safi'jiica mhw wiki guide
Enemy Type Large Monster
Species Elder Dragons

mhw fire damage sFire


fireblight status effect mhw sFireblight

Weakness mhw dragon damage sDragon (Elderseal) (⭐⭐⭐)
mhw thunder damage sThunder, mhw ice damage sIce, mhw water elemental damage s Water, mhw fire damage sFire, mhw dragon damage sDragon (⭐⭐)
Location(s) Secluded Valley
Tempered Lv. None

Safi'jiiva is a Large Monster in Monster Hunter World (MHW). ムフェト・ジーヴァ (Mufeto jīvu~a) in Japanese. It is the adult form of Xeno'jiiva, and can only be fought in Master Rank.


The fully-grown form of Xeno'jiiva. It absorbs energy from its environment to heal itself and change the ecosystem.

Safi'jiiva Details & Locations

  • Found in: Secluded Valley
  • Target of Quests: Point of No Return (Safi'jiiva Recon), The Red Dragon (Safi'jiiva Siege, only available online)
  • Is hostile when approached
  • Size: This monster's size does not vary and is always 4799.78.
  • Species: Elder Dragons
  • HP: 20,000(Solo), 26, 000(Duo) 40,000(3 or 4 players)(Safi regenerates HP everytime it absorbs energy from the ground)

 Monster Parts:

  • Head: 26,250
  • Back: 525
  • Chest: 7,000
  • Forelegs: 18,375 each
  • Hindlegs: 8,750 each
  • Wings: 4,200 each
  • Tail: 19,250


Safi'jiiva, the mature manifestation of Xeno'jiiva, possesses a formidable ability to absorb energy from its surroundings, facilitating self-healing and influencing the ecosystem. In its fully-grown state, Safi'jiiva undergoes a significant aesthetic transformation. Its appearance is replaced by rigid, red scales adorned with dark accents on features such as horns, feet, spikes, and wing edges.

The wing webbing and underside exhibit a tan hue. Unlike its juvenile form, Safi'jiiva adopts a posture with bent arms and a closer-to-ground chest position. Despite this, it maintains a nearly identical size to its younger counterpart, giving the illusion of diminished scale.


Safi'jiiva Combat Info

General Info:

  • Kinsect Extracts:
  • Red: Head/Neck/Chest
  • Orange: Body/Hindlegs
  • White: Wings/Frontlegs
  • Green: Tail

Safi'jiiva's attacks are mostly elementless, even the beams. The only elemental attacks are the flame left on the ground after Safi'jiiva uses its thinner beams, which also causes Fireblight. Investing in Fire Resistance is thus not as useful as in the fights with monsters directly dealing fire attacks, such as Kulve Taroth.

Safi'jiiva's limbs will always tenderize after one Clutch Claw weapon attack, no matter the weapon used even if you're not using Clutch Claw Boost.

  • Fixed damage types (barrel bombs, sticky ammos, Gunlance shells, Charge Blade impact phials) deal 30% less damage on any part that isn't already broken.
  • Poison and Blast both deal extra damage to Safi'jiiva. However, Poison doesn't contribute to part breaking. Hunters can bring Poison Smoke Bombs to inflict Poison on Safi'jiiva and save their weapons for part-breaking purposes. In a 4-player difficulty, the 1st poison needs 3 bombs, and the 2nd poison needs 5 bombs.

Phase 1:

  • Safi'jiiva normally does not change position (but can turn around) on his own. It can only be pushed by the hunters when they deal enough part-breaking damage to a certain part. (Each part contains multiple levels of hp. Safi'jiiva is pushed whenever the hp of a part drops by one level.) The direction it moves is roughly opposite to the relative direction of that specific part to its main body. For example, attacking the head can push it backward. 
  • Flinching Safi'jiiva by dealing part-breaking damage when it's on the vine area will get it stuck in the vine trap.
  • There are two boulder traps that can be dropped on Safi'jiiva in this area, one on each side of the map. The handler will notify you if Safi'jiiva is at a good position for you to drop the boulders. Alternatively, you can judge it by yourself.
  • Triggering the falling boulders or the vine trap will result in Safi'jiiva absorbing the energy of this area. The only exception is when the boulder is dropped on it when Safi'jiiva is in an uninterruptable animation.
  • Energy absorption always fully heals Safi'jiiva's hp in this phase, unlike in phase 2 and 3.
  • Triggering any two environmental traps will cause Safi'jiiva to fully drain energy and leave to the next area.

  • Speedrun technique: Right after entering the battle, attack the left hinderleg to push Safi'jiiva to the vines close to the boulder, and then keep attacking it to trigger the vine trap. When Safi'jiiva is about to get up, drop the boulder onto its left wing. Keep attacking it until its hp decreases to below ~55%, and phase 1 will be completed after its energy absorption. You don't need to wait for the energy absorption animation but can directly Farcast to camp when its hp drops to low enough.

Phase 2:

  • Safi'jiiva can now move around. 
  • There are many ledges in this area. Hunters can use them to perform certain attacks or to mount Safi'jiiva.
  • Starting from this phase, Safi'jiiva will start giving enmity to the player who deals the most damage in the previous moments. A red line connects its head with the targeted player. The player who gains enmity will be the target of all Safi'jiiva attacks. Safi will be in enraged state for as long as enmity is active.
  • The targeted hunter failing to maintain enmity (e.g., by carting, forecasting, smoke hiding or not dealing enough damage continuously) will result in Safi'jiiva losing its attention and attacking the team more erratically. When it finds a new target, it often performs the supernova before giving enmity to the new targeted hunter.
  • Dealing enough damage to Safi will result him in performing his supernova called Sapphire of the Emperor. Hunters can hide behind one of the crags in the area to avoid taking this instant-kill attack. It can be interrupted when Safi'jiiva hasn't reached the highest point, by flash pods (note that there exists a cool-down time after every two pods) or any means to flinch Safi'jiiva. See further below for more information about the nova.

