragon out of all the Elder Dragons. He even fits the Criteria?! Wings like Hurricanes, 2 legs 2 arms?! He even has Apposable thumbs!? Breathes Fire and uses Magic to heal...say what you want that $hit is magic?

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