Phase 3:

  • There are climbable cliffs for the hunters to perform jumping attack and mount Safi'jiiva. But these cliffs disappear after Safi'jiiva performs its first supernova.
  • Safi'jiiva will now periodically enter the Supercritical State. In this state, all body parts become much more susceptible to damage, and the chest can now be hit and broken.

  • It is recommended to keep all crowd control (mount, paralysis, sleep) for the Supercritical state, as this is when Safi'jiiva is both the most vulnerable and the most dangerous. Keep in mind however that you cannot kill Safi'jiiva until it fully drained the energy of this area.

  • In the end of each Supercritical state period, Safi'jiiva performs its supernova and returns to the normal state. However, using a flash pod to interrupt it just before the supernova can make it keep the Supercritical state afterwards.
  • After the first supernova, the gas traps in this area will be revealed. Hunters can attack the gas to explode it when any part of Safi'jiiva is on these regions. The gas explosion deals fixed damage on Safi'jiiva. One gas explosion can flinch Safi'jiiva, and the next one can knock it down, if these explosions happen when Safi'jiiva is NOT in an uninterruptable animation (e.g., the resting animation after a supernova). It's better to save the gas knockdown for the Supercritical state to do more damage.
  • The benefit of pursuing the gas trap is however debatable. Safi'jiiva can be lured to the gas traps by the targeted hunter, but if that hunter runs directly toward the gas trap, the other hunters might lose the chance to do damage because Safi'jiiva leaves them swiftly. Also, if the targeted hunter moves too far from Safi'jiiva, the enmity might be lost. It's thus suggested for the targeted hunter to lure Safi'jiiva slowly while keeping attacking it. 
  • When Safi'jiiva is about to die, it drops some Bomb Pods. They can be used to flinch Safi'jiiva, especially to save the group from a full-party wipe (see a section below). But note that the effects of pods have their cool-down time.
  • While the official time limit of the siege quest is 20 min, Safi'jiiva escapes at ~19:50 if not interrupted. If interrupted, the quest will end at 20 min anyway.

Attacks to Look Out For

  • Ring Explosions: Safi'jiiva will sink its forelegs into the ground, very similar to Xeno'jiiva, creating a massive explosion around him. This time however, the explosion spreads to 4 rings. The hunters can roll inward after an inner ring explodes, or dive evade when a ring is about to explode.

  • Dual Beam Attack: Safi'jiiva will shoot a beam at one hunter. The beam will simply knock down the hunter for a short time and deal low damage. However, it is followed by a much more devastating beam attack shortly after the hunter gets back up. The hunter should immediately roll away since the second beam doesn't track.

  • Charged Beam: Safi'jiiva will open his mouth to charge a beam attack, indicated by a blue glow. While Safi'jiiva is charging, he will track the movement of its target. When its mouth glows white light, the tracking stops and Safi'jiiva is about to emit the beam. To dodge this attack, the targeted hunter can first stay at a place and then roll out when seeing the white glow.

  • Deadly Pin: Safi'jiiva will lunge at a hunter with his head lowered. If the head touches any hunter, the hunter will be pinned. Safi'jiiva then proceeds to grab the hunter with his mouth, following up with several beam attacks. The final attack will leave the hunter at exactly 1 HP and burning. As teammates, make sure to use Dust of Life or  Lifepowder to help the attacked hunter after the final beam, or the hunter will die to Fireblight. The grab can also be interrupted with a well aimed Flash Pod. The signal of Safi'jiiva about to perform this move is easy to recognize. To dodge this move, it's usually better to roll to the right foreleg (the left side of the hunter).

Siege Rewards

  • The siege rewards can be obtained at the gathering hub quest counter after completion of a Safi'jiiva siege.
  • The rewards include two boxes, (1) the materials called Dracolites, used to upgrade (Awaken) Safi'jiiva weapons in the workshop, and (2) Safi'jiiva weapons.
  • The quantities of both Dracolites and weapons, as well as the qualities of Dracolites, increase with the reward level. The reward level progresses from level 1 to a maximum of level 17. It's increased by the reward points hunters obtain through achieving certain objectives in the siege:
    • Single Run Siege Completed: 2 Gold Rewards (higher quality Dracolites)
    • Safi'jiiva Slayed: 500 Pts
    • Super-critical State Reached: 30 Pts
    • 2nd Level Reached: 15 Pts
    • Bottom Level Reached: 20 Pts
    • 1st Level Energy Absorbed: 15 Pts
    • 2nd Level Energy Absorbed: 20 Pts
    • Bottom Level Energy Absorbed: 25 Pts
    • 1st Level Energy Depleted: 80 Pts
    • 2nd Level Energy Depleted: 100 Pts
    • Bottom Level Energy: 120 Pts
    • Back Broken: 100 Pts
    • Chest Broken: 200 Pts
    • Right Wing Broken: 50 Pts
    • Left Wing Broken: 50 Pts
    • Right Hind-leg Broken: 20 Pts
    • Left Hind-leg Broken: 20 Pts
    • Right Foreleg Broken: 20 Pts
    • Left Foreleg Broken: 20 Pts
    • Tail Severed: 120 Pts
    • Head Partly Broken: 20 Pts
    • Head Completely Broken: 180 Pts
  • "Single Run Siege Completed" means that you successfully kill Safi'jiiva in a siege you have attended since full energy. It doesn't need to be a one-turn kill.
  • Messages will pop up during the hunt when an objective is achieved.
  • Completing an objective more than one time in a siege does not give extra reward points. To maximize the rewards, you want to break as many parts of Safi'jiiva's body as possible. Once a part is broken, make sure to move to the next one. 
  • Completion of an objective by another group in the session gives you part (normally half) of the reward points if your group hasn't finished that objective yet.
  • A Safi'jiiva siege is completed when any group in the same session has slayed Safi'jiiva. Although another group slaying it grants 400 pts out of the 500 pts to your group, you might miss the "Single Run Siege Completed" objective if you don't slay it in that run. Therefore, it might be better to focus on slaying Safi'jiiva if you see the message of another group having slayed it when your time is enough but tight.

  • While you can take all the Dracolites you earn in a siege, you can only choose certain number of weapons in the reward weapon box. The maximum is 4 weapons and is reached at reward level 13.

  • When obtaining the rewards from the quest counter, equip yourself with the weapon type you're farming for, since the last two weapons in the reward box are always the same type as what you are equipped with then.
  • The highest reward level that can be obtained in a one-turn kill (starting from full energy) is 15. This can be obtained by breaking all parts except one of the four legs.

Strategies for Part Breaking

Part breaking is the most important part in a Safi'jiiva siege because it increases the reward level. However, different parts are weak to different types of damages, as listed in detail in a section below. Here, strategies for breaking certain parts are introduced.

General tips:

  • Get Partbreaker skill level 3.
  • Always try to tenderize a part before attacking it. This increases the damage a lot.
  • Don't pursue breaking the same part twice. It doesn't give extra points.
  • Prioritize the chest in the Supercritical state. It gives the highest points.
  • De-prioritize the legs. They give the lowest points.
  • Be familiar with 2-3 types of weapons, since different parts have different weaknesses.


  • The head is weak to blunt weapons.
  • The head can be broken twice. The "partly" break gives 20 points, and the "complete" break gives 180 points. Be sure to go for the complete break if you're targeting the head.
  • The head becomes weaker when partly broken. For example, for ammos it's a weak spot when partly broken, making spread ammos an effective way to break it completely.
  • The snout (front part of the head) is resilient to ranged attacks.
  • The head is fast moving and can damage hunters badly, thus more difficult for slower or shorter reaching melee weapons.
  • To enable all the group members to reach the head, knocking down Safi'jiiva by the boulders in phase 1, stunning it by blunt weapons such as Hammers or sticky ammos, and mounting it using IG or Glider Mantle are all effective ways to create a long opening. Once Safi'jiiva is down, all the members in the group should try to break the head, unless it's in the Supercritical state and they are going for the chest.
  • For blunt melee weapon users, the head should be their first focus in a siege, unless they are not confident in dealing with it (then go for the hinderlegs).


  • The back is weak to melee attacks.
  • The back's location is roughly the protruding hill between the two wings, but slightly closer to the head.
  • Ironically, the back is not reachable to most melee weapons most of the time, even when Safi'jiiva is knocked down. One effective way of breaking it is thus the attacks during a mount. If the back is not broken, try to prioritize attacking it when you mount Safi'jiiva.
  • An alternative strategy for melee users to break the back is to sleep Safi'jiiva and put barrel bombs for the awakening attack. However, sleeping is better saved for more important purposes, such as head or chest breaking or saving the group from a full-party wipe (see a section below), if back breaking is not an issue for the group.
  • For gunners, the back is much more reachable, but ironically very resilient to ammo attacks. The exception is explosive damages like sticky ammos, which neglects the part's weakness. One useful strategy for sticky gunners is to stun Safi'jiiva by attacking its head, and then shoot the back. The back's hp is very low and should be broken with 5-10 shots of sticky ammo 3.


  • The wings are weak to ranged attacks.
  • The V-shape thick red parts of the wings are much weaker to ammos than the white membrane. Even when taking the same damage number (e.g., by sticky ammos), they seem to have a higher part-breaking multiplier (roughly +20%) than the membrane. However, they are also much harder to aim.
  • Sticky ammos are an easy (but not the most efficient) way for gunners to break the wings if consistently aiming at the red parts is not easy for them. Although they are generally lower in damage than the other types of ammos, their ability to neglect parts' weakness means that the gunners don't necessarily have to aim at the red parts of the wings.
  • An alternative way for melee users to break the wings is to explode barrel bombs on the red parts when Safi'jiiva is knocked down. However, the chance of knocking down Safi'jiiva is limited, and it might not fall to the side of the wing you want to break.
  • For ranged weapon users, the wings should be their first focus in a siege, since the red parts are easier to aim at in phase 1.


  • The tail is ONLY breakable (cuttable) by severing weapons.
  • If not in the Supercritical state, the hitzone value of the tail is below 27 for severing weapons. Therefore, the skill Weakness Exploit cannot be triggered, no matter the tail is tenderized or not. The severing weapon users should increase the infinity by other means.
  • The tail can sweep across long distances very easily, its attacks often come with ground explosion or wind pressure, and the position where hunters stand to attack the tail is often within the hinderlegs' attack range. Therefore, doing constant damage to the tail is not an easy task. The hunters can use Rocksteady Mantle to avoid being interrupted, and use far-reaching weapons like LS or GS to catch up with the tail's fast moves.
  • When any hunters are attacking the tail, Safi'jiiva tends to focus on attacking them (if it's not targeting a specific hunter). Even worse, when the hunter being targeted by Safi'jiiva (having enmity in phase 2 or 3) is attacking the tail, Safi'jiiva tends to turn around to face that hunter, making hitting the tail an annoying chasing game. The group can try to shift Safi'jiiva's attention by clutch claw flinch shots, or the targeted hunter can smoke hide to lose enmity. However, this can sometimes lead to Safi'jiiva using its supernova attack.
  • For severing melee weapon users, the tail should be their first focus in a siege, unless they cannot attack it consistently (then go for the forelegs), or they are confident in dealing with the head.


  • The chest is weak to every kind of damage in the Supercritical state, but only in this state. Any damage dealt out of this state does absolutely nothing on breaking it.
  • The chest is the most valuable part to break since it gives the highest reward point. Therefore, all the players should prioritize attacking it during the Supercritical state if it's reachable to their weapons.
  • The location of the chest is roughly the protruding part under its main body, next to the neck. However, the exact location seems to be deep under the skin and might change its relative position to the skin features when Safi'jiiva changes its pose.
  • When Safi'jiiva is standing, the chest is only reachable to high reaching weapons most of the time. GS, CB using the SAED attack, bows, and gunners using spread ammos are good choices to target it. However, even for these weapons, aiming at the chest needs some practice. One can tell if a damage is NOT landed on the chest by a grey damage number (since the chest is a weak spot) or by the 4 ' symbols around the damage number (since the chest cannot be tenderized).
  • The more practical way of attacking the chest is, however, trying to knock down Safi'jiiva (stun, mount, sleep or use the gas trap) or paralyze it. When Safi'jiiva is down in the Supercritical state, all players should prioritize breaking it.
  • Note that Safi'jiiva will be knocked down when certain amount of damage has been dealt on the chest. This knockdown gives a nice opening for the hunters to break its chest.


  • The forelegs are weak to severing attacks, and the hinderlegs are weak to blunt attacks.
  • Breaking the legs gives the lowest reward points among all parts, and their hp are very high. Hence, the hunters should NOT prioritize breaking them until all the other parts are broken.
  • The legs are the easiest part to do high damage to Safi'jiiva itself. If you are going for energy drain or slaying Safi'jiiva, these are the parts to focus on.
  • Using elemental ammos is an effective way to attack legs due to their fast speed and ability to hit two legs in one shot. A popular way to deal high damage on the legs (and Safi'jiiva itself) is using Water Ammo with Safi's Aquashot LBG, since it can deal high damage and crowd control (paralysis and sleep) Safi'jiiva. For elemental ammo users, tenderizing parts and increasing affinities are not necessary since the elemental part of the damage does not increase in critical hits, unless Critical Element or True Critical Element is equipped.

Safi'jiiva Energy Management

Understanding Safi'jiiva's energy mechanic is the key to significantly speed up the Safi'jiiva hunt (which is necessary in a single-run kill since you only have 20 minutes).

  • Safi'Jiiva has exactly 40000 health and an energy deposit of 10000 Units (EU for short)

  • Every time Safi'jiiva's HP drop below a certain amount or his energy reserves significantly decrease, he will absorb energy out of the area he's currently in, restoring his HP and refilling his energy reserve.

    • In Area 1, Safi'jiiva will drain if his HP drop below 70% and will heal to full

    • In Area 2, Safi'jiiva will drain if his HP drop below 50% and will heal to full after the Supernova

    • In Area 3, Safi'jiiva will drain if his HP drop below 40% and will restore 35% of his HP

  • With every drain, all parts will heal up to 50% of their current flinch threshold. Broken parts stay unbroken.

  • Every area has an energy storage of exactly 10000 at the start of the siege, however energy is drained twice as fast in the last two areas.

  • Safi'jiiva will only move to the next area after he has absorbed all the energy in the current area. Every time Safi'jiiva does that, he will restore 15% of its health regardless of energy reserves.

  • Forcing Safi'jiiva to lose large amounts of energy will speed up the fight significantly. Several things will help with this.

    Boulder Drop/Vine Trap 5000 energy each. Only available in the first area
    Elderseal Procs 1500 energy (It is almost impossible to proc Elderseal more than twice. Average and High Elderseal are equally effective.)
    Major Flinch (Safi'Jiiva moves) 200 energy
    Part Broken 200 energy
    Aerial Flash/Sleep/Para 200 energy
    Ground Flash 100 energy
    Trips / Completed Mounts 500 energy
    Attacks while having Enmity 100 energy each
    Supercritical State entered 200 energy every time.
    Complete Sapphire Star of the Emperor 500 energy.

 Avoiding the Full Party Wipe

In the last area of the Siege, Safi'jiiva will perform the Sapphire Star of the Emperor attack (Supernova) fairly regularly. If exposed to this attack, hunters' carting is 100% guaranteed. Therefore, hunters need to hide behind the crags (rocks) on the ground. However, if the supernova is performed when there is no crag on the ground, hunters will have no place to hide, leading to a full party wipe. The following is a cenario causing a full party wipe:

  • The crags break after every Supernova. Mainly two attacks will generate new crags. (There are some other moves that generate a single crag.)
  • The first is the attack where Safi'jiiva shoots a thin energy beam first at the floor and then rising to the ceiling. This attack occurs fairly reliably (often after absorbing energy or a Flash Pod flinch) and can't be flinched.
  • The second attack is the ring of explosion. When the targeted hunter is right underneath Safi'jiiva, it often perform this attack. Also, once Safi'jiiva is close to death (skull icon on minimap) and has run out of energy, it will regularly perform it before every supernova. This attack will also spawn crags.
  • The ring of explosion can be flinched, causing no crags to drop. The following Supernova will lead to a full party wipe!

To avoid this, a few things can be done:

Increase carting limit

  • Utilizing the food skills Felyne Insurance (Daily Skill) and Felyne Safeguard (6 Alcoholic Ingredients), you can get up to 5 possible faints. Do keep in mind that multiple iterations of the same skill don't stack.

Avoid the "Desperation mode" entirely

  • Force Safi'jiiva to drain all the Energy from the area fast by triggering the events above. Safi'jiiva can't heal without energy in the current area. Then slay Safi'jiiva as soon as possible, so it never runs out of energy. High damage is needed for this.

Run Away

  • While the active Supernova disables farcasters, you can use one just before it. Safi'jiiva actually lowers its body for a second before it jumps in the air. If you notice this and there are no rocks in the area, use your Farcaster fast. You just might escape.

  • But if you're right beside its body, very likely you will be tripped by the wind pressure when Safi'jiiva takes off. In this situation, only a teammate not influenced by the wind pressure (staying far away or having Rocksteady Mantle on them) can save you by staggering Safi'jiiva in the air (see below). A flinch of a few seconds can allow you to use the Farcaster.

Stagger Safi'jiiva out of the air

  • You need to use a Flash Pod or a Bomb Pod on Safi'jiiva before the supernova animation begins (when Safi'jiiva is still escalating). Note that each kind of pod has a cool-down time after every two usage, so you'd better save the pods for these important timings. Alternatively, you can drop Safi'jiiva down to the ground by triggering paralysis or sleep (most conveniently by bowguns).

  • Even if you stagger Safi'jiiva, it will still try to perform the supernova right after the stagger. There's a timer for performing the supernova which only resets after a supernova.

The "target found" supernova scenario:

  • Safi performs the supernova not just when the intrinsic supernova timer is up, but also sometimes when it's enraged but doesn't have a targeted hunter. It performs a supernova right before it finds the next target. This type of supernova is like a declaration of "target found".
  • This "target found" type of supernova can be triggered by (1) a Flash Pod stagger when Safi is not enraged (detailed mechanics not fully understood yet), or (2) when Safi is enraged but the targeted hunter smoke-hides, farcasts or accidentally carts.
  • The ordinary supernova is well designed in that there is always either a ceiling beam or a ring of explosion before each supernova, which generates crags. However, the "target found" type of supernova is not well designed and can happen anytime. If there is no crag on the ground when it happens, or it happens right before or right after an ordinary supernova, there will be a full team wipe.
  • Some ways to avoid this scenario: (1) Never flash Safi when it's not enraged in Phase 3. (2) When seeing Safi enraged but without a target, quickly use a Clutch Claw flinch shot to force it targeting you, thus bypass the "target found" supernova.

Recommended Skills

  • Partbreaker: pretty much mandatory as the main goal of the siege is to break as many parts as possible before slaying the monster. Lv3 recommended.

  • Health Boost: Recommended because of Safi's high damage output.

  • Fire Resistance: having fire resistance of 20 or above prevents being affected by Fireblight.

  • Coalescence: alternatively you can choose to profit from Fireblight to give yourself a damage boost.


Safi'jiiva Weaknesses

Each ⭐star shown below represents more weakness to each ailment

Ailment mhw poison status effect s sleep mhw status effect wiki paralysis icon Blastblight stun icon
Weakness Level ⭐⭐⭐ ⭐⭐ ⭐⭐⭐ ⭐⭐


Each ⭐star shown below represents more weakness to each damage type

Weak Point great sword mhw smalls hammer mhw smalls normal ammo mhw wiki
Head (Breakable)
Wings (Breakable)
Forelegs (Breakable) ⭐⭐⭐
Back (Breakable) n/a n/a n/a
Chest (Breakable*) n/a n/a n/a
Hindlegs (Breakable) n/a n/a n/a
Tail (Severable) n/a n/a n/a

 *Only in Supercritical State.

Detailed weakness information(Legend Explanation: here)

safi'jiiva hzv1 min

Credits to AsteriskAmpersand, Deathcream and MoonBunnie.


Safi'jiiva Master Rank Carves

Defeating this monster allows the player to carve the following items:

Safi'jiiva Carves (all Master Rank)

Carves Frequency %
safi'jiiva cortex mhw wiki guideSafi'jiiva Cortex ⭐⭐⭐⭐ 22%
safi'jiiva shard mhw wiki guideSafi'jiiva Shard (Dropped) ⭐⭐⭐⭐⭐ 32% (23%)
pulsing dragonshell mhw wiki guidePulsing Dragonshell (Dropped) ⭐⭐⭐ 16% (50%)
safi'jiiva hardhorn mhw wiki guideSafi'jiiva Hardclaw ⭐⭐ 8%
safi'jiiva lash mhw wiki guideSafi'jiiva Lash (Tail Carved) ⭐⭐⭐ 11% (73%)
safi'jiiva fellwing mhw wiki guideSafi'jiiva Fellwing ⭐⭐ 8%
glavenus mantle mhw wiki guideZionium Crystal (Dropped) 3% (5%)

Safi'jiiva Rewards (All Master Rank)

Rewards Frequency %
safi'jiiva cortex mhw wiki guideSafi'jiiva Cortex ⭐⭐⭐⭐ 27% (32% for each part broken)
safi'jiiva shard mhw wiki guideSafi'jiiva Shard ⭐⭐⭐⭐ 21%
pulsing dragonshell mhw wiki guidePulsing Dragonshell (Break Back/Chest) ⭐⭐⭐ 13% (68%)
safi'jiiva fellwing mhw wiki guideSafi'jiiva Fellwing (Break Wings) ⭐⭐ 10% (68% for each wing broken)
safi'jiiva hardhorn mhw wiki guideSafi'jiiva Hardclaw (Break Legs) ⭐⭐⭐ 17% (68% for each leg broken)
safi'jiiva hardhorn mhw wiki guideSafi'jiiva Hardhorn (Break one/both Horns) ⭐⭐ 9% (68% / 93%)
glavenus mantle mhw wiki guideZionium Crystal (Break both Horns) 3% (7%)

Safi'jiiva Weapons & Armor

Armor and Weapons related to the Safi'jiiva Monster. 







Safi'jiiva Weapons

This collection of weapons can only be obtained through the '"Safi'jiiva Siege" event. Safi'jiiva Weapons can have Awakened Abilities by using Awakened Materials obtained from the  Safi'jiiva Siege at the Smithy.





Charge Blades:


Dual Blades:








Hunting Horns:


Heavy Bowguns:


Insect Glaives:




Light Bowgun:


Long Swords:



Sword & Shield:




Notes & Trivia

  • Can't be lured
  • When both parts of the name are translated in their respective languages it will roughly translate to: "Pure being imbued with life/power"
  • It is the second monster (after Shara Ishvalda) to have a "Switch Display" option in its Physiology and Rewards pages.
    • Unlike Shara Ishvalda, however, the two displays are unchanged in terms of appearance - the only differences are the body parts they highlight.
    • It is the first monster to have more than one display for listing all of its breakable body parts and their respective awards.
  • Since Xeno'jiiva lured Zorah Magdaros towards the Elders Recess, Safi'jiiva most likely lured it towards the Secluded Valley, where it died and formed the Guiding Lands out of its carcass and bioenergy.



safi image



safi head




safi draining


safi armor image



Large Monsters
Acidic Glavenus  ♦  Alatreon  ♦  Ancient Leshen  ♦  Anjanath  ♦  Azure Rathalos  ♦  Banbaro  ♦  Barioth  ♦  Barroth  ♦  Bazelgeuse  ♦  Behemoth  ♦  Beotodus  ♦  Black Diablos  ♦  Blackveil Vaal Hazak  ♦  Brachydios  ♦  Brute Tigrex  ♦  Coral Pukei-Pukei  ♦  Deviljho  ♦  Diablos  ♦  Dodogama  ♦  Ebony Odogaron  ♦  Fatalis  ♦  Frostfang Barioth  ♦  Fulgur Anjanath  ♦  Furious Rajang  ♦  Glavenus  ♦  Gold Rathian  ♦  Great Girros  ♦  Great Jagras  ♦  Jyuratodus  ♦  Kirin  ♦  Kulu-Ya-Ku  ♦  Kulve Taroth  ♦  Kushala Daora  ♦  Lavasioth  ♦  Legiana  ♦  Leshen  ♦  Lunastra  ♦  Namielle  ♦  Nargacuga  ♦  Nergigante  ♦  Nightshade Paolumu  ♦  Odogaron  ♦  Paolumu  ♦  Pink Rathian  ♦  Pukei-Pukei  ♦  Radobaan  ♦  Raging Brachydios  ♦  Rajang  ♦  Rathalos  ♦  Rathian  ♦  Ruiner Nergigante  ♦  Savage Deviljho  ♦  Scarred Yian Garuga  ♦  Seething Bazelgeuse  ♦  Shara Ishvalda  ♦  Shrieking Legiana  ♦  Silver Rathalos  ♦  Stygian Zinogre  ♦  Teostra  ♦  Tigrex  ♦  Tobi-Kadachi  ♦  Tzitzi-Ya-Ku  ♦  Uragaan  ♦  Vaal Hazak  ♦  Velkhana  ♦  Viper Tobi-Kadachi  ♦  Xeno'jiiva  ♦  Yian Garuga  ♦  Zinogre  ♦  Zorah Magdaros


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    • Anonymous

      Flying Beyblade move on dual blades for the win, tenderize his tail and head and after two or three uses you will break his back. It is awesome.

      • Anonymous

        Are these hunting horn elemental values wrong? It says 300 for every element on here but I only 180 for every element in-game, except for blast

        • Anonymous

          Wide Gunlance shelling can also break the head while the shield helps to survive whatever Safi throws at you.

          • I just finished a one-turn kill completely solo recently. The reward level was only 7. I used Water Ammo with Safi's Aquashot, and got Fortify, Water attack, Resentment and Spare Shots.

            One-turn kill is possible for solo, but really stressful. You cannot miss the vine trap-boulder chain in phase 1. You have to use Flash Pod to stop its supernova once in phase 2, and to keep the Supercritical state maybe twice or more in phase 3. You have to Para and Sleep it when it's about to die to prevent the supernova spam. And most importantly, you have to make sure most of your ammos penetrate at least two legs (sometimes possible to get the tail or the head also). I killed it in around 19 min, not really fast, but anyway I would strongly recommend people NOT to fight this solo.

            • Anonymous

              Anyone knows where the chest really is? It seems to change as Safi changes its posture. Also, using different weapons feels like the chest's location changes. The only explanation I have is that the chest is deep inside the skin, so its relative location to the skin can change with Safi's posture.

              • Anonymous

                I wonder if this dragon has a lust for gold and treasure... Wait, I wear golden armor... I'm sure nothing weird will happen.

                • Anonymous

                  Now that I got the fatalis gear it takes me 4 hours per kill.
                  Without it, the fight took bloody 9 hours per kill.

                  • Anonymous

                    Not sure about the situation before, but now with Fatalis gears seen everywhere, killing Safi usually just takes 2 runs. It might be less (1-run), but I seldom see a chance for the 3rd run, because others in the session will kill it and your siege is forced to complete. Moreover, the time for the 2nd run is usually much less than the 1st run because the energy of the 1st and 2nd level are normally emptied after the 1st run of 4 groups hunting.

                    With that in mind, I guess people nowadays actually have less time to break parts than before. The damage types that don't help break parts, such as elderseal and poison, and sometimes even the environmental gas explosion in area 3, are really not recommended, since you might end up killing Safi too fast but still have important parts not broken. But I would say the biggest problem nowadays is still that people don't know they shouldn't prioritize attacking legs.

                    • Anonymous

                      I think the latest hp scaling update, even though having a solo scale, is still meant for improving multiplayer hunting experience. The fact is, even in a full 16 player session for Safi, sometimes you just cannot consistently gather a 4 player group, since some players are idling, making gears or even doing some other quests. With the hp scaling, you can now solo the siege, as long as there are other groups also hunting Safi in the session and helping you drain the energy.

                      The fact that the energy level doesn't scale with the player number is a misery or even a disaster for solo players. I tried to do an entire solo siege without anyone else in the session, and that took me about 5-6 runs (2hr) to finish at reward level 8. I know some people can solo the siege in one run, but that's very hard in my opinion. So it might be confusing for new players seeing a lot of community comments saying that MHW is a nice game to play solo, while suddenly they come across Kulve or Safi sieges that take them forever to finish. What's worse, Safi armors and perhaps some Safi weapons are still on the list of meta builds. But I understand that it's not easy for the developers to change the mechanism of the siege, unless it becomes normal quest like that for MR Kulve Taroth.

                      • Anonymous

                        how ironic that the most weird and unexpected thing that xeno could mature into is a good old textbook definition red dragon

                        • Anonymous

                          so i wanted to do this with light bowgun since i wanted to get its bowguns drops
                          and man its is weird...

                          after trying everything i ended finding out that a good normal 3 gun that let you run and gun(like the Royal Surefire Shot) ends being the best thing for safi, you be doing lots of grey damage to the limbs... but it is actually might be the best dps you can do.

                          the wing and the head which are the places where you supposedly should be hitting are a ***** to hit since safi moves way too quick for something so big, your shots there will end either missing or hitting the snout and the webbing where it does piss poor damage. and even hitting the chest is incredibly annoying if you right not under it

                          what about the other ammo types you ask?

                          well first when i saw how big this thing is, my mind went, this is a job for pierce ammo!
                          no its not. the great majority of this thing body barely takes any damage from anything, that leads to a ok hit in a limb or the head and a bunch of 3 and 4s from the rest of the body, xeno'jiva this ain't

                          then i tried elemental, and this one MIGHT work well if you can hit both front and back legs at same time, but that is easier said than done. also requires you to be close to him, which is not a good place for our feeble gunner bones

                          which is the same problem as spread, which technically can hit the limbs and not give a **** about reduction because how big its damage usually is. also you are usually stuck with evade reload with spreads, which doesn't work well here as Safi attacks are so sudden, also the damage is not that higher compared to normal 3

                          sticky is what everyone seems to use on this boss, but i tried everything and i couldn't make sticky do enough damage compared to normal 3 to justify the recoils and the low ammo counts it has... even when doing gray my tests it did less than 10 above normal 3 on a tenderized limb, and that on normal xeno, on enraged or super critical normal 3 will out damage it as stick always does the same damage.
                          if you hit a wing normal 3 will actually out damage stick by far. and then there is the detail of how little ammo stick ammo you can carry, this is a long pinata fight. you might need to farcaster twice to get more ammo and mats during this

                          • Anonymous

                            Please pay attention to the numbers. Safi has high resistence depending on the body parts and your type of attack. Broken parts will also receive ~20% more damage. Don't just stand there with your 30 damage per hit and expect a miracle...

                            • Anonymous

                              i literally have the best dualblades yet i think the lowest % i sent him in the 2d arena was 70 and its over like wtff i know i can beat him but the time for solo its stupid idk for multi

                              • Anonymous

                                It's really a nightmare for solo players. Even with the latest update for solo scaling, it still takes me 8-9 hours to finish one round with all the targets finished. But some Safi weapons are simply too good to miss. Not sure what's the most efficient way for solo players, though.

                                • Anonymous

                                  I will probably get a lot of thumbs down but I do not see much resemblance between him and Smaug. Nothing except that they are both red. Even then Smaug is more of a gold color

                                  • Anonymous

                                    i honestly think, all monster should be soloable and not almost plain impossible when soloing. the entire campaing of mhw and icebourne are fine and doable to solo even if its hard. but this? i think they should have made the increase per player higher aswell with the reward rarity or amount to make it more appealing to multi it instead of making it a impenetrable fortress thats just not possible to do solo unless you got that op gear. even alatreus is more feasible to solo and still... quite hard

                                    • Anonymous

                                      One question. I have been wanting to fight him in the siege quest and I know when he comes out(June Fourth),but do I need network connection to fight him? I don’t have any and I really want to fight him...

                                      • Anonymous

                                        This is the full evolution of alien apocalypse monster? Its just a normal dragon and its both killable and the world is still there! What was even the point of the climatic final battle wen the dlc just has "Uh oh the big doomsday scenario actually happened awhile ago can you just take care of that".

                                        • Anonymous

                                          THESE ARE EXHAUSTED HORSES!!! OOOOOOOOOOOOOOHHHH!!!
                                          THESE HORSES ARE ON FIRE, OOOOOH!!!
                                          WHO'S LAUGHING NOOOOOOOOOW?!!!
                                          ZULU SAYS: WHOOOOOOOOOOOO?!!!
                                          PUNCHING A THOOOOOOOORN!!!
                                          DON'T LOOK AT MEEEEEEEEE!!!
                                          HE'S A. GENTLE. SIMPLE. SAILOR!!!
                                          HE'S A. GENTLE. SIMPLE. SAILOR!!!
                                          HE LONG. CAREFUL. PAINFUL SAILOR!!!
                                          PEOPLE! PEOPLE! PEOPLE!!! SAY HELLO!!!
                                          DO YOU KNOW THAT YOU ARE LAYING ON...?
                                          MUST BE ON ANOTHER LEGIANA...

                                          • Anonymous

                                            It's allright if you run comfy builds if they keep you alive. Earplugs, Fireress, Defence Boost and such. Noones helped if the mission fails thanks to your paper armor. But if you have access to more solid equipment that allows you to take a few hits, focus on damage. Your teammates will appreciate it.

                                            • Anonymous

                                              Is nobody fighting this monster anymore? I don't understand, it says it's meant to be done in multiplayer, but every time I try the seige and fire a flare, no one ever joins. When I try to see if someone else is fighting it, there's never any quests posted. I see hundreds of hunters with Safi's this and Safi's that, yet no one ever seems to be fighting this dragon. Can someone please explain this to me?

                                              • Anonymous

                                                Three comments below is the perfect example of sensitive MH Hunters who get butt hurt when their self esteem is insulted. What the guy says is absolutely true. The old games where hard, but some Hunters get all butt hurt when someone says the other MH games were harder. How do I know you may ask... because I’ve played MHFU and believe me when I say that game was hard. Also people should not make assumptions that they don’t even know comes out of their mouth. However I still think that MH World Icedorn is not an embarrassment. I’ve almost soloed the whole game
                                                (On Blackveil Vaal Hazak right now)
                                                and still have problems. We should not belittle fellow Hunters who only make a statement that was not targeting your self esteem.


                                                • Anonymous

                                                  dual blades op for this, when you do the spine roll thing you jut go weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee oh crap lazer

                                                  • Anonymous

                                                    This fight is the perfect example of why world is the easiest game in the series. Old games would test your reflexes and ability to predict a monster's attacks, you would get your ass handed to you over and over until you got good. This game the "hard" monster is a big beast with super telegraphed attacks and a limited move set. Even Alatreon and Fatalis are like that in this game, both are super easy and basically let you attack them and dodge with ease. I get they are trying to make it easier for non mh players but this is honestly embarrassing. I hope Rise brings back the challenge.

                                                    • Anonymous

                                                      This...Is the Most "Dragon" looking Elder Dragon out of all the Elder Dragons. He even fits the Criteria?! Wings like Hurricanes, 2 legs 2 arms?! He even has Apposable thumbs!? Breathes Fire and uses Magic to heal...say what you want that $hit is magic?

                                                      • Anonymous

                                                        Siege has been out for months and the connection problems have not been fixed. Too many times Ill be in a siege and half the lobby will be disconnected instantly. Frustrating since you do not maintain the reward levels after disconnecting.

                                                        • Anonymous

                                                          there should be a turf war between xeno`jiiva and this guy
                                                          it would be like a zone ending attack but you need to run away and then you can block it

                                                          • Anonymous

                                                            I feel like everyone forgot about him. Everytime I'm in the seliana gathering hub. And go to the siege no one is fighting him. I guess everyone got his equipment already :(

                                                            • Anonymous

                                                              my only way of avoiding safi´jiva´s attacks are just staying under him (sorry about the jiva misspelling)

                                                              • Anonymous

                                                                I don't know if it's the repetition of fighting safi for weapons and materials but this fight gets boring quick after killing like the first 3. I don't know how bad it was with kulve taroth in base game but this fight just gets me down because a good chunk of meta revolves around the shrek dragon. I think the concept is cool and well executed but the part of getting materials and weapons from consecutive fights wears me down, and I've only killed about 25 so shout-outs to the people with 50+ kills.

                                                                • Anonymous

                                                                  The hardest part of Safi'jiiva is maintaining a connection for the entire duration of the siege. The number of times I've seen players randomly drop out (or find myself completely disconnected) has been ludicrous, and for some reason it was never this bad with Kulve (at least in my experience). Otherwise this is a fun, fair, and thrilling "siege."

                                                                  • Anonymous

                                                                    I was hoping I could get more info about the hunting horns. I was caught off guard when one (forgot the variant) dropped but had different buffs. Well, I just have to check each time.

                                                                    • Anonymous

                                                                      Guys how many safis have you killed? Personally this round i killed around 45+ but can only make 9 weps. Am i just unlucky?

                                                                      • Anonymous

                                                                        How it feels to chew 5 gum? *gets pinned by Safi* *initiate your deathscream* Chew 5 gum, stimulate your senses.

                                                                        • Anonymous

                                                                          One issue Completed Across the lost path and point of no return done loads of Recon Assignments but no The Red Dragon Quests wondering why its not showing up. Please help many thanks I have spoken to Seeker Do I have to complete the Master rank Kulve Taroth quest or is it an event that appears from time to time. Many thanks for the help.

                                                                          • Anonymous

                                                                            There is an English problem with the sentence ["safe" your mounts]. "Save", not "Safe". Please correct this.

                                                                            • Anonymous

                                                                              When does Safi deal Dragon damage and cause Dragonblight? I can't tell if the beams and eruptions are dragon or fire (maybe both?) and I only ever got Fireblight. I've only completed 2 (4 fights) Sieges yet ,but I've never been afflicted with Dragonblight (even though he even ate me once). I feel like it only does Fire damage, please someone tell me how it really is.

                                                                              • Anonymous

                                                                                Tip for people harvesting the fellwings: use a ranged weapon obviously, but the best spot to aim at is the red ridge connected to safi's shoulder or the large joint in the wing. I consistently get the best damage there.

                                                                                • Anonymous

                                                                                  An easily missed part of the dialogue states that Safi'Jiiva might have the power to reshape the Land for its own gain. Considering he has propably been in the Guiding Lands for several hundered years, he MIGHT have reshaped them so they resemble the different regions of the New World. This would have attracted many different, powerful monsters, including elder dragons, allowing Safi to absorb their Bioenergy. This is entirely false. The game designers themselves said verbatim that the guiding lands were made from the bioenergy and corpse of zora.

                                                                                  • Anonymous

                                                                                    Learned an interesting fact about Safi I thought people might be interested in. Until their parts break, Safi'jiva's parts do not have enough hitzone value to activate weakness exploit even when softened up. You'll still get the extra affinity from softening the hide, but you lose out on the majority of the effect. You're better off building other types of affinity against them.

                                                                                    • Anonymous

                                                                                      Is there a reason for not claw breaking the body parts for dealing more damage? I landed often in groups just hacking away on Safi with only me claw breaking the husk. Felt kinda dumb...and trolled at the same time.

                                                                                      • Anonymous

                                                                                        To those who complain about the Safi being less ... let's say "interestingly designed" than the Xeno, I have some reflexions to share. The Xeno is a larva. A newborn monster, just hatched from his crystal egg. So it look like a larva, with translucent flabby skin, strange non-formed eyes and a very, very weak sounding scream (even if, considering the size, this weak soudning scream could probably destroy your tympanum.) The Safi is the fully-grown version, adapted to its environement and ready to kick the ass of everything smaller than it. And since it's born form the energy of thousands of thousands of dead wyvern from this world, I found it normal, not to say logical, that he look like a overjacked version of a classic dragon : it takes the most adapted form to reign supreme in this world.

                                                                                        • Anonymous

                                                                                          Xeno’Jiva: an alien, translucent, 6 eyed monster of pure crystal meth energy that literately hatched from a cocoon like a butterfly Safi’Jiva: a regular dragon my biology classes have failed me

                                                                                          • Anonymous

                                                                                            Just an FYI, Safi jiiva is not considered a black class dragon. He had potential but we ended up killing him before he can reach that title. Seeker has interesting dialogue though. Heavily hints at another one to do the "deed".

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